The Outbreak event in Rainbow Six: Siege all the way back in 2018 was a ton of fun. It presented the tactical shooter in a new light, offering something different to players that might have wanted a more fulfilling PvE experience than the tepid “terrorist hunt” offering in the base game. Ubisoft clearly felt there was enough promise in the idea to not only bring it back but spin it off into a standalone experience, but does it hold up?
Rainbow Six: Extraction is a three-player zombie-type survival game where you join REACT to help curb an alien parasite that’s spreading across the United States. In fact, Extraction is a direct continuation of the Siege event, using that original setting – Truth or Consequences, New Mexico – as ground zero. Actually, there’s a lot to this game that will be familiar if you’ve spent any time with Siege. It allows you to take the mantle of 18 operators, all brought over from Siege, and all retaining their guns and gadgets from the tactical shooter. Curiously, this includes Tachanka with his turret, rather than his current grenade launcher gadget. Some are tweaked to better function in a PvE environment, but enough will be familiar to veteran players that things will feel comfortable. This is good because the game throws a lot at you all at once.
The tutorial hurriedly tries to introduce you to practically every facet of the game all at once, mostly with text blocks. Frankly, it’s overwhelming. It’ll be several more hours before you really get comfortable with the ebb and flow of the title. Much like Siege itself, Extraction doesn’t show the best side of itself until you put a little time into it.
Mechanically, there’s a lot to like. You visit four main settings, each of them offering three distinct levels to play through. The environments are all unique, with a focused, brilliant art direction that makes wandering through these places one of the real highlights. A brutalist penthouse suite is a real standout, but all the levels do a great job of having their own identities. The final location is even Truth or Consequences itself, and returning to the original location from the event is especially cool to see. The three levels in each location are then split up into three smaller maps that you play through in one run, using airlocks as transition phases. Each of the small sections has an objective for you to complete, like killing an elite enemy or placing trackers on spawn points. While there aren’t too many of them, there are enough that you won’t get too sick of any one objective.
Failing an objective doesn’t immediately end a run either, so you can keep going and just move on to the next area in those instances. Fail states in general with the title are quite interesting. If you die, you can still be saved by your squad-mates. They can carry your body to an extraction point, thereby ensuring you get all your XP. Should they fail to reach you, or if you all wipe, then you need to pick a new operator, return to the same map, and retrieve your MIA characters. Rescuing them isn’t a complicated process, but it’s an interesting curveball to work into the experience, especially because if you fail at the rescue, you receive less experience than you otherwise would, and in some cases can even de-rank.
Operator health runs on an interesting system, too. You have a baseline health level for all missions, and any health packs you find along the way serve as temporary boosts. But should your base health take any damage, your operator will need to sit out a few missions after you return to base to recuperate. Not only does it ensure that you use a well-rounded roster – having one powerful character that has to sit out would be a serious handicap – it serves as a nice call-back to the original Rainbow Six games. And this juggling act is going to happen a lot. The game does not leave much room for mistakes. Even one regular enemy can take you out if it catches you unaware.
The enemies themselves are something of a let-down though. You get most of the standard archetypes, but the designs are bland. Most enemies amount to being vaguely grey shapes. On the other hand, the infection they spread – the sprawl – looks excellent. You can actively watch it move through and envelop the map, and it makes for some really chilling visuals. It’s more than a visual flourish, too, as trying to run through it slows you down considerably. If you don’t watch yourself, this can cause some major problems, especially when you stray from stealth.
While you can play however you’d like on the lowest difficulty setting – it’s even easy to do solo runs – once you start raising the difficulty, stealth becomes almost mandatory. Slowly crouching your way through the map taking out all the nests that spawn enemies can be immensely satisfying, and planning out how you want to tackle these areas really helps evoke the tactics you’d expect of a Rainbow Six game. The enemy AI isn’t terribly impressive, so it can be easy to stay hidden, so long as you bring a silenced weapon with you. Melee takedowns can be finicky, sometimes not triggering at all, so be careful with those, because once the enemy is alerted to your presence, it’s very easy to get overwhelmed.
One system that is not fun to deal with is the experience system, and more specifically, how you earn it. You get a block of three challenges to complete per location, but you can’t undertake any others until you finish your current set. And a lot of the challenges are down to RNG nonsense. When you’re trying to match up against higher-level enemies, it’s just luck of the draw. We wound up stuck on some challenges for over a dozen runs because we simply didn’t get paired against the correct enemies to advance, making for a massive stall in level progression.
