
Suda51 games have a proud reputation of going against the grain, yet Romeo Is a Dead Man still manages to beggar belief.
The latest effort from the No More Heroes lead is utterly baffling in some of the best and most frustrating ways possible. One minute, it delights with comical cutscenes and unique gameplay sequences. The next, it confuses and annoys with perplexing mechanics and tedious actions.
At the end of it all, Romeo Is a Dead Man comes out the other side just about worth playing. Just.
Where do you even start?
Well, at the beginning, when the story makes the most sense. You play as Romeo, a man on the brink of death, as he’s brought back by the Space-Time Police. As a make good, he’s to travel through time and space in search of his missing girlfriend, Juliet — or, rather, monsters that look like Juliet.

It’s difficult to follow exactly what’s going on beyond the initial setup, because the plot seems to follow multiple perspectives, interjecting with random cutscenes and repeated events.
If you sat us down to ask what happens, we honestly couldn’t tell you. We watched every cutscene. We read every line of dialogue. We don’t know what happens in this game. You just have to go along for the ride.
What we can explain is everything else.
At its core, Romeo Is a Dead Man is an action game focused on melee combat. You can equip just as many guns as you can weapons, but it’s the latter you’ll spend most of the time swinging and bashing.
The roughly 13-hour campaign is structured around stages, with a spaceship acting as the hub area between them. Here, you can upgrade your arsenal, grow and improve Bastards, and speak to an assortment of weirdos. Optional dungeons can also be travelled to via the spaceship to collect upgrade materials and additional items.

You travel through space and time, using the spaceship to visit various moments in history to take down the monstrous copies of Juliet. Clear out the enemies, get keys to progress, work your way to the boss, and then it’s on to the next one.
Each level is fairly small in size, except the twist is you’re essentially only seeing half of it at first. The stages are split into “real space” and “subspace”, with the former providing enemies to fight and the latter puzzles to solve. You travel between the two through floating TVs, and it’s this exchange that represents one of the game’s most frustrating mechanics.
One television set in “real space” only ever links up to a single other one in “subspace”. At any point in time, you can have up to six TV sets to teleport from one side to the other, and there’s no way to track which one leads where. All the environments look incredibly similar, and while there is a map, it doesn’t communicate which TV goes where.

It’s very difficult to keep track of which TV you need next to progress a puzzle in subspace, especially when you die and get turned around, having respawned at a checkpoint. Romeo Is a Dead Man can quickly become a tedious game of trial and error as you work out where you need to go next.
On top of that, puzzles within “subspace” are never explained to you. You’ll simply be travelling from one TV set to the next much of the time, but sometimes, you need to form bridges, ladders, and walkways to get across. Through much confusion and, again, trial and error, you work out what the game wants from you. There’s never a tutorial; never a hint to help you along.
The two extremes of Romeo Is a Dead Man are what have you threatening to delete the game off your SSD one minute, then thanking yourself for persisting the next.
This is an inventive experience where you’ll never guess what the next stage has to offer. It can transform from a standard hack and slasher in one mission to a survival horror title the next. By mixing the gameplay up, it keeps things fresh and offers the chance to forget about those more tedious elements. The downside is they feel like a slap in the face when they return.

While basic, the combat system — which combines melee weapons, guns, and ability use — remains fun throughout. There are no stamina meters to worry about; this is a back-to-basics action experience of whaling on monsters until they die. There’s a standard and heavy attack, then guns complete your loadout, from pistol shots to shotgun blasts and rocket launchers.
Romeo Is a Dead Man differentiates itself slightly through Bastards, which are the monsters you kill. Back on the spaceship, you can grow them on a farm to nurture better levels and stats. Up to four can be equipped by the end of the game, and they can provide extra means of damage, a heal, or ways of hindering enemies.
Some will take the shape of a giant bowling ball, others will cast lightning down onto monsters, and another type damages enemies as a tornado. They provide a nice bonus to the melee and bullet action.
Taking away from the gameplay, however, is absolutely dreadful performance — even on a PS5 Pro in Performance Mode. The frame rate in Romeo Is a Dead Man is absolutely shocking. It seems to aim for 60 frames-per-second, but you’ll struggle to find many examples of it actually achieving that outside of standing still and staring at a wall.

