If FromSoftware can do it, then Team Ninja believes it can too. Having established one of the best Dark Souls copycats in the Nioh series, the Japanese developer is chasing its own Elden Ring moment.
Nioh 3 isn’t quite that, but it still marks a new highlight for the franchise. This is all the best bits of the developer’s past attempts — the Nioh games, Rise of the Ronin, and Wo Long: Fallen Dynasty — rolled into one.
Whereas the first two titles were linear, mission-based affairs, the third expands to suit an open zone structure. Multiple maps spanning different locations and time periods allow you freedom to explore, level up, complete side quests, and eventually make your way to the main objective.

It’s like if Elden Ring’s gigantic playspace was broken up and divided by load screens, then splattered with Ubisoft-style activity icons. This is a rather dated, stereotypical approach to open game design: you’ll clear out enemy camps, source new gear from chests, and find simple collectibles. Everything gets marked on the map once you get close, so there’s little in the way of true exploration or secrets.
Still, this is an evolution of the Nioh formula that works. The hardcore action the franchise has become known for is elevated by these basic distractions, providing new ways to test your skills or improve your build.
Some maps are open stretches of fields with villages and settlements to break them up, while others are proper built-up areas that’ll have you weaving in and out of streets, houses, and enemy bases. There’s also an overall theme to each zone, with one gripped by a freezing winter while another is crumbling away into the earth.
These maps are broken up by smaller, linear levels that progress the story, pleasing those who loved the design of the first two instalments. However, you can’t return to them, so Nioh 3 and its longevity live or die on those larger zones.
While lacking originality, it just about thrives.

The game has the same hook as Elden Ring, just on a smaller scale: if you’re stuck, simply go somewhere else and return later, levelled up. Side quests and optional activities supply ways to upgrade your character, and thanks to the trademark Nioh loot system, you’ll constantly be earning better weapons and armour.
Nothing about the game’s structural stretch is particularly original; modern Soulslikes have all adopted the model, and the side activities do little to stand out. Nioh 3 still works in this setting, though, as its constant pursuit for better gear and upgrades makes those moments of over-familiarity worth it.
Fuelling the game’s wider scope is the returning Nioh combat system, which, this time, is split into two distinct styles: Samurai and Ninja. Your custom character always has access to them both, switching between them during battle to utilise their exclusive moves and benefits.

Samurai continues the traditional Nioh experience, where managing your stamina bar and performing Ki Pulses is critical alongside blocks, parries, and hard-hitting weapons.
Ninja, on the other hand, is all about agility, deception, and fast attacks. Replacing the Ki Pulse move is a dodge that places a silhouette in your original position to trick the enemy — may they be yokai or human. You can use Ninjutsu items like bombs and shurikens, recharge your stamina through evasion, and more easily sneak about for stealth takedowns.
It’s important to invest in both combat styles because different situations and monsters demand a particular approach. With skill trees tied to the two combat styles and every weapon type in the game, there’s a serious amount of depth to explore as a whole. You could still get by just focusing on one, but to do so would essentially deny you half the combat system — there’s just that much to it.

With a Guardian Spirit to flesh out your build with magical skills and a temporary, ultimate state called a Living Artifact, the title goes beyond standard sword swipes and hammer stomps to delight with a variety of abilities and attacks.
By improving upon the past two entries and other Team Ninja titles, Nioh 3 is the culmination of nearly a decade of work. You’ll struggle to find better melee action all year.
It’s also the most approachable the series has ever been. The general difficulty of Nioh 3 feels a touch below its predecessors; we were able to roll credits with only a few bosses giving us much trouble along the way. With AI companions and co-op features allowing help from friends, there are ways to mitigate the challenge of the roughly 45-hour campaign.
It’s still a brutal experience overall that’ll punish you for any lapses in concentration and mistakes, but with the open zones backing it, there are more ways of getting better. Nioh 3 feels considerably more accessible as a result.

It all culminates in a very familiar title overall, yet expanded and enhanced in all the right ways. The intense action that’s got the Nioh series to a third entry remains the highlight, and its bigger maps deliver more ways to engage in it.
