As of December 1st, Tom Clancy's Rainbow Six: Siege is five years old. Yes, you read that right. But how to celebrate such an incredible milestone for one of the only true Games as a Service success stories? Well, how about a shiny new version of the game that offers an array of improvements? Sure, there are still plenty of issues, but if you’re torn between the PlayStation 4 and PlayStation 5 versions, then the next-gen edition is unequivocally the superior options.
You already know what Rainbow Six: Siege is: it’s one of the biggest competitive shooters on the planet. But for anyone unfamiliar, Rainbow Six: Siege sees two five player teams of unique characters face off in “war games”, built around alternating between attacking and defending sets of objectives. While attackers use drones to recon the area, defenders prepare for the coming siege by placing defensive gadgets and reinforcing walls. If you’d like to hear, even more, check out our original PS4 review, though the experience has changed a lot since then.
While the campaign and the terrorist hunt modes are largely unchanged, the online mode is almost completely unrecognisable. The title has undergone an insane number of overhauls through the years, seeing upwards of 20 large updates. These changes have offered up new operators to play as, new maps, new systems, and everything in between. Character unlocks, map rotations, weapon attachments – these all function differently from launch. Even firing a gun is different, as recoil has been completely overhauled. Some gadgets or attachments are no longer in the game, and an operator has even had their entire purpose altered. We of course mean 'The Lord' himself, Tachanka, who received a major rework that debuted with this new version of Siege.
This incredible depth of support has helped the title’s player base grow at an exponential rate. The plan has gone so well that in September 2019 the title’s Twitter account shared that it had surpassed a staggering 50 million players. Things have been stable for some time, too. There hasn’t been a pressing need for a new Operation Health, the infamous “season” where the game was plagued by so many issues that regular updates needed to be halted.
This stability further aids the PS5 version, as new players will get to experience the game at optimal capacity. All elements of the title, be it gunplay, tactics, or the variety of operators are absolute perfection. It represents the most satisfying shooter experience we have ever encountered. And the PS5 incarnation of the title brings with it a bevy of small but welcome changes that further enhance the experience.
By far the biggest change is to resolution and framerate. What was once 1080p at 60 frames-per-second is now native 4K at 60 frames-per-second, and you can even crank online to 120 frames-per-second. We didn’t expect much out of the resolution bump, but all of the assets look shockingly good here. It’s a lot easier to appreciate the degree of craftsmanship that went into each and every map. It’s also worth noting that the 60 frames-per-second now at long last applies to the terrorist hunt mode.
Some of the maps you might recognize by name are no longer what they appear. After the map count hit 20, efforts were made to go back to the original lineup and begin reworking them to fit the newer play style. As players spent more and more time with the game, it became clear many of the early maps were either too small or didn’t have the right sightlines to be fun, so the team went back to the drawing board. This of course does not include the campaign-only map, Bartlett, which was added and subsequently removed from online. Debuting alongside the PS5 version of the title we have a reworked Skyscraper, a map from the title’s opening year of support.
It is worth investing the time to learn – or re-learn – the maps, as situational awareness is a core element of the title. Players are generally expected to know sightlines and be able to identify operators on audio cues, know which walls to reinforce, and which to not. These are all things that can be more easily accomplished in T-hunt at least initially. The game’s online component has such a massively steep learning curve, that it’s practically expected of you to know everything the second you load into a game. Failure to “know the rules” often leads to being team-killed. This is why the implementation of the PS5’s Accolades system is exciting. At the end of a match, a prompt to give out accolades shows up, having been natively integrated into the experience, which is a genius move to hopefully encourage a notoriously toxic community to play nice, though we are sceptical.
Rainbow Six: Siege, like any other massively successful title, has a brutal fan base. While there are heart-warming stories, like community memes being embraced by the devs – Rook Mine, everything about Tachanka, or the incredible Instagram artist Sau_Siege – there are a bevy of community issues that run rampant. It’s also worth noting that the basis of Rook Mine is a team kill. The most notable issue, though, is cheating, with mouse-and-keyboard players being so plentiful on console that you may find yourself only encountering a fellow controller player every few hours. This is especially bad in ranked playlists, but it’s present in the casual ones as well. Cheating is so severe that we can’t possibly fit everything into this review, so be on the lookout for a supplemental piece in the coming weeks.
