Skull and Bones is, despite half a dozen delays and some lingering dark clouds, one of the most addictive and vibrant piracy simulators we've ever played; not that many exist. It offers a surprising amount of freedom in how players approach it, and it looks and runs beautifully on PS5, even during large-scale fleet battles. Developer Ubisoft Singapore has created a vibrant, interconnected world of seamless swashbuckling action, and if you can recruit a few reliable mates, sailing the high seas and engaging in all kinds of nautical hijinks will be a blast.
Beginning life as DLC for Assassin's Creed IV: Black Flag back in 2013, all the twists and turns of development are too intricate to recount here, but suffice to say, that original kernel of compelling naval combat has endured for over ten long years. Skull and Bones' core gameplay loop represents a distilled form of that, learning lessons from later AC efforts like Odyssey and Valhalla to create Ubisoft's most reactive aquatic play space yet, provided you are willing to get on board with the maritime conceit; players will spend as much time engaged in mundane ship management, and hunting down specific crafting materials, as they will in waging war on the high seas, drawing in massive armadas.
Sailing feels incredible, and the "game feel" here is the real standout star of the show. With realistic weather effects (including dynamic wind direction), wave physics, and many different moving parts, Skull and Bones is a surprisingly immersive experience. However, budding pirates must endure captaining a series of glorified dinghies until the good stuff becomes available. It's a slow burn, but Skull and Bones already had its hooks in once we started seizing goods from unsuspecting ships, putting the profits back into something capable of delivering a decent broadside. There isn't much of a narrative to speak of, just a handful of rather bland characters who act as quest-givers and keep you moving around the game's massive map, and yet our desire to have our growing fleet of ships outfitted and ready for action kept us engaged right from the outset.
Combat truly shines, and not knowing much about Skull and Bones before diving in, we were shocked to discover the deep RPG roots underpinning the action. Ships are the most meaningful purchase players can make, and working towards new vessels is what players will spend most of their time doing. Each has a different size and role in battle, even designated class functions like DPS, Tank, and Support, with Perks that make them particularly suited to a specific task. Add to that the different complements allowed by each ship's configurations (how many weapons. armour, or extras can be equipped at once), affecting overall speed, acceleration, and responsiveness, and you begin to appreciate the mechanical depth.
Weapon variety is solid, and each has its place and specific use case, which must be considered. Just in terms of cannons alone, Long Guns allow for accurate shots from massive ranges, and Demi-Cannons serve as ship-mounted shotguns capable of shredding hulls up close. Culverins fire round shots and provide a balance between the two, and deciding where to place them on deck is as essential as when to employ them. Bombards offer massive splash damage, Mortars a proper arc and elemental effects, and Torpedoes an underwater alternative; everything is competing for the same limited space on your ship and must be managed in real-time while ponderously attempting to dodge whatever enemy ships can throw at you.
Various factions inhabit the massive open world of Skull and Bones, which ranges from the shores of Africa to the vastness of the Indian Ocean and the multiple islands of the West Indies. Players begin in what is roughly Madagascar and will immediately observe merchant fleets following trade routes and the colonial warships that guard them. Local inhabitants are engaged in industry, transporting finished goods to nearby ports. They engage in conflicts with competing factions, unaffiliated pirates, players who will prey on them all, each other, and any wildlife unfortunate enough to be a necessary ingredient for a wanted upgrade.
Ubisoft's UI deserves a shoutout, as tracking the resources required to craft a ship's kit is a breeze. All the information needed to pilot a boat successfully is readily available onscreen and discreetly. The map works wonderfully and is a handy tool, displaying any discovered trading routes and what goods merchant vessels travelling on it carry. Savvy pirates will form their plundering routes in response, farming the most efficient waters like their real-life counterparts. Speaking of which, it's possible to make a fortune by more honest means in Skull and Bones as well: buying commodities and turning a profit on the side is something you should be doing anyway, but dynamic Bounty and Delivery missions are well worth an enterprising captain's time.