There is a time-jumping narrative supporting things, but it quickly becomes background noise to the fighting. Nioh 3 is all about building your character for the challenges ahead by clearing its open zone activities, finishing quests for loot, and overcoming boss encounters. The action is the point, and that’s where it’s at its best.
The game is mostly fit for purpose at launch, though patches after the fact will need to address glaring frame rate drops — even on PS5 Pro in Performance Mode. Especially when the screen is crowded with enemies, Nioh 3 suffers from hitches and a stuttery frame rate. It’s far from smooth, even when simply running around the environment.
Conclusion
Nioh 3 takes all the best bits from Team Ninja’s previous efforts to form its greatest action experience in a very long time. Its new open zone maps provide more ways than ever to engage with its sublime, intense combat system — even if the activities themselves are entirely unoriginal. This is a familiar feeling title for a fanbase that knows what it wants, for few franchises do hardcore action better. Nioh 3 is its latest triumph.





Comments 77
I put 20hrs into the demo alone (even finding a way to slay the inaccessible wraith) so it's an easy decision to purchase this. It's a good start to this frantic period of releases.
@Brundleflies21 The fact the demo is that long, just shows you how confident they are with the game (and it really does prove that). After playing the demo I went and ordered the steelbook edition. Can also confirm the hitching issues especially during some cut scenes.
What a trilogy. So glad they managed to deliver yet again. Such a talented studio
Glad to hear things don’t go off the rails after the excellent demo. I wasn’t sure where they could take this series after the heights of Nioh 2 but it sounds like they've managed to keep things fresh without losing what makes it Nioh.
How many different maps are there?
Ahhhh I'm so hyped I pre-ordered a few days ago let me in
I'm really glad they managed to mostly pull off the open world. I loved what's in the demo so a nice variety of locations sounds like this is gonna be amazing
Such a great series… this could be my goty!
Got the steelbook coming at weekend, but work is going to prevent me from really getting stuck in until the week after. Can't wait
Quick question....is Nioh a PlayStation exclusive or property? I saw that "6 month exclusive" bit at the end of the last trailer.
Looking forward to this.
You mention co-op, @LiamCroft, are there trophies linked to playing co-op, or can they all be earned playing solo? Thanks...
I got a little tired of the formula, after getting plats for all 3 (Nioh 1, 2 and Wo Long)... but, well, maybe I'll have to just try that demo and see if it hooks me!
@Fiendish-Beaver Nah, all Trophies can be earned on your own in single player.
@Oram77 Indeed. I 'm already a fan of the series as it's got a vibe that's not subservient to FromSoft. The combat is so satisfying when it clicks.
Cool. Thank you, @LiamCroft. I don't like people...! 😂
Played the demo for about 20hrs, exploring, dieing mutliple times to that damn gravewardan demon 😱😱 , my copy is already on the way in the mail, looks like ill get it a day early 😀
The demo sold me on the game, super excited for release.
@graymamba This one of the rare ones to jump the backlog then? 😄
@LiamCroft
Really disappointed to hear you mention fps drops.
The 1st demo was horrible in this regard, but the 2nd demo seemed to clean up all the main issues with performance - does it get worse further on?
As complete packages, Nioh and Nioh 2 aren't quite at the level of From Soft's games for me personally, but when it comes to combat itself, I'd probably put them at the top. Exceptional gameplay. I have no doubt I'm going to love this.
First hit of the year
@Rich33 it's likely not going to be entirely fixable on console.
I watched a detailed breakdown of pc performance and this game has massive frame pacing issues that show if the game can't lock to its target framerate as well as being very unoptomized in terms of cpu performance(which the Ps5/pro has a very dated and underpowered cpu).
VRR does not help it feel smooth, it has to maintain a completely locked framerate or the stutters when moving the camera show.
Looking at how well this game is doing makes me feel even more bad for Code Vein 2.
Also, wonder how @LIMA feels about this considering he called Nioh 2 a "hentai game" lol
still farming the demo until release. going to be great once i can access the rest of the game!
