We've known about Pragmata for nearly six years — or, to put it another way, since before the PS5 even launched.
Announced during the initial PS5 showcase event, Capcom's sci-fi action game has been in the works for the console's entire lifespan so far. After such a lengthy development period, the question many will have is whether it's been worth the extended wait.
We're pleased to say it has. Pragmata is another great action game that continues the publisher's incredible run of form.
You play as Hugh, part of a team sent to an enormous research facility on the Moon to discover why communication with Earth has suddenly stopped.

It doesn't take long before things go pear-shaped; a disaster leaves him stranded within the lunar base, and it turns out it's filled with hostile robots commanded by an out-of-control AI program.
A mysterious android resembling a young girl saves Hugh's skin, and the two quickly resolve to work together, figure out what's going on, and find a way back to Earth.
Hugh and the android girl, Diana, combine their talents in combat to fend off the autonomous threats they face around every corner. Diana hacks the robots, opening up their armour, and Hugh destroys them with a variety of weapons and tools.
As the player, you perform both of these acts at once; at first it can feel a little disorienting to be moving and dodging as Hugh while you're trying to hack as Diana, but once that beds in, it feels brilliantly dynamic and satisfying.
Hacking takes the form of a quick-fire mini game in which you use the face buttons to navigate a grid. To hack an enemy, you just need to reach the green square on the grid, but passing through blue ones leaves the enemy vulnerable for longer.

While hacking, you can still move Hugh around, enabling you to dodge attacking enemies, or get some distance if they're too close.
The balance of hacking foes before shooting them to bits is excellent. There are numerous enemy types and the game loves to challenge you with all sorts of combinations, but no matter what's thrown at you, the difficulty feels perfectly pitched.
Combat is intense, tactical, and playful, and the shooting itself is fantastic; guns feel powerful with great feedback. The shotgun-like Shockwave Gun is particularly punchy.
As you progress through the game, you unlock more and more weapons and hacking abilities that keep things fresh and equip you to deal with stronger opponents.

You can equip yellow hacking nodes that'll appear in the grid, and passing through these enables all kinds of benefits; they can freeze enemies in place, force them to turn on other robots, or make them overheat faster.
When in that state, Hugh can deliver a powerful blow that more often than not finishes them off.
There's a lot to sink your teeth into with the hack-and-shoot combat, which is good because you'll be doing it a lot. While the action does evolve over time with a steady flow of unlocks, it can grow a little repetitive towards the end.
There are a few puzzles dotted throughout, but the emphasis is very much on the combat. It's lucky it's so satisfying to play, and fortunately it doesn't overstay its welcome. The campaign will last you around 12 hours.

Periodically, you'll find escape hatches that lead you to the shelter, a hub where you're able to upgrade your gear, pick your loadout, and travel to previous locations you've visited.
While the relationship between Hugh and Diana develops as you play the game itself, it's in the shelter where you can delve into this a little further, too.
As you explore, you may find Read Earth Memories, which spawn various Earth objects in the shelter for Diana to interact with. This can range from a small TV to a beach parasol, and although there's no material benefit from getting these, it's quite sweet watching her play with and ask questions about these items.
The dual protagonists are probably the best thing about the story, which does have an intriguing start and does answer the big questions by the end, but it mostly just sets up a reason to blast robots to bits and gets out of the way. There's nothing really wrong with that, but without getting into spoilers, we were left a touch underwhelmed overall.

The lunar facility is made up of several large zones that loop back in on themselves in some clever ways. These areas are surprisingly diverse for a game set on the Moon; while it begins in grey, boxy corridors, more visually interesting places quickly follow.
Lunafilament, a material that can be used to recreate practically anything, means you'll see environments replicating Manhattan-like cityscapes, or a lab filled with replica trees and greenery.
The zones are broadly quite linear, but there are lots of hidden areas and secrets to discover. You're rewarded for exploring with all kinds of beneficial goodies, like cartridge holders that allow Hugh to heal more often, mods you can equip to enhance his abilities, and Lunafilament, which you'll use to unlock and upgrade your gear.
