By trying to do so much, Rise of the Ronin feels like an inferior version of everything it's inspired by. With an open world populated by map markers and side activities, it’s a worse Assassin's Creed. With a historical Japanese setting, it's a worse Ghost of Tsushima. With a combat system that prioritises parrying, it's a worse Sekiro: Shadows Die Twice. At no point is it a bad experience, but the game's so run of the mill, so formulaic that attempting something new and ultimately failing would have been a more tantalising sell. You've already played better versions of Rise of the Ronin — what it's attempting is just fine, which is probably the most boring outcome possible.
The PS5 exclusive — which has been funded in part by Sony under the PlayStation Studios banner — pitches itself as Nioh for the mainstream, with difficulty options and extra accessibility settings to attract more than just the masochistic Dark Souls audience. From the pause menu, the difficulty can be adjusted on the fly to accommodate the sort of experience you're looking for. Three difficulty options are ever-present, and then you can get into the nitty-gritty by tweaking health retention and stamina mechanics.
In that, Rise of the Ronin absolutely succeeds. The default setting feels like a step down from past Team Ninja titles and if you do come across a particularly tough boss fight or sequence, there are ways to make things easier. The same can be said if things are proving too simple: a harder Twilight difficulty option is there for purists who love the challenge. Though it's a funny thing praising difficulty settings, the developer has done well to modify what it's used to in order to accommodate a wider audience. If you want to play the game like it's a traditional action-adventure title, you can. If you're there for brutal Team Ninja action, it can be played that way too.
Where it doesn't fare nearly as well is in its vast play space. With the likes of Elden Ring and The Legend of Zelda: Tears of the Kingdom in its back pocket, there's proof the open world genre can still create a strong sense of discovery, wonder, and mystery. Rise of the Ronin has none of that. Its map icons are revealed through Bond Levels rather than tower climbs, but the conclusion is the same; it's an approach so mundane that it subscribes more to the design of Assassin's Creed games before the series' RPG reboot. You'll find cats and pet them. You'll walk up to shrines and pray at them. You'll approach named enemies and beat them in combat. You'll go to a location and take a picture of a specific piece of scenery.
Never will a side quest be found naturally or a new weapon's location be hinted at through environmental cues; everything is clearly communicated well ahead of time. There's no surprise, no sense of adventure. Across multiple maps all divided up into multiple regions, the same sort of repetitive open world comfort food will litter the HUD. You've already done all of this many times over in the past, just with slightly different window dressing. Drained of any proper discovery or suspicion, Rise of the Ronin feels so incredibly outdated as a 2024 title.
More often than not, enemies will block your path from one map marker to the next, and it's these many combat encounters that essentially save the title. Building upon the Nioh series and Team Ninja's more recent Wo Long: Fallen Dynasty, battles in the studio's latest PS5 effort are indeed more accessible, but there's still just as much depth to them. You'll create two characters at the start of the game (the first becomes the protagonist and the second plays an important role in the story), then select your starting class and weapons.
A lot like a FromSoftware title, though, these choices are designed more as jumping-off points rather than what defines your build for the next 50 hours. From dual swords and katanas to bayonets and even guns, there's a vast amount of weapon and stance customisation to get lost in, along with the trademark Team Ninja loot system that drops armour pieces like they're common currency.
No matter what type of blade your loadout has equipped, engagements generally feel more reminiscent of Sekiro: Shadows Die Twice than anything else. While blocking and dodging are more than viable tactics, the game encourages parrying in order to deplete an enemy's stamina bar and leave them open for a killer blow. As well as ensuring they don't do the same to you, you'll often need to manage multiple combatants at once, work out any specific weaknesses, and retreat to safety if the odds are stacked against you.
Fights then get deeper with the stance system. Working a lot like rock-paper-scissors, up to three stances can be equipped at any one time, with most enemies strong against a select few and weak to others. Switching between them can prove a little fiddly in the midst of combat, but they're a great way to turn the tide of battle in your favour. New abilities and moves can then be sourced from multiple different skill trees, allowing you to hone in on a specific style of play.
There's a lot to work with, but never does it feel particularly overwhelming. Clear tutorialisation and the commitment to accessibility no matter your skill level work together to somewhat clean up the messy UIs of past Team Ninja games. It's a detriment to the open world, but this overly straightforward nature makes playing and understanding Rise of the Ronin far easier than any of the studio's previous titles.
It doesn't stop there: Veiled Edge Banners are the replacements for bonfires, except you'll use them a lot more as fast travel points rather than somewhere to respawn. Main missions have checkpoints to fall back on and you can recruit allies to help you; having fallen in battle, you'll take control of these companions to continue the quest and even revive your main character with the right item.
Working alongside these associates is how you'll increase their Bond Level, a system that helps develop new connections and rewards. As you progress through the main story, decisions must be made that affect relationships, either siding with figureheads or betraying them. It's a relatively simple implementation, but it works well enough to add a light sprinkling of player choice to the experience. The Bonds system is just about the only thing the narrative has to keep you hooked, though, because its cutscenes and plot points are so uninteresting that you'll struggle to track who's who in the first place. While historical figures like Ryoma Sakamoto and Matthew Perry are prominent faces throughout the plot, their appearances do little to raise the tale above anything other than serviceable.
It's a shame the story proves so dull because the clash of Eastern and Western cultures out in the open world is one of the very few things the game's gigantic land mass actually gets right. Particularly in its main cities like Yokohama, you can go from one street lined with traditional Japanese buildings to another made up of the comparatively insipid structures of the USA in seconds. It makes exploration a tad more interesting as you're never quite sure what sort of scenery will make up a new location, with the appealing design of Eastern architecture contrasting against the dreary Western constructions.
However, their origins matter little when the game's overall graphical quality is nowhere near up to par. Team Ninja has always prioritised gameplay over visuals, but Rise of the Ronin is releasing as a PS5 exclusive with backing from Sony, so expectations are raised. It lacks any sort of splendour with an extremely dull colour palette and constant texture pop-in across the open world. It looks disappointingly poor, more like an early PS4 game than the latest PS5 hardware seller.
It doesn't run at a particularly consistent frame rate either. You can choose from three different modes, and none guarantee smooth performance. While the Quality Mode slightly improves the visual quality, it runs at 30 frames-per-second. Given the speed the game is played at — particularly during combat — this option is essentially a non-starter because the action will quickly become a blur. The optimal choice is the Performance Mode, which targets 60fps. It's the most consistent of the three, but frame rate drops remain fairly common, particularly when the on-screen action bubbles in intensity. Since the game doesn't have anything close to top-of-the-line visuals to render, it's disappointing to see it chug.