Frame rate drops during combat are incredibly frequent, getting in the way and bringing the action to a crawl. On a PS5 Pro especially, this is not an acceptable level of performance.
It’s a shame because the title goes out of its way to make its visuals appealing and surprising. Across the spaceship and its various stages, Romeo Is a Dead Man changes art styles multiple times, from realistic graphics all the way down to 8-bit blocks — and so much in between. It’s a really cool aspect, which, combined with fun and funky music, leaves the experience looking good. If only it ran just as well.
Conclusion
Just as enjoyable as it is frustrating, Romeo Is a Dead Man is an incredibly uneven experience. You’ll love it one minute and hate it the next. Persevere with its more annoying elements, and you’ll discover a unique and entertaining hack and slasher at the end of it all. It just takes a lot of effort and restraint to get there.





Comments 56
Damn only a 6, and from looking around 7/10 is the general average, that's a crying shame. this will therefore be on the infamous "wait for sale" pile. Will end by saying I still do really like the art style and sheer wackyness of the game.
Well, it certainly sounds like a Suda51 game with all the positives and negatives that come with it. This will be a wait-for-sale game for me.
the terrible performance is the reason for the lower score.have to wait for patches to fix the issues..
Sounds pretty good but I think I'll wait for sale first. I forgot this was coming out this month with all the RE9 hype. Hope it does well enough.
Sounds like textbook Suda51 to me. I'll definitely still pick this up as it sounds interesting.
Shame about the performance.
Wait for a sale all over. And i was expecting this game ;( well. will be play reanimal with the missus this weekend i guess
Ouch, performance issues are never welcome. It will be a day one purchase for me nonetheless, supporting Suda51 or Swery projects is my life.
This is the sort of score I want a game like this to get. I'd almost be disappointed if it was a 9. Gimme the jank and the rough around the edges nonsense. I'm in.
“Tedious” is what I needed to read. Thank for your saving me some money.
Ah man kind of a bummer, was hoping it would review atleast a little better. I might still get it, it looks so wacky and different but the gameplay being tedious is very concerning
Sounds like a waste of time and only worthy if you have nothing better to play. I especially disgusted by the part where you talk about map and puzzle solutions which sounds awful. Also bad performance on a PS5 Pro is just shameful. Well, other than Lollipop Chainsaw I don't care Suda much, so whatever.
Bummer about the review, but I’ll still pick it up on a deep sale.
This review feels like the game deserve at least a 7-7.5/10.
Anyway. If i can sum up the game; it's a Romeo & Juliet parody but with sci-fi / time travel twist mixed with monster breeding. Sounds awesome 😆
I would buy it on day 1 but sadly right now i'm on tight budget 😔
Need to add 3 points to every review for Suda51 games
Suda games are always contentious, I'm excited. Being on UE5 I expected performance hiccups, but I also wonder if it runs better or worse on a base PS5 (considering how often games are poorly optimized for Pro) 🤔
@PuppetMaster @Oram77 Reviews aren't everything. Aggregating around a 7 is about in line with most of Suda51's recent games. If you liked those more than a 6 or 7/10 you might well like this the same.
This sounds frustrating as hell, especially with the TV screen not telling you which way to go, probably skip
I always hope Suda will learn from his mistakes but it never seems to happen.
His games have such an unique interesting artistic vision, but at the same time major issues that bring them down a lot in terms of quality.
Maybe one day he'll finally release his Magnum Opus.
I'll wait for the physical release (if it even gets one) and until then I assume it will be patched enough to be a 7/10.
@Oram77 I wouldn't be quick to announce "what a shame" when this is one person's opinion (this site also gave Kiwami 3 an 8 when most publications seem to hover between 5 and 7s). The overall consensus on this seems to skew a little higher.
If you're on Suda 51's wavelength then I think it's still worth jumping into, but maybe wait for a sale or at least untill they patch up the performance.
I don’t know why but I still think it looks awesome regardless of the tepid reaction around the webz.
