After years of mediocre RPGs and second-rate detective titles, Spiders Studio finally began to realise its potential in 2019 with GreedFall. A genuinely good role-playing game with rich world building and solid combat, it was proof the French team had the capabilities to produce something special. Three years and a genre change later, the developer returns with Steelrising. It represents yet another step-up for the team. However, one too many technical flaws get in the way of what should be a quality title.
Rather than a sprawling RPG with many characters to meet and a vast world to explore, Steelrising is a Souls-like through and through. It retains the storytelling and choices of past Spiders Studio games — there are multiple endings to unlock based on your decisions — but it's about as grounded in reality as any other Dark Souls experience.
Set during the French Revolution of the late 1700s, King Louis XVI's army has been replaced with legions of automatons. These robotic menaces roam the streets of Paris, flushing out and eliminating any attempts of an overthrow. You, a customisable automaton named Aegis, leave your post as the queen's bodyguard to try and put a stop to the king's tyranny.
There's one thing you can't take away from Steelrising, and that's its ambition. Substituting the real-life events of the French Revolution for mechanical soldiers takes some daring, and the outcome is a truly unique setting in the gaming sphere. While you may recognise a few famous French landmarks throughout the roughly 12-hour campaign, the war-torn streets and the perils that patrol them are alien. Animated candelabras pose as boss fights, trumpet players turn their tunes into damage, and gigantic jars with heads lead packs of metal dogs.
An unorthodox approach to storytelling, setting, and enemy design indeed, but it works. The game will forever be set apart from any other Souls-like attempting to replicate the FromSoftware formula. Spiders Studio commits to its mechanical take on the French Revolution, accounting for every facet to make sure it fits the alternate take on history. If anything, the developer should be commended for that.
Where it has to count for any Souls-like, though, is in the combat. Steelrising is most like Elden Ring, with performable combos on the ground and a jump button for vertical velocity. Restricted by the standard stamina bar, you'll work with the energy you've got to block, dodge, and attack enemies from the ground or up in the air. The controls are responsive and your attacks feel weighty — particularly when you stagger a combatant and send them crashing to the floor.
Really good weapon variety guarantees you'll find the right tool for your style of play, with two equipable at any one time from seven different classes. This greatly expands your capabilities since Aegis can have her main weapon in one slot, but then a projectile-based instrument in the second that deals damage from afar and acts upon elemental weaknesses. Quickly switching between the two is vital for defeating bosses, and your loadout can then be peppered with the usual bombs and potions. It all comes together to create a mobile combat system with a surprising amount of possibilities and combinations.
You'll already be used to everything the title has to offer if you're familiar with the genre: time your dodges correctly, retreat at the right time to recover stamina, and don't get too greedy. Bonfires are named Vestals and the currency dropped by enemies can be used to upgrade your stats or buy new items. You know, it's a Souls-like.
What it does a little differently, though, is actually make your character and weapon upgrades count. We could really feel Aegis growing in strength as we progressed, whether that's by boosting her attack power, strapping on extra armour, or handing her more health. Whereas in a Dark Souls game it can sometimes feel like you're just increasing stats for the sake of it — particularly when you reach a high level — Steelrising makes every enhancement count. It's satisfying to notice enemies dying to fewer hits.
This elevates the combat system; it's one you actively want to engage with for sheer enjoyment. As Aegis grows in power, so too does your confidence and potential to employ more powerful moves and chain attacks together to down an enemy quickly. When everything is firing on all cylinders, the game feels great to play.
Structurally, Steelrising spans eight locations across France, including Saint-Cloud, Versailles, and Luxembourg. These areas open up as you progress through the story, bringing optional side quests with them. They're all split off from one another; you can't treat the title like an open world and seamlessly travel between them all. In fact, every district is really quite linear.
While there are secrets to uncover and small optional areas to find, there's only ever one way to go really. The game is always pushing you forward to the next main objective, with shortcuts back to Vestals unlocked along the way. There is a certain degree of freedom once the entire level has been opened up — this is the best time to complete side quests, for example — but invisible walls will always hold you back from veering off the beaten path.
