This year's Resident Evil 4 is one of the greatest remakes of all time, but purists — or at least those who had already played the PS2 version — will tell you it was still missing something. When the Nintendo GameCube original was ported to Sony's second home system, it came bundled with new campaigns all about side character Ada Wong. Separate Ways was the most important of the bunch, and six months after the PS5, PS4 remake's release, it's back as DLC for Capcom's newest masterpiece. 18 years later, it has the same effect: Separate Ways meaningfully expands the Resident Evil 4 story and provides a tantalising reason to return to one of the best games ever.
Told from the perspective of the mysterious red-dressed character, Separate Ways reveals what Ada Wong is up to while Leon S. Kennedy is busy saving the president's daughter. She's there on a mission from Albert Wesker to steal the Amber from the clutches of Osmund Saddler, with Luis acting as sidekick. Seven chapters fill in the gaps when Ada is off doing her own thing, which broaden the base game's village, castle, and island locations with new areas and features to make them look and feel fresh for a second visit.
It plays like a "Greatest Hits" take on the original experience as Separate Ways moves at such a breakneck pace there's little time to take a breather. Already familiar with the controls and the incredible, action-focused gameplay loop of the PS5, PS4 remake, Capcom cranks things up a notch with more enemy density and tougher boss battles in amongst many of the same spots from Leon's campaign. Mostly forgoing the explorative nature of Resident Evil 4, the expansion is more condensed and linear to make conflict its main draw. You'll follow a similar structure as the base game (starting in the village before heading inside the castle and then offshore to the island), but new gadgets give Ada's narrative its own feel and style.
Her trademark grappling gun is what sets Separate Ways apart the most, allowing Ada to quickly traverse the environment and avoid danger or reach new areas. With grapple points indicated by circular in-game icons, you can swing about the map and get the drop on enemies should they be in range upon landing. The gizmo is just as useful during standard combat encounters: upon staggering a Ganado, you can follow up with a ranged melee attack that uses the grappling gun to pull Ada towards an enemy and finish them off with a swift kick to the head. While the weapon is only usable when the game says so, it ties into the more agile nature of the character.
This is demonstrated best by the fact stealth is a much more viable approach in the DLC. While it is possible to avoid a fight or two as Leon, the original title never really feels purposefully designed to support covertness and firefights at the same time. In contrast, Separate Ways lets you quite comfortably clear many of its scenarios without firing a bullet, instead relying on Ada's knife to do the dirty work. And when she does go loud, new weapons like the Blast Crossbow and a sawed-off shotgun diversify your loadout beyond the pistols, rifles, and sub-machine guns of the base campaign.
There's even a new puzzle-solving mechanic called the Interactive Retinal Inquiry System. Letting Ada scan footprints and keypads, she's able to track characters or work out what numbers must be pressed to unlock a door. With its own little HUD to accompany tracking, it's an extra layer to Separate Ways that leans into Ada's spy-like tendencies.
It all makes for a story that ties neatly into the overall plot of Resident Evil 4, while feeling distinct enough to make Ada very much her own character. Cutscenes reveal how Ada affects some of the events in Leon's campaign, but then Separate Ways goes above and beyond with neat, context-sensitive touches. For example, it's revealed Ada is the one who rings the church bell at the start of the game to rescue Leon from the Ganados horde attacking him in the village. However, if you explore the church area a bit as Ada, you'll hear Ashley crying inside as she waits for the blonde-haired heart-throb to rescue her.
Small details like this really elevate the experience, especially for fans. In fact, the expansion brings back a handful of scenes from the 2005 original that didn't make it into the full remake. It was a pleasant surprise to learn these fan-favourite sequences hadn't entirely fallen by the wayside even if they didn't appear in their original context.
Another highlight is the boss battles. Ramón Salazar's right-hand man monster, the Black Robe, gets its due across multiple encounters that explore a more supernatural side of Resident Evil 4 — perhaps a nod to a direction Capcom considered for the 2005 original during development. Meanwhile, fights with El Gigante and Osmund Saddler play very differently to their base game counterparts, making each brawl a pleasure all over again.