Another quick question, @LiamCroft, and I think I know the answer to this one; but do you need to have played either of the first two games to understand what's going on in the third? In other words, do they follow on from one another? Thanks...
@Metonymy it has a good a chance of doing that as anything. The only thing preventing it is my wish for it not to be over 😉
Nice read, Liam.
So your playtime was around 45 hours. How much side content was part of the playtime?
Any idea how long the main quests are, excluding the side stuff?
@KundaliniRising333
I haven't seen any issues like that on the 2nd demo - it all seems pretty good from a purely performance point of view. Its not perfect, and there are dips, but they are limited and the game runs quite smooth most of the time.
Thats why I was questioning if things get worse later.
I'm not saying its well optimised at all - it visually looks very rough for only 60fps, and we have seen a number of far better looking games, that are more complex, and running at 80-90 fps on Pro.
Maybe this frame pacing issue is new, or only seriously affects PC (it certainly wouldn't be the first time games have, for whatever reason, run worse on even really powerful PC's over the last few years). Or, maybe it only comes into play in later areas than the demo shows?
@graymamba Fair enough! Looks like it’s shaping up beautifully for when you get to it.
I enjoy all the nioh games.so that's a good score.nioh games are excellent. Word up son
If I had nothing else coming up, I'd get this after Khazan cause it has me in the mood. But DQ7 and then Resi 9 are calling my name
@Metonymy To be fair, @graymamba didn’t specify which year when he said GOTY.
@JAMes-BroWWWn I had done maybe 30% of the side quests by the time I rolled credits, but they're all incredibly basic missions. You could probably get the main story done on its own in 35-40 hours, but you need the currency from them to be able to level up comfortably.
Hard pass with the frame rate problems. There are too many other games out there for me, making skipping the games that have issues like that an easy choice.
Genuinely can’t wait to get my hands on this in a few days, absolutely loving the demo (still yet to finish it!)
@LiamCroft with the smaller map missions you mention that you can’t go back to, are these not replayable from the shrines? And if not, are there collectables (Kodama’s etc,) you can miss in those missions?
@NieR_Dark They might be replayable from the Shrines, but I haven't looked for them. The collectibles are all on the main open zone maps, which you can freely return to after beating the story.
I had every intention of skipping this. I figured I was still burned out after Nioh and Nioh 2.
I started the demo at the weekend. It's very rare these days that when I wake up in the morning I immediately think of the game I just turned off 7 hours before, force myself to wake right up and bounce out of bed to get back into it.
And that was just the demo.
I spent the vast majority of the time playing as the ninja class. The combat feels far more fun than the last two games.
Samurai mode is still great too, but jumping around all nimbly bimbly as a ninja will never not be fun.
Genuinely cannot wait, I know it won't be game of the year but I imagine it could be mine based on the demo
Not enough time for all these great games that are coming out!!! Pre-ordered this but stuck on The Paintress. I need to beat expedition 33 before I jump into this. Also RE Requiem at the end of the month how am I going to beat Nioh 3 in time?
After platinuming or completing Demon Souls, Dark Souls 1-3, Bloodborne, Sekiro, Demon Souls Remake, Elden Ring, Nioh 1 & 2....i think im all SOULED OUT 😴
Been waiting for this! Preorder in. Can’t wait.
Was debating grabbing this, but hearing about frame rate issues means it’s a definitive “wait for a sale”. Super disappointing, and actually pretty shocking given the need for precision, and Team Ninja’s track record…
Nioh isn't a Dark Souls copycat, it's it own thing and Nioh 2 was already a better game than Elden Ring.
@Ainu20 I put the Nioh games above all From Software games. They've always felt like complete packages to me due to the quality of content, replayablity and the actual effort put into not only making each NG+ different but having actual end game content.
And of course, the gameplay is far superior.
@SoulsBourne128 Lol that's hilarious considering Code Vein 2 looks like an actual gooner game.
I'd be embarrassed if I was that guy too. Code Vein 2 is already forgotten while Nioh 3 is currently the 3rd best seller on Steam. Something like Code Vein was never going to compete against Nioh especially since Code is just a poor man's anime Dark Souls.