A bit of variety can be sourced from the abilities you'll unlock throughout the campaign. A slow-motion dash, grappling hook, and a powerful kick add some light platforming to exploration. And while you can only ever use them when the game deems one necessary, they're fun to use. They play a small role in combat, too: they deal a little bit of damage and help with the build-up of elemental weaknesses.
Letting the entire package down, however, is what's going on under the hood. Our playthrough was consistently marred by minor visual and technical bugs. Enemy health bars would randomly disappear, interactive prompts wouldn’t work, and texture pop-in is extremely common. Audio would also cut out entirely during many dialogue scenes, meaning you'd have no idea what's going on without subtitles. Furthermore, the game alerts you to its point of no return before heading into the final area. It says it will create a separate save file so you can return to other areas and access any future content. That second save was never generated.
The game is perfectly playable in its current state and a day one patch has been lined up for launch, but we can't guarantee the update will fix all of the flaws we encountered. Generally, closing the PS5 app and restarting fixed whatever problem there was, but it's disappointing to see a darn good game be let down by its technical shortcomings.
It's not much of a looker, either. We never expected Steelrising to be pushing the PS5 to its limits, but the title looks distinctly last-gen with poor character models and dull environments. Not once were we impressed by its visual splendour. Perhaps most puzzling of all, though, is the game is exclusive to current-gen systems. Without a PS4 version holding it back, you'd like to think Spiders Studio would invest in making its title shine. It hasn't, however, and without any adaptive trigger or haptic feedback support to speak of, the release feels like a bit of a wasted opportunity.
Conclusion
Steelrising is Spiders Studio's best game to date, but one too many bugs and tech issues hold it back from greatness. Its combat system remains engaging and enjoyable throughout, and the unique, mechanical take on the French Revolution means it'll live longer in the memory than previous FromSoftware tributes. It's one for the genre fanatics for now, but six months down the line, Steelrising may be in tip-top shape. It's more than worth playing at that point.
Comments 74
Enjoyed greedfall so might give this a shot aswell
As a massive souls fan, this was always the one I was least excited about out of this Lies of P and Black Myth Wukong… but it sounds like Spiders have done a bang up job. I’ll probably wait until it gets a few patches to fix the bugs but I’ll play it at some point for sure.
Kinda figured. I enjoyed the beta but it felt really rough performance wise.
Think I’ll hold off for now until they iron out the kinks.
Me: This game looks really cool
Soulslike
Me: Ight Imma head out.
I don’t really recall greedfall ever being that popular though, plus more a than a few reviews had reservations about it. This new game’s alternate/gearpunk history looks neat though I don’t about the inclusion of yet another kind of souls-like mechanic.
ugh why does everything have to be going souls like. sure i enjoy them, but i dont want it all like that.
Early-morning tequila shots each time Souls is mentioned
Looking at cons:
"Dated visuals": No problem at all. If it were a 8/16-bit game, it'd be praised for its "gorgeous graphics"
"A bit too linear at times": Just the way I like it
"Too many bugs and glitches": Alright, alright, I'll wait a year or something
@colonelkilgore Personally after peaking with Elden Ring, I feel like the whole soulslike genre is kinda at risk of overexposure now. Nowadays it feels like developers only go with the style for the sake of instant critical gratification when they could be doing something more conventional or unique with their ideas.
@stvevan My thoughts exactly.
For a game to be Souls-like, for me the key feature required to make that comparison is the gathering of 'souls' during a run and the gauntlet of returning to them if you are 'killed' whilst in possession of them or face losing them for good, but there's no mention of this in the review. Save points, dropping 'currency' and boss fights is generic in gaming so I'm not so sure the Souls comparison sounds valid. Does this game have the jeopardy of a Souls title?