The only issue Separate Ways runs into is a sense of disjointedness, which comes from the fact it has to plug in the gaps of a separate campaign. Particularly when Leon is involved in a cutscene, the DLC will suddenly fade to black and a time skip will take place. You'll regain control in a different area with a different objective, lacking an explanation of what got Ada to that point following the cutscene. It feels a bit awkward in the moment, as if Separate Ways is a series of standalone scenarios stitched together rather than one cohesive narrative.
That said, it does at least manage to offer an impressive amount of content. Your first playthrough will take up to six hours to finish, and then you can go for better ranks and unlock special weapons in New Game+. To put that into context: a piece of DLC for Resident Evil 4 is the same length as the entirety of Resident Evil 3. That statement is probably more damning for Capcom's Resident Evil 2 follow-up than anything else, but to get the same amount of playtime out of an expansion is still impressive.
Conclusion
Separate Ways is about as good a DLC of this size can get, filling in narrative gaps and expertly tweaking a sublime gameplay loop. Playing as Ada Wong feels different enough thanks to new gadgets and weapons, while expanded areas provide fresh scenery for a second visit. A sense of disjointedness frays the edges, but Resident Evil 4 feels whole with Separate Ways by its side. A worthy expansion for one of 2023's greatest titles.
Comments 32
Best dlc I have bought in a long time. Cheap price considering how much I was expecting it would be. There was more story fleshed out about Ada and her actions during Leon’s campaign and what she did after Sadler is killed. It also pretty much confirms to me that we’re going to get RE5 as the next remake as there was quite a sizeable amount of Wesker involved.
Loved it on the GameCube, definitely getting it after I finish BG3
Unless I missed it the review doesn't mention anything about the cost of the DLC.
What with this and Cyberpunk dlc, the wallet's taking a mullering.
@Dange The cost of something very rarely factors into a review, but it's $9.99.
Awesome price for a great piece of content. When you factor in the price and quality, it might be one of the greatest dlc of all time
@LiamCroft great thanks. I get that it's a review of the game itself but I do think cost really should factored in especially for a DLC as they can vary in price dramatically. Value for money etc. But I suppose I could have simply Google'd it. Thanks again. $9.99 is a no brainer.
I'm sorry but I much prefer the new Ashley and Ada over their OG versions. It never made any sense to me that crack spy Ada Wong would go into battle wearing a huge and impractical red dress. The idea that only the men get to wear normal clothes is a relic of game design that thankfully seems to be dying.
@Dange you're 100% right, price should definitely be included for dlc
For the price its a steal and its a great bit of DLC.
@LiamCroft I think it should. For example, some games like Journey (ps3) is a 10/10 games but I don't think it's a 10/10 games if the price is $60 rather than $15. There's no way anyone can convince me that 2 hours game is worth $60.
Infact I think all reviews should be made with this one thought: Does it worth the price it's asking for?
It's not even like a DLC, it's the second half of the game, almost like playing RE2 with the second character. So good.
@wiiware That’s not the point of a review. A review is to judge whether a game is good or not regardless of price. Does the score go up if a game is put on sale? Does the score go down if a game becomes rare and is sold for more on eBay? That’s not how any of this works, so price is very rarely a factor.
If we’re only ever judging whether a game is worth its price, then 50+ hour RPGs are only ever a 10/10 and short indie games score poorly.
@LiamCroft actually many other reviewers on pushsquare most certainly factor in the price of the game/DLC. They even mention in the comments that had it been cheaper, it would have been, for example, an 8 instead of a 7. Having said that, personally I completely agree with you for the reason you stated. The review score remains the same no matter how much time passes and far the price goes down, so I don't think it should affect the score. I get the impression, though, that many, if not most, feel differently.
Edit: I have to say, I don't agree with your last point. It's the reason why most indies are cheaper as opposed to games that last longer.
I definitely want to get my hands on this DLC. Perfect to play before next month's releases.
@naruball I can assure you they don’t. Those sorts of comments aren’t common.
"Really good length"
That's what she said!
@DrVenture69 I hate to be "that guy" but separate ways released in all versions of RE4 except for the Gamecube version
@LiamCroft you can assure me that I've read wrong? They mention it in the review, the mention it in the cons section and they bring it up explicitly in the comments again. I get that you can speak for yourself, but come on now.
