Capcom saw your Street Fighter 5 complaints and threw the kitchen sink at its vastly superior successor. Street Fighter 6 is a live service game that will grow and expand over the course of the entire generation, but those anticipating a light, half-hearted effort at launch will find one of the most robust, feature-rich fighters of all time. This is an exceptional package that even takes the time to try and onboard newcomers, and while a few minor issues prevent it from securing an unexpected Perfect, it comes about as close to a Flawless Victory as fans could have possibly hoped for.
First, though, the follow-up would be nothing without a robust gameplay system to wrap its karate belt around – and that’s where Drive Impact enters the arena. This powerful paint smeared special move can be used by all 18 characters in the launch day roster, and will break through blocks and a maximum of four counter-attacks at the expense of using up a slice of the Drive Gauge. This, specifically, can be used to punish opponents caught in the corner, and when it connects, will open up your rival to supreme punishment – assuming you have your chosen character’s combos memorised, of course.
That said, it can easily be countered with a simple throw or by using the Drive Parry, which again draws from the Drive Gauge but actually replenishes some of the all-important resource when timed perfectly. Parries can be followed by Drive Rushes or Drive Reversals, which enable you to effectively turn the tables on your opponents when you successfully anticipate their attacks, adding to the mind games that already make the series so compelling. Backed up into the corner, for example? Well, a Drive Impact’s probably coming – but trying to predict when your opponent will use it is much easier said than done.
The thing that makes this system a success, at least from our perspective, is that it’s consistent across all characters, so you don’t need to relearn the mechanics for each individual fighter. Personally, we much prefer this to the V-Trigger system that bloated in complexity in Street Fighter 5, where each character had slightly different buffs and advantages depending upon which version of the move you selected. Even though reaching the upper-echelons of competitive play will still require a level of dedication most players won't want to invest, wrapping your head around the basics is much easier.
In fact, this effort to effectively onboard newcomers is consistent across the entirety of Street Fighter 6, perhaps crucially with its inclusion of Modern controls. As we’ve already alluded to, this is a deeply technical title, and the mind games are as much a part of the combat as the button combinations. Still, while it may make sense to you that a Shoryuken can be successfully utilised as an anti-air attack, actually inputting the complex control stick directions to execute it isn’t always easy. That’s where this new control scheme comes in.
A little like Super Smash Bros, the Modern controls will assign special moves to a single button and a direction, meaning you’ll still need to understand when to use them, but won’t need to worry quite so much about the complicated execution. The system also streamlines combos, and while your damage output will be debuffed compared to those playing with the more traditional Classic controls as a result, it can level the playing field to an extent. We’ve battled a couple of Modern controller players online and struggled against their consistent execution, although we did find their approach more predictable overall, and this allowed us to get the upper-hand on occasion.
One thing we will say is that actually toggling between Modern and Classic controls can be cumbersome, and the menus are one of the minor things we’d count against the game. In trying to unify three main modes – World Tour, Battle Hub, and Fighting Grounds, all of which we’ll detail imminently – the user interface can feel like a bit of a muddle, and after numerous hours of play we’re still not entirely sure how we change our profile’s Title, despite seemingly unlocking dozens upon dozens of them during the course of our review sessions.
Fortunately, those complicated menus also make way for a lot of content – and single players especially will be particularly thrilled. We can confirm there are traditional Arcade gauntlets for every character, including artwork panels, special stages, leaderboards, and unlockables. Furthermore, in keeping with the onboarding theme, each character now has a playable guide, which not only introduces their moves and how to perform them, but also illustrates the contexts in which you might find them useful. It’s truly fantastic stuff, and it’s shocking that a series like Street Fighter hasn’t had more robust training content like this in the past.
We should spare a moment to discuss the roster, which includes stalwarts like Ryu – bearded and topless here – as well as newcomers like Kimberly, a sprightly graffiti artist with hi-tops and a Walkman. There’s a genuinely good mix of combatants, all bringing something a little different from a gameplay perspective, whether it’s the paddle-wielding Lily, a diminutive travel fanatic with tornado-style special moves, or the demonstrative Marisa, an Italian beefcake who exudes brawn. Pretty much all of the additions feel more distinct and memorable than Street Fighter 5’s, with perhaps the exception of Rashid – who, tellingly, is coming to this title as part of its first season of post-release content.
Admittedly, those newcomers do have a little more opportunity to establish themselves with World Tour, a flabbergastingly well-executed RPG-style story campaign that sees you exploring the mean streets of Metro City in an effort to learn the meaning of strength. It’s here that you’ll cross paths with various characters from the main roster, and you’ll be able to assign different moves and abilities to your custom avatar in order to create your own fighting machine. The questing is mostly rote, but the script never takes itself too seriously, and the Easter eggs – specifically those pertaining to Final Fight – are so plentiful that it’s hard not to fall in love with the sheer stupidity of it all.
