Tactics Ogre: Reborn is a return to the golden age of isometric strategy RPGs, which, paradoxically, it helped to create. Building upon the rock solid foundations of 1995 Super Nintendo release Tactics Ogre: Let Us Cling Together, and the 2011 PSP remake of the same name, Reborn, in turn, makes everything old new again. With gorgeous visuals, streamlined quality-of-life improvements and other enhancements, this is the definitive Tactics Ogre experience fans have been waiting for.
Set in the blood-soaked Kingdom of Valeria, Tactics Ogre: Reborn tells a tale of civil war, replete with enough betrayal, posturing, and back-room politicking to make George R.R. Martin blush. Once unified under Dynast-King Dorgulua, the Kingdom of Valeria was riven into three separate groups following his death: the aristocratic Bakram, the more populous Galgastani, and our hero's own decidedly underdog faction of Walister. Players will find foreign superpowers like the Holy Lodissian Empire getting involved, two different guys named Lanselot working to their own advantage, and dissension amongst their own ranks to deal with — and that's just in the opening hours.
The game follows protagonist Denam, his sister Catiua, and their childhood friend Vyce, through the fury and the flames of revolution, taking up arms to fight for a better future. Tactics Ogre takes its setting extremely seriously and throws players into the deep end, which can sometimes be overwhelming. But while it can be dense and overwrought at times, if you can hang in there, you are likely to find one of the most thoughtful and mature storylines out there.
The story at hand is excellent, and it's shocking how deep the rabbit hole goes. It features branching storylines and meaningful decisions which have both narrative and mechanical consequences, depending on whether or not you choose to bring law, chaos, or neutrality to the land. Even the stereotypical good guy playthrough will present the player with morally grey, thought-provoking situations, which, quite frankly, puts most modern RPGs to shame, even if the decisions themselves are often binary.
Be prepared to go from a long-winded soliloquy on the nature of imperialism to tense strategic combat so fast you are likely to get digital whiplash, with characters conversing throughout and trading banter between sword blows. Players will spend the majority of their playtime on the battlefield (or preparing themselves for it), and combat is a turn-based tactical affair of the finest vintage, outfitted with modern timesavers that elevate the experience. Like Final Fantasy Tactics (which was itself developed by Yasumi Matsuno, the creator of Tactics Ogre), it focuses on a system of classes, each with its own strengths, weaknesses, and role on the battlefield.
Outfitting your Knights and Archers is just the beginning; before long, you will be debating which is statistically superior, the Rune Fencer or Valkyrie (it's the Valkyrie), and agonising over every equipment slot. As you progress through the game, you'll earn "classmarks", which let you change a character's vocation, giving them access to different gear and allowing your small army more tactical flexibility. In most engagements, you can deploy up to ten units, and the enemy can often field more, making later battles a surprisingly epic affair.
As a returning player, what is especially fascinating is the ways in which Tactics Ogre: Reborn differs from Let Us Cling Together. Already a stone-cold classic, messing with the game at all was a risky endeavour likely to make purists nervous, but we are happy to report that Square Enix knows best. Changes, like the streamlining of equipment requirements, the addition of new skills and items, optional battle objectives, and the removal of random encounters, are all for the betterment of the game, making the experience more palatable and doing away with some of its rough edges.
We suppose the only change that might prove controversial is the addition of a party-wide level cap, which was ostensibly added to reduce the need to grind before battles, and gates the maximum level a unit can achieve behind story progression. Tactics Ogre: Reborn remains a tough game, fear not, but without some of the more egregious difficulty spikes in previous incarnations. Still, for a certain kind of damaged individual (ourselves included), the grind was part of the fun, and training battles could be automated, meaning that it could be done in the background if so desired. Your mileage may vary on this particular quibble.
Character artwork is stellar throughout, as is the musical accompaniment both on and off the battlefield, and in terms of presentation, Reborn really lives up to our remembrance of the original, which time and playing through dozens of similar games have done little to erase. While it's true that admirable imitators like Fell Seal: Arbiter's Mark are deserving of attention, this genre really peaked with either Let Us Cling Together or Final Fantasy Tactics: War of the Lions (depending on your preference), and for better or worse, Reborn reaches the same lofty heights.
It's not all smooth sailing, though. While much has been done to enhance the experience in terms of usability, the UI definitely feels like a relic of a bygone age. Outfitting your warband, which can swell to be dozens strong if you want it to, can be an exercise in tedium. Considering you are likely to spend about a quarter of your total playtime in menus comparing, contrasting, purchasing and equipping every last item, we wish this aspect could have been automated in some fashion. Again, this might be a matter of personal taste, as we are certain the type of player exists that loves to tease out every last statistical advantage, and we wish more power to them.
For the uninitiated or those of us of more tender age, Tactics Ogre: Reborn will likely feel like a revelation, providing a level of complexity and depth that can be overwhelming, especially at first. It asks a lot of you upfront but is likely to convert you to the church of the SRPG if you weren't already an adherent.
But for returning players, the experience will feel like a long-anticipated homecoming and one that was well worth the wait. The nostalgia you felt for earlier incarnations will return in strength, and you'll be reminded of that golden age of gaming from so long ago. But unlike the memories of those halcyon days, imperfect and half-remembered, Tactics Ogre: Reborn is a tangible experience, here and now, and it's better than you remembered.
Conclusion
The strategy RPG genre owes a lot to the Tactics Ogre franchise, which is filled with lesser titles trying to recreate even a fraction of its winning formula. The experience that lies at the heart of Tactics Ogre: Reborn has stood the test of time admirably and, thanks to the swathe of intelligent tweaks and quality-of-life improvements introduced, will likely remain at the head of the pack for years to come.
