
Silver Pines may be one of the most stylish indies you’ll play this year.
Inspired by the likes of David Lynch’s Twin Peaks and the Silent Hill series, this metroidvania is dripping with atmosphere, filled with tantalising secrets, and offers a solid challenge for survival horror fans.
You are a private investigator who’s on the hunt for an elusive musician called Eddie Velvet. That’s brought you to the misty streets of Silver Pines, a town stuffed with its fair share of oddities. Making it even stranger, an encroaching storm has cleared its streets. Well, almost cleared them out.
In the dark corners of dilapidated motels and clammy sewer systems lurk nightmarish creatures: gloopy, silhouetted monsters that have infested the town. Combatting these creatures will require every bit of stamina, every measly bullet, and the knowledge of when it’s best to run.

Silver Pines is a Metroidvania through and through. That means you’ll be met with many locked doors and blocked passageways in your travels. The game brilliantly manages to point you in the direction of a currently unattainable location, like a bar in the background lit up with its neon light, or an old theatre consumed by darkness.
It means that as soon as you do find a key to the gate that’s blocking your way, or a torch needed to light up that theatre, you know exactly where to go and what to do with those tools. It speaks to the fantastic design of its 2.5D map.
Anyone who loves a chin-scratcher will also be glad to hear that the puzzles featured are fairly hands-off. Usually you're trying to figure out some kind of combination, whether that be for a keypad or a safe, but the game gives you just the right amount of information so you can get to work.
It pays to be attentive when exploring Silver Pines, and a handy camera feature allows you to take note of eye-catching items around the map – which is especially useful when you can’t reach them at that stage.

One puzzle required a combination made up of several paintings found dotted around. Without even knowing at the time, I had taken pictures of them, so I was then able to piece together the code. The game never tells you where to go or what to do when it comes to these puzzles, but everything is signposted clearly enough that I never felt lost and always felt like an amateur detective piecing together the case.
However, my favourite aspect of exploration, and something that gives the game a little oomph, is how it furthers the central mystery. Quite often in Metroidvanias, you’re driven purely by the perspective of expanding that map. But here, it’s all about finding out what the hell happened to Eddie.
It struck me when I was combing through a police station, trying to figure out the key code to an interrogation room. Locked within was a rather unnerving officer. Obviously, I suspected some kind of item would aid progression, but more than anything, I just cared about the interview tapes inside that would shed some more light on our man.

Exploration benefits story and story benefits exploration. It's a stellar cycle cooked up by Wych Elm that left me deeply engrossed in the Silver Pines experience.
The most divisive aspect of the game, however, is its combat. As mentioned up top, Silver Pines is a survival horror, so you’re going to be agonising over any missed shots or desperately searching for the materials to repair your knife or crowbar.
It’s unforgiving in a good way, where each enemy feels dangerous. I swear I spent half my playthrough limping around trying to scrounge up enough coins to buy healing items.
Weapons also feel impactful, whether you are taking potshots with the revolver or blasting heads off with the hunting rifle. Getting into skirmishes is often really intense, as you need to reload each shell or bullet manually with a mini quick-time event, and aiming is deliberately clunky.

The whole system means it's imperative for you to choose when an enemy is worth your resources, or if you can get away with sneaking past. However, that too has come to bite me in the ass, as I’m then swarmed from both sides if noticed.
The big issue, though, is the bosses. Silver Pines has a number of bosses across its campaign, ranging from powerful enemies with dog companions to giant sledgehammer-wielding foes.
This was the one element of the game I just didn’t like, mainly because... well, they just aren't that fun. These bosses are often overpowered; they don’t have health bars, their attack animations are tediously repetitive, and the arenas you’re forced to fight them in feel awkwardly sized.
They aren’t even that hard; they just take some time to beat as you quickly run out of the little ammunition you had and are left hopelessly swinging your melee weapon, dealing tepid amounts of damage.

What’s worse is that you often come out the other end with no ammo, no healing items, and very little health. That in itself isn’t an issue. I’d say it’s a pillar of the genre, as it amplifies that feeling of surviving by the skin of your teeth. But mixed with their dull design and rather awkward boss arenas, I was always a bit deflated when I realised I had another boss to trudge through.
However, while it’s a pretty big flaw for me, it is small when sized up against the rest of the experience, especially the visuals. Silver Pines features this phenomenal aesthetic that mixes rotoscoped animation with accented, almost cartoon-like design, and fits it into a stylised and moody world.
It works perfectly for this 2D-style of game, where each area is visually unique, and I even had to stop and appreciate the visuals from time to time, especially when a torch was involved. It looks great, and it's incredibly atmospheric.
Conclusion
Silver Pines is a spectacular take on the metroidvania genre, weaving survival horror, Lynchian mystery, and some tantalising visuals into one big atmospheric thriller. There’s inspiration from Silent Hill and Alan Wake, but amidst all the influence, Silver Pines manages to be its own unique thing and one of the biggest surprises of 2026.





