Ubisoft’s approach to open world game design has worn thinner than a snowboarder’s baggy pants, but the French publisher keeps returning to it because it works. Riders Republic does little to hide the fact that it’s effectively The Crew 2 in an extreme sports skin, and that’s not necessarily a bad thing. This multi-disciplined online sandbox is an outrageous technical feat, but it stumbles on some of the smaller details along the way.
But let’s get the oversized elephant costume out of the way first: this is a toe curling title with some of the worst dialogue we’ve heard in our 25 years playing video games. While narrative takes a backseat to the larger-than-life action, the middle-aged writers at Ubisoft Annecy need to take a long, hard look in the mirror. This is a game that unironically uses the word “steeze”, which according to the Urban Dictionary is a portmanteau of “style” and “ease”. It’s horrific.
When the game’s crop of “too cool for school” characters quit their “how do you do, fellow kids?” routine, you’re left with an enormous playground spanning several of America’s iconic national parks. Your objective is to cycle, snowboard, wingsuit, and more through increasingly daring courses, earning stars to boost your reputation. Events and equipment unlock as you level up, with Ubisoft committed to adding new content to the open world over time, such is contemporary game design.
The release is full-on arcade, which means handling is light and responsive. Downhill cycling challenges see you cutting corners at right-angles, while ShackDaddy Challenges – urgh! – introduce zanier gear, like rocket-boosted skis. Whether you’re riding down mountains or wingsuiting through canyons, there’s a consistency to the control scheme which has to be respected, and allows for multi-disciplined events like the Mass Races which occur every hour or so.
These see up to 64 players on the PlayStation 5 competing at once, switching between vehicles on the fly: snowboards to rocketsuits to bicycles to snowboards again. Collisions between competitors can be infuriating, but the sheer spectacle of seeing so many people on the starting grid at once is seriously impressive. In fact, the entire game is a true technical feat: the open world is always populated by thousands of players, all existing in the same space in a cross-platform environment.
This makes the enormous sandbox feel busy, and you can even buddy up and take on events against friends or strangers. The performance is largely flawless, but the visual fidelity does take something of a hit: an overuse of chromatic aberration along with aggressive pop-in mean that this is far from the best looking open world Ubisoft has ever created, although it does have its moments in the right light and the framerate is flawless almost all of the time.
Unfortunately, there are some design niggles that are going to have you scratching your head if the publisher doesn’t amend them during the release’s impressive post-release plan. Stunts, for example, are mapped by default to the triggers, but these also control acceleration and braking. The result is that you’ll end up performing unwanted tricks every time you come off a slope, unless of course you have the finger dexterity of a pianist.
You can switch up the control scheme to swerve this issue, but none of the options feel quite right, and that’s a failing of the game design. Tricks, as a whole, don’t really feel that fun to perform, which is unfortunate when a chunk of the events are dedicated to that discipline. There’s even an entire online multiplayer mode, Trick Battle, which is a team-based event that sees you attempting to control territory by performing backflips and other such bone-breaking feats.
But the matchmaking takes longer than you’d expect, owing to a lack of interest in these activities we suspect, and you need to launch the mode from the Riders Ridge, which is a kind of hub-like area in the middle of the open world. Why? On the PS5 at least, Sony’s underused Activity Cards come to the rescue here, but it’s yet another failing of a user interface that at times feels like it’s been designed by aliens. You should see the state of sponsors at launch.
These act as one of your main progression metrics, and each sponsor comes with a trio of daily challenges to complete. It’s all designed with player retention in mind, so there are cooldowns on changing your chosen sponsor to give you that free-to-play flavour. A daily storefront rotates cosmetics in-and-out, some of which can only be purchased with a premium currency, which means Mass Races are dominated by dozens of players all looking the same.
All these irritations aside, there’s so much to like about Riders Republic – it’s fast, frantic, and frivolous. We’re not overly keen on some of the aesthetic choices – who wants to play in a giant giraffe costume, after all? – but we can tolerate the occasional ugliness of it all. The release’s obsession with “gnarliness” means that it loses that serene subtlety of its predecessor Steep, but the sandbox is more varied and the cycling events are an exhilarating addition.