This is remedied somewhat by the late-game modes. Assignments and the Maelstrom Protocol – a long-form run with nine mini-levels rather than three – offer XP at a higher rate, but they bring with them much greater danger, and they can get downright frantic. While this is fun in its own right, it doesn’t play to the stealthy strengths of the game. When held up against more arcadey wave shooters, it just shines a spotlight on the weaker aspects of the title.
Conclusion
Rainbow Six: Extraction's core gameplay is decent, and its level variety is great, but the game definitely has some blind spots. While a zombie title focused on stealth and tactics makes for an interesting experience, anytime the game strays from that, it’s less successful. It draws extra attention to weak spots, like unimpressive AI and an obnoxious RNG progression system. Go in with a couple of friends, though, and you will get some fun out of this. All the levels are visually distinct and interesting to look at, and three squad members stealthing their way through a field of enemies can be immensely rewarding. It’s just unlikely to hold your attention in the long term.
Comments 43
Before the usual suspects show up, yes, we know it's on Game Pass.
Now that's out of the way, let's discuss the game and Graham's review. 👍
Unsurprisingly Extraction sucks
Today I learned Tachanka doesn’t have his turret anymore. He was a bit of a meme to be fair.
If this game was a football team it would be Borussia Dortmund
@get2sammyb Woah woah woah, it's on Gamepass?!?!?!? /s
@BusyOlf Isn't that... A good thing?
@get2sammyb it is, just they’ve gone hard on the black and yellow aesthetic
@nessisonett Yeah something like...a year ago? He got switched over to an incendiary grenade launcher! And his turret just became his primary weapon instead!
It's on gamepass because it's a trashy F2P quality game made to earn money through microtransactions
@Subsided yawn...predictable...😴
6/10? So not as good as Metal Gear Survive then, eh?
Nice review. It must've been hard to score and I think 6 was the absolute best it could expect. I think the SkillUp review particularly nailed this game and how demoralising it must've been for the devs to make it.
@Northern_munkey well ya, the truth is rarely surprising or exciting, it's just reality
6/10 for a cash grab ain't too bad but I will give it a miss, I've played aliens fireteam elite and back 4 Blood lately and I can't take no more of these co op shooters, a few more on the way and xbox with redfall looks like these games are becoming the new craze
Something serendipitous about the latest Rainbow Six game getting a 6.
Killing floor 2 has been doing aliens, zombies, monsters, clowns, mutants for the longest time. And they're still updating it, pretty cheap and good. A lot of stages and classes.
Ubisoft, slow down with the Tom Clancy games,
WE DON'T NEED THIS MANY!
@UltimateOtaku91 I would probably place it somewhere in between those 2, so it's very much of the same level haha
@Integrity I actually enjoyed it more than I was expecting to honestly haha. It's not the greatest thing in the world, but it definitely has its moments!
I played this on gamepass, with my gamepass friends who also have gamepass, I was able to preload it since it was a gamepass day one release.I find the health system a bit punishing and worry it'll lead to "healing" microtransactions.
Gamepass.
@HotGoomba but its only a tom clancy game in name..not in spirit..cheap ass cash in..
zombie army 4 with ps+ is better.
I think it’s pretty fun. I’m in a hotel so can’t do online but the gun play feels crisp and can see it being really great with a few friends. Not sure it’s worth the sticker price for the game but that’s the beauty of game pass for me personally. Not sure the hate on all the vanity cosmetics. At least I don’t have to buy the operators in siege but you can always pay with in game currency. Better then no game at all so a win for myself.
Typical trash from Ubisoft. All of their "games" have turned into lazy cash grabs, and I'm freaking sick of them. Chile, anyways, I'm super hyped for Horizon Forbidden West. However, am I the only one that has concerns over performance? They haven't shared a single gameplay video captured on PS4, so I'm feeling a bit hesitant to grab it on day one. What do you guys think?
@get2sammyb busyolf doesnt know anything about the german league or football in general
Make a Rainbow six Vegas reboot....loved them games. Ghost recon advanced warfighter aswell....make them the same just with improved graphics and erm gameplay
I played this on Game Pass using the cloud yesterday, happy to have not wasted my time downloading it 🤠
I've played it on gamepass obviously..it's okay but it shouldn't cost anymore than £20
Prefer it over back 4 blood....couldn't get into that atall
This site does more to promote game pass than I imagine most xbox ones do. I'd never heard of it a year ago.