This issue is so prevalent in fact that it ruins one of the most exciting additions to the PS5 version: haptic feedback. The trigger tension afforded by the DualSense is brilliantly implemented, requiring stronger presses of the trigger based on the calibre of weapon you use. While it feels great, and absolutely aids in immersion, it actively puts PS5 users at a disadvantage. Trigger tension is non-existent on PS4 and of course on mouse and keyboard. As much as we like the feature, we ultimately disabled it so as to not handicap ourselves. Given the split generation, and how few people seem to be using controllers among the longer-tenured players, it becomes increasingly difficult to recommend leaving on.
Conclusion
Delivering a final verdict for Tom Clancy's Rainbow Six: Siege is complicated. Purely on the title’s merits, it's a PS5 upgrade that is unquestionably an improvement and comes highly recommended. But on the other hand, even with all the new bells and whistles courtesy of the PS5, the title is a horrifying cesspool of cheating and toxicity of which very little has been done to stem the tide.
Comments 30
Can't wait to be team killed in 4k 60 frames per second
I pretty much agree with the review. It’s a great game with a diverse ability set and cast and loads of great maps. It has Tachanka. The community are just absolutely dreadful. I’m so thankful for the voice chat report Sony have implemented on PS5 as I’ve had to mute teammates despite the tactical advantage due to them screaming racial obscenities at players who aren’t doing exactly what they want. It’s beyond toxic, it’s Lake Springfield levels. Bring on the big glass dome.
It's maybe the only multiplayer Ubisoft game I even mildly like, and that's an enormous compliment coming from me.
This is why multiplayer competitive gaming is dead to me. I have a few friends who are super cool and chill normally but get them into a competitive PvP and they suddenly become super toxic a holes. Teens grow up in this toxic environment and only fuel it too, to the point where the only enjoyment you can ever really get from games like this is joining in on the toxicity and trolling. It's really unfun and not ideal if you're trying to actually enjoy the game the way it was meant to be played. This is before even considering the cheaters who's only goal is to win regardless of the cost, acting as if having as many unfair advantages as possible over the competition somehow makes them better players.
I hate this game's pub community. This game is so much better when you have a full stack of adults that work well together. I just mute people in principle. Even in ranked games, I do not care.
The cheating in this game especially in mid to high ELO (I was in platinum when I quit) is rampant. I appreciate you not downplaying the issue of these smooth brained XIM users that think they're FPS gods because they're blatantly cheating in console Siege. Seriously.
I do kind of want to get back into it. It's only been a few months since I quit, so maybe.
Thanks for the review Graham. I've been playing Siege for 3 and a half years now and I've clocked around 500 hours. However, I don't think I've seen many playing with kb + mouse (I didn't even know it was possible until now tbh), or I just couldn't tell. One thing I agree though is the toxicity. I think I have only played 2 matches in ranked and that was enough. Sometimes, even in casual I wonder if it's worth playing the game at all with those griefers.
@Constable_What Yeah, I was platinum too when I walked away. People take it wayyy too seriously. I just don’t get the thought process behind cheating though, where’s the fun if you know you’ll win?
This game has always sounded interesting to me but I just don't want to deal with an abusive, toxic community.
@RBMango You know that might actually be true for me too now I think of it. Except the PS4 version of Uno of course
@nessisonett its the single worst community i've ever encountered in a game. It's legitimately staggering how vile the community can be!
@Abeedo you can even be team-killed in 120fps now. Talk about an upgrade!
"Cons:
Rampant cheating
Toxic community"
Yikes... 😳😳 Hard, hard pass for me.
@nessisonett You can brag about your really good stats that you didn't get honestly. Totally worth it! Who cares about playing honestly, I want a good KD!
@Stevenfins Honestly, not really noticing might be better, once you start noticing the tells, it becomes kinda depressing to play, because of how often you see it! Weirdly I've found that ranked is less toxic now! If you play with a squad of friends. It matches you with like-level players better, because of the insane number of smurf accounts out there now!
@Constable_What I walked away from it for a few months a little after Operation Health, but when I returned I got sucked back in, so be careful! Yeah working with a group of friends, this is the single most rewarding gaming experience I've had in life! But the community is so, so unbelievably terrible!
And cheers! It'd be dishonest to not at least address the cheating! It's baked into the experience at this point...
