Teardown lets you loose in ridiculously destructible environments with impressive physics and a sizeable arsenal, all while performing remarkably well on PS5. It takes mere seconds in the directionless sandbox mode to get the appeal; watching these detailed destruction systems do their thing is immediately captivating.
For those requiring some structure to their anarchic antics, Teardown has a surprisingly meaty 40-mission campaign that spans nine maps, featuring massive mansions and yachts near island archipelagos. The locations are great, and the cheeky heist antics are amusing, but the objective variety is lacking — especially in the first half.
There's some sky-high potential that's only occasionally realised in the main story. A few too many bog-standard "grab all the things" missions only provide a challenge with the annoying prevalence of 60-second, instant-fail timers. Those time limits make missions consist of more setup than payoff, grinding the pace to a halt when all you want to do is flex your capacity for creative carnage.
The campaign's second half gets better by sprinkling in new scenarios and maps to galavant around with an arsenal of destructive tools that gets bigger and better as you progress. Weapon unlocks and upgrades provide a persistent progression that makes powering through the campaign's low points a little less frustrating.
Even after finishing the campaign and looking past the disappointing lack of multiplayer, there's no shortage of content in Teardown to keep feeding your nascent desire to demolish everything. Mods are here in the form of curated content packs that include new maps, challenges, and tools to toy with at no additional cost. More mods and expansions are promised to come in the future, but there's already a glut of stuff at launch and ample opportunities to engage in destruction-fuelled catharsis.
Blowing stuff up is fun, and Teardown gets that. Its varied voxel environments combine with nuanced physics and deformation systems to make levelling buildings, eviscerating vehicles, and orchestrating massive explosions a thrill. An inconsistent campaign and lack of multiplayer don't keep it from setting a new standard for video game destruction.
Comments 24
Glad it's free on plus extra/premium tomorrow. Going to give it a try.
Loved this when I played on PC - very happy it's coming to console and even better that it's included in PS Plus
Is it like blast corp on the n64 ?
Is this an after midnight release on PSN store or will it release later tomorrow afternoon?
Definitely something I will download and hop on whenever I just need to reset the brain
@Mephisto2869 I was just thinking the same thing. You must be as old as me 😂
I have missed destruction in games
Loved this on steam. Made my pc sweat a but though
I watched the PS Access stream of this on Monday and it looked great, you can be pretty clever and creative with how you approach things. Looking forward to giving it a go.
@Pranwell
No worries!
On PS5 in Performance Mode, the game manages to average around 120 FPS at 1080p.
Quality mode takes the resolution a step even further, kicking it up to 1620p and averaging 60 FPS.
The game looks incredibly gorgeous, as it utilizes the power of the gameplay’s physics system’ with the added benefit of the lighting system and ray tracing.
@ThaBEN it has ray tracing at 120fps?even at 1620p 60fps that sounds a little unattainable on the ps5.Wtf do I know though,lol
@ROTTIEMAN16
I don't know man. But this is what the offical FAQ states in regards to ray tracing:
Q; Can I turn off ray tracing to get better performance?
A: No. Teardown does not use a conventional renderer since there are no polygons. Ray tracing is part of the core voxel renderer and cannot be disabled.
This has already been announced as PS extra game but will it be available tomorrow as PS extra title?
@Ssimsim Yes
GIVE ME SUMTIN' TO BREAK
Sounds like a "just buy it on Steam" type of game. Especially given the modding scene. Consoles have tried to dip into that environment but it'll never quite be the same.
I had NO CLUE this was releasing now or so soon. Hell I had no idea when it was releasing, all I know is it was on my wishlist.
I remember this being showcased in the state of play I think and I fell in love. So happy this did well! I’m buying it this weekend.
SO. MANY. GAMES. TO. PLAY.
Minecraft graphics never did anything for me. Could be a fun game, but that's an instant turn off.
@Nightcrawler71 oh god ,I'm ancient 😂
Pretty poor that a game releases nowadays without the option to invert the Y axis.
No invert-y. Unplayable for me
Agreed with the two previous posters, no Y-axis inversion is no bueno. Gave it a shot, no thanks.
Don’t think it’s playable on ps4 push square?
My kid has been playing this and absolutely loves it. I had a quick go myself and it's surprisingly good fun, just turn off the aggressive depth of field and it looks rather nice
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