Comments 26
Really nice gem this game!..
I’ve had this game installed since it came out but haven’t had a chance to start it yet because of how many damn games have been coming out.
Another game to add to the ridiculous list of 2026 games...
I had a feeling this was going to be good. I’ll hold out for a possible disc version, but it’s a small team so if it doesn’t happen that’s understandable. It’s cheap enough that I wouldn’t feel like I’m getting ripped off paying for a transitory license.
It was a fun Platinum. 20+ hours too. I look forward to more from the devs in the same style.
Superb game.
Very atmospheric, a real novel idea. Can't believe a 2d metroidvania survival horror game's not been done before.
Got a feeling this will be copied
This half of 2026 is just too much, when was the last time we had so many banger games release even within a single year.
Put this straight on my wishlist when I watched the trailer, but just too many games to play at the moment
Oooh! I was hoping this was going to get a review. I’ve been playing it for four or five days and loving it. I’ve done a couple of boss fights which aren’t too bad if you dodge. The first one just requires learning the pattern. The metroidvania tag feels a bit weird, it feels like an old 2D adventure to me, but you don’t turn down a connecting road, you move to the next layer. I’ve not cheated yet, and that’s felt really good, it gives you enough information to solve the puzzles, at least so far
This looks really good, glad to hear positive feedback about the game here. Love all of the influences, that’s for sure! Style looks unique, too.
This looks so cool, I’m glad to hear it’s worth the time. I’ll be picking it up!
The only thing that has stopped me from buying this yet is the insane amount of other games I'm trying to get through right now. Looks great though.
I’m playing on Switch 2 — this is definitely one I’m glad I didn’t let slip by. Haven’t gotten to any bosses yet but now I’m legit scared to encounter one. Regular enemies are tough on their own, I cant imagine fighting a boss…
This game’s atmosphere is so good… it’s the closest thing to a side-scrolling Silent Hill I think we’ll ever get. So good with headphones on a handheld! This might be the “sleeper hit” of 2026.
I love this game. I'm 7 hours in and have multiple puzzles and mysteries to uncover. Funnily enough i also watch twin peaks on the side since i haven't got arround to watch that show before. The atmosphere is very similiar in both the show and the game and it's perfect for this season, my only concern is that Phantom blade zero drops tommorrow and i really want to get on that too. What a year for gaming.
Excellent game. One of the best indie game this year. And im agreed with the tedious terrible boss fight. But once you get used to it,it’s not that hard. You got a lots of memento to aid you in that boss battle. Just conserved your bullet and spare it for the boss as for the regular enemies, just hit them with melee weapon or sneak past them. But im currently stuck in the game due to game breaking bugs that i can’t progress till the developer release fix ughh
@GrimWillows did you encounter a bugs for the cog wheel? I can’t progress cause of this bugs. And im reporting to the developer. Hopefully they release a fix soon. It’s been a week
What is the bug? Does it not attach? The only bug I encountered regularly was booting up the console and opening the game would have you at low health. Reloading the game fixed it every time.
I really recommend this game. I played it on the Steam Deck. The atmosphere is great, the characters are interesting and there are different endings that you don't have to play the game again to see.
A tip I hoped I knew: check for silver ventilation shafts. You can shoot them and enter the nearby room for extra items.
Loved it. It scratched that Metroidvania/Resi/Silent Hill itch quite nicely. My only complaints are the awfully designed bosses and pretty mediocre combat. Also the final section was much weaker than the rest. Overall though great game.
@Balaam_ the developer said on Twitter (I won't call it X!) they are doing a physical.
I love how these what are now fine works of sidescrolling art just materialise on my haldheld no fanfare, I mean jesus they’re coming such a fine art now that’s where it’s really at. May as well be 4k on that mere 8” in fact a game tends to appear more defined there due to it but this combination of aspect of retro vibes is what I truly game for, whilst casuals more interested in cinematic experience their blockbusters fully booked up waiting years in advance I am having the time of it
I am 8 hours in and enjoying it mostly. I got the Silent Hill 2 impression the most. I also play End of Abyys on the side and its gameplay and map design is more polished obviously compared to this.
I agree with the boss fights but at least dodge mechanic really works unlike mediocre Alan Wake 2. Also funnily enough, overall it's a much better game than that too probably. Survival horror side of exploration, puzzles and opening new areas are much more satisfying than RE9's second half too.
My only advice is play it on "Tense" if you are not a lunatic who likes to suffer. I started it on "Survival Horror" because that's what was "recommended" but I almost quit it after 2-3 hours because of the frustration.
It's basically the better Silent Hill game from fall season.
Oooh missed this dno how my kinda stuff 🤣😭deffo buying this friday or next
@Scottyy thinking about to buy and play one of these smaller games before GTA.
Which one would you recommend - Pines or End of Abyss?
@Reeneman
If you still didn't buy: Go for Silver Pines if you want more of that core survival-horror experience but go for End of Abyss if you want more "gameplay" with tense atmosphere.
I`m playing right now, very nice game
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