I may be getting confused but I could have sworn they said they were done with Nioh after 2. Maybe I'm misremembering.
@GuttyYZ Nope, you're spot on. They came out and said they weren't taking the series any further, or words to that effect.
They've not said what changed their minds. Maybe they just needed a hit
I cannot wait! And I’m in Japan for the launch, so buying myself a physical copy here to take home as a souvenir of my trip! Nioh and Nioh 2 were some of the very best games on PS4. Hoping for a patch that’ll make the most of the Pro in time.
I enjoyed Rise of the Ronin, at least the bit that I played. Looks pretty rough but the fighting and traversal are great fun. I just kept remembering that Ghost of Tsushima was like, right there...
Anyway! I hope this does well. Seems they've struggled with the open-world implementation. I'll check it out.
PS5 Pro struggling to maintain 60fps...guess I'll buy this one on my future PS6, then lol
Removed - unconstructive feedback
@Barry_vV wow dude. Take a breath. Maybe go for a walk or something?
In response to Liam's comment about not being able to replay the smaller, more linear stages. Im fairly certain those can be accessed and replayed via the battle scroll option at the shrine as im playing the demo and have been able to replay the smaller missions like princess tsubaki and escape from hitoko slope several times. You may have missed that in your review but you CAN go back and play specific "mission" based parts of the game. Unless you're referring to something else completely seperate from those.
Really can't wait for this one.
Calling Nioh 3 a souls-like is reductive. It has some of the meta elements (corpse runs, checkpoints, stamina-influenced combat), but the combat is closer to a character action game. If you play it like a souls-like, you're diminishing your own enjoyment.
@LiamCroft how bad are the frame rate drops? Are there different graphic quality settings? I'm never really bothered by the odd drop here and there (wukong was apparantly unplayable to some) so if they are not that prevalent I may pick this up as I enjoyed the first 2.
@Northern_munkey I didn't notice anything major during the demo. There was only one issue similar was in the town area where I could see a large enemy who was a long distance away from a rooftop and his movements where laggy, but everything close up was normal and working fine. So I didn't put it down to FPS as much as coding for something that probably should not of rendered from that distance.
Edit: I should mention I tried it on Performance mode on the PS5 and then also Quality mode when my Pro arrived last Saturday.
@ilyn thanks for replying buddy 👍
I'm tired of the. "Soulslike" genre! I have two toddlers that ***** is hard enough.
@Northern_munkey Just watching the Fextralife review and they tested it on both PC (3090) and PS5. They found the performance on PS5 to be a stable 60, but on PC they had to dial the setting down to reach 60 and it was less stable.
@ilyn
It's mostly stable in smaller areas (except for the hitches), but it's the more open areas, where it really struggles...
@SoulsBourne128 why?? Bandai should have made Code Vein 2 better
@Fishmasterflex96 honestly the moment they removed the multiplayer component I knew something was up 💀
@LiamCroft, @NieR_Dark all the linear/blackbox missions are replayable from the Shrines through the Battle Scroll, you also get some side missions that you can load into from the same menu.
@Northern_munkey @ilyn
The demo has 2 modes - 30fps (who would use this on this type of game?) , and 60fps. Only other options are brightness, and motion blur toggle.
The 1st demo was horrible in terms of framerate, but I found the 2nd demo to be a vast improvement. There are minor dips playing on Pro, but they are limited enough, and usually just for big effects or the occasional loading dip.
There was nothing that troubled me, and you probably know how strict I am on things like this, hence why after reading the review I asked Liam the question if things get worse later on, but got no reply.
There are a few fps comparisons on Youtube, which are from later on in the game, and show only the types of dips I saw in the demo.
I should note that the base PS5 can drop much harder and did drop out of VRR range on the odd occasion, so If I didn't have a Pro I would likely have found it too much.
No idea how representative the areas the person was testing were.
There do seem to be big issues on PC, with Framerates, and maybe pacing, being problematic even on powerful PC's so I would steer clear here.
The game is not a looker, like Nioh 2, and does have the usual problems around pop in. There is also a really odd thing, where on occasion the whole screen seems to do some form image update. It sort of looks like a screen wide LOD update (maybe lighting), but its weird.