We’re not suggesting for a second that you should buy Street Fighter 6 on the strength of this single player mode alone: the longevity of the release will always rest with its versus content. However, as an added extra it goes above and beyond, save for some minor graphical ugliness in a handful of scenes. Crucially, it also continues the theme of onboarding, as there are various side quests and minigames all designed to help you to master the mechanics of the release, whether it’s learning how to effectively execute charge attacks by karate chopping bottle tops or by learning quarter circle motions by making pizza. Bueno!
And once you’re done learning the meaning of strength in single player, you can show off your avatar online in the Battle Hub, which is an interactive lobby filled with playable arcade cabinets. Here you can take on friends or strangers, faff around with DJ decks, or even indulge in a little retro gaming. The amount of things to interact with is unrivalled, and during our pre-release tests across a variety of multiplayer modes, we’re happy to report we’ve had almost zero issue with the rollback netcode, which feels practically imperceptible to local play to us. We should stress, however, that we’ve been playing on very lightly populated servers.
The fact that we’re worrying we haven’t even mentioned Extreme Battles – madcap, party-focused modes with unorthodox rules and stage gimmicks, like raging bulls – this deep into our review is testament to just how much content is stuffed into this release. It’s an extraordinary package, and one that’s only poised to expand with consistent updates and support from Capcom over time. If you’d have told us the starting point for Street Fighter 6 would be this feature-rich when its predecessor released, we simply wouldn’t have believed you.
Conclusion
Street Fighter 6 is an absolute humdinger of a sequel. Capcom has created a fighting system that has all of the tactical depth professional players expect but managed to make it fairly easy for casuals to wrap their heads around. Not only that, it’s introduced smart ways to onboard newcomers, including a simplified control scheme and a great suite of tutorials, which even extend to the very enjoyable RPG-inspired single player story mode. A strong roster of starting characters, near-flawless rollback netcode, and a seemingly never-ending selection of content – including interactive online lobbies with playable retro games – round out another unbelievably impressive effort from the seemingly unstoppable Japanese publisher.
Comments 68
Nice, glad to see it's a solid entry. I tried the demo and personally struggled to get past both the visuals and the overall "whoa, rad" aesthetic. I'll be keeping an eye on Tekken 8 and Mortal Kombat 1.
Capgod? Capgod!
I’ve only seen 1 review so far that wasn’t a 9 or a 10
This was by far my most anticipated game of the year and—while I never doubted that it’d be phenomenal with how much pre release stuff there was—I’m so happy it stuck the landing. Really hope it’s in consideration for GOTY awards and people don’t just write it off as another fighting game.
After sf5 I'm glad capcom is back, can't wait to play this 😃
Brilliant capcom is not repeating the SF5 launch debarkle, looks like they have gone the oppersit way and provided a great amount out of the box. I wasn't tempted to pre order but I may be tempted for a day one purchase as it does look great. I did enjoy one of the closed beta although I felt the matches could swing very quickly meaning it felt a bit like EA FIFA where a match can swing. Sounds like they have fixed that now. An ideal game for summer and hopefully quick or instant loading times on the ps5 will make this a fighter of choice for now (until Tekken 8)
I think there may have been attempts at this, but I personally have not seen a full on fighting game RPG before. Shenmue does come to mind. Either way, I'm super looking forward to this, mostly as a fighting RPG single player experience. The demo showed great things with the option to expand upon that further.
Fighting game of the gen such a fun game.
Never played a street fighter game before, but this seems like an excellent place to start!
Quick question: it seems as if the modern controls are good, but do have some disadvantages to the classic ones. Would you recommend starting on modern and then switching to classic, or just start on classic and see if I can manage it?
I have 0 surprise from the review scores. Everything I saw in trailers (and played in the beta) screamed that it was going to review extremely well. Capcom continues to deliver for gamers.
@get2sammyb Thanks for the review! If am on PS5 can I play with friends that only have a PS4? Also, have you tried the game on the PS4?
CapGod on a roll as usual
Capcom are just on another level right now.
Holy smokes. I thought ~86 mc, but it’s on 92 right now with over 50 reviews.
I won’t be there at launch, but I’ll be picking it up whenever the ultimate edition drops.
Capcom can’t do no wrong. Ever since MHWorld (if not before) they’ve probably been the most consistent high quality publisher out there.
Capcom keeping the PS4 alive with cross gen releases. I think it's not releasing on Xbox 1, just PS4.
