Throne and Liberty is a fantasy MMORPG that debuted in Korea last December. Since its global launch the free-to-play game has dominated Steam's concurrent players and top-sellers charts. While it's certainly popular, a long list of technical issues and uninspired mechanics cast doubts over its longevity.
You take up arms as the Star-Born, a person imbued with the power of a star fragment. The Arkeneum, an evil force, has invaded and ransacked your homeland, and it's up to you and the other Star-Born to join the Resistance and save your world.
The cinematics are gorgeous, and the narrator who offers expository voice-over is charmingly British, lending an air of literary authenticity to the high-fantasy setting, but the story is fairly run-of-the-mill. Your village was destroyed when you were a child, and now you're all grown up you can finally fight the invaders and turn the tide of the war.
The narrative is split into 10 chapters, most tasking you with exploring different areas and meeting new characters; some pop up later, and there's a fair bit of backtracking involved so you get to explore the world of Solisium and its varied biomes thoroughly.
But the characters that do return aren't that interesting, and the locations you circle back to remain unchanged, so the world feels static despite your quest progression. Add to that a lack of any interesting ways to interact with the environment or story beyond the very occasional puzzle, and the entire thing becomes a bore. Every objective is displayed with a quest marker, so you're quite literally just checking items off a to-do list with very little thought needed.
But people rarely play MMOs for the story. For a free-to-play game, Throne and Liberty is surprisingly grind-light. Many of the story chapters, co-op dungeons, and wider-MMO features like raids are gated behind achieving a certain character or power level, but you gain plenty of experience just from doing the main and side missions. A lot of these need to be played with a party or guild, as most of the end-game and higher-level dungeons have their difficulty scaled to assume you'll be playing alongside some people, so if you want to go it all alone, this isn't the game for you.
Luckily, improving your equipment is relatively painless and doesn't feel overly pay-to-win. Sure, there are more types of experience-giving items than anyone could possibly remember, but you get so many by completing quests and radiant contracts that it never feels like you need to farm for them to keep your equipment in good shape. You can buy and sell valuable loot in the auction house, and you can use real money to buy in-game currency, but it's not needed unless you want to excel at the top levels of the game's competitive multiplayer.
What is frustrating is that much of the game's activities are gated behind timed events. While these do add a sense of shared community to the world, it's undeniably irritating when the quest that would give you enough XP to level up and unlock a new feature is tied to an event that isn't happening for another hour. This isn't an issue in the earlier chapters, but as the game progresses and invites you to engage with its MMO mechanics, these kinds of side missions become more common and are hard to avoid if you do want to level up without simply farming monsters.
It's unfortunate, because when you have an hour to kill, the game's standard combat is fairly mindless. Hostile mobs populate the overworld but they only pose a threat in large numbers. Basic attacks are automatic; simply press R1 and you'll attack. You can trigger 12 hotbar abilities that are very controller-friendly by holding R1 or R2 and then pressing either a face or directional button. You can also parry or dodge based on the timing of your L1 presses. It's simple, but a great way to translate an MMO to console.
What's also simple is combining different classes and switching up your weapons. There are seven weapon types: daggers, crossbow, longbow, wand and tome, sword and shield, greatsword, and staff. You can equip any two weapons to create a hybrid or specialised class, and can mix and match their abilities however you want. There are only four stats to level up: strength, dexterity, wisdom, and perception. Each increases your damage output, so you never have to worry about falling behind the pack no matter what you choose to spec into.
You even get three loadouts that you can swap between instantly. These can all have different stat distributions, weapons, equipment, and skills, meaning you can go from a melee DPS to a long-range healer or a mixed support depending on the needs of the situation and without having to return to a base or manually change all your gear. It's a remarkably simple and useful system that makes it easy to try out multiple playstyles during your time with the game.
Unfortunately, the rest of the menus, and there are a lot, are a nightmare to navigate. When you open up the main menu, go into a sub menu and then back out, you're booted out of the menus entirely, so you have to open the main one again and re-navigate to where you want to go. It makes levelling up your equipment, character, and skills take longer than it should. The game also switches between mostly making you click between menus to infrequently changing to a cursor, which is confusing.
Now add to this a host of technical issues, and what can be a pretty and passable if unremarkable beginner MMO becomes a liability. There are frame rate drops in crowded areas like towns and raids, frequent server issues (both before and since launch), subtitles out of sync or not matching with audio, characters and the entire game going mute, game freezes, becoming trapped on environmental objects, occasional long load times, and one instance of the game simply crashing during a raid when there were lots of players on screen.
And despite several attempts, it was impossible to join a party to take on one of the co-op dungeons — they're intended to be played as a team, so going solo isn't an option unless you're absurdly overleveled.
Conclusion
Throne and Liberty is an ongoing game, so the story could become more fleshed out, the mechanics you use to interact with the world could become more nuanced, and the technical issues could be fixed. But as it all stands now, it's just an okay way to dip your toe into a relatively console-friendly MMORPG that doesn't demand endless amounts of your time for you to enjoy — although there are better games to play with your precious hours. If you're looking for something deeper than that, though, you won't find it here.