Skull and Bones isn't all blue skies and smooth sailing, however. It's very grindy; if you wanted to be uncharitable, you could say all the player does is grind for one thing or another. Whether that's XP to increase Infamy Rank and get access to better ships, blueprints for better weapons to equip them with, the materials required for those weapons, and the money to pay for it all, a pirate's life is one of constant hustling. There are ten standard Infamy Ranks, and after that, a post-game Kingpin system comes into play, which works a lot like Call of Duty's Prestige system, allowing players to keep levelling as long as they can stomach the game's admittedly great naval combat. But with no real story to speak of and gameplay, which (while impressive) eventually becomes repetitive, Skull and Bones inevitably run out of tricks. Players can expect around 20 hours of playful plundering to reach Kingpin Rank, perhaps twice that to see and do everything on offer.
Conclusion
Skull and Bones delivers boatloads of explosive tactical action, with players playing the part of pirates in an impressive oceanic world. Its 17th-century naval battles are best-in-class, with developer Ubisoft Singapore building a firm foundation for future voyages. But with no real story to speak of and little in the way of variation, repetition inevitably sets in. While not the spiritual successor to Assassin's Creed IV: Black Flag as some might have been hoping for, Skull and Bones is never-the-less an incredibly unique, reactive game well worth checking out.
Comments 45
Nice to see some positive-ish reviews for the game. It seems like they have the bones of a good game but like Sea of Thieves at launch it is empty.
The problem? Sea of Thieves has had five years to build out their game to the point that Skull and Bones feels even emptier.
Is it an AAAA game though?
@itsfoz you missed off a couple more A's 😂
It just sounds quite different to what people were expecting/wanted. Sounds more like a simulation/management/tycoon game as opposed to a full-on naval combat action game.
I downloaded the trial, thanks Khayl!
You couldn't pay me enough to play this.
The big question is: what's going to go to the subscription services first this year, Skull & Bones or Suicide Squad?
Opinions are clearly very mixed. After 2.5 hours Id had enough, it looks worse in every single aspect than back flag, even the sea looks worse and its a seriously janky AA look. Fetch quezts in a janky world with poor combat? No thanks.
I consider this game an insult at the price they are charging, and yet I quite like ubi and many of their games..
No sir, I don't like it.
Light on gameplay variety
Overly grindy
Lacks narrative
Typical Ubisoft game then. Guess I'll pass then. Sounds like a waste of time
The perfect game to play when it's discounted to 9.99€
The grindy gameplay and lack of narrative are the main characteristics of free-to-play games. It's not that the game is trash, but the price is a joke. I've tried the trial; it can be entertaining for a while, it looks nice and all, but it's definitely not worth more than 20-30 bucks. There simply isn't enough content in it to justify the 70 plus dollar price tag...
from all the reviews of this game i still have no idea if this is online only, multiplayer only , if you can play single player etc..
Metacritic Outlier Alert
Seriously though, my time spent in the closed beta was more than enough; interesting to note from this and other reviews that endgame perhaps has more to offer than most will ever see due to the perseverance required to get there…
Yeah I think I'm going to dive in based on this review as a game I can chip away at whilst playing others in between.
@NinjaNicky tbf a lot of dlc is almost the price of a new game given season pass
People really seem to hate this game is getting good reviews. I just don't get why anyone would want a game to fail
@NinjaNicky Best off waiting for Sea of Thieves, then! 😉
@Toot1st modern gaming society is toxic and sarcastic.
Though PR and marketing form some expectations in peoples' heads. When the final outcome (the game itself) matches or even exceed expectations, it results into positive reactions. When not - people shout and whine.
With Skull and Bones being developed for 7+ years, lack of experience and solo projects from Ubisoft Singapore, all those postponements, lack of some features previously seen even in AC4 and claims that the game is AAAA title and worth 70 pounds... Well, as you sow, so you reap.
In my opinion too many new titles have missed the mark with too high prices. Especially talking about GaaS games - they do need many players at the very beginning in order to provide interesting gaming experience and to fund future development (patches, DLCs, new functions, etc.). But they place a 69.99 price tag on a game, get bad reviews from people who can't justify paying so much for not a perfect game and afterwards nobody buys the project. But pricing those titles with 40/50/even 60 pounds from the start could make such a great difference in a long perspective. Shame.
AAAA.........RRRR, matey! This pirate figured that he can buy at least three bottles of fine dark rum from all the golden coins that S&B costs, so i'm setting sail for the liquor store! Ahoy, scallywags! AAAA! RRRR! 🥃🥃🥃🥃!
