Originally published all the way back in 2000 as a standalone manga, it's strange, but not unwelcome, to see Sand Land be revived as both an anime series and a video game almost a quarter of a century later. Authored by the late and legendary Akira Toriyama, Sand Land is an incredibly charming story about a post-apocalyptic world, where a cocky demon prince is roped into helping out what's left of humanity.
Given that the manga consists of just a single volume, it's no surprise to see the anime greatly expand upon the source material — and the game, also just called Sand Land, follows that same path. At its core, this is a retelling of the recently released anime's tale, but thanks to an open world setting, the kingdom of Sand Land itself has never felt so grounded, and its fantastic characters have never been given so much room to breathe.
You play as the aforementioned demon prince, Beelzebub, as he forfeits the isolation of his fellow fiends in favour of travelling the desert with a grizzled army veteran named Rao. The old man needs help — powerful help — in trying to restore water to Sand Land, and so the adventure begins.
The game's storytelling is well done, sporting some great cutscenes and impressive direction, which really capture the spirit of Sand Land as a property. Just from the prologue alone, it's abundantly clear that this isn't just some quick cash-in; a lot of effort's been funneled into making a faithful adaptation, both in terms of presentation and tone. But at the same time, the game does such a good job of providing a complete experience that you don't need to be at all familiar with the original work in order to enjoy it. And in that sense, Sand Land is something of a benchmark for licensed manga and anime titles.
Gameplay is predominantly explorative, as Beelzebub and his ragtag companions venture from settlement to settlement in search of the so-called 'Legendary Spring'. The map is vast and barren by design, and so a lot of hours will be spent blasting across the sands aboard one of your custom vehicles. From your trusty tank and bipedal combat mech, to your speedy motorbike and cosy four-seater, Sand Land places a heavy emphasis on collecting and building 'bots' so that you can better traverse its blistered environments.
To start with, you only have access to a select few machines with obvious implementation. Your tank, for example, is your go-to option for vehicular combat since it's equipped with a cannon and heavy armour — but you'll want a bike or a buggy for more efficient travel. However, as you progress through the main questline, you'll gradually unlock more specialised mechs alongside a wide range of customisations that let you tweak your style of play.
There's actually a surprising degree of depth to Sand Land's mechanical endeavours, as you loot, craft, and upgrade parts to stay one step ahead of your enemies. Things do get a little bit grindy in the game's latter half — especially if you want to take down optional bosses — but generally speaking, progression feels smooth and largely rewarding. Getting your hands on a cool new mech, or even just a tank turret that rockets your attack stat, is quite exciting.
Naturally, all of these upgrades and adjustments feed into the title's action combat. While Beelzebub himself is basically superhuman, able to kick overgrown wildlife into submission and shrug gunfire off like it's nothing, he'll still struggle against hulking robots and flying foes. Fortunately, you can carry up to five mechs with you at any time, and swap between them — even in battle — through a radial menu. Combat, therefore, is as much about choosing the right tool for the job as it is actually dodging attacks and retaliating.
The fundamentals of fighting are fairly basic. Enemy attacks are telegraphed through obvious animations and visual cues, and more often than not, vehicular victory lies in your ability to keep moving, while also making sure that your bullets, rockets, and laser beams are on target. If you're versed in action games, it'll all seem rather easy — even on the 'hard' difficulty — but it's your assortment of gun-toting toys that keep combat interesting. The fact that you're able to approach battles on foot, driving a tank, or piloting a mech, means that there's an enjoyable amount of player agency to go around; it's just a fun system to mess about with.
Gunning down hapless creatures so that you can add yet more materials to your inventory is mindlessly entertaining and all, but the game's action really shines during the core campaign. There are some engaging encounters dotted throughout, many of which are spiced with unique mechanics. In fact, it's the more prolonged battles that strike a chord; having to crunch through waves of enemy tanks is always a joy, and it's these more chaotic, challenging skirmishes that have us wishing the game would let loose just a little more often.