Emblematic of the experience as a whole, Rise of the Ronin has its strengths but they're wrapped up in such dated open world design and an uninteresting story that it's impossible to properly appreciate them. The game has no charisma, no swagger, no charm. It's frustratingly straightforward open world comfort food that fails to establish itself as an exciting alternative to its own inspirations.
Conclusion
Rise of the Ronin isn't a bad game; it's something debatably worse: completely forgettable. With dated open world design and a monotonous narrative, the cracking combat of a Team Ninja title is left to try and pick up the pieces. It manages to get the title in acceptable shape, and with its Bonds system and culture clash, just about forms an experience one could enjoy. Where it falls apart is the fact the open world is so intrinsically linked to all these features and mechanics that it's impossible to find pleasure in them for any respectable length of time. Rise of the Ronin is designed to attract a wider audience than Team Ninja titles past; what they find might put them off for good.
Comments 176
Hi everyone, if you have any questions not covered by the review, feel free to copy me in.
Wow I'm quite disappointed to hear the story isn't great (or even good)
Disappointing. I really had high hopes for this one. I guess Dragon’s Dogma instead.
Score seems very harsh but either way I’ll be getting it
Oh dear. Disappointed to read this as it was one of my most anticipated games this year. Will perhaps pick it up on sale further down the line. Thank god I cancelled my pre order
@LiamCroft
Can you tell us something about the dual sense support, pls?
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I have a feeling Rise of the Ronin will be taken to task by most reviewers, gleefully pilloried in the comments section, and that I’ll still absolutely love it.
Too bad. All my hopes are on Stellar Blade now.
Giving it a rent anyway....I enjoyed Wo Long
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All the negatives about the open world are huge positives for me. I greatly enjoy mindless and easily found collectibles and activities. I 100% cleared Ragnarok, Odyssey, and Origins and loved it all. Took me dozens of hours adding value to the games.
This sounds like the perfect game for me after a long day and work to just zone out on an open-world game. It's a day one buy for me.
So it's an open world wo long fallen dynasty then. I'll pick this up when it hits a sub £25 sale price.
Ign trashing this game for loot clutter when bg3 has a lot of loot clutter and that game gets a 10 lol.
How dare you not automatically give a PS game a good score. My plastic box needs to be the best. shakes fist
@BrotherFilmriss I would my friend if there was anything much to say really! It has standard rumble features and all that, but not once did I think to myself "ah, there's the DualSense kicking in". The controls are very ordinary.
Made for everyone but appeals to no one then? After seeing SkillUp's preview i knew this was a wait until on sale game and i'm glad i chose Dragon's Dogma 2 over it.
I saw this coming watching few early streams during past day.
Just waiting for my physical Dragon's Dogma 2 copy.
@KonstantTrouble I agree 100% precent with you. Not every game needs to reinvent the wheel over and over. Most games are as good as you let them be tbh. But Push Square has been putting this game up against Dragons Dogma 2 since day one so I'm not surprised. One had to lose I guess.
I'm looking forward to this anyway!
@Jay767 BG3 is also one of the best games ever made so its easy to ignore stuff like that when the game is that good. RoR seems to be a ugly bland open world game that has a forgettable story so stuff like bad loot stands out more.
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@Skye122 Tbh with you. Team Ninja were never known for their story writing. It's mainly their combat that's the main highlight. After playing Nioh 1, 2 and Wo Long. This is definitely their weakest game imo.
@DennisReynolds no the gaming media just had it in for this game to begin with.
@GilgaMax96 "This is definitely their weakest game imo."
Have you played it already? I thought it was released tomorrow?!
@LiamCroft Does the game offer much in the way of learning about the time period it’s set in? Are there interesting notes or item descriptions and the like to discover that flesh out the world?
@Jay767 Nah not really and previews were actually pretty positive for the most part. I feel you're just salty a game you haven't even played is getting so so reviews.
I don't know about this , but there used to be a PS exclusive game called Day's Gone.... Had bad reviews everywhere, then turned out to be as an amazing game for many (including me). Will give it a go despite the critics
Well, since the critics are some kind of mixed, I LOVE challenging combat games and currently cracking Lords of the Fallen I’ll just wait for a sale.
I think the reviewers missing the point comparing it to GoT and Elden Ring. Having everything indicated to you, via icons markers etc, just gives you an opportunity to progress through the game, without having to think about some obtuse logic. From what I've seen from the gameplay videos the combat looks pretty good, if it's not too overly complex to actually combine combos, what's the issue. Not mentioned anything detailed on the combat in the review, from changing stances and the fluidity of the quick swap weapons, OT the glider, or horse to glider.
@Frmknst The Ubi style of open world games is dated though and you usually have to do something extra to get away with it.
@DennisReynolds I played team ninja other games and combat a lone in they’re games are better than most games.
@Zeke68 Childish response mate. Their games are great without a doubt, but most hardcore team Ninja players on YT are pretty much saying Rise of the Ronan is a step down skill wise along with difficulty. Both Nioh games and Wolong are fun and I'm happy for those that are excited to play Rise of the Ronan. But are you seriously getting that pressed over my opinion lmao
@GilgaMax96 Not childish, just curious if YOU actually played it?!
It was a Yes/No question. So have you played it?
Youtubers say anything for views, that childish to have as a go to reference imho.
Not a complete surprise I guess, although this particular score is on the lower end of what I expected. It's sitting at 75 on OpenCritic which just means it's not great but not terrible either. I can live with that.
As an enjoyer of Team Ninja gameplay, I'll check it out at some point anyway.
To much power to much for developers to undertake and overall costs are leading the AAA downfall for big powerful consoles.
With now only the odd shining very good example.
And we want a pro console, really.
@jt887 I don’t care because, I really don’t value most of theses reviewers opinions theses days not after what they did to days gone a great game we will never get a sequel to because of them.
Nothing wrong with giving it a go when it's gonna be offered as a PS+ monthly game somewhere down the line.
@jt887 I’ve always avoided listening to those mainstream review sources. As if one only listened to them, one would miss out on many good things in the entertainment industry. Now of course there are many people that are “plugged” in so to speak and cherish the mainstream outlets opinions which is also fine.
@Jay767 and Team Ninja have never made an open world game before. This isn't Nioh 3 or Wo Long 2 and from what i've seen and read the combat isn't anywhere near those leagues as its more dumbed down to appeal for a wider audience, its still good but no where near their best.
Well that's really disappointing to hear, I was really excited for this one too.
@Zeke68 Bye lmao You're baiting so much.
Saw this one coming. Ninja has been milking their engine and formula without addressing its shortcomings for way too long.
If your loot system is so bloated and tedious you need an auto garbage dump system for it, its a problem.