There's no mention of how exacting the combat is. To be Souls-like I'd expect it to be a challenging but fair study of enemy strategy that requires a trial-and-error understanding of which tactics to employ, where button-spamming is punished and there's no one-size-fits-all attack that works everytime. That's how the review reads to me. Do I need to learn how to combat all enemies, like a Souls game, or can I just become strong enough to overpower all the minions in any way I see fit?
@ricenpea it usually means same combat as souls and no difficulty etc
@stvevan is that all it takes to be compared to one of the best games made? Hope not because a Souls game is far deeper than that.
@Blackjay well we all like different things of course… but I’ve been playing souls-likes since before the sub-genre even had a name (Demons Souls on PS3)… and I’m still excited to play this and what else is to come.
No doubt that a lot of the Elden Ring band-wagoners will sit this (& most other non-From additions to the genre) out… but I’ll happily hand my money over to each developer that produces a decent stab.
@Blackjay I don't think there's an issue with the Souls genre becoming over exposed, I think the issue is that too many games are likened to it because superficially they bare some resemblance. It also potentially not fair on the title being compared directly to Souls as they have to then live up to such high expectations, plus as you can see in this thread, it puts some people off the title instantly whilst simultaneously raising expectations of other to levels the game can't hope to attain.
I get that a Souls-type of game is a genre now and that's fine but if a review then goes on to make direct comparisons between the game being reviewed and Elden Ring or Dark Souls then it is being elevated beyond just fitting within the genre to something that is attempting to copy the Souls template, and with that you're raising the expectations put on the game.
For me it puts a lot of pressure on games like Steelrising. It may be the case that this is what Steelrising is trying to do but from reading this review it doesn't sound enough like Souls to put such a demand on it to play like it.
After reading up on generally what all of the reviews are saying at this moment in time, this game sounds like everything I wanted it to be. I was feeling nervy about Steelrising over the last few days, but I do feel whatever concerns I had have been put to rest. I don't care much about bugs and glitches, most of the time new releases come with them anyway. I'll be buying this day one for sure.
Also one question, is this game playable with a French voice dub?
Had my eye on this one. Glad to hear it came out decent.
@Gloamin having now read other reviews I see that the 'souls gathering' isn't in jeopardy if you die though so in that aspect it's not Soulslike. What's more, the finding of secret passages, and grapple traversal sounds Metroidvania-like. Plus you can alter the difficulty by moderating sliders to regulate damage output which is distinctly not Soulslike. This game sounds like it borrows from different genres. The fluidity of the combat sounds more DMC to me too. I'm definetly going to keep an eye on it. Not sure about getting it at launch though. Is the demo still playable do you know?
@riceNpea You do drop your Souls if you die. You have to reclaim them like any other game in the genre. It's nothing like Devil May Cry either.
@LiamCroft ah good to know. I haven't seen that in any review of the game I've read so far. Thanks for the info. It's a game mechanic I enjoy as it adds spice to the whole affair.
@Gloamin oh balls. I'm on holiday so I won't get to try. Thanks for the clarification Gloamin
With adjustable difficulty im definately in.
Love the setting and I think they have created a great aesthetic. Pleased this one has turned out ok.
For any other multi format players, this ones on game pass, so you can dive in and try. (Edit update. Its not on GP, sorry fir confusion)
@Titntin This one isn't on Game Pass I'm afraid mate
@Titntin It's not on Game Pass.
@Titntin yeah I think you’re getting this mixed up with Lies of P.
Will give this a go. Pushsquares' Thymesia review was unrecognizable from my experience so there's a good chance I'll enjoy this more
Cheers guys, sorry, confusion reigns, as they barely give you any notice and are always springing suprises, so definitive lists are difficult to come by.
Oh well, at least they added metal hellsinger so ill get my metal fix on the cheap!
I wander if this title will appear on game trials, as I think I'll need to try it before I invest. I hope it does.
Sorry again if I got anyones hopes up!