You won't be able to find everything in one passthrough, either; there are some obstacles you'll have to return to later in the game, giving you some reasons to revisit previous locations.

It'd be nice if you could fast travel between the escape hatches; as it stands, you have to go back to the shelter any time you want to hop around, which is a bit cumbersome when you're just searching for stuff.
Aside from that, though, this is a very thoughtfully designed game, one that focuses on a singular idea and executes on it wonderfully. It also feels refreshingly simple in its structure; it feels like a PS3 game in that sense, and that's meant as a compliment.
It certainly doesn't look old school, though. Pragmata looks great and runs very nicely. We played most of the game on 'Prioritise Resolution', and it runs at a near-constant 60 frames-per-second on a standard PS5.
'Prioritise Frame Rate' smooths it out even more, but the other mode runs almost as well without sacrificing any image quality.

PS5 Pro users have even less to worry about. The game's image quality is of course improved and it runs at a rock solid frame rate. There's an option for a higher frame rate mode, but you'll probably only see the benefit of that if you have a 120hz display.
Conclusion
Pragmata knows its strengths and leans into those hard, and the result is a cracking action game that just feels brilliant to play. One could argue it could do with a little more variety throughout its campaign, but the game's unique hack-and-shoot combat is so fun and so satisfying to pull off that you won't mind doing it over and over again. A refreshingly straightforward structure and charming dual leads round things out, but it's the inventive and tactile action where it truly sings.





Comments 133
I knew the game would be on the shorter side but that is definitely not a bad thing in fact I welcome it! I can't wait to play it on Friday, Capcom's golden run needs to be studied for future generations.
Looking around, it would seem this score is the general consensus, Opencritic has it at 88
I think the price is a positive as well not being a £70 game. it can be bought for £41.99 most places
Do we get to kill the evil AI?
Woah woah Capcom slow down, slow down!
Purposefully skimming through the review to avoid spoiling myself but hearing that Pragmata was worth the six-year wait has me absolutely elated after having my own anticipation for it reach a boiling point after the past couple trailers its had XD
Hoping to snag this on or as close to release as possible and am over the moon that Capcom has been able to continue its 2026 hot-streak 🙌
The demo sold me on the game. I really liked how they did the combat along with the hacking. Also really cool that we're getting a new IP from Capcom!
nintendo life gave the switch version a 9 even with the sacrifices..
@Oram77
Im not 100% sure this is my type of game, but you are right - Capcom have been impressive recently.
Capcom, my wallet can only take so much pain, you’ve gotta slow down!
I look forward to this game very much. I broke my no-preorder rule after I played the demo, a nice shiny physical copy will be waiting for me on Thursday!
Looks great. Glad it got a positive review. Something I'll definitely have to play down the line. Just need to get down the backlog!
This is shaping up to be everything I expected and wanted from it!
@Rich33 Why don't you give the demo a go? it changed my mind on the game and here I am now with it preordered!
10 minutes with the demo and I was sold. I think I played through it 5 times total, which the last time I played a demo that much was for MGS2. Count me in.
Looking forward to picking this up once I’m done with Saros and a couple of other titles I’ve got on the go.
Capcom already released three acclaimed games this year and will release fourth. Can any other developer even compare?
I was on the fence with this game until the demo. The combat was fluid and fun so I knew that even if the story was weak or the game was shorter than usual that the combat would be worth picking it up for regardless.
Outstanding. Thanks for the write-up. Mine has shipped. It'd be rad if it got here early, but if not, I'm cool with settling into it on Friday night after work.
Sounds like a perfect compact game to play this weekend.
Congrats to Capcom for taking a risk on a new IP
12 hours does seem kind of short, especially considering the development time.
Really interesting to see so many people have the same experience as me, didn't think much of the game then demo comes out and changes your mind, this to me proves demos still need to exist.
This looks like a game that is everything I wanted it to be from what I saw in the demo, between reading this review and others. Capcom is single handedly keeping modern gaming alive for me this year. I mean, Requiem then MH Stories 3 and now Pragmata… I have a feeling this one is going to be the cult classic of the year.