The greater scope they chose to tackle should have been the moment they evolved, yet instead they just used their formula along with duck taping in generic open world fodder tired for some time now.
As had been the case since nioh 2. It's steep discount material for me.
@GilgaMax96 No I'm not, just want to know how you can be so deadcertain if you haven't played the game yourself...
@jt887 You did see the reviews for AC Mirage right? Not a great argument you have when the last AC game got so so reviews like this.
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77 currently on Metacritic which isn't too bad so I will still be getting it at some point after dragons dogma 2.
Mine arrived in the post this morning along with Dragon's Dogma 2. I don't know where I'll find the time to play either of them with FF VII and Helldivers taking up most of my free time.
As for this game, it seems to be scoring all over the place, from 6/10 to 9/10.
To me it always felt like one of those old games I'd pick up during the summer on PS1 or PS2. I'm not looking for anything special from it. Something by the numbers will be a nice palate cleanse after FF VII and Dragon's Dogma 2.
And just as I type this it's finished installing. Nice.
It sounds like a fine game to pick up when the release schedule dies down a little. I love old school AC so it sounds like I might be more into this than others. I was hoping they would tone down the constant loot drops though. That's my main issue with the Nioh titles.
I honestly couldnt even get into Ghost of Tsushima and that at least has some fresh ideas in the open world.
Its hard to go back to the old style of open world games after Breath of the Wild and Elden ring.
@Tatarimokke Days Gone has a 71 metacritic and that was one of my top 5 favorite games last gen so there's still hope for this game.
Ghost of Tsushima had a lot of similar criticisms levelled at it, namely another generic open world game full of the usual tropes, however I absolutely adored that game. I guess because I haven't played any of the Ubisoft open world games everyone seems to hate but continue buying anyway, so I don't have that fatigue. Sounds like if you are like me and are not burned out yet on open worlds you can probably add a couple to the score.
Having said that the best thing about Breath of the Wild was the exploration and discovery was left up to you. I'm amazed that 7 years on games still aren't copying it but instead sticking to their guns and just cluttering maps with icons.
I can imagine having the language for this game in either Japanese or Chinese will make the story a little bit better, I did that with the game Wo Long: Fallen Dynasty and it changed it up a good bit.
In English it was absolutely cheesy/corny.
Im still interested in the game, but will wait for a sale. Sounds like there are many parts of the game that I will probably enjoy, but as I dont have time to play it right now I might as well wait.
I’ll definitely check this out at a later date, just got too much else to play at the moment.
Metacritic score is a bit lower than I expected. But I'll still be picking this one up. I learned a long time ago to basically ignore reviewers, the way they collectively decided Days Gone was trash from the first 5 hours of the game was the last straw for me. Not to mention, how many reviews of Final Fantasy VII Rebirth spent half the time whining about the ending? Play it and form your own opinion.
call me old fashioned, but the thought of not knowing where anything is in an open word and stumbling across everything terrifies me, elden ring sounds a drag to me because of that, not to mention the impossible combat. i dont care how you come about side quests as long as they are fun, the biggest downfall sounds like the story. i think ff7 rebirth did such a good job having great story moments as well as an open world full of fun activities.
Open world with zero exploration, might as well venture outside instead of playing this. Sad.
Watching videos it's like it's tried to merge so many games into one
Assassin's creed and it's flying mechanics
Ghosts of T
It's definitely going to sell more when on sale and I can see that being rather soon
I think those complaining that an Assassin’s Creed title would score better are missing the point. If it feels like a watered down AC game, then you’d just play AC. Games have to stand out for you to invest time and money, and it’s more realistic that they’ll stick to an ongoing series than jump onto something like this.
@UltimateOtaku91 never understood the hate for Days Gone, wasn't ground breaking or anything it was just enjoyable, not many games have given me the rush of taken down hordes and/or running for my life due to bad planning or caught off guard
I wish Sony, Ubisoft and SquareEnix invest more in good level writing like Rockstar and CDproject. These open-world game are just all boring these days with such bad story and dialogues. Dragon dogma looks the same unfortunately...
@Jay767 "no the gaming media just had it in for this game to begin with."
I have a hard time believing freaking Push Square went into this game with the mindset "alright is time to tear this PS5 exclusive a new ass, sick of these Ponies and their movie games" 🙄
Which is exactly why I was never too interested.
I love Nioh and Wo Long, but once they announced it was an open world game my interest pretty much died.
@Tecinthebrain You're right, I always go into every single game I review hoping it's going to be good. Why would I want to take the time out of my day to play something I hope is bad?
As a hardcore Team Ninja fan who regards Ninja Gaiden Black and Ninja Gaiden 2 as the pinnacle of combat games, this review was kind of disheartening.
This is one of my most hyped games this year, all I hoped for was a hardcore and difficult Ghost of Tsushima, when it sounds like we ended up with a watered down team ninja game with added Ubisoft trash. I am not even sure why they went open world, it doesn't really add anything to the types of games Team Ninja make. If anything they should go back to the Dark Souls style looping back hub design of Ninja Gaiden.
It sounds like they went for the mainstream casual audience and have ended up with a game that the casuals won't really like, and alienated their biggest fanbase.
Ninja Gaiden, Nioh, Wo Long are all exceptional combat games, why water down your formula.
I brought this and DD2 and will be playing both. As someone who quite enjoys a Ubisoft style collection and bonding systems this might actually be an enjoyable game for me. I'm also looking forward to the planning/micromanagement type of gameplay that DD2 offers and no doubt I will juggle both over the coming weeks. These games are almost like a break when the other one gets too much.
@LiamCroft Is there a constant soundtrack as you explore? Or is there mostly no music?
Dragons dogma is top class by all accounts and thank god. Rise of the ronin is yet another in the "ok" category of games. What else outside of indies is coming from Sony that we need to upgrade to a pro for? I think gta 6 stands alone because there's ***** all top games coming out!
The overall reviews seem to be mixed — settling around a 7 to 7.5/10. From all the review sources I trust to read, anyway. I’m fine with that score. I don’t always need a “GOTY” conversation game. I’m looking forward to playing this soon!
"Safe, outdated open world" could be used to describe any of the recent Sony offerings.
Something Team Ninja has always been good at: combat
Something Team Ninja has always been bad at: story.
People shouldn't be surprised by that here.
I've been saying this game looked off since day 1. Something about the trailer screamed "poor man's Tsushima". Seems I was right.
Oh, that’s not good. Though I think this should be a sign that maybe open world games have lost their lustre. Seriously there’s way too many these days.
Sony throws its money behind this, a poor Ghost of Tsushima knockoff, but doesn't greenlight a Days Gone sequel. Make it make sense.