Comments 27
Happy it turned out to be pretty good. An absolutely horrible release date though, as an otherwise at worst Black Friday purchase will end up being pushed back who knows how long because there is and will be too much to play for months to come.
In the end it might end up being a blessing in a way since by the time I get to this, it will probably be even cheaper than it already is.
So far my favorite is the Devil Survivor tactical series, but argueably more so for their storytelling.
Gameplaywise Triangle Strategy was a true joy as well. It will be fun to compare those two when they are both fresh in my mind again^^
I wish I had more time to play it. I played FFT War of The Lions to full completion on the PSP years ago, but my routine was a lot more lenient than is now.
I'll be giving this a pass, since I'm still playing the new Mario + Rabbids, and have Front Mission remake and Fire Emblem Engage to get to as well.
@McBurn Triangle Strategy is probably the best tactical RPG I've ever played. Totally nuked my expectations from orbit. Was expecting another 'good, but flawed' game like Octopath.
I liked Devil Survivor Overclocked a lot, but could never get into Devil Survivor 2, for some reason.
While they're not RPGs, I think my favorite tactical series remains Advance Wars. SO annoyed we still haven't heard anything about the remakes.
Played this when it originally came out, compared to FFT, it’s about the same, just no chocobos. 2 stories, 2 ways of going through, some choices, nothing that really stands out. Some real bombastic spells, typical fantasy classes, reskinned monsters galore. Pretty good aristocratic story in a renaissance alternate history.
Ultimately if you played this before, it’s not worth a time sync. Great game to see how tactics went back in the early days.
Already have a physical PS5 copy preordered. 38€ here in my country.
@Ralizah : Those are great games as well, have fun! While waiting for Advance Wars have you tried Wargroove? It's better in every aspect (in my opinion).
I'm replaying the brilliant FFXII at the mo because I'm a sucker for all of that political intrigue in games. I'll defo be buying this at some point.
The review is good enough for me, can't wait to get buried in this game this weekend.
@McBurn Own it (snagged a physical in a sale for $10), but haven't played it. I should put it into the rotation, though. I know very little about it, unfortunately. Is it an RPG, or more of a pure tactics game like AW?
@Ralizah: It practically IS Advance Wars just in a medieval setting. Watch a trailer. I think you'll instantly like it (:
So looking forward to seeing it arrive and put it in the backlog for a while. So many games and so little time is an understatement...
@McBurn I've watched trailers (I don't buy games blind), but was unsure if it was just medieval Advance Wars or what, presentation aside.
I prefer my tanks and helicopters, but I definitely won't turn down an accomplished AW clone.
What really sells me on AW is the amazing map design and gameplay flow. It's less just moving units across a map and more actually executing complex strategies to optimally clear missions. It's very puzzle game-esque, in that respect. Would you say Wargroove has this sort of appeal as well?
Never played the original, but I went ahead and bought this based on the good reviews and word-of-mouth. Can’t wait to jump in, but not sure how I’m going to balance it with Ragnarok yet…
@Ralizah Hmmm, I would say it gets pretty tactical. You also get scored by how well you did each map. There is also a dedicated puzzle "mode" where you have to accomplish specific things in very limited turns. Also an arcade mode, map maker (including story creation with tons of uploads from other players).
If that's important, you can also change the difficulty to make it harder/easier for yourself altough you'll get a limit on your score if you make it easier. Game's well thought out in my opinion.
I liked Advance Wars too, but I always got tired of it by the end, especially when they overdid it with the foggy stages xD
Can't say for sure since I don't know you specifically, but I would say there's a pretty high chance Wargroove will live up to your expectations.
My most anticipated game, can't wait for release
@Ralizah
Wargroove is great but some of the difficulty balancing is ROUGH. I’ve got it on Switch.
In that game on even normal difficulty you ain’t steamrolling the enemy AI. You have to really know the units you are given access to in able to succeed. Especially on the non-story optional missions. They usually put you in situations that seem unwinnable at first and will require trial and error to figure out the best strategy.
I forgot this game was coming out. Man, there are so many games releasing right now and not enough time. I’m definitely picking this up and will probably play it on the side as I play through God of War Ragnarok.
the reviewer did not mention anything about the blurry upscale of the character sprites. is there a way to turn off the "smoothing" filter in exchane for a sharper, pixelated look?
It’s definitely a classic, but I’ll be skipping this version because of the awful upscaling filter they used on the original pixel graphics. To me, it looks way worse than the original.
This is about 12,000th on my list of games I want to get to and play at some point but God knows when I'll get around to it. Glad it's good though.
I’m very interested in this but absolutely suck at srpg’s so I was wondering is there like a story difficulty that makes it a cake walk so I can experience the story?
Maybe someday if a good Steam Sale for my SteamDeck.
There is what could be GOTY out right now with GOW. Zero chance I would invest time/money into playing a remake.
Digitally pre ordered the Premium edition months ago. I still own the PS1 edition as well.
@OrtadragoonX @McBurn Sounds promising! I'll definitely need to get to my copy next year, then.
Geez, I have so many games I need to play. I feel like I could spend the rest of my natural life just playing interesting video games and still not get to everything. And the funny thing is, almost none of those would be the standard Western AAA releases so many people care about exclusively.
@Ralizah : Hehe, same here. My backlog will take years to clear even if no new games come out (but I WILL get through it) xD
I'm mostly catching up to classic PS2 JRPGs right now since I sadly missed that gen due to....circumstances. Think Wild Arms, Suikoden and the like.
And yeah no rush. Honestly it's nice to have "too many games". It's way easier to wait for your most anticipated games and you can always pick and choose something according to your mood. With that said I think we've abused this news article enough. This has nothing to do with Tactics Ogre any more xDD
@BlackMayge This is exactly what I'm doing, playing the switch version to finish it during holidays...8+ hrs already and I'm hooked.
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