It's efforts like Cuphead, and now MOUSE: P.I. for Hire, that provide the video game indie scene an everlasting attraction and curiosity: you'd never see a big-budget game dare go near such a striking art style.
Polish studio Fumi Games has taken the rubber hose animation style of the 1930s and made a shooter out of it, placing art and gameplay on a level playing field. It casts a mouse in the role of a private detective, but the clues and interviews take a backseat: MOUSE: P.I. for Hire is all about shootouts and looking good during them.
You take on a missing persons case in the city of Mouseburg, soon unravelling a considerably deeper plot. Waves upon waves of gangsters and corrupt cops stand in your way, and clearing rooms and arenas of them with your pistol, tommy gun, and shotgun is how the job gets done.
Like a classic DOOM experience, combat plays out at a fast pace, as you dart around the battlefield looking to make use of environmental opportunities (explosive barrels and hanging objects) to clear waves faster. You kill all the goons, take some health and ammo that they drop, then do it all again in the next area. And then again. And then again.
There is a small hub area for weapon upgrades, conversations, and a detective board where all your clues go, and there is a top-down map you drive around to reach the next mission. Besides them, though, the game pushes its strong FPS action to the forefront, with only very short breaks of breezy platforming breaking it up.
With such a focused gameplay loop, it eventually runs out of steam well before the credits roll. The title gives way to repetition, souring the charm somewhat. It's just a bit too long.
The stunning art style and animations attached to it never let up, however. The black and white visuals combined with stylised, 2D characters gives the game an incredible look that works very well with the noir theming. It looks amazing, and it sounds amazing; the experience oozes style and charisma at every turn.
MOUSE: P.I. for Hire offers incredible art and animation, as well as enjoyable first-person shootouts. For that, it certainly succeeds — just don't expect it to do much of anything else.





Comments 27
@LiamCroft Given that it sort of runs out of steam towards the end, how long is the overall game?
I cannot wait for this and Ereban to come out tomorrow then Pragmata the next day.
@somnambulance You're looking at roughly 12-15 hours for a playthrough.
Sounds a perfect run & gun dip around bigger games, maybe it'll be less tedious in the long run if you're not having to play it through all at once. Definitely intrigued
@dark_knightmare2 Thanks for the heads up on Ereban, I was really looking forward to that and then it just disappeared, had no idea it was releasing soon.
It's like a cuphead.
@themightyant yep the 16th and if you didn’t know there’s a demo on psn you can download and try out
@LiamCroft tasty. Glad it’s as good as it looked
@LiamCroft That's an insane length for a Boomer Shooter type game. I feel they should tap out at 6-8 hours with the focus being on replay ability or challenges.
I’m very interested in this game, looks cool. Other reviews seem a lot softer on it but I generally trust Liam’s reviews
Not sure why it takes until July to get the physical disc but I'm waiting on that.
Already have the game pre-ordered. I love the look of the game and I'm a sucker for boomer shooters.
wishlisted. can’t wait for a color mod on pc.
Glad this game is good because it looks amazing Word up son
@dark_knightmare2 link to demo please? I’m in the US and don’t see it 🙏
@cainhurst94 5
It depends, Doom Eternal was that long not even counting the Ancient Gods expansion and it was fine because the combat and level design was constantly engaging.
@WolfyTn go to the game and click the three little dots it will show up
Artstyle look great, but I haven't seen any real exciting gameplay ideas yet, so I have nothing to say about the game as the footage doesn't tell the whole story of what it offers at all.
There is a reason I'm playing PS3/360/Wii and older shooters is the mechanics, not the artstyles.
Even seeing NFS Unbound artstyle, sure it looks great, but the progression/playlists suck, so who really cares. XD
Again gameplay first. It's not hard to figure this out.
I love the look of this game. Only thing i wish was it had colour. I get what its going for with the black and white vibe but imagine it with colour!
Glad it reviewed well. Looks fun!
@dark_knightmare2 what's ereban?
@WolfyTn @dark_knightmare2 I can't see a demo link anywhere on the PS5 Store? There's only a 'Just announced' page and the 3 dots doesn't have a demo link underneath it?
Perhaps it's not available in the UK yet?
@sanderson72 weird that possibly could be it I’m in the US
@KundaliniRising333 a sci-fi stealth adventure game with some platforming elements
There’s apparently an issue with the PS5 version. Missing graphical settings that are available on the Xbox version and has no anti-aliasing so jaggies all around. Hopefully it gets patched soon.
@dark_knightmare2 I'm in the U.S. There is no demo available. A simple Google search states that a demo was not released on consoles or PC. Not sure how you are playing a demo. lol.
I really dig the art direction and the 'Mouseburg' vibe. They absolutely nailed the 1930s noir atmosphere, and seeing that rubber-hose animation style in a gritty shooter is a trip. It’s rare to see a game lean this hard into a specific aesthetic and actually pull it off without it feeling like a gimmick.
Played 5hours straight, enjoying it so far. Been keeping an eye on this since the first trailer, game hasn’t disappointed thus far and a bargain price.
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