Sea of Stars aims to do for turn-based RPGs what The Messenger did for side-scrolling action platformers — modernise a classic gaming genre while honouring its traditions. From where we're sitting, that's mission accomplished for Sabotage Studio. The developer's second game pays homage to numerous classic RPGs of the 90s, but some up-to-date touches help it stand on its own.
Taking place thousands of years before The Messenger, Sea of Stars very much tells its own story, though if you have played the Ninja Gaiden-esque action title, you'll certainly appreciate some callbacks when they happen. It centres around Zale and Valere, able to wield solar and lunar magic respectively. After training to become Solstice Warriors, they — along with their optimistic best friend Garl — embark on an adventure that quickly grows beyond their inaugural mission. With a lot of characters coming and going, bringing with them a surprisingly layered narrative, it's an adventure that gets you onboard early and keeps you engaged throughout. Naturally in a game with a lengthy runtime, there are lulls, but overall, the story packs in many memorable moments, going places you won't expect.
One of our favourite aspects of the game is its eclectic cast of characters. Zale and Valere's stoic headmaster, Moraine; the mysterious assassin, Seraï; Teaks, a spirited and inquisitive researcher; a merry band of pirates; a race of sea-dwelling fish people — the game is packed with imaginative character designs, and like The Messenger, is written with a twist of humour, affording a lot of charm to the cast. If anything, the heroes feel a little clichéd — righteous and focused on their mission — though they're not totally without personality.
It's told mostly from the perspective of the protagonist pair as they traipse across an archipelago, each island introducing new locations, enemies, and lore. Exploration is a big part of the game. Presented from an isometric viewpoint, there's a huge variety in the environments; the settings themselves are often beautiful, and they're all multi-layered with optional paths and hidden areas. The good news is that you're rewarded for rooting around — whether it's a collectible, a treasure chest, or some cooking ingredients, you'll almost never find nothing. Occasionally the perspective can play tricks on you, with depth proving tough to judge at times. This can trip you up during platforming moments, though it's never too big a problem.
Peppering every landscape are handfuls of enemies. Fights are not randomly triggered, but we'd advise to engage each group as you come to them. This is largely to get some practice in, because the turn-based combat is relatively complex. Up to three party members can be in battle at once (you can swap them around at will), and each has a standard attack as well as Skills, which cost MP. You get MP back by using standard attacks, giving you good reason to vary up your onslaught. Almost every attack can be enhanced by correctly timing a press of X — think Super Mario RPG. The same goes for blocking enemy offences; pushing X at the point of impact will reduce the damage you take. On top of that, most battle actions build a Combo meter, and once you've done so enough, two of your group can pull off powerful tandem attacks.
That's not all, though. Key to combat in Sea of Stars is the lock system. Enemies will often have a series of symbols next to them as they gear up for an attack. These are damage types, like sun, moon, blade, or blunt. Hitting the enemy with the appropriate types of attack will deactivate these locks, which will weaken the enemy's attack or nullify it altogether if you clear them all. It's a really neat system that necessitates using all your party members, and their abilities, effectively. At first, combat can be pretty tricky, as it feels as though there's a lot going on, but after a while it'll click. What's nice is that fights maintain a steady level of challenge throughout, thanks to pretty perfect balancing and nicely spaced out additions. And, pleasingly, there's no need to grind whatsoever. We never repeated a fight and the difficulty felt spot on from beginning to end. If you're struggling, though, there comes a point in the game you can purchase special Relics, which alter the difficulty in certain ways.
While the combat can feel complicated at times, it's very rewarding when you're on a roll, and mastering the timing on your party's attacks and blocks becomes an engaging meta. It can be make or break, especially when fighting the many bosses. Enemy design overall is good, but some of the boss fights in particular are excellent. Along with the environments, they're often highlights of the game's retro presentation; the pixel art here is seriously good, with impressive dynamic lighting lending some realism to the setting. Meanwhile, the 16-bit era soundtrack features some great tunes, some of which you will be humming long after you've stopped playing.
Not that you'll stop playing very soon. We reached the credits at roughly 35 hours, which included a lot of optional content as well as the main adventure. As mentioned, there are collectibles to find, which can be traded in for valuable rewards. However, there's much more than that. Side quests big and small can be found, some focusing on your party members while others are uncovered simply by exploring settlements and talking to their citizens. Eventually you'll encounter optional bosses, puzzles, and locations — the world of Sea of Stars grows as you meander through it, packing in lots of stuff to see and do. Importantly, it's all worth your time, rewarding your curiosity in one way or another.