@Oram77
Now that I am seeing good reviews, I am going to try the demo - as soon as I finish the game I'm currently on... which I already 'paused' for a 'few' runs of RE Requiem!
@Dalamar no it really feels like Capcom are in a league of their own this gen.
I dont get the “hacking”. Do i have to play annoying minigame every 10s on every enemy otherwise i do next to bi damage?
12 hours lol $70.. I’m a capcom fan for sure.. but this is gonna be a deep sale/PS Plus game for me.. it’s beautiful tho for sure, but “ooo that’s shiny” only works with Pokemon now on me
@Rich33 I actually was expecting to see your review on RE9 on the forum page, if you have you have the time of course.
The AI girl on your back chirping at you the whole game is enough for this to be a hard pass for me.
@species yeah, the shooting does very little damage unless the enemy is hacked...I found it awkward in the demo and the guns seemed a bit lacking
Alongside Crimson Desert GOTY easy win. Sorry Requiem you were a Subway bagette.
N.i.c.e. I'm glad pragmata is doing good.a 8 is a excellent score.and it's a new it.word up son
For the longest time I wanted to play a Bioshock Spin-off game where you control a Big Daddy and a little sister. Pragmata isn't that but I have to admit I'm interested. I'm definitely going to get around to trying it eventually.
Capcom is releasing hit after hit. Hopefully they can keep this up.
@Oram77
I don't normally visit the general forum pages regularly. In this case though I will add a quick review, as I found the game so interesting.
I have it preordered and ready to go. Man, Capcom is on another level right now!
I think we have another Capcom-hit on our hands!
They rarely miss
@THEBrew lol well.. that surely is an opinion
I was sold on the game when the trailer was released, then the demo hooked me in. I’ll have the game on Friday, can’t wait for it.
Hell yeah, I saved up my PS Store credit for this, can’t wait for the weekend!
Thanks for the well thought out review. Seems to be a great offering. I was worried one of the less stable Gallagher brothers would be doing this review so you have convinced me it’s a day 1 buy.
I just can't get past the dumb premise with the little girl
It's crazy Capcom is making games people can beat in a day. I could never pay 50 bucks for only a day of engagement. That is a horrible return on investment. This will be forgotten and then I will grab it on sale post GTA launch.
Sweeeeet! I'll be picking up a copy at the store on release day.
So excited for this game, Capcom always knows how to make a game replayable.
Capcom doesn't miss. They've been on a roll the last few years.
@JoeNobody @WolfyTn I pre-ordered it for £41.99 so that's a decent price. Looks amazing and the demo was superb.
@JoeNobody don’t know what you’re talking about or who you’re talking to but this isn’t an $80 game even
Awesome! I need to calm down on game spending. I guess this will pull me away from Crimson Desert for a bit.
A lot of sites gave it a 9/10 or 4/5. So the overall consensus is very positives. Nicely done Capcom 👏
@WolfyTn Where did you see $70? At my region PS store the game is $45 for standard edition and physical copy at $59.
And 12 hours for a linear 3rd person shooter is quite long and average for the genre. I rarely see ones who played more than 12 hours.
I avoided the demo because I was already sold from the trailer. I'm so glad it's turned out to be another great Capcom game.
@Dalamar The way that they keep pumping out hit after hit is incredible. I don't want to bash Sony but it really does highlight how poor their output has been this generation.
Great review! What difficulty did you play on, @Quintumply, and is there a New Game Plus mode at all?
Most capcom games go on sale 6-12 months on release. This game has been in development for too long for it to be a 12hr game.
Tempted to pick this up but just brought Crimson Desert. Defo on the wish list. And probably be bought before the weekend 🙄
Thanks for the review!
Some reviews are talking about appalling no-lifer gamer design, where upon being killed by a boss, you have to navigate multiple loading screens and souls-esque boss runs with all the mobs you killed on the way to the boss having come back to life...
Any truth in it?
