Rayman: 30th Anniversary Edition was expected from Ubisoft after leaking just days prior, but its contents weren't. This is a retro collection from Digital Eclipse, most recently known for their well-received Mortal Kombat Legacy Kollection.
The collection won't cost you an arm and a leg at just £17.99, but it's a strange selection of games... well, game.
Ubisoft could have packaged together Rayman, Rayman 2, and Rayman 3 to celebrate such an iconic character's 30th anniversary. Instead you're faced with five versions of Rayman 1 (Atari Jaguar, MS-DOS, PS1, GBC, and GBA), four of which feel almost identical. Once you've played one, you'll likely not bother with the others apart from the differing Game Boy Colour version.
A long-lost SNES prototype is also available, consisting of a few scenes and an interactive pipe to take proto-Rayman through, though it's nothing to write home about.
You'll likely play the MS-DOS version since it not only has the additional 120+ DLC levels, but has the most Trophies too.
The gameplay holds up well after all these years, and there's no major performance or input issues noticeable with any of the versions.
The difficulty is still hard as nails but is far more accessible due to additional features. You can save and load at any point during play (if it functions as intended), rewind the last few seconds to undo damage or death, save multiple slots for each version, and activate cheats, from infinite lives to fully unlocked levels and abilities.
However, the original soundtrack from Remi Gazel has been replaced with reimagined tunes that just don't match the vibe or bring any nostalgia like the original. At times the soundtrack just cuts out entirely, leaving large silences which are completely jarring.
When not playing through a version of Rayman, you can explore a detailed history spanning the development cycle of the first title, ending with Ubisoft's first teaser for Rayman 2.
It lasts no longer than an hour including concept art, design documents, fun facts, and several five-minute interviews with Michel Ancel, Frederic Houde, and various other notable developers. It's an enlightening and interesting experience that we wish had been expanded from Rayman 2 up until his latest appearance in the Mario + Rabbids: Sparks of Hope DLC.
Rayman: 30th Anniversary Edition is a limbless but not quite soulless retro collection. The core gameplay is enjoyable and holds up well accompanied by additional levels, accessibility features, and an intriguing look into Rayman's history.
Ultimately, it's four identical games with no newly developed content, a sprinkling of bugs, and an absence of the nostalgia-inducing original soundtrack. It leaves us wishing Ubisoft had spent more time deciding which games to include in this collection, and also put more effort into refining the 30th Anniversary Edition of one of PlayStation's most iconic IPs.





Comments 19
I’ve had friends who were caught in the recent Ubisoft Halifax and Toronto studio layoffs. Ubisoft can go to hell as far as I’m concerned. I think I’ll fire up a few of these on MiSTer today just out of spite.
Honestly, I find Rayman 1 to be the least interesting of all the Rayman games. 2, 3, Origins and Legends are more exciting to play and are nowhere near as aggravating.
4:3 screen size no ups and 6/10 😂
The saturn version is also missing which used a wider colour palette. Rayman one is a classic but it feels like someone has taken a chainsaw to it in this collection.
Oh a lazy, uninspired release from Ubisoft, shocker!
For what it’s worth, I’m enjoying it. The rewind feature is a godsend for some levels, and it’s been interesting to see the differences between the versions. I was impressed with the Jaguar version and the GBC one off is good fun too. It’s another good Digital Eclipse retro release, but unfortunately many won’t get past the Ubisoft logo at the title screen.
@ShadowRJ yeah 1 looks great but it's not a particularly good game. Too many difficultty spikes and blind jumps required
The original Rayman always reminded me of those Game Gear conversions of Master System games: it felt like it had been cropped so that the main character was too large, making avoiding hazards a pain.
This review is on point, but it does make me chuckle.
It goes from 5 games, noting the GBC version is interesting, to then ending with "four identical games", implying actually, it isn't.
All these versions & no Sega Saturn Rayman. Thats the version I have the most nostalgia for. Feel like the Sega Saturn was Thanos snapped from existance.
Why is the music changed? Rights, royalties, an argument with the original composer, what? This is a gross change and the kind of thing games journalists should be pushing developers on.
The music changed and this essentially being one, old game with not enough behind the scenes stuff... big meh.
This should have had more games, the correct soundtrack and more behind the scenes bonuses. It doesn't sound like a 6 to me, if 6 is anything above average.
I think i rather buy Rayman 1 and 2 classic on PS3 / Vita store. Each only $5-6 bucks.
Not gonna spend another money for Digital Eclipse lazy works.
Locopath wrote:
They really need to sort out the laws on music licensing for videogames, or at least be brave enough to pay the original composer their dues — so many retro releases seem to have some sort of wrinkle in the audio department
How is it possible to change the soundtrack, outside of the CD-based DOS/PS versions? Did they leave the original music in the Jaguar/GBA/GBC versions? Or did they just mute the music and then add the CD tracks over top?
Either way, this kind of thing is probably going to be a dealbreaker for many players, whether that's with Rayman here, Sonic Origins, Crazy Taxi, or what have you.
The lack of the original soundtrack is devastating. This could have been a great way to go back and play the original, but now I would just want to go back and play an original version.
@BionicDodo Yeah this would have interested me with the changes if they did something to properly remaster this game at least, like giving us a zoomed out/higher res widescreen conversion. As it is, this is the same as the original versions, flaws intact, without the soundtrack.
It just seems like they did the laziest approach to this they could have. Just throw a number of straight-up rom ports of the one game on it, give it some new half-assed soundtrack so they don't even need to bother with spending the money to do the original soundtrack justice, and sell it as an anniversary "collection."
@Andee Like what? I can only think of this, Sonic 3 & Knuckles on Sonic Origins, and iirc the music is replaced on the arcade version of Turtles in Time back when it was included as an unlockable bonus in the 2005 game TMNT 3: Mutant Nightmare.
Messing up an easy hot seller this badly is classic Ubisoft
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