Most open world titles aside from Elden Ring and the recent Zelda games feel safe and lackluster these days.
I've never played a Ninja Gaiden game and thought it would be improved without solid level design.
Kind of glad this is getting mediocre reviews so I can hold off on this while I plug away at both Unicorn Overlord and Dragon’s Dogma 2.
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You had me at Team Ninja. I know I'll enjoy this
I'll try it next year. I bet I'll enjoy it. Lack of sufficient difficulty settings have ruined many a game for me. So even if other aspects are average, that's a big plus.
6/10? Sorry, don't trust this review one little bit. The same tired tropes were being rolled out by critics about 'the story' in Team Ninja games all the way back to Nioh. This is a game not a movie, 'the story' serves as a powerful mood setting for gameplay: true going all the way back to Doom and almost any other classic title.
@Jay767 exactly right
"It looks disappointingly poor, more like an early PS4 game than the latest PS5 hardware seller."
So they had the full power of the PS5 at their disposal and they couldn't even make it look as good as Killzone Shadow fall 😅
Well next up Stellar Blade here's hoping for better results!
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@LiamCroft Have you tested the co-op features in the game? They weren’t mentioned in the review.
Also, any thoughts on the character creator? Probably not exceptional if you didn’t point it out much, but just some general impressions.
Thanks!
@Impossibilium I didn't get to test co-op, but I know you can only do it for the main missions. You can't freely play with other people and just explore the open world, for example.
The character creator is really good, it's a lot like past Team Ninja games. You could create a nice character using it. Since you create two characters and they both feature heavily in the game, it's worth investing the time to make them look as you want them.
@GilgaMax96 It's not chidish to suggest you should actually play a game before having an opinion like that. For the record, not buying a game bc it doesn't seem like its for you is fine. But don't talk like you actually have experience with the game when you don't.
Yeah after FF7 Rebirth's open world and hearing the words map markers and no sense of discovery I'm skipping this.
I feel like my interests align with the reviewer so this is a review I can trust. Open world design in most games is just tedious for me. Add to that I can't stand parry-based fighting systems this sounds like a skip.
I think Days Gone deserved the bad reviews it got, it had boring traversal, bad and even toxic characters, boring love story, repetitive gameplay. The one innovative thing- the hordes- didn't really come in until the very end of the game so it had pacing issues too.
ok and you give AC games 8ths all the time...
Dragon’s Dogma 2 it is then. I will get this on sale later.
The first 2 Cons are VERY debatable. AC is never re-inventing the wheel and those exact same things give it a higher score.
Still getting it tomorrow. I also want DD2, but gonna wait a bit on that. Partially because I'm also getting Princess Peach Showtime this weekend, partially because of money, partially because I have too much going on already and want to clear out some of that first.
didn't see that coming!!! (100% saw this coming)
for real though, i'm really surprised that after years and years of game marketing under our belts that people still cant spot a mediocre game from a mile away, i'm looking at you stellar blade
Oh man it’s crap. Bummer.
Ah what a shame. I was really hoping this would be a bit better since I love samurai games.
@Gfoot I dont believe the reviewer is missing any point. Its quite clearly route down.
A review has to be scored within the genre its based. This includes all games within that genre.
No one cares if the game itself doesn't change the page on what's possible. Its if the game can at least be on par or better it.
The review is pretty straight forward. It follows the same path of old open world games, it doesn't do anything to surprise you and what's there isn't that compelling just run of the mill.
I mean are we ment to score the game high just because???
I'm not entirely sure what you are trying to get at.
They've used a template of old open world games which in all honesty has become stale, thats just facts. The only saving grace it seems is the combat and this is why a 6 is a fair score.
The fact remains if all the pieces are already found on the map then your basically just clicking and choosing which menu you have to walk the map to.
For me elden ring went to far with 0 indicators for where things are esp when you've been to the location. It would of been nice for a small in game notebook.
Balders gate did the best but its such a long game only the hardcore lovers will stick it out.
But then you have the other end assassin creed which just tells you everything from the get go and your just ticking check points off.
Seems like this game is just doing what assassin creed has done since the ps3 days, but if you ain't got a memorable story its not worth the time. Unless you like the gameplay.
Sounds amazing. Like a good Ghost of Tsushima.
Harsh review. Outdated? Open world can't be much more different. Most reviews gave 7 and above.
As long as the gameplay is good then that’s fine. I could deal with an subpar visual looking game as long as it plays well and fun
@man_what exactly
Ouch! Gameplay is King though, and it sounds like they absolutely nailed that.
Another PS media gave 9.5/10 to this game, arguing it is doing better than GoT, Sekiro, etc... Basically the contrary of what this review is saying. It's hard to build an opinion when it's so polarized...
@Bez87 Firstly a review doesnt have to be based upon the same genre. My PoV is that a game, hasnt got to be different in anyway, to other games. DS1-DS3 are virtually identical, in mechanics and graphics, therefore your point would be DS3, scoring a low review score, even though it basically reuses the same maps from the previous games, bosses and enemies. This game could be quite a linear game, slightly different to Nioh 1&2 as it's more open world. Some gamers actually like been pointed in the right direction. Again from my PoV it's more of a time to play game issue. AC Valhalla being a good example you could complete the main story, by levelling up doing some of the side quests. There were lots of markers, but non marker quests. (To get excalibur and fallen armour) This games combat looks phenomenal, switching weapons, between swords and fire arms, using the glider, horse and grappling hook. As well as some hand to hand combat. The review didn't go into this detail. The videos posted by Playstation, showing the different characters in the game, and they seem quite distinctive, not even mentioned in the review. I must admit, there were some great games on PS3, if you compare them to games now, you would score them low. The GoW series, MGS, AC, Tomb Raider, Battlefield etc..to name a few.
I'm expecting my pre-order tomorrow, but it's unlikely, I'll play this game anytime soon. As I'm currently playing Doom Eternal- Ancient Gods Part 2. Once this is completed, I'll be playing Nioh 2, then Wo Long, including all DLC, Demon Souls, then if everything goes to plan I should be good enough to conquer Elden Ring followed by Shadow of the Ertree. Ithink there are loads of DD2 fanboys about. The first game was OK, but very tedious, scored high, but no transport and have to walk to get from A to B. DD2 is the same.
Yeesh, bummer… This after the masterpiece that was Wo Long. Maybe this was the wrong direction for Team Ninja... I sincerely hope that they can bounce back from this for their hardcore fans. I love their recent work, but this sounds like one to skip… 😥 Time to read other reviews
Edit: reviews seem to be floating around 7/8 from most sites, this being a bit lower obviously. Guess it depends on how you feel about this open world design
@Lup "Sounds amazing. Like a good Ghost of Tsushima."