@Oram77 You might find it to be a great game, but I guess you don't want to splurge on a game with a mixed reception, especially when RE Requiem is coming out in a couple of weeks.
The review definitely mentioned that it was fun, so if gameplay mechanics and performance don't bother you then you may as well take a punt. Lollipop Chainsaw is shoddy but many people love that game, so I imagine Romeo Is A Dead Man falls into the same camp.
Big Suda51 fan, but as usual it's better to wait for a handful of patches before dipping in.
Bummer. This one looked pretty cool. Maybe after a few updates and a sale I'll take a flier on it, but frankly at the moment I have a lot of games to play.
I like fresh ideas, so this is a double downer.
Just remake Killer 7.
This drop at midnight ? Should’ve put it off til the 14th 😆
@johncalmc I couldn’t agree more. I expected around a 7 for this and that’s what we got. Sometimes you need a good, dumb, middling game that’s around 10-12 hours, something that’s mindless fun.
I love Suda51, but his games always come with expected caveats (namely jank)... It sounds like this needs at least a few patches before it's worth our time though, especially with a £50 price tag. One to consider on a deep sale I guess.
Been looking forward to this. But a £50 price tag and iffy performance has it going from day 1 to sale city👎
Gutted
What exactly makes the framerate shocking? Does it dip below the vrr window? Below 40?
Disappointed about the performance issues but it's a Suda 51 game, I'll still get it at some point.
Love Suda, and this game just looks like bonkers fun (mostly). But serious performance problems means it’s a deep sale for me.
I was really hyped for this game, I like Suda 51 games. But with a "6/10" I guess I'll wait for a discount or until it's on PS Plus.
It's a suda game so it'll be a 10/10 to me.
"It seems to aim for 60 frames-per-second, but you’ll struggle to find many examples of it actually achieving that outside of standing still and staring at a wall."
Sounds appalling, and I have binned it off my wishlist.
Pity, I had hoped this game would be decent, but this year is far too busy to keep a track of games this bad being fixed.
With Suda51 games you can guarantee you’ll have a uniquely frustrating but mesmerising experience. Definitely interested but I’ll wait for a sale or PS+ drop
@themightyant What Suda recent games that got 7? I mean, NMH 3 was 5 years ago and since then he didn't release any games until Romeo.
@PuppetMaster Depends what you consider recent. I was thinking more about his last 10 games / 15 years than his earlier work (over 30+ years worth). Since NMH2 they almost all fit into the 6-7s range with the exception of the Sine Mora series in the 8s. e.g.
My point is if you enjoyed his other games Romeo is a Dead Man is in similar ballpark in terms of scores. (currently 71-78 depending on platform)
Seems like these games try to be weird for the sake of being weird.
It's Suda51! He's like BGS or something. All the "cons" are just quirks!!!
Drooooooool
6/10 sounds perfect, I think I'm gonna love this game. lol
@johncalmc You want a terrible performance wow ..
Great that its something else but i am not paying full price for a broken release. This will go on my ill buy it a €20 maybe pile. Or fully patched LRG release i have so much to play.
@JDINCINERATOR Lollipop runs solid though.
@themightyant For me horrible performance is the line i can't cross. Ill take a lower FPS that is stable over a mess of a game.
Sounds janky, I'm in!
It’s a bit much collision of styles man might leave me feeling schitz
So it’s a trash game. People who crave this type of game will flock to it.
Another great example of the mediocrity of this generation.
I'm here for it. Excited to play tonight.
@Flaming_Kaiser It's just stylish jank.
I read the original in high school and also saw the version with Leonardo DiCaprio and Claire Daines. It's a classic story and I can't wait to check it out in video game form!
Decided to buy it now, usually I'd wait for the physical copy but I'm a big fan of Suda 51's games, as flawed as some of them can be. Looking forward to giving this a go, seems to have all the crazy, stupid stuff I'd expect.
@JDINCINERATOR What would you call this then? Jank that runs like ass?
@Flaming_Kaiser I haven't played it but I would probably say it's got a similar cocktail of jank to Lollipop Chainsaw. If it "runs like ass" but is still entertaining and somehow boring, then that's quite a feat.
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