After a year of exclusivity over on Xbox and PC, Sable — a coming of age exploration game — has finally made its way over to PS5. The important question, as always, is has the wait been worth it? And the answer is yes, but only if you’re willing to overlook its technical issues.
On a desert planet called Midden, when a child reaches adulthood, they have to complete a rite of passage called The Gliding. This is a journey of self-discovery where a youngster travels around on their own and gets to meet new people and complete quests in order to discover who they truly are.
After a short introductory quest where the game’s protagonist, Sable, gets to build her own hoverbike and say goodbye to her family, you’re let loose to explore the world. It’s a pretty freeing feeling when you realise that you really can just point your bike in any direction and explore wherever you like.
On your journey you’ll come across many well written and endearing NPCs who have quests for you to take on, but it’s completely up to you if you want to help them out or not. There are simple quests like collecting bugs and metal, but also much more interesting activities such as investigating who stole a town’s power supply or rescuing a child by dressing up as a vigilante. Whatever tasks you decide to adopt, it never feels like a chore; any excuse to go and visit more of Midden’s gorgeous landscapes feels worthwhile.
You’ll be spending a lot of time on your hoverbike so it’s great that Sable makes good use of the DualSense controller. Being able to feel the rumble of your hoverbike’s engine and the slight resistance on the R2 trigger as you accelerate definitely makes for a more immersive experience.
You’ll also want to hop off your bike every now and then to climb to the top of any tall outcrops you come across. Stopping to drink in the beautiful horizons is a great way to spot any interesting looking areas that you may want to visit later. Most surfaces are climbable but a stamina bar limits how long you can hang on for, although with the handy ability to glide you’re never at risk of hurting yourself. The mechanics of getting around are simple, but they fit in well with the world’s relaxing vibes.
Sadly, some of the joy of exploration is dampened by the stuttering frame rate which frequently gets a bit choppy, especially when wandering through busier areas. You’re also likely to encounter bugs with things like merchants not having any stock for sale or your hoverbike disappearing. Reloading the game does seem to fix many issues, but these little niggles do begin to get irritating over time. It’s a shame as, apart from these problems, exploring Sable’s strange and mysterious land is an absolute delight.
Comments 10
The stutter is a real shame. As a big fan of Moebius' comics, I was waiting for this for a long time, and the vibes , graphics and gameplay are spot on, from what I played.
But the stuttering framerate is really noticeable. I am a big 30fps gamer, I've played the original Blighttown without complaint, but this is a whole another level of bothering.
I hope with all my heart a patch will be coming very soon and have put the game on pause until then.
@Olmaz Agreed. I impulse purchased this one and was surprised by the poor performance given the style (which I like.) Responsiveness is one of the most important aspects of games like this for me, and it's not great.
I picked this up mostly for the soundtrack, so as long as the audio doesn’t stutter, I’ll be a happy camper.
I still can’t believe the stuttering still exists. It really turned the game off for given just how much exploration you do.
I have this on PC but stop playing because of the stuttering. I would have thought this would have been resolved for consoles.
Yah that's pretty insane that even with th opportunity to release this on another platform the tech issues remain unaddressed. It's almost the devs just saying with inaction that they don't give a f...
The technical issues makes this a big NO for me, cant stand it. Tried it on my series S a year ago and deleted it pretty quickly. A shame really as there is a game beyond the issues I want to play. We´ll see if they can patch it but not holding my breath.
The Frame rate issues stopped me playing on Game Pass. Was hoping this would be fixed by now. It's not like it's the Moebius visual style as Rollerdrome absolutely nails it's performance. It's just badly optimised.
Will wait until on PS Plus or information about frame rate / performance improvements. Surely it cannot be that demanding? Seems as though the devs need some tech wizard to sort it out but I am guessing lack of funds are the main cause
Again another game I've meaning to get on PC, so many ports coming across now.
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