Shin Megami Tensei V: Vengeance is an enhanced re-release of Atlus' 2021 dungeon-crawling RPG, originally exclusive to Nintendo Switch, and makes its long-awaited debut on PS5 and PS4. It takes a great game and makes it even better with a slew of essential quality-of-life improvements, a glossy graphical upgrade, and a new storyline, all running at a consistent 60 frames per second. That said, it's a significantly more hardcore experience than players of Atlus' other tentpole franchise, Persona, might expect. It's very combat-heavy, with its dense narrative stretches, full of pontification about the nature of God and demons, being few and far between.
Vengeance's biggest draw is the new storyline, the Canon of Vengeance. It introduces many new characters to contend with and is more engaging than the game's original narrative, now known as the Canon of Creation. Players are locked into one or the other from the start, taking on the role of a student-turned-demigod known as the Nahobino. Whereas the Canon of Creation tells a more traditional SMT story, primarily concerned with the machinations of Heaven and Hell, the Canon of Vengeance introduces new antagonists in the form of a mysterious demon group known as the Qadištu, as well all new companions, such as Yoko Hiromine.
Both paths initially share much of the same content but diverge later on, and the Canon of Vengeance has a few entirely new endings. Atlus says a single playthrough will take players around 80 hours, which is accurate; less if you played the original, are familiar with its mechanics, or aren't attempting to do everything. What's quite nice is the addition of human guest characters this time, who can fight alongside the Nahobino and captured demons, occasionally chiming in with extra story snippets.
Set in modern-day Tokyo, the protagonist is an ordinary high-school student who, after being caught up in a mysterious earthquake, finds himself in the post-apocalyptic Netherworld of Da'at, where the eternal battle between angels and demons rages. Almost killed in a chance accident, he is saved by a being known as Aogami, with the two fusing to create a creature known as the Nahobino, neither human nor demon and closer in essence to a god. The stakes only increase from there, and the semi-open regions of Da'at correspond with actual areas of Tokyo, such as Shinjuku and Yoyogi, and serve as dense open-air dungeons full of demons to battle, converse with, or capture as you see fit.
It's well known that Persona is a subseries of the mainline Shin Megami Tensei franchise — but those evolutionary pathways diverged almost 30 years ago now. While Persona has only become more popular, innovating and appealing to ever larger audiences, SMT has stayed doggedly true to its roots, for better or worse. Both series have issues with pacing, but if Vengeance is going to be your first SMT game, it's worth knowing that combat and demon fusion is the focus here, and what you will spend the vast majority of your time engaging in. Everything else is secondary.
Building upon the series' Press Turn system of elemental exploitation, combat is a tense, turn-based affair where a single mistake or lapse in concentration can result in a game over. Players must attempt to target weaknesses and, by doing so, gain additional turns to overcome the enemy. The difficulty level is quite high, and demands consideration of each move. Of course, the devilish AI operates under the same system and will ruthlessly exploit any weakness that you present. If the Nahobino falls at any time, that's an instant game over, and so one bad turn can seal your fate.
While quality of life improvements are rarely anything worth writing home about, in SMT V: Vengeance, the inclusion of two, in particular, are genuinely game-changing: the ability to save the game anywhere and the ability to teleport back to the last visited Leyline Fount (fast travel points / demon fusion stations, previously the only place where you could save) significantly reduces the amount of backtracking required, and the frustration experienced when combat inevitably goes wrong.
Already serving as a much more mature version of Pokémon, the addition of 40 new beasties in Vengeance means there are now over 270 demons, with many of the most powerful only available through fusion. Demons born of fusion can inherit their former skills, so you'll spend a significant amount of time trying to create new, more powerful monsters, tailoring them to overcome the next progress-blocking boss. All these demons now have innate skills, which will trigger automatically under the right circumstances, and new Magatsuhi skills, which give specific demons unique attacks and are only useable after filling the associated gauge.
Demon conversations have received a bit of a buff, and rather than being paper-scissors-rock-coded, they now include some genuinely surprising quizzes or minigames. Winning these battles of wits will result in extra EXP and Macca (money) being awarded, and the Nahobino can now chain together consecutive battles for greater risk and reward. To aid in the mandatory grinding, Auto-Battle has also received an overhaul and can now be divided between Auto-Attack and Auto-Skill, allowing players to conserve or spend MP as needed. Meanwhile, Magatsuhi Rails dot the environment, allowing easier traversal and granting access to secret areas.