@Quintumply Are there difficulty levels? if not, is the game challenging enough?
@helloim_anthony “pls I want some extra bloated slop instead a curated 12 hour experience”
@MightyDemon82 apologies lol everything else is $70+ so I figured this one was as well.. I enjoyed the demo to this other than invisible walls everywhere.. idk if I’m sold on the whole “do a puzzle before you shoot an enemy” thing.. it seems original but also distracting
Really hoping for this games success so Capcom continues putting out new stuff along with reviving their older properties. I've been waiting too long to see new stuff from them
1.Great review!
2.The game sounds great! I started Stellar Blade this weekend, and the vibe feels similar-the story is fine, but is mainly something to hang a good combat system on. Nothing wrong with that every once in a while!
3.I know this is a dumb thing to complain about, but there are just too many good games to play. I know I will get to this (it has been on my radar for a long time), but I don't know when (Mouse PI coming out too). I am glad there are so many good ones and a lot of games for every taste, but it makes me sad that I won't get to them all. So many games on my wishlist will never be played.........
How long is the main story?
@WolfyTn no problem. I'll let you know what I think once I play it for a bit at the weekend. I'm sure it'll become second nature once you play for a bit.
12 hours are perfect, and I expect to replay it many times, just like with the Resident Evil games.
I hate that open world games, have made people expecting 80-100 hours of every damn game.
It's like people skip watching a great movie, just because it's only 95 min long, instead of three hours.
@Exerion76 have to agree with you. I’ve already done about half a dozen playthroughs on RE9 because it’s still so much fun.
Most large open world games I play are one and done.
@DogPark
Why does the development time have anything to do with the lenght of the campaign?
It have more to do with Capcom not being satisfied with the gamplay and balance, which made them delay the game, and also take a break during 2023.
It's another example, of actually caring about the results, instead of rushing it to the market, and fix later.
Rather have 12 fun hours, compared to 50-80, with slow sections that just drags on forever, just to pad out the running time.
@AnginaPectoris
Yeah, there is so much stuff I missed on my first playthrough, that I wanna find.
And the amount of secrets in the game, is mindblowing.
12hrs I take I was afraid this game would be like DMC5 in terms of length
Capcom carrying the JP industry on their back this last few years
And we still have onimusha
When AI takes the form of a little girl people are suddenly all for it.
Looking forward to play this. I thoroughly enjoyed the demo.
Capcom is really on fire this gen, actually from the end of last gen.. besides of two disasters DD2 and MHW, rest has been high quality stuff.
And just getting better and better with their engine introducing Path Tracing.
Another showcase of this technology incoming
I'm doin it for my daughta
Now if they can get to work on reviving old gems like Dino Crisis and Breath of Fire.
If it was $20 or $30 it would be worth it but with it selling for $80 it's a hard pass.
If this game debuted ANY other week of 2026 other than this week, it’d be a quick pre-order. Rough that it got Hades 2 thrusted upon it so late. Nonetheless, the review makes it sound like it’s right up my alley. Plus, it’s a shorter game which is perfect. I don’t need every game to be a 70 hour adventure. I really hope Pragmata sells well. If it doesn’t, Capcom doesn’t have much incentive to not triple down on Resident Evil and Monster Hunter with almost guaranteed huge sales instead of mixing in new IP like Pragmata
Question to those who have played this or the demo. Is the girls voice a constant annoyance? It bothered me in the trailers. Everything else about this looks right up my alley though.
@Fiendish-Beaver @Barry_vV There are difficulty levels to choose from; I went with the standard difficulty. Once you beat the game, you unlock New Game+ mode as well as a tougher difficulty level. I think the level of challenge on normal is very well pitched.
@Rodimusprime13 What AAA games these days that launch at $20-30 price tag?
@CWill97 I don't expect much from gamers these days who got spoiled with infinite live service gacha and 1000 hours bloated open world / RPG games. So i'm not surprise if this game ended up similar to Kunitsu Gami sales numbers or even maybe less.
@Rodimusprime13 it's $60
Capcom is on fire in recent years huh.