I mean I was really impressed with the demo, don't know what some people were complaining about. Only problem is whether or not I'm spending full price.
The fact that they will at least release one or two more complete versions of this game is holding me back from buying it now.
So how does the performance hold up? Constant 60fps or dips? The graphics were not even given a mention apart from a few uglies here and there. As somebody else mentioned whats the sound quality like and how are the haptics implemented? Any bugs as your review of pga road to the masters failed to mention all the little issues that title had. Other than not mentioning what most of us would like to know good review..
@Martijn87 Fighthing games don't do that anymore,they use season passes now.
@kedireturns In this case, I don't miss informations in the review. It's a fighting game, I don't think the triggers will be used here, wouldn't make much sense. Also 3D Audio is, I guess, not really necessary in a game like Street Fighter.
I wish Capcom would buy Konami!
Happy it's a solid fighting game for fans of the series. I'm not. Much into these 2& side scrollers fighting games, but happy for those that are!
Did the visuals get downgraded? It looks so much more blurry and muddied than some of the trailers last year.
@rachetmarvel I guess they do both.
Down the line there will most likely be a complete edition with all the DLC, cheaper than getting the game and season pass(es) now.
But that's pretty much all games, isn't it.
@kedireturns There’s no special use of the DualSense. Sound design is decent but no special use of 3D audio that I could tell.
EDIT: Actually, there is ONE use of the DualSense. When you get a text message in World Tour it does this very satisfying mobile phone vibration style thing. I love that.
@Northern_munkey No bugs, framerate is solid (although you have to switch to performance mode for World Tour).
I think the game looks great overall, although World Tour does have some ugly character models.
@BranJ0 Yep, that’s what Modern is designed for!
@belmont It’s completely cross play. You can play with anyone on any console. I’ve not tried the PS4 version.
@get2sammyb Amazing, thank you! I'll definitely give this a go slightly later down the line then!
Friday truly can't come soon enough. I couldn't be more excited at this point! The Godfather of fighting games has returned!
@get2sammyb Cool thanks!
Semi off topic, I went to check SF5 DLC characters that I may have missed only to see a total chaos!!! There are many versions of the game, tons of dlc that I have no idea what they are and they are so much that makes not wanting to bother to check more. I hope SF6 won't end up like this.
I’m buying it purely to create an abomination.
@KaijuKaiser To be fair there's 18 characters at launch. I prefer the Season Passes to the way they used to do things in the Street Fighter 2 era with a new release every year or so.
@belmont I think it'll be much simpler here. It's just going to be a Season Pass every year.
With all that said, I believe you can just upgrade SF5 to Championship Edition to get pretty much everything.
Good review and it sounds like a big step up from Street Fighter 5 content wise and hopefully as a package overall as that game is a bit of a mess of add ons. I guess I'll have to get an adapter for my arcade stick as it looks like it'll be getting a lot of use
@kedireturns Awesome, thanks for reading and commenting! Feedback noted!
N.i.c.e. im glad street fighter 6 turn out to be really good.its a iconic fighting game franchise.word up son
Nice review, I can’t wait for Friday. I pretty much liked every Street Fighter game, even 5.
@belmont @get2sammyb Thanks to a commenter in another SF6 article I commented on, I figured out what to buy to get all of the content in SFV.
If you haven’t bought every Season Pass before Season 5, then — as Sammy said — the Championship Edition that’s available on the store will contain all or most of the content up to that point. To get all of the content available, buy the Championship Edition upgrade + Season 5 bundle.
In my situation, I discovered that I had bought the first three seasons, but not the fourth. I think the seasons may still be purchased separately, but when the Championship Edition + Season 5 bundle goes on sale (which it has done frequently), it works out to be cheaper than buying any previous content separately.
@get2sammyb do you know if classic costumes are unlockable or if they are DLC? And does this game have some sort of photo mode?
@KaijuKaiser @get2sammyb I have to agree, the season pass model is better than the old Capcom method of releasing an entire new cartridge to get balancing patches and new characters.
I still think it’s a terrible way to release a game, milking as much money from a fanbase as possible, to keep up with the FOMO, where casual players like myself can just wait for the complete edition a few years later for a fraction of the price (I just bought Mortal Combat 11 Ultimate edition for $12). In my opinion, just because something was worse in the past, it doesn’t make the current trend good, just less bad than before.
I prefer the Tekken 3 method. Have a decent roster of characters to start with, and unlock a whole bunch of characters and alternate costumes by (and this may come as a shock to modern gamers) playing the game.
Almost every fighting game has gone to the season pass model these days, including Tekken. Tekken 7 was just as bad for DLC as SFV, so I don’t understand why you would choose Tekken 8 over SF6 for that reason alone.