If the Netherworld ever starts to get you down, Demon Haunts are newly added places of respite, where the Nahobino can interact with the demons under their command, human allies, or Aogami, depending on the situation. Demons can be given gifts found throughout the overworld, resulting in stat increases, with valuable items sometimes offered in return. You can even use a free camera mode in these areas, taking happy snaps of your favourite fiends.
Finally, the music is about as excellent as expected, with haunting, evocative soundscapes for exploration interspersed with black metal and howling guitars for tense boss encounters. Character dialogue is pretty good, too, and there is a surprising amount of voice acting in the game, but barks from Demon navigators quickly become grating, reusing the same three lines ad nauseum.
Conclusion
Shin Megami Tensei V: Vengeance is the definitive way to play Atlus' devilish game of demon fusion, with a new suite of bells and whistles to smooth over what can, at times, still be an abrasive gameplay experience. It's incredibly combat-heavy, which can become oppressive, but working towards raising that perfect demon remains as engaging as ever.
Comments 43
Can the difficulty be lowered any time? If so then that will get me past the grinding and difficulty spikes.
I quit about 2/3 through the original Switch version. Not because it was too hard, but because I got sick of the constant battling.
Sure I’m a big SMT/Persona fan so yes there is bias but wowzers I don’t think I’ve ever disagreed with a score more on this site. I respect your opinion but vanilla SMTV was INCREDIBLE.
That review does not read like a 7/10 lol
Grinding was a necessary evil in the original release due to the way damage scales based on your character's level, but the devs said they nerfed this in Vengeance, which should mean there's no longer a need for grinding. Atlus fixed the level grinding issue with the introduction of press-turn combat.
I actually really loved the story pacing in SMT V, which left you alone for long periods to explore new regions and find new demons. But then, I play SMT for the atmosphere, challenge, and music, not so that the game can stop every five minutes and make me listen to a bunch of yapping.
@milonorth For real, the original SMT5 would have been my GotY 2021 if it weren't for the performance issues on Switch
And those are obviously ironed out on more powerful hardware like the PS5
I’d give the original an 8/10 so I’m excited to try this improved version.
I thought grinding and difficulty spikes are pretty much a must for SMT series lol. Even Persona also has a lot of grinding and difficulty spikes that can caught you off guard.
Nonetheless, i'm not buying this game when i still have a bunch of RPG to finish in my backlog. So buying another one with 80+ hours is a big no because 80+ hours can translate to a month of playing time for me.
I gotta be honest, it's getting a little annoying that Push Square always scores lower than everyone else if the game isn't a major Sony exclusive.
Having played the original on my switch, all I can say is that I completely disagree with the 7/10 score. I guess the reviewer isn't into smt. Just 2 more days to play this gem on my ps5!
I've never played the original but most reviews write that the ''Canon of Vengeance'' Story is better than the orginal.
Can i start with that (better) Story?
FWIW, this is one of the lower scores. 88 on OpenCritic right now.
Lol even the original on a switch is at least an 8. Major flaws and everything. I know a 7 still means good. But that's like a point away from thinking it's ok. It's a lot more than that and this is the improved version 😆
Anyone help since not played these before.l this be 1st one on Xbox thinking of buying it Is it more like final fantasy compared to personas? Prefer FF style go through world n dungeons kinda open way of doing it n just battling etc talking in towns or is it like personsa having to like manage/decide who talk to n what stats to upgrade? Couldn't get into persona with the time limits n choosing which stats to choose
@Judal27 8/10 for me on Switch. What kept it down was the performance issues, aggressive level scaling, and terrible plot. All of which this re-release seems to fix.
The high points of the game were marvelous, and it can finally sing on decent hardware.
Just happen this is off switch. Now i can actually play through the end. Currently looking to finish the platinum for Persona 3, but keep em coming atlus
@Decimateh-xblz You'll be managing stat spreads for your MC in almost any mainline SMT game.
If you want a game with a 'town-overworld-dungeon' gameplay loop, I recommend grabbing SMT III: Nocturne HD when it's on sale. The gameplay style is more old school in that than Atlus' modern games.