Sounds like the game might be better than expected. I still have no temptation to buy it. If it were on PS+ maybe I might try it. I really felt like AC Black Flag was overrated and actually my least favorite from the series. It essentially killed my interest in the franchise until I finally jumped back in with Origins. I already felt like Black Flag’s naval content was excessive, so a whole game of that just sounds like a slog. But more power to those that want to tap into a pirate fantasy! 🏴☠️
Wow judging by review scores, game of the year spiderman 2 is only one point better than this 😂
@NinjaNicky Apparently there’s already a remake of Black Flag in the works.
As for one of the pros of this game, “Stunning visuals”? I’ve seen better looking PS4 games. It looks quite rough and janky. The npcs look soulless and robot-like.
That the review mentions a 20-hour romp does not bode well for the live-service aspects of the game where Ubisoft would like us to engage with the game all the time.
This reads like a slightly above average single player offering where battle passes and seasons were tacked on to recoup as much investment from the prolonged development cycle as possible from the few players who decide to bite long-term.
Played the timed demo for a bit, got really annoyed with the whole look of the game and then read online about black flag. Started to play that (on ps plus) and it's basically the same game but black flag actually felt better as a whole feel and presentation - even with the outdated visuals it was still better than this new one. I didn't know anything about either game until the 8 hour demo appeared and these reports and I normally avoid most ubi games as I simply can't keep up and don't have 70hours to play games. But black flag looks fun enough to keep me going until this game appears on ps plus, with probably the swave of patches to fix the current errors in the game.
It’s a good game , people always want more they will add more stuff like all games do , sorry to not be part of the bandwagon
Would rather wait for Sea of Thieves if I needed a pirate fix. Besides I find it more interesting playing as a pirate than playing as a pirate ship 🤷
I enjoyed the demo. I don't want to pay $70 for it but I do want to eventually get back into it.
The grinding is what immediately turns me off this game, it doesn't sound fun grinding one thing just to grind another. From this and what I've seen elsewhere it's largely what I expected, a potentially fun pirate game largely spoiled by Ubisofts awful RPG mechanics.
I may pick it up in a big sale down the line but for now I'll stick to Sea of Thieves
Really enjoying this game still. I'm about to build my 7th or 8th ship. Lvl 9. Ripping ships apart now that are lvl 10 and it feels amazing.
When I saw that the ship has a stamina bar (?!?) was when I lost interest. That and the fact that boarding other ships was just a cutscene and the hilarious tree harvesting. Hard pass, I try to limit my Ubisoft purchases to like 1 game a year and this ain't it.
This game could have got 8's and 9's from the most trusted game reviewers and gamers would still hate it. Everyone's hive mind was made up about this game years ago. Ubisoft could have delivered a perfect product but public perception is that it's crap and it will always be crap.
Proof that 7 is indeed the new 5
Removed - unconstructive
You are turning into IGN with these reviews.
Removed - unconstructive
@jeff19023 Absolutely. Been seeing it a for a while now.
@AndroidBango pretty sure skull and bones is on ubisoft+ day one like mirage was
This reads more like an 8/10 review
Ok so downloaded the time based trial, and ended up playing till 2:30am...
From what I've played if say this review is pretty accurate in line with my own thoughts, my biggest problem is the price tag. As much as I'm enjoying it, I'm enjoying Helldivers (the first one, fill my the hype of the sequel and my love of Starship Troopers) more, and with Helldivers II being a damn sight cheaper, I know which I'd plum for first.
This is one I'll wishlist and wait to see if it hits game catalogue, or goes on sale for a decent price before I get it.
@Jammsbro 100% someone doesn't want to have to pay for ubisoft games so is looking to keep on their good side.
Removed - unconstructive; user is banned
another mediocre offering from ubisoft. rejoice. enjoy the AAAA (yes, you counted correctly) experience yves has given us
@reek although, the consensus on metacritic is a 6 so an 8 would be hyperbole.
If the review is accurate, the beta that I played was a completely different game compared to the final product.
Can you board the ships? Because ship only combat is very limited.
Removing comments as "unconstructive" when they are pointing out the possibility that you are shilling for this company is the sure fire way to get us to stop coming here. This is my last visit. Keep it going and watch your site fail.
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