Conclusion
Riders Republic tries so hard to be cool that it deserves a roundhouse kick to the mouth, but Ubisoft’s technical chops come out to play here, with an enormous online sandbox stacked to the metaphorical ceiling with high-octane events to complete. This is a game that the French publisher has clearly designed to be built upon, but even day one, with its mix of disciplines and multifaceted Mass Races, it’s an entertaining ride. There are minor niggles for the French publisher to iron out, and we’d recommend muting the dialogue, but don’t bail on this if you have even a passing interest in extreme sports.
Comments 49
Feel free to ask away if you have any questions about Riders Republic!
Triple X: The Game
(Oh wait, was there already one/several of those back in the day?)
XTREEEEMMMEEEE!!!!111!!!
Sadly, the dialogue and tone of this game was such a major turnoff to me that I deleted the demo after just a couple of sessions.
@get2sammyb I tried playing the open-beta but put it down after like 15 mins due to the controls. Not the tricks stuff you mentioned, but just the movement controls on the left stick. Did you have any trouble with this?
@DominusPlatypus Not really, I find it quite nice and responsive in general. Did you find it too twitchy or not responsive enough?
@Excess Understandable, unfortunately.
@get2sammyb do you think this is likely to become a PS Plus title in the next 6 - 12 months?
@Turismo4GT Yes.
@lolwhatno "Get out there and put some mustard on it."
If you are an extreme sports video game fan this is a must buy.
Yea I totally agree with the dialogue it's awful, I played about an hour of the free trial and had to turn it off it was so cringe, which is a shame as the game itself felt quite good, think it would get a bit boring after a while but overall not too bad. From what I played I'd probably give it the same score.
I’m wondering if you can play it off-line? And what content is there off-line? Thanks
@get2sammyb "Feel free to ask away if you have any questions"
Is the subtitle based on Steve Buscemi's meme or Steve Buscemi's Halloween costume based on Steve Buscemi's meme?
@get2sammyb Oh Lord that dialogue is awful. Would you still say it’s worth pushing through the cringe if I was a fan of Steep?
Turn the music and dialogue off, put Spotify on, and enjoy what is very fun game. As soon as it drops in price I'm all over it.
@nessisonett I think so. Ultimately the gameplay is still good fun, but you may like it less than Steep overall because every facet of it is try-hard unfortunately.
@zeppray You can only play Zen Mode offline, which is basically a massively watered-down version of the game. Do not buy this if you don't want to play it online.
I forgot why I stopped playing the beta of this a couple of months ago, but this review reminded me of the awful dialogue and it all came flooding back. Cringe doesn't come close.
@get2sammyb Thanks
I liked the beta and plan on buying it, I didn’t have issues with the controls, but every gamer is different.
My biggest issue is that I wish it was prettier, it’s ugliness makes it feel older and I’m wanting more playing on my PS5. I can deal with it though but believe Ubisoft needs to do better across the board with all its games in this regard.
Seven out of Ten Soft churn out another one
all I wanted was a new SSX game. but looking at this and how "crazy and rad" games have to be these days to attract kids...well, ooof.
I enjoyed the demo enough but did come away from it thinking this is basically Steep but they've added mountain biking as well. Are there any other events exclusive to this that aren't in Steep? If not, I'd rather just play Steep (unless this turns up on Plus or Now at some point).
@rjejr You got my question covered. Haha
@Jayofmaya 😉
Ah, get through the first hour and there’s much less cringy dialog. It’s a blast and an easy 8-8.5 for me.
Also, for me tricks were hard at first, but now it’s second nature. Pulling off all kinds of stuff and it is not a pain for me as this review suggest, it’s really fun!
Steep for ps+?
I have it but never really played it, I remember starting it and getting stuck. Disc ejected and never loaded again.
This looks like it would be annoying AF, like most 7/10soft (cheers for that!) games.
I repeat. Dialog is a huge part of the tutorial section but then it’s not that much. Just finished the first hour and ski, bike and race away 95% free of dialog. Letting that stop you from getting this game is a true crime.
Think the game is an absolute blast, but I will say really not happy with the microtransactions. 60 quid for the game, and then if you want cool costumes an extra 8 quid for each one. Pretty shameful like.
7 out of 10 dude!