SMT V doesn't really have towns. You're exploring vast, demon-infested wastelands for hours at a time.
Docking points for the difficultly is horrible take considering that’s what the series is known for and grinding although somewhat expected in RPGs I only recall needing to grind once or twice in the original game since most of the time you just needed that right types of demons to overcome a boss.
@tabris95 "Push Square always scores lower than everyone else if the game isn't a major Sony exclusive."
Nope! Push Square sometimes gives PlayStation exclusives lower scores than everywhere else. Spider-Man 2 a 8, Rise of the Ronin a 6, The Show 24 (first party made) a 7 just to name a few recent ones. They march to the beat of their own drum and I can respect that, it means they keep their readers on their toes 😁
@Decimateh-xblz there is no “social activity management” in this game. Setting aside it’s a pretty “classic” JRPG, bordering on archaic dungeon crawling and don’t get me wrong, it can be a lot of fun.
@Tecinthebrain My mistake. It looks like Push Square just scores lower in general. It mostly seems to depend on who's doing the review
I loved loved loved this game on Switch! Can't wait to try it out on PS5 with better performance and a new story path. SMTV got its hooks in me like few games do in its original release.
@Tecinthebrain
" it means they keep their readers on their toes 😁"
I guess you could interpret it that way!
Or you could state " there is no consistency to any of their reviews and you need to know the reviewer before you can establish if their review has any meaning to you"
I love Push Square for news and for some of the great people I can often have a decent chat with. It's a very rare day when I agree with one of their reviews, which are far too short, rarely cover all the bases, and vary wildly in their quality compared with there peers.
I read and enjoy it all, but I would suggest you at least look at other reviews before making any purchasing decision based on a Push review - which would be good advice even if they did not vary in quality.
This is a game I've been toying with trying, having not tried it on my switch. I'm a little put off by the views expressed in this review, but I'll look at others before I decide
7/10....yikes. I thought the PlayStation community could handle JRPGs...
I'm really glad I decided to wait when this released on Switch, mainly due to the fact that the game never dropped on price, ever lol.
But I will gladly get this on PC so I can finally experience it.
@Ralizah tbh I have almost the same issues but I still couldn't help but love it to the point I'd give it a 9 cause the music and atmosphere, and the verticality of the maps along with the fantastic demon designs and cool animations made exploring and combat so fun. Even with the headaches I'd get from the performance issues
And while I'll always wish smt would have much better story and writing, I think I'll just have to take it the way I take souls games' stories. Just there to have some sort of reason for the protagonist to progress through the game. I hope it's true the new story path is better than the original. Even tho I kinda hoped they would flesh out the original more
@Judal27 Well, see, I think the game would have done better with more ambiguous writing, like Nocturne, which is very Souls-like in terms of how it embraces ambiguity and mystery. The problem with SMT V is that its writing was very... plain, but extremely underdeveloped. Also, it did very little with its cast outside of some sidequests, and Dazai's character arc was objectively terrible.
I'm good with either a more involved plot and cast (which seems to be the route they've gone with), or more skillfully minimalistic storytelling ala Souls.
Thankfully, they seem to have taken a lot of criticisms of the original to heart.
I'm critical on SMT V because it could have been so much more than it was, but I do adore the game as well. One of the better OSTs in the series (for SMT, I prefer Kozuka to Meguro, and I'm glad Atlus kept him on after his superb soundtrack for SMT IV). An absolutely amazing bump to presentation, exploration, and level design (something I wish Persona would do; the series still feels like it's trapped in the PS3 era). The difficulty curve on Hard was challenging but fair. And I really, really liked how much it leaned into the Pokemon/monster collecting angle, even compared to previous entries.
It was a good SMT game. Hopefully it'll be one of the best when Vengeance drops.
Think I'm gonna like this one. Once I saw 60 fps I was sold
@Nei sounds perfect to me😎 tried persona on gamepass and the dungeon n battle stuff was good but I didnt like the social aspect n having to choose which skills or time limits so never got Into it lol. Thanks for replying il have to pick this up then as soon point🙂
@Ralizah @Ralizah thanks for replying 🙂 n no probs I don't mind if it's more dungeons n battles tbh it was thegoing back and havignto select certain stuff and having a time limit i do prefer lime FF6 to 10 style RPG wise. Can't buy the older ones though 😥 I'm on Xbox this will be the 1st one I can try. Sumien said there's no social stat thing to it n if its a big area like you said n battles guessing stat spread thing won't matter too much n can grind etc if messs em up. Thanks for replying 🙂 think I'm gunna buy it😎
@Decimateh-xblz Oh yeah, there's zero social sim here. All exploring post-apocalyptic landscapes, gaining demonic allies, and defeating challenging bosses while vibing to a very atmospheric and rock and synth-heavy soundtrack.