@Titntin Honestly don't blame you! As colonelkilgore said, you see the Souls-like style gameplay and the automatons, and you're probably just thinking Lies Of P. Cannot wait for that either btw!
@colonelkilgore same
If there's a day 1 patch that fixes those bugs that were mentioned, shouldn't the review score be changed as well?
I'm asking because this kind of day 1 patch is pretty much the norm these days.
I'm only two hours in or so but it is better than expected and I like it a lot so far actually. You'll need to accept some jank though. Other than that, it's a great game. I have a soft spot for Spiders' games. Piranha Bytes also comes to mind. I haven't run into any bugs so far but I'm sure I'll experience some of them.
@Perturbator I don't think the bugs being fixed makes this an 8/10. It's like a really good 7.5/10.
@colonelkilgore I don’t hate the souls like genre per say I just feel that it should be moderated.
@Blackjay well what with Elden Ring’s success, I’d imagine you might have a problem for the next few years I’m afraid buddy.
@colonelkilgore @colonelkilgore That exactly my point though. As soon as more people start capitalising, quality control gets muddied.
And its free on Game Pass, so I'll definitely give it a tryout
@Blackjay if only the problem of a few potential poor-quality souls-likes was all we had to worry about these days 🤷♂️
@Smithylfc2008 have fun with it on Gamepass buddy!
The setting and gameplay sound fun like I hoped. Will pick up on first sale. Saving my game time for Pathfinder wotr.
@Smithylfc2008 No it’s not 😂
@colonelkilgore I’ll admit creators are smart enough to avoid skimping on this genre. I’m just kinda a stickler for the perpection you can have too much of a good thing. But maybe I’m being over dramatic. Perhaps deep down I’m just annoyed by Soulslike ability to maintain itself in contrast to other genres that often have to deal with dips in quality after a certain point.
I rather like games from Spiders but the words 'souls-like' is enough to throw me off any game. Makes me wince whenever it pops up in game previews/reviews.
@LiamCroft is it not??? Whoops. I swear I read an article yesterday saying it was...... Ah well, never mind then haha 🤣🤣🤣🤣
@colonelkilgore apparently I won't 🤣🤣🤣🤣🤣
Just what i expected.its a good score.word up son
@Smithylfc2008 You may be thinking of Lies of P, which is on Game Pass next year. This is £50.
As long as the combat is better than in a FromSoftware game, I'll try it.
I wish the review had mentioned the assist mode for the difficulty. I think that's a selling point in accessibility for those who hate the souls genre or the style of combat, fail, and learn. @liamcroft did you tinker with this at all?
@ErrantRob I'm afraid not, I didn't find the game too difficult on the normal mode.
Nice review. Almost here - Spiders is one of my favorite developers.
Got it for $30 on PC. If it works as well as Elden Ring on SteamDeck It will be one hell of a Bonus!
Already playing Soul Hackers 2 on PS5... spread the cash around and should be set for a while now with games.
Great when my game list actually works out
Just watched ACG's review for the game and he mentioned that in his 30 plus hours of gameplay (on PC), he didn't experience any bugs or crashes. I may get it for the PC instead. Thanks for the review.
@naruball Its such a pity they dont push back the release with bugs and glitches it really makes so much worse. I totally agree with you about the graphics i play tons of 2D but if its fun ill get it day one.
@Perturbator If you get a day one patch that is as big as the game then you failed as a developer such a pity. Its not like they are missing a holiday or something.
@ErrantRob
Oh wow, that is great news. I had no idea - definitely will look for it now - ty 👍
"XXXXXXXXXXX is Spiders Studio's best game to date, but one too many bugs and tech issues hold it back from greatness." - every Spiders' games released
Jokes aside, its nice that it is a good game, maybe I'll pick it up at a discount.
@PegasusActual93
One thing worth nothing that I'm really surprised this review didn't mention is that this game has difficulty options. If you're having a lot of trouble with a certain section, you can even make it so that enemies do 0 damage
@Agramonte Definitely check it out. They don't strip away difficulty, but they do a nice job of letting you mess with Stamina regen, how much damage you receive, and a few other odds and ends that let you handle the challenge in a more forgiving way.