In fact, there's almost too much stuff. While nothing is missable, there are areas of the game that are a pain to navigate back to, and exploring the fairly large environments for one last collectible can get a little tiresome when you're wrapping things up.
There's plenty we haven't mentioned. A minigame entitled Wheels can be played inside inns across the map. Its rules can be confusing at first but it all starts to fall into place after a few matches. Of course, there's rewards for finding and beating each champion, so it's worth learning. On top of that, you can cook recipes you've unlocked at campfires. You'll use these meals in combat to replenish HP and MP, so it's always worth ensuring you've plenty to hand. Because this is a modern video game, there's a fishing minigame, with the watery beasts you catch put to use in certain dishes. There's even more to discover throughout the journey, and while much of it isn't entirely necessary, it all serves a purpose, feeding back into gameplay or bolstering the narrative.
Conclusion
Overall, Sea of Stars is immensely enjoyable from start to finish. While it's been inspired by various classic RPGs, it sets itself apart with an engaging story, some brilliant characters, and surprisingly deep lore. On top of that, the combat is great fun thanks to its involving, strategic mechanics, and exploring the gorgeous pixelated world is rewarding. It isn't perfect, but it overcomes any flaws with its charming presentation, a world ripe with things to see and do, and no shortage of personality.
Comments 56
Any questions, hit me up.
Great review, thank you. Im really keen to play this!
Awesome, loved the review. I will play this game when my time allows it!! I will always love RPGs!
awesome, definitely playing this soon
How difficult is the trophy list?
Been one of my most anticipated games.of the year. At 35 hours doubtful I can finish before Baldurs Gate though.
I'm not usually a fan of retro looking games but I'm actually quite looking forward to this one.
Will this be available at midnight tonight?
@Americansamurai1 Most can be earned by going through the main story and by completing major side quests (late/post-game) but you also need to open every treasure chest and find all the collectibles.
There's one Trophy that relates to defeating bosses while you have a specific Relic equipped — this is the real challenge. You don't find the Relic until very near the end of the game and the Trophy almost necessitates a second playthrough.
@Jayslow You can probably reach the credits a fair amount faster than 35 hours — I spent quite a lot of time exploring, looking for collectibles and doing side content before I pushed on for the ending. The good news is you can beeline it to do the main story, and mop up anything you miss afterwards — nothing is missable so there's no pressure to do everything before the end.
What are some example of those relics you mentioned, are they just for making the game easier?
What’s funny is that this is one of the lower reviews. It’s got a 94 on OpenCritic so far. Can’t wait to play it!
@Quintumply thanks for letting me know, probably just try and play through it once. There so many good games to play can't justify playing through anything more than once right now.
@awp69 That's a pretty damn good score currently the second highest rated playstation 5 game on open critic, just behind Elden Ring (95) and infront of Ragnarok (93)
N.i.c.e.sea of stars looks fantastic. 8 is a really good score.word up son
@UltimateOtaku91 By default you get two Relics at the start of the game — one gives you +100% HP and auto-heals your party after combat. The other one makes it much clearer when you correctly input the timed hits and blocks.
Others you can get at vendors in-game:
All optional of course, and you can toggle them on or off.
This looks like my dream GBA game. Can't wait to get started.
Looking forward to this a RPG fan and an Aether Realm fan.
This game is reviewing much better than I expected. It sort of makes me much more curious than I was just a moment ago. With the massive amounts of games all launching the next two months, man, I don’t know what to do! Juggle four games in September? I can’t seriously be thinking this… Lol. Gamers are eating well right now!
Will check it out on Switch after Chained Echoes. Still working through it...
This looks like a good one, can't wait to jump in.
grabbing this 100%
The demo was amazing, great to hear it's a winner overall!
Very nice. Switch for this one methinks
@Jayslow Pace yourself lad.
This is easily my most anticipated game this year, and the praise the game is receiving is fantastic. I can’t wait to play this very soon!
@Sequel lol I will.
@Quintumply Is it worth waiting for an English script patch? Heard that it has quite a lot of grammar errors and comma splices etc.