GOT didn't look like a PS3 game 😅 have you seen the gameplay videos going around? TLOU on PS3 looked better with more detail. This is the ugliest game Team Ninja has made to date, the gameplay does look good though so there's that 👍
@Tecinthebrain
Tsushima's one of the most beautiful looking games I've ever played.
It was also one of the most boring and mediocre ones.
Write a review that isn't just lazy comparisons.
@Lup "Tsushima's one of the most beautiful looking games I've ever played.
It was also one of the most boring and mediocre ones."
Hey I hear you, I can actually sympathize with you because I hold an unpopular opinion in that I thought GOW Ragnarok was the most boring thing I have ever played.
I thought I was the crazy one but there's just some great games that aren't going to click with everyone. There's also some bad games that will click for some people, for example I had fun playing Duke Nukem Forever 😬
Team Ninja simply makes okay but not great games, they're mid-tier devs at best.
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@Lup Tell me about it. I started it recently, and it really is just all window dressing. GORGEOUS window dressing, but still. I don't know why this needed to be an open world, since it does nothing interesting with it and clearly yearns to be a cinematic action game.
@LiamCroft
In the review you said the map is cluttered with markers. Is there an option ( immersive HUD) to minimize the markers?
I find it kind of interesting that this is getting 6's and 7's, but Ghost of Tsushima got 9's and 10's when that game was the definition of generic open world. Seriously it had like 3 activities, 3 enemy types, basic combat, a completely samey world design... I think I'll enjoy ROTR way more from what I've seen. Honestly I've hated most of the 10/10 "masterpieces" of the past few years, I don't really trust reviews anymore.
@Vash0125 Nioh, Nioh 2, Wo Long were fantastic games rivalling the Souls games. Hardly mediocre.
@Terra_Custodes @Ralizah @Lup I'm glad to hear others saying that. I want to love GoT. I really really want to love GoT. It's the right theme, the right studio (I love sucker punch), it does a lot well, but it's a game I kind of put down 2/3 through expecting to play again and so far never have. It did just seem kind of boring even though it does some things really well (best archery in a modern game.). So much of the same thing repeating in similar scenery. I think it just needed to be more dynamic somehow. I think sucker punch does best with small open environments. Infamous worked well. Second son and GoT both feel filled with empty space. And then there's the forge. I got there seeing an empty ruined village with blood streaks everywhere and thought it was immersive story telling of a nightmare scene. Gave me chills. Then I found it it's a scripted area and nothing spawns there until it's time...wth? How does that release like that?
And I also think the new GoW games are quite bland. Though that's not super unpopular, it's either hailed as greatest thing ever or seen as interior to the more fun old games. It's not the most popular opinion but it's not entirely uncommon.
@Terra_Custodes Theyre games are all mid and just feel like different versions of Ninja Gaiden.
@NEStalgia I went into GoT expecting the experience of a decade, every single review treated it like the second coming of Christ. I quit halfway, the game had shown me all it had to offer and that was a very boring, empty world. Hardly any activities, a supremely samey art direction, and very basic combat. I was not impressed by the graphics either as so many others are. It released 5 years after Witcher 3, and there's no comparison there. I detest the new GoW games, interactive B-Movies proselytising moral garbage and too much modern politics/thinking influencing. Turning a franchise about bloody destruction into some corny attempt at a meaningful, heartfelt redemption story about family ties makes me balk. Recent years all I've played are Soulsborne and Souls like titles, retro, and indie games. Modern gaming has gone really downhill trying to appeal to the mainstream normy, non gamers.
@Vash0125 Ninja Gaiden was akin to Devil May Cry, the ones I mentioned are soulslikes. I found them extremely deep, compelling, complex, and with massive replay value. Most importantly they are all gameplay prioritising fun, and extremely challenging. Something broadly lacking in modern gaming. That's my opinion anyway, just stating it not trying to change yours.
@Terra_Custodes I feel Team Ninja were at their peak when they were making games for Microsoft and now they're just repackaging the Ninja Garden formula much in the same way Koei Tecmo recycles the Warriors formula. I would love to see them do something more original.
wasn't this one of the games being touted by gaming outlets to look forward to? premature hype then?
so where does this leave ps5 owners with regards to AAA games for the remainder of 2024?
stellar blade — a game that built its hype soley on the art design of its lead character. style over substance that will be forgotten in gaming history (likely).
mgs 3 remake (tbd) — has 6's written all of it.
silent hill 2 remake (tbd) — has 6's written all over it
star wars outlaws — another ubisoft game but this time with a sw skin. need i say more?
black myth wukong — unproven developer from china. feels like it could deliver similar scores as stellar blade. wouldn't hold my breath.
wait, that's it? so 2024 consisted of ff7 rebirth, helldivers 2 and tekken 8. that would make 2024 a complete bust for ps5 games. i am not including cross gen games on this list of course, of which there are a few to look forward to such as metaphor but what more can you say about the state of "current gen" gaming?
@Porco welcome to modern gaming.
@Terra_Custodes indeed. unless you are new to the gaming landscape and the ps5 is your first console, it is difficult to be inspired and optimistic these days considering everything that has come before it. thankfully there is a plethora of ps4 games to play from the past 10 years that will keep people busy... but the current gen is certainly not delivering what it was supposed to on literally every front.
@Porco yeah, this gen seems like a complete miss. The fact the PS4 hasn't been retired 4 years after the PS5 has released is damning and telling. Very few exclusive titles, even fewer system sellers if any at all. Masses of generic interactive movie "masterpieces" full of biased propaganda... I've gamed since the late 80's and never known such a dull, pessimistic time in gaming.
Guess I'll just have to keep waiting for Ghost of Tsushima 2. Was hoping this could at least scratch the itch for a bit.
I've never seen a skill tree mixed with a stats graph with Dex, Str and more before. That's some old school stat graphs with skill trees. What other game has done that before. None. You have just skill trees or you go and do it/stat points to put it manually not do it and gain it. So that's cool and DIFFERENT, outdated don't think so. I hate skill trees but it's still a spin on things so I can't knock it for that.
Tears of the Kingdom has caves and sky islands. Sky islands with nothing on them, just sky debris. Wow it is modern open world design.
A story where each time they have the same thing to tell you over and over not built upon what is told or sync and detect what was said between the 4. What a genius idea.
You can praise atmosphere/personality all you want.
But gameplay or quality of life matters.
Elden Ring/TOTK are nothing new. Old school or oh Zelda formulaic of items and puzzles and it suits that game now t all. Hypocrisy comes to mind of trends to do and don't.