I wonder if there's a single review of any SMT game that doesn't mention Persona.
@Ralizah just how I like it 🙂
@Ralizah about it couldve being so much more than it was, its how i feel about its story a lot (And a lot of other games in general lately). With the way they set up the 2nd story arc, I think the characters and world building definitely needed more time to cook. But I also get that's kinda hard to do in an already +80 hrs plus game. But all the different factions really could have used more screen time. It would have been so cool to see an actual all out war between them. And yea dazai towards the end was so random and out of the blue 😂
If they don't take even a little of smtv level design into P6 ima be so disappointed especially since it has more liberty with its aesthetic and themes not being super tied to angels vs demons in an apocalyptic/post apocalyptic setting
Excellent game and looking forward to the new storyline. I know numerical rating criteria vary site to site, but the content of this review left me a bit surprised on the assigned 7. I find it hard not to go from a 10 point scale to letter grades.
@UltimateOtaku91 My understanding is that you can only lower the difficulty but can't change it back up after.
I played a chunk on Switch and never had an issue with pacing or difficulty.
"Looks, runs, and sounds better than ever"
That is all I needed to know. The jaggies and shimmering on Switch were out of control. It ruined the art style for me - and that is one of the reasons I play Atlus games.
"excessive grinding".... Ok, so the reviewer just didn't understand how to play a SMT game and gave a 7/10 to this masterpiece. For the people: there is absolutely no grinding needed in that game, you just must fusion your demons to stay on top of the raising difficulty. Once you have understood that, the game is pretty easy, though the final fights against the bosses can be tough. SMTV was already a 9/10 on Switch, it's a 10/10 with this updated version.
@Agramonte I wish I could say the same but the large gaps of story beats and lack of character depth was really lacking early on in the game. Hoping Vengeance does tackle this a bit.
@Dalamar Not sure to understand your comment properly as Persona is literally a SMT spin-off and as both series are set in the same universe.
"I wonder if there's a single review of any Yoshi game that doesn't mention Mario."
@KillerIsD34D He probably wanted to point out that most Persona reviews ignore that it's a spin-off from SMT, while all SMT reviews are comparing the games to Persona. At some point there is this feeling that SMT is not legitimate in the Persona canon, though it's the OG game series.
@B0udoir @KillerIsD34D While there's obviously similarities and shared enemies, Persona was never referred to as an SMT thing in Japan. They did that in the West to sell more copies as, back then, SMT was the better known series. If you look at the Japanese cover of Persona 4 it doesn't say "Shin Megami Tensei" whereas the Western covers do.
On a related note, this review also does that thing of saying it's a "more mature version of Pokémon" even though SMT came out years before Pokémon. I think a lot of people think of it as a Pokémon inspired series.
@SnackBox Yeah, I can only go by the time I played before stopping. I started the new story path first - with every intention of finishing both this time around - see how I feel by the end.
I usually disagree with most reviews from this website, since for some reason all their 7/10 games (with exception of Rise of the Ronin, which got an abysmal 6) are very good games, but Jesus...this one takes the prize for the "i disagree completely with your final score"...and yes, only the final score, because i actually can't find a review here. It's just a text explaining how the game works with a 7 slapped at the end.
7/10 isn't bad but it's definitely not the score this game deserves. This is not your typical JRPG with lighthearted story or with the cool style of Persona. This is a very unique, challenging and weird RPG that more people should give it a try and this score and the negatives might scare people away from giving this game a fair shot.
I really really really hope no one takes this review seriously and give this game a try. Read Steam reviews, ask about the game on Megaten subreddit, watch video reviews from YouTubers that actually play JRPGs and know SMT franchise, but don't skip on this game.
I missed playing SMT IV on my 3DS and this game is everything i was hoping for and I'm glad the game is now playable on Playstation
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