Excellent! 😆
Found the dialogue and cut scenes on the trial painful after 30 minutes and deleted it 😬
@Kibinaaru I was surprised to see how many are require premium currency. I figured there'd always at least be an in-game dollar option.
@awp69 It's still quite present, though. Even when just hovering over the map you'll get these awful dialogue snippets, and when you're playing Mass Races the commentator guy won't shut up.
Duude this looks so totes fleek it's literally OTH!
@get2sammyb Eh, I don’t know. I don’t stay on the map long. And doing regular events, it’s fine. Still say it’s 95% yapping free for me. 🙂
Maybe the whole thing is a bait and switch. Just maybe after a few months it becomes an FPS where you find people using words like "steeze" and shoot them in the teeth before riding off on something.
The score seems a bit too low. Was expecting a 9/10. Other reviewers described it way better.
Hats off to ubisoft for allowing a proper 4hr demo (hint hint playstation - not from the point of download).
I enjoyed it enough to consider at a discounted price, but I'm not down with the kids enough for it to be a must buy.
I had massive issues in the demo of getting the inverted Y axis to work properly, it was a mess.
It's very suspect that the netcode issues and the microtransactions aren't mentioned in this review.
When racing against others, the netcode is so poorly implemented that the players jank around. hit detection bounces you around like a pinball in these moments and greatly affect a race. ALl desirable cosmetics, the main reward in this game (which as is always the case with these large corp games), are gated behind microtransactions and can't be gotten through any means of unlocking or in game currency.
As an avid downhill and cross country mtn biker I want to play this game just for the fun factor, but will wait for the inevitable Ubisoft 6 month delay in patching out the open world bugs / discount.
@KundaliniRising333 Found the netcode pretty solid in the final release (had issues with the beta, though).
The microtransactions are mentioned: "A daily storefront rotates cosmetics in-and-out, some of which can only be purchased with a premium currency, which means Mass Races are dominated by dozens of players all looking the same."
@get2sammyb ahh yes I guess you did mention the transactions. Kudos!
Did you find it true that most of the desirable cosmetics are not attainable without shelling out additional real world money?
@KundaliniRising333 Yeah, the best ones are only available with premium currency, sadly.
Gotta agree with @awp69 where the dialogue is concerned.The start and tutorial is the worst of it but the rest of the game isant too bad!
This game I didn't really fancy the look of it was first announced but I played all 4 hours of the trial and was hooked!Bought the digital version and don't regret it.Definitely an 8 or 9 from me.
So I also just found that you can turn the dialog sound to 0. Don’t have to worry about hearing it AT ALL. They do give you subtitles for stuff at times (maybe just the important stuff). But you don’t need to listen to it if you don’t want to. Negates that negative.
Uurgh, why do all these kind of games have to be cringe-fests? I got Onrush the other day in a sale and its the same, with added obnoxious character designs, DLC costumes, emotes etc. It's just embarrassing.
When I played the open beta of this, I came away with one word in mind above all others: Obnoxious.
The gameplay was good, but the dialogue, and the horrendous, lazy characterisation, stripped to the bone any chance I had of enjoying it, which is a real shame because I really wanted to like it.
@Integrity Sorry but thats not a thing i want to do i want at least sounds that i can tolerate especially at €60 with a game packed with MT.
@Salt_AU Is this a free to play game if so only your comment makes sense about Fortnite and i hate that game with a passion.
Also once you complete the events isnt something that you should put as a good thing.
I never heard that people the dialog so much that its get in the review. And Ubisoft is reqlly pushing the envelope with MT as it is already.
Maybe I lack the context, but steeze seems pretty accurate to extreme mountain sports vocabulary. Growing up in the Pacific Northwest I'm sure I've heard that said a couple times.
@Flaming_Kaiser me neither. Thats why I said I'd wait for a price drop.
@get2sammyb I am like 3 hours in and by far my favourite events are the downhill races! Tricks are super boring imo!
But anyway, I discovered a tab on the menu that shows all 4 or 5 categories and shows my level for each event. Bike racing I have 9 races out of...22??? There is only 22 races? That's terribly little, no? Can you confirm there's only 22 or does it unlock more later?
@Salt_AU Good for you i see it as a problem when people accept everything. Cyberpunk, Ghost Recon, PES are some great examples for how low the bar can go.
This game looks awesome
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