Comments 25
I genuinely just want a game like Guild Wars 2 to come to console.
Does almost any developer release an above average game nowadays.
Apart from some very rare exceptions.
A friend's brother streamed this game in the Discord vc for a bit a few nights ago, and while I can see the similarities it has to something like WoW or Guild Wars, it definitely looks a bit rough around the edges in places.
If anyone is playing this, play on the EU Destruction Server.
I play on pc but I use a PS5 controller. I swapped the r1 and r2 buttons to r2 and l2, and moved block to r1. Coz it's easier for me to press r1 to block/dodge than pressing l1.
It's fun, but I struggle with getting stuff to craft new gear. I still have the same gear I had from the beginning and I'm level 30. Just been upgrading those a little bit. Was hoping I'd keep getting new gear from quests, but didn't get anything new.
Don't quite agree with the review other than the menu being clunky. But for someone who wants to give it a try, it's important to know whether you like the combat before jumping in. It makes all the difference.
If you like/okay with the combat system, the game scratches an itch that no other MMORPG in the market is able to now. And this game is a real example of the more you play and knows the system, the better it gets.
@CutchuSlow
Your comment, genuine experiences with games are why I read comments. I truly appreciate you, your input, and the time you took to share your thoughts.
I’ve been enjoying this so far. I’m only level 5 but everything I have done has satisfied me as a single player of games. I’m sure I’ll bounce before end game content so I’m not bothered not having a guild to run with.
Played the tutorial,, game has no classes, and is very zoomed out. A lot of custom options, from your toon to the lighting. It’s basically Guild Wars 2, just with more PvE. Not really a single player game.
My son tried to pull me away from ESO with this game. Not gonna happen! Seems fun enough. But not fun enough.
@LowDefAl ESO has had great stories and gameplay since day 1! Every zone feels like it’s a sequel to the previous story but also stand on their own if you don’t play the previous story.
Got past the tutorial island and uninstalled it. In my 2-3 hours of playing I just felt like I wasn’t getting anything out of it. Luckily it’s F2P so no harm no foul
@Nepp67 Rather like the first one man that game was perfect to play a priced fantastic with no microtransactions.
I'm quite enjoying this over on PC... But I just wish these Korean/Chinese MMOs would hire someone to naturalise their localisations, there is such a stiff ever so slightly off quality that is unmistakable and you know it is because to VO direction was forced to stick to the badly translated script. There is room for the story to shine but it never gets to in these MMOs.
@Mintie localisation is Amazon's doing. The devs had no power there.
@CutchuSlow Open Lithograph to see what greens that you need to craft to exchange for the blues. This is the easiest way to get gear. While they are not the best, it's good enough for PvE.
You can also transfer levels and traits to the higher tiers.
Been loving it. This review is strongly reminiscent of the infamous 3/10 for TFD.
Dont really share the impression of the review. I am really curious to see which rating you will give to New World. I alteady have 50h in TaL
And first this game is an amazing technical accomplishment. The environment is beautiful with many players on screen and high draw distances keeping 60fps (not when there are 50 players on screen of course). Most beautiful mmo on console by far. I did not like the combat at first but it quickly becomes interesting when you can combine many different skills with their own animations and creates your own combos. And the music and sound is also over the top. ok story is bad but do the job in this type of game imo
@puddinggirl ok thank you. I have blue shoes and a level 2 green shoes. But when I checked to see if I could transfer, nothing was available to transfer. Does it have to be a specific type?
Achieving 3 million users in just one week after launch. This is quite a successful figure.
@CutchuSlow You need to level up the lower tiers to be able to transfer the levels to higher tier.
The consensus is to only transfer levels at max level of the lower tier to get the most out or your resources. As it's much more efficient since you will get way more mats to level up greens than blues. Btw, you'll get 3 levels on a blue from the maxed green and it's also destroyed in the process. The same logic goes for blues to purples.
The trait transfer is a little more complicated. It's probably better to watch a video of someone explaining and demonstrating it if you'd prefer to not experiment and waste the resources.
And yes, the game does poorly in explaining how the system works to new players. Hence the impression, like the review, of how the game is shallow and not fun.
@puddinggirl ok thank you very much
"Every objective is displayed with a quest marker, so you're quite literally just checking items off a to-do list with very little thought needed."
Remember this when you are reviewing sony made and other open world games.
Sadly though,buggy mmo's are the norm now. WoW the war within is filled with FPS bugs, memory leaks, disconnects and hordes of other bugs and it's the most successful it's been in the last years. It's sad.
@scoobdoo Same reviewer. I started playing this last night and while I'm still getting a feel for it, I could definitely jump in and kill some more time here.
@Nem can’t wait to see Pushsquare ding Ghost of Tsushima 2 for the exact same thing
@puddinggirl so I got my green boots to max level 6. I went to transfer and selected the blue shoes, but nothing available for transfer. All my green equipments are max level now. Do they have to be the same type of equipment , like boots for boots and not shoes and boots? It's kinda weird if that's the case, coz they're both for the feet.
Edit: it showed up after a few tries. Probably was a bug.
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