Practically 80% of my favorite games are from them.
i’ll wait for a sale, wasn’t all that impressed with the demo.
Yet another great game from Capcom. They have been one of the best game developers, particularly in the action genre, since the NES days. There was a bit of quality drop during the 360/PS3 days, but they have been on top again ever since. I can't wait to play this.
My backlog and wallet were counting on this not being great but it sounds too good to pass up!
@SMJ tbf Sony has been carrying single player gamers since the PS2 😂
@GamingGod "Sony has been carrying single player gamers since the PS2"
🤔 This has to be bait.
@Nepp67 Where I am it's $79.99 for the standard edition and $94.99 for the deluxe edition.
@Rodimusprime13 Aah okay understandable there.
The demo sold me too. Why don't more games release demos?
Capcom continuing to kill it.
This might be totally up my alley, definitely going to check this out!
Thank you Stephen, you have fast become the best reviewer on the site, and your writing is excellent.
Another banger from capcom. I've had this one in my sights since that announcement all them years back - its great to see it turn out this way. I'll probably wait to pick it up in a sale as I'm pretty covered for games right now and in the coming months (assuming I'm ever finished with Crimson Dessert that is.)
This will be the perfect contrast after finishing Crimson Desert - a short, linear game that is polished with responsive, not clunky gameplay, and has actual focus!
@WolfyTn It's good in the real sense of ching.
Excellent, @Quintumply. Thank you. I went through Resident Evil: Requiem on Normal, and then played it again on Insanity on New Game Plus. Do you happen to know whether the same is possible with Pragmata? I have already bought the Deluxe Edition on the strength of your review...
@Fiendish-Beaver As far as I can see, you can only play the harder difficulty via a regular new game, while ng+ only has the regular difficulty options. It's possible that you unlock the harder setting for ng+ after you beat it once, but I don't know for sure.
Just for clarity, the difficulty options are Casual and Standard (the one I played). You unlock Lunatic after beating the game once.
Thank you, @Quintumply. Your answer is appreciated...
I was interestred in this originally but the demo swung me the other way as I didn't really enjoy the combat hacking mechanic at all. For that reason I will wait till it arrives on PS+ or give it a miss completely.
It does highlight why we need demos to become commonplace again however. Whether the demo resonates or not it should be standard practice to allow players to make more informed purchases.
I just don't like the little girl, she creeps me out, and I don't want to spend 12+ hours with her.
@Exerion76 why does it always have to be two extremes? why not just a balance? 12 hours is too short. 25+ hours is good
@Zeroo i’m sure the DmC games are longer than 12 hours and aren’t bloated slop and are tight experiences. 12 hours is short, simple as that.
It took them 6 years to make a 12 hour campaign selling at a premium price? That’s does not make sense to me.
@nomither6
DMC 1 and 2, are about 6-7 hours.
The rest takes between 8-13 hours.
Uncharted games, are between 8 to 14 hours
Last of Us part 1 took 14 hours to beat.
Etc etc.
@nomither6 According to how long to beat:
DMC1: 5 hours to beat
DMC2: 5 hours to beat
DMC3: 11.5 hours to beat
DMC4: 11.5 hours to beat
DMC5: 12 hours to bea
So your examples are incredibly short lol. You did nothing but try to ***** on this great game Pragmata by giving examples of short games “that must be longer than 12 hours” hahaha
@nomither6 my kingdom for more focused 12ish hour games of quality!
@Zeroo can you tell me where i actively dissed the game if im trying to **** on it? I re-read my comments and all i see is me talking about game length , didn’t even specify pragmata.
@Drnsnsr that’s my one hang up on getting this game. Lol
Might get this after I’m done with starfield
@Oram77 I'm thrilled that it's a shorter game. 10 to 15 hours is my deal for a game tbh. I'm a working adult; I just don't have the time for 40 to 100 hour games.
@Deadlyblack the demo sold me on it too. Got to wait a few weeks for it though as it's a birthday present
@ElkinFencer10 same here.