It's Team Ninja A NOT OPEN WORLD DEVELOPER. So to me my expectations were low, combat sure, animations too but graphics, story, presentation in other areas expectations low. I don't compare them to other games of open world type as much because it isn't what they are normally known for. Yes they are setting themselves up to be compared and for fair reasons to do so making a game of that type and if worth someone's money yes.
So it's outdated in it's atmosphere. Seriously. The visuals sure I get that but I mean it's grounded even if fictional, it's probably a depressing time period so it makes sense with mundane colours.
hen again what Souls or even past Team Ninja game has been colourful either? Like come on. I do think some blur and 'presentation' in cutscenes or other moments is a bit much but Sony wants that motion blur and other cinematic nonsense presentation (so turn those settings off for sure) even in third party releases so what else is there to expect.
But seeking story from them is ridiculous. They have tried sure (and yes I do think the east/west aspect is cool and yes if done well) but expecting as such is like expecting Platinum to write a serious story and saying it's too serious we want Platinum to not do that and be themselves. Like make up your minds. It's not their strength. If they did have someone else come on board to blend it better sure. Could they. Did they. No clearly not.
I can say that about Insomniac with Spiderman/Resistance 2 the gameplay decisions were stupid but with Resistance 3 they learned and used their game design strengths there, Spiderman well who cares it's successful right? Which was backtracking what Sunset Overdrive did not because of the rail grinding, I mean the tower defence and other details that differ from towers to open the map visually, the outposts which I think they compare to, sure it had icons for things.
Gravity Rush and Infamous are yes old design as well but spray painting and finding cameras or doing races/combat challenge was more fun than some RPG style quests. Playing Tiny Tina I was like some of these are fine dialogue stories of silliness (the new gen audience it's intended for of dialogue aside as well as some of it is ignore worthy), but gameplay wise pretty eh. You don't get that always. So I get if say the Witcher it does because the stories are probably interesting or so but the gameplay who knows.
Can someone tell me what outdated open worlds are? Sunset Overdrive tower defences were a good spin on outposts, then Insomniac flipped that around with Spiderman to outposts, the radars/towers (BOTW, Ubisoft, certain others to pinpoint and reveal the map then just a Map o Matic Ratchet style give you an item that can do that later in the game or behind an arena challenge or something/in the vendor at a certain point),
to some ring minigames or other missions, backpacks and more. Is that outdated for a spin regardless of it's icons/2015 design yes I know. Do spins on a formula count as outdated. What have the last few years open worlds been like I have mostly played older ones due to movesets and missions type preferences I've researched before buying them.
Like I get minigames, or I get icons/multiple types of missions but what depth are people seeking in the missions? Do they care about photo taking and more hobby or interactive type ones, do they dialogue/some story telling to listen to NPCs, do they other types of minigame level stuff that's unique to each missions, and what multiple unique missions or more fun missions even if many repetitive types?
Is gear score that outdated? Is the loot system? Is the lack of one a good modern take because it's a trend people don't like?
Or is it the world and the NPC's AI or the atmosphere? Or the buildings/open spaces with the landscapes themselves?
Do they have to be 'realistic' worlds or do they have to be just more appealing in a fictional way?
I do think this game has it's odd points to it in terms of gear or the wanted system. The world seems fine enough. The bosses focus at chapters is a bit odd very Ninja Gaiden maybe Souls kind of expectation for a set piece/climax per chapter ending then an open world design focus.
Things Team Ninja haven't done before, Stranger's of Paradise and Nioh had their gear and other things changes then Ninja Gaiden, and why they are at end of chapters that other games wouldn't do.
They made Soulslikes with Nioh and fighting games with Dead or Alive/hack n slashes with Ninja Gaiden or Musou for some Warriors games not all, never open worlds so to me I think the expectations need to be set low first of all. But like that will happen.
Until I see animations, enemies able to learn/unlearn a player's attacks aka intelligent AI of a certain type, or worlds that evolve aka because everything has to be fixed or changed at certain points for perfection which the other requires a lot of work to make changes happen seasonal or just major key events.
I don't get what is 'outdated' or expected. I don't play games by cult followings because oh the narrative of this trend is superior than another or oh it's old school and great. I see merit in some directions then others no doubt but still.
I play games for unique mechanics or because the dynamics make sense. Not a trend of old ideas people care about Ubisoft's formula, GTA's formula versus old school western RPG with stats whatever atmosphere/exploration.
NES style I used a guide/the Nintendo phone line level nonsense people want of hard difficulty in games to spend a year in their open worlds or be more REALISTIC with their I didn't use the Atlas/GPS because I walk around like a only landmarks/what NPCs say mindset like what. I get games being perfect and safe/easy but still.
Like defend the area moments, turret segments, escort quests or certain others I get how annoying they are.
Atmosphere sure, missions types/being the same but how or where you do them, sure but otherwise someone come up with a variety of types for a large scale map. They are big, they try to come up with some but get recycled or have minor changes because they don't know what else to do or don't want to spend more time building up many I think.
It's not the days of minigames like Spyro where every one is unique (that wouldn't happen these days in open worlds too much time involved, even then not all were great even if you could tell the difference between a cannon minigame, a race, a flight challenge, a collect all these items or animals to a pen), because well the games would take longer and they more so have repeats or key types and present them around the world, but people expect that level of uniqueness of dialogue, gameplay, things they do to make all missions unique or fewer of a certain type? Do they or no I have no idea?
Or just too many things to do and however much is or isn't underwhelming of depth in the missions length, how much is filler, repetitive or just not dialogue/gameplay engaging enough even if just a photo, or a spray paint or a collect/attack/find location/trade items.
Or a more you pass an item to one person, another person (say you have to do that) or sell it expectation like Dragon's Dogma because it's not oh it's a key item it can be messed with and we have bad endings like a visual novel of just 3 choices but dynamically you can do do that that way and not have the game go nope you can't do that level of freedom?
When it comes to each mission? Yes, no, I don't know?
I mean Sunset Overdrive is outdated but heck that tower defence then outposts made me go that spin on things was fun.
Having Dragon's Dogma be more what encounters and other things is fine but I mean.
When did we get many dynamic elements in games? PS3/360? Infamous, Spec Ops The Line, probably other games? Survival games all the time have them because they aren't perfectly scripted games. XD
I've never understood what is a MODERN open world from the few I've played because the movesets appeal to me.
Heck even Biomutant I got disappointed because of it's lack of animal movesets, gas immunity was cool like No Man's Sky but the lack of traits/animal classes to swim, dig, fly, etc. when you get vehicles is fine but what about if I don't choose swimming, I use the Jet Ski, I do choose swimming, I don't have to. Talk about depth to navigation/level design with the character right?
Some games just don't push certain features.