Will defo pick this up after I complete Chained Echoes.
@Quintumply I might have overlooked it but what's the grind status? Can you get crazy OP if you want to or do enemies level with you?
@nessisonett I mean there are errors in the text here and there but I didn't think it was that bad. I see typos in basically every game I play, though, so I'm sort of numb to it. My experience, though: not an issue, and I'm sure it'll be tidied up.
@Nyne11Tyme No grinding necessary, it's very nicely balanced like that. You can if you want to, and it doesn't have level scaling, so you'll notice the difference.
@Quintumply thanks! Another solid and informative read! Happy gaming!
@Quintumply I guess it’s probably not any worse than the 90s JRPGs were!
Low end of scores from the PSP-NL-PX mafia
@Quintumply Ok the big question. This or Chained Echoes?
@tabris95 Unfortunately I haven't played Chained Echoes so can't give you a proper answer! Sea of Stars will be on PS Plus Extra when it launches if that helps!
My opinion of this game changed when i gave the demo a second try.
It's a matter of giving it due time. There's layers to it aside the gorgeous sprites.
Sounds like i might get it afterall.
the game looks so good, glad it's day one on gamepass, I'll check it out!
Ooo I'll have to give it a go! The sprite work looks amazing!
Since it’s both on PS Plus and Game Pass: how’s the dual sense implementation?
This one hits exactly where i needed a good gaming scratch.
old school rpg with all these years of game developing experience to prevent tons of annoying things.
Loving the music! And the world map!
@tabris95 woah, don't be doing my boy chained echoes like that. If sea of stars reaches half as many highs it will still be a boss game. I think everyone should play both!
Great review @Quintumply I was planninv finishing a couple of ongoing games. Not any more, sea of stars is getting installed tonight!
Nice review, been looking forward to this for some time so will play it at release but might have to pause it for Starfield or if its really great the other way around
Day 1! Just waiting for the download…. .
EDIT: Available now!!!
Also this reminds me that I should probably finish The Messenger. Got about half way through, then stopped due to new games coming out.
@tabris95
"Ok the big question. This or Chained Echoes?"
Wow that is a tough one. I loved Chained Echoes and thought it is a must for JRPG players. Have not finished Sea of Stars of course, but after about 4 hours so far and I'm just gobsmacked. So... both? Or choose which one you want to do first and pick up the other one later. That is as good as I can suggest to you right now. You really can not lose in this scenario.
I'm just amazed how good the games have been lately. I'm also playing BG3 on PC and stopped so that I can pick up and play that on the 6th on PS5. Really...really good times for RPG players.
Fired this up yesterday and three hours just flew by.
Absolutely love the compact combat, the soundtrack and the visuals. If it continues this strong, it's a GOTY contender for me.
@Americansamurai1 quite difficult, one example is finding all treasure chests, i'm going to ignore the trophy list for this one and just play for the story
@JalapenoSpiceLife yeah me too
@Deadlyblack lets just hope the devs for this game also don't turn to live services aswell 🙄 i do love the presentation of this game, hopefully i get some free time to play it this evening
Incredibly charming. Sensational game. Not a rpg-Fan at all - but this thing is the cake! The Soundtrack will be mine on vinyl. Masterpiece!
"Occasionally the perspective can play tricks on you, with depth proving tough to judge at times. This can trip you up during platforming moments, though it's never too big a problem."
Currently having the exact same issue with CrossCode, which I'm playing at the moment — it's decent, but not without its flaws
I like it well enough a couple of hours in, though I also just finished Chained Echoes, and that set a really high bar for retro RPGs.
the timing for attacks and the parries blocks are way too strict for me, got to the dream boss after it wiped my party out i gave up after that, a bit disappointed because i expected a traditional turned based RPG, not something with this kind of gameplay 😏
@Leimbacher-Mario the soundtrack was nice i agree on that!
@nessisonett I remember playing 'Stop The Express' by Hudson Soft on the ZX Spectrum which, when you finished it, said "Congratulation! You success!"
It's been going on for quite some time, it seems!
@JalapenoSpiceLife I think I know which boss u are talking about. I died to that boss as well. U need to attack his left arm (holding a tower), so the right side of the screen. So when u select attack, hover to the right and u can select the arm. After disabling the arm for while, attack the middle. Should stop the boss from counter attacking you after u hit him.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...