Nice review thank you for the read!
It’s seems like a good luck to everybody releasing a fighting game this gen is in order…
I switched internet providers and got fiber 1gigabit with 1 gigabit upload as well. So i am interested in seeing if my lag is almost zero on a fighting game. SF6 is looking great, not sure i want to wait for MK1.
@Impossibilium Thanks, seems that I just miss the Season 5 characters. I may get this on a discount or see if I have enough fight money.
Fighting games have moved to this "games as a service model". Mortal Kombat 11 was one of the worst examples with characters available only if you preorder, a bad in game money system, expensive characters from other media that the fan base did not want etc. At least they gave the PS5 upgrade for free.
Capgod
Capgod
Nothing stops the capgod train
@Olliemar28 The story mode obviously isn't the main appeal of the package but I found it very stupid and enjoyable.
It's definitely got its tongue in its cheek, which I personally enjoyed a lot. But yeah, online multiplayer is the focus.
@shonenjump86 There are alternate costumes unlockable, yes. Unfortunately they're not in the review build so I can't say whether they're classic or not.
Love me some Street Fighter but I may pick this up in the future. Way too much to play at the moment
Enjoyed the demo so it's a day one buy. Good to know it has a decent amount of content for those of us who prefer single player.
Has any fighting game ever gotten a 10? I'm curious because if this one didn't I'm not sure what it'd take to achieve that. This has pretty much anything a fan of the genre could want and more.
@Jedihillis Good point. The majority of sites having a second digit are in fact giving it scores right there in the middle…95 etc.
Where's the tier list?!? I'm excited and have this and Diablo 4 pre-ordered.
So no offense to the reviewer but I always take a critical eye to the pros and cons on reviews since starting using this site and personally those two cons don’t matter to me so I’m really happy to see this is basically a 10/10. Excellent review tho I don’t wanna seem like a hater it’s a great one. Honestly this having a 92 on Metacritic, TOTK a 95 and hopefully FFXVI having something in between those two would just make this the best first half of a gaming year ever.
@get2sammyb what's the trophy list like?
Thanks for the review, having recently tried the demo I mostly enjoyed what I played.
I hold off getting SF6 for the moment though because there are already too many current and upcoming games for me to buy. And knowing Capcom there will eventually be atleast one new 'edition' of SF6 of some kind, whether we wanna believe it or not lol. Fortunately they will just let us upgrade to that latest version.
@AdamantiumPriest Very manageable! Basically just play every mode, although you will need to get some online wins.
@Ryne-Gaia Haha, no worries. Yeah, the cons definitely aren't a big deal, and you won't be disappointed with this game!
Thanks for reading!
@Deadlyblack We're definitely feasting at the moment! The release schedule is utterly packed with amazing stuff to play!
@AdamantiumPriest The trophy list is divided into 3, one for each mode. You can earn the platinum by only playing online. Pretty straight forward but you need 10 tournament victories and 600 likes, those might be a bit grindy.
If you want 100% you also need to play the two offline modes. Overall it looks managable. Powerpyx will release a guide on Friday I believe. They usually do on release day.
@get2sammyb @Thenewguy Thanks. Very much looking forward to it. SFIV trophy list was a pain with all the training mode stuff. Hopefully this one is more enjoyable.
@AdamantiumPriest I think even I may be able to Platinum this one and I'm really not very good at the game, so if I can do it I'm pretty sure almost anyone can!
@AdamantiumPriest @Thenewguy Ah, that's right, the Tournaments one could be the real tricky one! I assume you may be able to boost it, though?
@get2sammyb I suppose. We will know the Friday! Is it Friday yet??? Good review btw. So glad to see the cons are not a deal breaker to me. And I love that you can tweak the game to play more like Smash. Can't wait!
Loved IV, liked V, and feel like VI will be the best of the 3. Can’t wait!
@Fight_Teza_Fight @Martijn87 Same plan here, there's always re-releases that include future DLC.
I don't like Live Service games so I'm not sure. Also as bad as SF5 was at launch it went on to redeem itself, it took a while but it got there in the end. If this doesn't need an internet connection I'll consider it otherwise not interested I'll just stick to my 2 favourites, Street Fighter 2 and Street Fighter 4.
Edit: Nvm I bought it. I was pessimistic about Street Fighter 6 at first but after checking out numerous Reviews on YouTube I was pleasantly surprised.
Capcom constantly release top tier games.
Been having a ton of fun playing this with a friend. The character lineup is amazing and has so much variety in the play styles.
@kedireturns Agreed!! Those are a huge factor in what console I, and I'm sure many others, choose to buy multi-platform games for.
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