@DrVenture69 Sorry but Separate Ways did not release for Gamecube. As that is the only version I've ever owned, I still haven't been able to play it
Be that guy, @Tchunga, it’s the only way I’ll learn😂. In my defence I think I’m conflating two memories because I’ve purchased this game so many times! I used to love the controller aiming with the Wii (was a bit of an acquired taste). I must have played separate ways on the PS2 or PS3 (maybe with the Move controller) then, I didn’t get it on PC and PS4 til much later.
So, longer than RE3 remake?
It's excellent dlc and cheap but Ada's voice actress is still so so bad for all the main reasons as the main game...
You'd think they'd change the direction or she would try abit harder for the dlc especially after all the complaints from resi 4
Such a shame
@LiamCroft The game should be judged by it launch price. If the game is good but the price is too high then just tell player to buy it at discount. Imo.
I was sick the day it came out so I smashed through it in a day. Really enjoyed it and have played more mercenaries and restarted the main campaign as a result. I get the vibe the VA is going for but not sure it works and I'm not really sure I agree a red woolen mini dress with thigh high boots is more practical but I guess it's a small step 🤣
@wiiware I totally agree with your 2 hours long game comparison and both @naruball and @Dange 's comments too.
For example What Remains of Edith Finch . As good as the game is and in spite of all the 10/10 reviews it has earned, including Pushsquare's, if the game was ever at a full $60 there is no way that it could remain a 10/10 at an average 2 hours to complete, unless the reviewer had absolutely no sense of value for money. Reviewers should factor price into consideration.
@Dange It's $10 and worth every penny! Anyone who complains about that price for a DLC that has about 5 hours of gameplay, and GOOD gameplay at that is lying to themselves. I see it all over twitter lol.
@LiamCroft I just want to respectfully add a couple of points around your mention of discounts for games after launch.
I think a review SHOULD take into account the RRP. I'll use this as an example. Call of Duty is a £70 game at launch. If it's discounted to £30, it's still a £70 game at launch, just now heavily discounted so better value for money when a customer is getting a £70 game for £30.
Even more so for DLC. If a 10/10 rated random DLC releases at £20 and another 10/10 rated DLC of the exact same quality and interest comes out at double the price. Which am I going go for?... The one that's £20! So the RRP is something I need to consider as part of the review. The price the publishers set should also be reviewed. Have they priced the DLC too high?
You said "does a score go up if the price goes down" no, but does a review score go up when a game gets patched and is in a much better state 6 months later? No. It's based on when the game launched.
Doesn't need to be a big deal made about it in a review. But I do feel it's an important piece of information for a reader to consider. You have a section at the top that says who the publisher is, who the developer is etc. I'd love to see RRP as part of that. It add some context to the review based on the price the game came out at.
Is it stands with this DLC, based on the review and knowledge that it's $10 at launch. It sounds like they could have sold it for double and still be worth it. They should be commended for pricing it so low.
@ArashiKageTaro Nice. Are people actually complaining about that price. Absolute bargain.
Yeah it's alright, pretty straight forward and very much action. But it's good enough I think.
@LiamCroft Just to add to this, as others have mentioned, I think for a regular retail game it doesn't matter as much, but when it's a situation where the price is a unique factor, good or bad, it should be mentioned as it is part of the value proposition.
Also, as others have mentioned, games like What Remains of Edith Finch and Journey are indeed 10/10 games, but if the games were $60, it would, and should definitely affect the score.
In respects to this specific DLC I do think that the $9.99 price point is a point worth noting.
Also you had mentioned that you can "assure" us that other reviews on PushSquare don't mention price.
Some PushSquare reviews that mention price because it was a relevant factor (not your typical $60 full release) just to name a few:
Red Dead Redemption PS4 - Steep launch price mentioned
Last of Us Part 1 PS5 - Steep launch price mentioned
The Room VR PS5 - Steep price - not enough content to justify price
Quake II PS5 - Reasonably Priced
Last of Us Left Behind - Low price of DLC mentioned
Witcher Hearts of Stone - Low price of DLC mentioned
Uncharted Lost Legacy - Budget friendly price mentioned
Most of these were mentioned both in the body of the review and in the pros/cons section
But where is the Battleship and Krauser fight?!
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