Played this on the Series X on gamepass. For me, it's a pass. However, after reading some really positive feedback from other reviews I was pretty optimistic going in. It's a meh kind of game tho, the attempt to introduce dynamic gameplay components that play out like little forced minigames are irritating. The dice roll of objectives and three-level progressions via risk reward are a good idea; it plays out in the same was tho this is the phase where you have to shoot everything, and now you have to stealth, this section is forced urgency but make sure you complete the extract the operative mini-game, now sneak out using the exit signs, fail to do that and it goes to 💩. It leaves very little room for imaginative play. Great review tho Graham 👍 nailed my thoughts and feelings. 6 is fair.
@get2sammyb Maybe we should just ban the sentence "I'll get it on Game pass" or "this game is on Game Pass you know" because on a PlayStation centric site, some of the people that says that in the comments is just there to inflame.
@AdamNovice Or maybe plenty of people here own both a PlayStation and xbox
Is anyone playing this solo? I almost preordered because I heard it was a PVE game, like The Division, but then I was not sure if there was a campaign. Then I read it’s hard to play solo, but then the article mentions an easy difficulty mode for playing solo. So still unsure. I’ve spent many hours in Division 2 and Ghost Recon Breakpoint, so becoming a fan of the Clancy games, but I am not sure if this is along those same lines. I don’t usually do co-op, but would play solo if its doable.
@StylesT My point still stands...what's the point of someone saying "I'm getting X on a system that isn't a Playstation" when they know full well there commenting on a PlayStation site? It adds nothing.
lol what is this..... rainbow six: Left 4 Dead edition? why cant they just do one of these:
1) remaster R6 Vegas 1 and 2
or
2) remake R6 Vegas 1 and 2
or
3) make R6 Vegas 3 (or some other locale)
or
4) if they want a co op game, make a terror hunt game only, 4 player co op, on or offline play, ranking, level up, unlock weaps, 20 maps to start with, crossplay option, dlc would be limited to skins and new operators with new abilities and new maps
it's literally THIS easy and... they wont do it. i guarantee any of the above games would sell great.
i dunno what the "extraction" game is like, not played it, but if you're lookin to fight mutated stuff, go get Back 4 Blood. it's 4k and 60 frames on PS5 and is one of the better looking/playing games, too.
@GrahamBanas - totally agree with you. It just all feels really half baked. Okay for an hour but ultimately a bit dull.
@frankmcma The multiplayer component and single play are the same, just with slightly more or less to do with objectives based on squad size. The "story" stuff is basically just a bunch of codex entries and 4 or 5 cutscenes. But solo is really easy to do on the lowest difficulty levels. Although I can't say how fun it'll be long term haha.
@Alan_cartridge_ Yeah, it's absolutely got its moments, but it's pretty rigid in how it wants you to approach. Which is definitely disappointing given how antithetical that is to Siege! I know that's against real people instead of AI, so of course it's more dynamic, but still. It's night and day!
@Pixelated I would be so on board for them doing terrorist hunt well again. The siege T-hunt is not good haha. If they can capture the magic from the older games, I would buy it in a second!
I'm actually really enjoying playing this with my brother, but I do agree it is a bit middling. It does a lot really well, but most is just average. It is a very fun and functional game.
did some say its on Gampass ???
Wouldn't spend one pence on this trash; gamepass is definitely the right place for it.
Why didn’t they just do a fleshed out Terrorist Hunt/single player campaign modes like they were initially going to do in the early Rainbow Six roadmap?
Are Ubisoft so lazy these days they don’t want to write any decent AI? (Hence aliens, drones & PVP modes).
I used to have a great time playing the old Terrorist Hunt modes on Rainbow Six Vegas with my mates. The Seige version was an afterthought & now it’s worse than when it released.
My friends and I have been having a blast with this game. People here are so sad and moody… probably because they don’t have Game Pass.
Push Square this morning: R6:E SELLS BEST ON PLAYSTATION!!1
Push Square this afternoon: Meh, it's alright I guess.
LOL, though I thought that was obvious from the time of the E3 demos. Yes, it's on Game Pass, no I'm not downloading it or streaming it from Game Pass because it was obvious in June "Meh, it's alright I guess."
Who are these PS players who bought it at full price, though, that's my question? It'll probably be a Plus game in 6 months....
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