As @liamcroft noted though, challenge here is a bit different than souls games. I found the beta a bit easy once I got the rifle, which would then freeze enemies in place so I could wail away on them. Reduced even the bosses in the beta to trivial fodder for my onslaught of light and heavy attacks.
@RicebinBernacky
That does make the game easier to consume. I still am just not a fan of souls style combat though. They feel so clunky and unsatisfying to me.
@Blackjay overexposure/saturation is a problem. Kind of like the superhero movie explosion of the last 10 years.
The terms soulslike is already a negative to me.
@Titntin adjustable difficulty in anything labeled "soulslike" is a must have for me. I'm glad to hear this game features it.
I very rarely buy games at launch so I don’t deal with the horrid bugginess. But, I’m still excited to try this one day. It looks so unique and fun. That box art is horrendous looking though.. They could’ve easily made a BA looking one.
@Blackjay can't agree enough
Was thinking about getting this but it just looks so dated and clunky. On top the world looking souless. Lies of P really setting the bar a lot higher for souls likes.
If you base your purchases around numerical review scores, I feel sorry for you. Must be hard being that tightly wound and scared of risk.
@Flaming_Kaiser I think they have to release it now because of all the advertising they've paid for, but I do wonder whether waiting a bit would have made more financial sense, because of the much better word of mouth and reviews it'd get.
Will wait for a good few patches, but will try at some point.
@naruball I personally think that if a game is good people will talk about it and it will sell while a mediocre or bad quality will lose momentum fast. Or you have to be like EA/Activision Blizzard and have tons of money to lie and make insane promotion for your game.
@Flaming_Kaiser Yup. I agree. But keep in mind that many good games don't sell all that well, so success is not guaranteed. That's why advertising matters so much.
I often end up falling off of these souls-likes before finishing them, so I think I'll pass. I did finish Lords of the Fallen but didn't exactly love it. I also finished Jedi: Fallen Order but found it mediocre at best.
FromSoftware quality is just too superior, and the also-rans just can't keep up.
@ErrantRob
I played with it for a bit and now I finally have it feeling more like an action adventure game. This feature should be on all Souls-likes games.
Spiders tends to iron out the bugs so I can wait a year.
After having thoroughly played this one, I have to come on here and many other outlets and refute much of the criticism given.
This game is not nearly as buggy as stated first and foremost.
The level design and visuals are on par with any From Soft title delivered in the last 6 years, which is an ironic criticism when these outlets give a FromSoft title glowing reviews yet it's using a near decade old buggy engine still, to this date.
The level design is far less linear than they are saying. There is a myriad of secret pathways to unlock as well as pathways that open up metroidvania style with tools acquired. The major problem with other souls likes, where there is literally no story and direction are done so well here, as an actual story exists and subtle markers via a compass item can help give you a GENERAL direction of where to go. The art style, and level design are awesome, as is the story
The combat and build variety around that arsenal of weapons is awesome. This game is perfect in the sense that even if you set aside being able to adjust difficulty in the settings if you so choose; the game itself can be played in a way that makes it more difficult or easier depending on the items you choose to employ.
I question the integrity of the review outlets greatly so when it comes to this, and if you look historically at the genre, there is an obvious bias to From Soft alone, despite them literally doing the same thing for years, and refusing to listen to their player base. More concerning though, as is the case with Steel Rising, is that the same criticisms that exist in From Soft titles, are not held to account as they are in other titles in the genre.
As a lover of the genre and having played pretty much every souls like made, this one is up there with the best. I truly hope anyone that is weary based on reviews gives this a try, as it is easily an 8 or higher. Look at user reviews anywhere and you will see that actual player sentiment for this game is far higher.
Souls-like games means an instant wait for $20 sale or free with PS+ for me...just not good at these things.
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