Indeed, the title does stumble now and then, with very specific gameplay elements that feel half-arsed. Stealth is a perfect example; it's only used a few times throughout the entire game — thankfully — but being forced to sneak past enemies that Beelzebub can easily pummel feels arbitrary, like the development team had a box to tick.
Still, across its 40-hour or so runtime, it's hard not to appreciate how complete Sand Land is — especially when compared to most anime tie-ins. We wouldn't necessarily call it ambitious — many of its mechanics are ultimately tried and tested — but it's rock solid across the board, and there's a lot of meat on its bones.
For instance, outside of the central plot, there are loads of fully voiced side quests that you can undertake, and there's even a broader objective that involves rebuilding — and repopulating — a near-abandoned town named Spino. The location acts as a hub for your journey, and watching it evolve is one of the most pleasing parts of the game.
Speaking of pleasing, Sand Land looks lovely. Toriyama's unmistakable art style goes a long way — the character and mech designs are superb — and it forms the basis for the game's striking visuals. It also runs flawlessly on PS5, maintaining 60 frames-per-second regardless of how busy things get — and the load times are instantaneous.
Conclusion
Broken down into individual pieces, Sand Land doesn't do anything particularly amazing, but when taken as a whole, this is one of the best anime-based games that we've played in a long time. It's got plenty of great story moments, its open world structure is moreish, and combat is satisfyingly solid. A robust and lovingly crafted adventure that charms from start to finish.
Comments 32
If anyone's got any questions about the game or the review, let me know and I'll try to answer them as soon as I can.
I read the original Sand Land manga god-knows how many years ago — still got it on my shelf! — and I always thought it was great.
It's been nice to see successful adaptations, and just goes to show how good licensed anime games can be when they're given the appropriate budget and development time (and they're not just watered down into an arena fighter).
yeah Sand Land! I imagine Stellar Blade is going to siphon most of the attention from this one but it does not really appeal to me. I will definitely be getting this at some point it looks so good and seems like a lot of fun. No questions from me but thanks Robert for the thorough review!
Yaaaaaay good score!
Looks like my kind of game. Looking forward to pickng it up.
Great to see you like it. I've been really enjoying the series, so I would've bought it anyway, as long as it wasn't atrociously bad. Seeing that it's good (it currently has a metascore above 70) is a bonus
Hmmm, Stellar Blade or Sand Land?
How long it takes to finish the game?
@mrbone It'll probably take around 40 hours to beat the main story plus a good number of side quests. If you want to do absolutely everything, though, you could be looking at 60, maybe even 70 hours and above.
I expected an okay game. So a pleasant surprise to see this getting some good scores. Glad to see it wasn't a low effort adaptation.
Also super good to see its 60 FPS. Tried the SYNDUALITY Echo of Ada beta and that was 30 FPS and it hurt my soul, and expected this to be the same. But glad its not the case.
Thanks for the review, I will play this at a later date when its a bit cheaper.
I haven't seen much of the expended Sand Land media beyond the 2000 one-shot, gonna have to catch up.
@ShogunRok how’s replay value? New game plus? Postgame endless dungeon mode?
I have 9 days off after I finish work today. Stellar Blade is my top priority, but once I'm done with that I might have to grab this. The demo was pretty good.
@DeathlySW Now you mention it, I haven't actually checked if there's New Game+.
You can continue exploring the world and doing side quests once you're doing with the main story, though, and there are endgame bosses / bounty targets to track down.
Skip FF REBIRTH/DD2/Stellar blade for this. Glad it’s a good game. Haven’t touch my ps5 since i got the steam deck so yeah,gonna get this on day 1
I watched a streamer play the demo a while ago and the game has that Toriyama charm in the art style that's so good.
Better than expected!