I usually take longer than the average player as tend to savour games.
Recently played RE Requiem and loved it and thought it didn't outstay it's welcome. Same with South of midnight
A lunar base with murderous robots controlled by a rogue AI?
Sounds like a side mission from Mass Effect 1.
Capcom are on fire. Requiem was just 2 monthd ago!
Will have to try this after Requiem
If only I was a Capcom fanboy, but alas, I genuinely dislike their games. I know, blasphemy around this echo chamber.
I skipped to the middle of the video to see combat. And I was like "what?" Looks boring to me.
I’m absolutely adoring this game, so far. Diana is one of the most charming characters I’ve ever seen in a game, she reminds me so much of my daughter.
@CutchuSlow try the demo you'll get a better idea. I'm enjoying it. Took down the second boss last night before I went to bed
Damn fine game. I’m in the third area and there always is a new challenge and a new tool or weapon you can use to deal with it though the game gives you a lot of freedom in that regard.
Bought this to break up my Crimson Desert gameplay so I don't get burnt out with it. Having a good time so far.
I know it’s off topic. But I’d really love it if Capcom made a Lost Planet 2 again. Or remaster that LP2 with full online multiplayer. Was one of my favorite multiplayer games of the PS3/X360 era.
@MightyDemon82 alright
Removed - unconstructive
@johnedwin - I’m playing the Switch 2 version now, outside of Diana’s hair not rendered perfectly, it looks great and runs perfectly. I could have got the PS5 version, but when I played the Switch 2 Demo it was a significant difference.
@Vaako007 one of my favourites. The series doesn't have a bad game in it imo. I played 3 relatively recently and it was very different but way more polished and fun than I thought it would be. Capcom should definitely resurrect the series or at least give a remaster/remake of 2.
I thought the demo was fantastic and the hacking mini game actually fits in rather comfortably despite previous worries. It's a bizarre game so far but it feels great to play.
Absolutely loving the game. Only thing I hate surrounding it are the troves of comments on Steam and Reddit saying that anyone who enjoys or supports the game is a pedo. Uhhhhh. No. Are there PDF's that like the game for the wrong reasons? Sure. But I will not believe that the majority of people loving the game are the same. Imo those people are the ones having messed up thoughts, because I have never once thought about Diana in that manner. Those people need to question what sick things are going on in their OWN head, before projecting those thoughts onto everyone else that plays the game.
Anyone else finding Hugh constantly moving on his own? Don’t deal with stick drift in other games so assuming it’s not a controller issue.
@whitejessegpfc No issues on my end. May want to test your controller for drift on one of these sites:
https://dualshock-tools.github.io/
https://ds.daidr.me/
https://gpadtester.com/
It cannot be overstated how refreshing it is to have a game that feels genuinely optimised for base PS5 after so many recently that chug along even on their Prioritise Performance/Framerate settings.
I started on Pragmata's framerate mode on reflex, assuming that it was going to be that or the unstable, nauseating 30-or-below FPS that passes as 'Quality' settings for many games nowadays, but ended up trying the resolution mode after hearing that it was solid... and my god. It actually runs at 60, 99.9% of the time, even in busy environments and frantic battles, and looks great in the process.
Other developers, please take note.
That makes Capcom the favourite for GOTYx2 now, right?
I found the ai kid creepy from the trailer. Might just be me, though.
Really enjoyed my long weekend with the game, clocking in the campaign at 16-ish hours. Dipped my toes into the first postgame mission to call it a night, but with... all of that, plus Insanity difficulty afterwards, there's clearly a fair chunk more to see for the Plat.
@whitejessegpfc how intresting, I started experiencing this yeaterday, I tried 3 different controllers still happened, it only to the right and backwards 🤔
@Uromastryx few threads on steam and reddit about it too so hopefully devs patch it soon. some people experienced it with the demo as well but i dont think i did only now with full release. playable still but very frustrating and definitely takes away from an otherwise great game.
After watching Project Hail Mary, Grace & Rocky friendship reminds me of Hugh & Diana. And both also sci-fi.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...