The game really should be running much higher than 90fps looking like it does, but thats common with this developer.
They did patch the demo yesterday but I didn't play it after.
@ilyn what you are probably seeing is that the Nioh engine, like others, can reduce the framerate of more distant moving objects like enemies. It used to do this a lot on Nioh 2. It can only do this in whole divisibles ie 30/20 etc as it renders it only every 2/3 etc frames, but I have no idea how low it can go.
@KundaliniRising333
I took a look at a few videos on Youtube yesterday (I think I found the one you referenced) and this issue seems to be PC only, with even decent PC's being limited in terms of achieved performance.
(I saw no issues on the 2nd demo playing on PS5 Pro in the same areas the guy was looking at).
I think it's Fextralife that notes that a decent enough PC can't keep up with a base PS5.
Pretty sure we have seen similar similar bad ports for PC, but no idea what is going on here.
@Rich33 👍
@Rich33 I tried it on PC, and can confirm there are some issues - notably, a stutter when playing with an unlocked framerate. I'm playing locked 120fps and its smooth, but it gets fairly demanding in terms of CPU usage once you reach the open world. Older hardware might struggle a bit at that point. Noticed a bit of a slowdown during one of the particle heavy crucibles as well. I'll be doing a PS5 playthrough this weekend, so can't speak to its performance just yet.
@Weez
That ties in with what the user above reported, and with a couple of videos I watched - an inconsistent frame pacing when not locked; but also that you get nowhere near the performance you would expect from the hardware in question on PC (Fextralife went into a few details).
The same areas shown in some of the videos (from the demo), I have been to on my PS5 Pro, and there just aren't any major issues there - fps is 60fps, and I don't see anything other than limited dips (and I'm fairly strict). Totally different to the 1st demo on PS5/Pro which was a mess.
@Rich33 Yeah definitely, and not all that surprising for a TN port if we're being honest - Nioh 2 was worse at launch but ultimately shaped up pretty well. I'll give the demo a try on the PS tonight and pick it up there if everything is alright, double dipping when they get the PC version sorted out.
Despite their technical shortcomings, I adore Team Ninja combat.
@Weez what pc specs did you test it with?
@KundaliniRising333 4080 and 14700k at QHD/120fps. Having tried it on PS, it plays better on PC so long as the framerate's locked, but it's more demanding than it should be. Try the demo, and play a good bit of the open world - performance seems to vary drastically based on CPU.
@Weez will do does the demo include any of the open field aspect? I was under the impression it didn't. I would be targeting 1440p with a 9800x3D/9070xt setup.
I may get so demo a try but in all honestly I have issues with the Nioh series already in terms of its terrible loot system design. It's just more incentive to wait for a steep sale when it releases looking as aged as it does, with performance issues on top.
I just love all versions of souls like so sometimes I get that weird fomo itch or I feel like I need to play the next newest one right away. Yet I have to remind myself that sometimes some of these releases are not worth $70.
@KundaliniRising333
Once you are past a short prologue, you get 1 closed environment mission with a red armoured samurai boss. After that its open world up to near the end when you get 1 further closed environment mission.
Best to try it - the main takeaway I got from my bit of research, which was mainly targeted at PS5 Pro, is that on PC you are not getting close to the performance you should expect, and it needs to lock to 120 or 60fps.
@Rich33 gotcha thanks for the insights
@KundaliniRising333 The open area in the demo is apparently quite representative of performance. The full game is downloading as we speak, so I'll be able to comment more later.
As for whether it's worth it, I'm admittedly biased. I slept on Nioh, tried 2 and didn't see what the fuss was about until I saw high-level play and poked around trying to figure out how to replicate it. Combat is very different to other soulslikes, with the depth of any 3 of them combined, and is at its best when you play aggressively as opposed to opportunistically. Nioh 2 now has one of my favourite combat systems of all time, with 3 looking to improve on it.
Just look at what people are already doing with it
More of the same when it comes to Soulslikes makes critics jubilant.
Removed - off-topic
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