To me yes missions need more but to me what types can they do, what varietion, what repeats, or all unique to fit in a LARGE world. I don't mind some types because they well fit a character or were just fun, others are RPG like tropey others are more open world typical.
I don't think the Ubisoft formula is bad it's just how they present it is why I never want to play them besides the unappealing movesets.
I don't find average combat in a souls game when I've played more flexible hack n slashes with fair content in their hubs bothered me at all.
@Zeke68 but then, what are review scores for, if you give any game a good score, matter they are just the same as we already have or be innovative?
I mean 6/10 is by no means a super low score and the author made it clear why. On the other hand, an innovative game would get 8/10 up to 10/10, so for my taste, this review plus the score fits (haven't played the game).
If this kind of game is up anyone's alley is of course up to them. I personally welcome it if reviews point out, that this is the same dish we had already and probably liked, just with a few different spices, not being a completely new dish.
Looks like I was right about Mikami going to work on the Shadows of the Damned sequel.
After getting my copy of the game a day early , I put in a few hours and so far this review is bad... sure it doesn't look amazing, but from previews that was expected ??? Combat as always from TeamNinja is great, weapon mixing and matching abilities, brutal finishers,
And for the comment of "its a worse ghost of tsushima" no it isn't...there almost the same game, only thing is Ghost look beautiful that's literally all thats different, because combat in Rise is much more thrilling and rewarding
@Terra_Custodes Yeah you are right, GoT or HFW are 6/10 for me. If ROTR has an original plot and fantastic combat, it's still better than the aforementioned games...
@Uromastryx Thanks for the feedback. This review is tanking the game but from what I see on other media, it's a fine game. Probably not GOTY level, but something well done.
On the Rental list.
Thanks for the review, it hit all the points I needed.
Oh no, I’m sooo disappointed 😞 Tbh I’ll prob try it anyway because I like Team Ninja
Wow. But I thought this was going to be the next PS exclusive home run?
@Porco gen9 is for playing your old games but prettier. And paying for them again.
I think there's plenty of good new games, they're just not "AAA" and most are cross platform because "AAA" really just means "pointless money hole" now. If it's "AAA" it's targeting visuals and mass appeal and is automatically a so so game.
Some exceptions of course. Dragons dogma 2 is getting universal praise, looks pretty, runs like garbage. But a gamers game. Problem is it won't be great until next Gen when it runs well. And they'll probably sell it to you again.
Based on real market size and real sales I think "AAA" needs to really just permanently sit at PS4 level and stay there forever. It's why Nintendo is happy selling switch 1 seemingly forever. PS5 level and beyond was never going to be affordable to make games unless the market exploded so that everyone that watches TV also plays games. I think start of last Gen they were counting on that but it never happened.
What's weird though is Ronin looks like a perfectly great $50 summer game. Nothing special but a good time. Why did Sony pick it up and try to make a $70 blockbuster out of it? Were they hoping to repeat the lightning in a bottle that was Forspoken? Or just desperate to have something exclusive?
Say what we will about Ronin, at least Japan actually ships games. And doesn't go bankrupt trying. And they're not movies pretending to be games. I think I'd rather play this than whatever Druckman puts out next
@B0udoir HFW was a 4/10 imo, I quit just after the singing peapod people. What a trash pile that game is, and it got raved about.
@NEStalgia very well said friend, summed up a lot of my opinions and I am also old enough to remember the NES ^^
Hey team has the dragon’s dogma 2 review been pulled down because of the microtransactions? Feeling very disgruntled over here. Created a character, wasn’t happy with how they looked. Went to start afresh but you can’t, you only get one save file. Haven’t tried deleting that yet but will do. Only way to change the character now is to pay in the PS Store. But even then you can’t change body type. This is seriously scummy!
^sorry not pulled down, couldn’t see it on the homepage.
@Arnna don't let this bad review turn you away, if you like Team ninja, you'll like this, it's absolutely not as bad as this review makes it seem l, not even close
@Uromastryx oh thanks so much for your comment. I’m still excited for this and I guess you’re right - I usually don’t take notice of reviews and I should go with my gut!
@Jay767 it's because their (IGN) mortgage was paid by them lol
@jt887 haha yeah probably, problem I think also the choices rofjt now for games is off the charts, I can imagine most of the reviewers just got off playing FF7 and Dragons Dogma, games from devs who are years in experience of open world " fun"
As for the frame rate, I played 6-7 hours yesterday I experienced 2 times frame rate flux and that was during cutscenes, not exactly immersion breaking.
But hope you enjoy it, character creation is actually really good.
@Vash0125 I mean, sure, that's an opinion, but the Nioh games were both critically acclaimed (88 and 85 respectively on OpenCritic) and a commercial success as well. They're not perfect by any means, but if those games are considered "mid", than 90%+ of the gaming industry might as well pack it in and give up.
To add my personal opinion, I can't recall a single game that did melee combat as well as both Nioh games, and that includes all From Soft games. Whatever issues these games had outside of that were easily compensated by the joy of its combat system. There's a reason I put over 150 hours into each of em.
@SuntannedDuck2 1844 words, you could submit this essay for peer review my man.
@Vash0125 For you. But not for a lot of people. They are amazing games
I just want another ninja gaidan from them please
I never did have good vibes about this game. Got Eiyuden Chronicles and Stellar Blade to keep me going over the next few months anyway once I've finished Rebirth. Then it'll probably be P3 Reload when it comes down abit in price and HOPEFULLY the new Dragon Age
Even if like the setting, I'm absolutely not interested in this game at all.
@KonstantTrouble
I'm sorry you consider wasting your time as value. I enjoy well structured games, with engrossing gameplay and mechanics. Which Ubisoft has failed at recently
a 6 is terrible. can we stop with the open world trash now?
@SuntannedDuck2 Cool.
Just bought a physical copy of this game. I'll test and see if it's good or mid as this review seems to point out and come back here to either agree or disagree with the reviewer
I played nearly 11 hours today. A solid 8/10 for me.
This review makes no sense imho.
@Zeke68
Maybe you can answer my question. Can you change the HUD, so you don’t see all the map markers?
It does have some performance issues (RT unlocked framerate mode on my 120hz screen seems to work well.). Overall I am enjoying it a lot more than I thought I would!
That's why you should take reviews which a pinch of salt, as they are subjective. What someone hates about a game you may love (Like fetch quests). I shall be enjoying this and DD2 until Stellar Blade and Eiyuden Chronicles Hundred Heroes is out in about a month.
This is an example of a game that is just too safe. Like Hogwarts Legacy minus the HP universe or something.
Anyway, I'll pick it up down the line, on sale.
Also, this needs a black and white mode.