Removed - unconstructive feedback
@ShogunRok Is Forest Land part of the game or dlc? I googled it but I still can’t tell.🤷🏻♂️
How much is the game like the series? Planning on watching it when my kid gets home from college in a couple of weeks.
A series I read many years ago. I’ll have to check out this game.
@rjejr Part of the game, thankfully!
The main story beats are basically the same as the ones in the anime, but being a game, it does expand on things quite a bit.
Anime/manga tie-in games like this are the way to go. The less repetitive slashers and arena fighters we get, the better lol
A couple of other reviews that I saw weren't bad, but not as enthusiastic. Will probably wait for a sale.
@ShogunRok Does it expand on things as much as FF7 Remake does to FF7? 😂 We just watched our kid play FF7, not the kid who played FF7R 3 years ago, and now they're playing FF7R and they quit the other night 2 of the 3 lights thru the city trying to get to the 2nd reactor. I mean I remember it gets better after this, Aerith and the Turks moves things along, but this section is such a slog. Really making me look forward to the 6 hour Yuffie DLC no one here as played yet. But we'll watch Sand Land first. Thanks 👍
@NEStalgia Whats wrong with a 8? That is a great score the game gets a lot of praise i dont see the issue here.
@Flaming_Kaiser Nah, nothing is wrong with an 8, I was just taking a cheap shot at the stellar blade score inflation from the exclusivity+titillation boost, that those assets give a +1 bump to any game.
I will grab it eventually but I'm working on my backlog.
I don’t usually anime/manga games, but this looks really fun, and the vehicle combat makes it seem like a fresh take on the open world formula. Will definitely pick this up at some point, when my backlog is a bit smaller.
@NeonPizza Yeah, it felt....It's ok...doesn't seem special. Has a number of eyerolls in the presentation. Combat reminds me more of, say, Scarlet Nexus, but less complex. I know they're going for the Platinum thing but they pretend it's an RPG, and what they have is no RPG at all, but also not the fluidity of Platinum. The aesthetic, musical tone, everything about it just feels like a low budget Nier Automata clone. A good showing from an inexperienced mobile dev making their first proper game, but not an "AAAA" heavy hitter like the absurd hype pretends. I'll make money as a worse Automata with a hotter 2B I guess?
I didn't know the full story until someone told me yesterday it was supposed to be a $50 multiplat indie game until Sony picked it up, made it $70 and the PS Orthodoxy declared it a sacred work. Stripping off the ridiculous hype, I think as a $50 game it actually would have been a terrific mid-tier release. Kind of the same thing they did to Returnal. The wrong price setting the wrong expectations for what a game is (and the loyalists carrying water to pretend it's the thing it pretends to be.) I think if both games were $50 games, there would be a lot less to criticize and they'd find a wider market. Though SB will find a larger market simply landing on an established platform with more marketing and "fan service."
What's REALLY sad is that that whole marketing fest is overshadowing Toriyama's final work. I think Nintendo is the only hope for that to succeed. I'm really worried about DQXII without him.
Did you see there's a ridiculous Xbox branded Quest 3 now? It doesn't play VR on Xbox, it's just part of a partnership to promote playing Game Pass pancake games in the virtual big screen mode. Why would anyone buy an XBox branded HMD to NOT play VR games on? I'd love to dream that they're going to lead into letting you use Quest on an XSX, but I know it will just break my heart. FFS MS just let us plug the headset in. It's already Xbox branded and everything! It's not like MS has to do...well...anything.....at all....to support "their" hmd any more than Sony's! Theirs is even cheaper already lol.
This AND Stellar blade tomorrow? Where to start??
I finally got around to reading the entire review. Very excited for this one. Looks like Steambot Chronicles but a lot stranger.
@Anke both!!! Just choose one now and the other later 👍👍
@Yorozayu Yep. Especially for a named brand gaming co. I notice indies tend to get a benefit of the doubt +1/+2 scoring. At least seems that way to me and I do get the "doing more with less" sentiment.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...