6 hours in and I'm enjoying so far (barring some tough enemies). Sometimes it's nice to play a game that's exactly what you hoped it would be: give me Assassins Creed/Tsushima but combat of Nioh and Wo Long. Nothing wrong with having a checklist open world as long as I enjoy the world and so far, I am.
@NoHope No, not that I could find. It got tons of settings for target, you're weapon to be shown when not drawn and pretty much anything you can think off apart from any map settings.
But I don't think it's too many things on the map anyway. The review made it sound like the map would be cluttered (maybe it will be later in the game), but I free villages, defeat enemy camps and do main/side quests on my way forward and I don't have that many icons to worry about at any given time.
I hope that helps in some way.
Edit: FOUND IT!! Open map - L2 - Iconfilter - ALL OFF or pick the ones you don't want to show in the very long list that pops up here.
@TheEnygma Maybe you did same mistake as I did? After intromission, when you get to the main part of the game, I ran around exploring and got to the little camp a little north of the starting point.
I spent 1½ hour there before I realised the reason I couldn't kill them all in that camp was because they was level 6 and I was level 2... LOL I got back to them an hour or so later and got my REVENGE!
Removed - unconstructive
@Zeke68 Just wanted to apologise for being rude and to say that you were right with your logic. It's actually a good game (started playing it) and I will withhold opinions in the future if I haven't played the game myself.
This reads like the terrible EG review of Horizon Zero Dawn that called it derivative. Spent so much time looking for things wrong it missed how good the game is.
@Zeke68
Thanks for taking the time and searching for the option, much appreciated. Enjoy the game. I will definitely give it a try at some point. I like the theme and time it plays in.
@GilgaMax96 No problems. Happy to hear you enjoy the game. ✌️😁
I'm a sucker for any game set in Japan, especially feudal related. The Nioh games, and any souls-like game, are too hard for me, as I be softened in my old age and restricted for time. So I usually play games on the easiest settings so I can enjoy them instead of constantly buying new controllers.
Yes Ghost of Tsushima looks and plays better as a samurai game. Yes it follows the same open world formula of clearing areas of bad guys and unlocking areas as Ubisoft games. Yes it looks like a last gen game. But personally I'm loving this game.
@Gfoot well yes it does, because for a review you have to have a point of reference, unless its a game which has never been done before and then the game is reviewed upon what the game is trying to do and how well it implements it.
You actually answered your own theory.
DS1 DS3
DS3s point of reference is DS1 and 2 which are already top tier games so to give you more of the same, is fine, aslong as it wasn't worse and it built upon the first 2 in a meaningful way then its fine. Plus its from the same developer also in the same trilogy.
They built upon 1
Just like Uncharted 1, 2, 3. Same gameplay with tweaks, same genre, 3s reference is 1 and 2.
They built upon 1, thats how they judge and determine a review.
This game is a brand new ip so one must look at games which are similar, if there is any and are within the same genre because its not a unique concept for a game so there are already examples out there for this type of game.
When a game has an old school already done open world way of doing things then it has to be judged in whether it does it better, on par or worse. It all comes down to that if its not better and is just on par.
Then you have to look at the story itself and is it memorable and in this case quite forgettable for the reviewer.
Then it comes down to gameplay and this is where this game was saved because it is the trade mark developers gameplay on show. Hence the 6/10.
You've literally quoted games within the same series and by the same developer, for a debate, which were all reviewed by referencing the games before them.
if that's what you like thats what you like.
You also mention the whole DD1 and DD2.
but what your missing on those scores is the actual words used. The game scored highly because of the exploration between points A and Points B. They are to the reviewer unforgettable moments.
The review also points at it being a improved version of 1. Again reviewer referencing the first in the same series and also acknowledging that many players may not of played the first game.
The review for this game not the score was actually very well written and explained all the reasons why it wasn't a great game but an OK game. Everything its trying to do, has been done and has been done better. I mean you can't really say it much clearer.
I'm all fascinated why people but games at full price at release when they know they already have many new games they just bought to play through already. It is an impulse control issue or some sort of compulsion to collect even when you know you are paying way over the odds for things you won't be able to play that you could have bought far cheaper. I'm genuinely interested.
@NEStalgia agreed.
another potential problem that many people don't seem to be discussing is the fact that not all "AAA" games fit neatly into the "AAA" price point, yet many are in that bracket, undeservingly so. i don't believe all "AAA" games should be entitled to the $90CAD price point for obvious reasons. it is up to the discretion of the publisher of course, but it is quite easy for us to tell which full-priced games are pushing the scope and technical capabilities of the hardware (and had budgets to justify their cost) and which are not. more publishers should be less afraid to price their games accordingly and not be resorting to the highest ceiling just for the sake of exploiting its customer base.
for example, many would agree that a sony first party title such as the last of us 3 will warrant a $90CAD price point due to the industry leading presentation and graphical fidelity it is striving for. but what about persona 3 reload? i would say absolutely not and should have launched at $60CAD at most. funny enough, despite the game releasing less than 2 months ago, sega has put the game on sale for $50CAD here in canada. not sure if this is attributed to lower than expected sales (likely) or if they are just pricing it closer to what it was always worth now that they made a few sales from the most hardcore fans at the full price (likely as well).
as for rise of the ronin, i think it would fare better as a game that is priced in the $70CAD range to better reflect what it actually is. it is not a tentpole release with impeccable production values that is pushing the hardware closer to its potential (despite the marketing and media outlets trying to convince us otherwise!). that is OK, but an honest price point would temper expectations as to what people are getting. the review scores would likely reflect that as well and be more favourable within that context.
until publishers value their products what they are actually worth, they are going to contend with unrealistic expectations and scrutiny that otherwise could have been alleviated to some extent. and yes, i would be perfectly fine if more developers came to their senses and acknowledged that they simply do not have the resources to compete with a true gen 9 game and will instead aim for a high quality gen 8 experience. i believe this will be necessary going forward or else we are going to see more publishers closing shop while competing with unrealistic expectations.
@Porco That's a good point about pricing. 8 definitely agree. Although, while a lot of it is exploiting pre-order whales, I also think a lot of it is an unwillingness to say "our game isn't as good as those others so we won't charge as much". I think they want to make everything the same price partly to say everything is equally good. I don't think that will hold forever though. With the price increases driven by "$300m" games too many games are clearly not worth it.
Then again I'd argue most of those big games aren't either. Shallow, safe games with pretty tech demo visuals that cost more and more to make and perform worse while $30 Hell Drivers gets the sales and the play hours. Why bother?
I spent 85hrs in RotR , got the Platinum, for me it was an enjoyable game, no regrets about buying it.
I’m actually finding the combat very poor in this game, as well as visuals and the story. I’m not sure I can finish it.
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