@ATaco very glad my group of friends doesn't really enjoy any of that, we just don't get it. I don't get why winning by cheating is fun. Who cares if you won, you yourself didn't really win. It just seems so pointless and unsatisfying to me, but so many people seem to do it, it's nuts!
@KippDynamite Honestly, it's the right call. I love the game in a way I've never loved others, but at the same time, any friends who are curious about the game, I tend to warn them away from it at this point haha.
@EVIL-C Honestly, probably the right call lol
Yeah I played this a year ago when it got a free weekend on Steam. It reminded me why I don't play online on PC any more
@nessisonett Some people have this entitled psychology to where they can't cope with not winning. It's not about having fun to them, it's about getting what they think they're owed. They spent $100 on a XIM, and dammit, they're gonna get to Diamond on console Siege where it doesn't even matter. At least that's my overgeneralized theory about it, but I'm probably just coping with the fact that this game has a real cheating problem and Ubisoft won't do anything about it.
@gbanas92 Thanks for your review and for replying. I'll be careful to not get too sucked in. lol
One of my close buddies wants to play again, and hey, you can't get kicked out in a two stack. You can get TK'd though, and that's...so...annoying.
@Constable_What My biggest achievement in online gaming is when I pulled off an actual flick sniper shot in Counter Strike that looked so good that my team told the other team to report me for hacking 😂 Cheating is so ingrained in these games that any sort of skill or luck is just written off as hacks.
@nessisonett For real. There are so many instances where if you don't have the full context or the voice chat to help inform why someone knows to do something, it looks like cheating. Which makes it look like absolutely everyone is cheating sometimes!
@Constable_What It's my pleasure! You can't get kicked out at all now! They had to remove that feature altogether because of...you guessed it...abuse. TK's have more stringent punishment now, but it's still very much a problem, though it's absolutely better than it once was.
@nessisonett The only time people threw the hackusations my way was during my Gears days. "This dude has a modded Xbox, no way he Torque bowed my from the hip at sniper range" "****ing wall bouncing *****, with the modded controller, **** dawg".
Holy hell. **** that game's community... To this day, nothing comes close to how toxic Gears of War 2 was/is. That's the game where I started getting into the habit of making solo parties. Very nostalgic about it though. I should play it again. lol
@gbanas92 That...is the QoL change I have been waiting for. Gonna give this an install! Hooooo boy
@Constable_What OH NO I WASNT TRYING TO MAKE YOU WANNA PLAY IT MORE. NOOOOOOO
@gbanas92 Haha Siege. It's the abusive relationship I just can't leave. I have been fighting the feeling for weeks, and I'd already have it downloaded if my HDD wasn't full of clearly superior games.
I'm sorry. I've failed to stay away. This is it for me.
>Unravel.mp4
@Constable_What I have failed you...I have failed you.
@gbanas92
Funny, I downloaded the PS5 version a couple of days back, went to play a game to see what the update was like.
Got screamed at for being a f*gg*t for losing on a 1v1. Next round, the guy was team killed and spent the next 5 minutes screaming down the mic.
Good old days!
@NickTheGeek The issue is letting accidents happens while trying to prevent trolling.
@NickTheGeek That’s an interesting idea. Might be good to implement. I also wish people were more liberal with saying a TK was an accident when it obviously was.
At least it’s better than it once was. I remember when you’d have firefights with your own team. That got interesting sometimes.
Not for me. Work is stressful enough without having to deal with idiots online as well.
I didn't even know you could cheat on console. I've seen it on PC where you can install stupid aimbots etc, didn't think it possible for console players.
There should be a haptic ds mode only with double xp. That'd get more playing it properly and level the playing field.
@Jaz007 Yeah cuz friendly fire does have a place in the game (an important one if you ask me) but of course the community has to ruin that haha
@NickTheGeek Yeah! Lots of accounts that literally say "smurf" in the name too! Or just a sequence of random numbers. 2 or 3 per lobby practically every game!
As for the TK scale that tracks that for you, I actually really like that!
@Dan_ozzzy189 Unfortunately it wouldn't really matter too much. Level becomes pretty meaningless once you hit a certain point, although I guess it is tied to renown, which you use to get new characters and cosmetics and such. You know, that'd probably be enough for at least some people!
@BowTiesAreCool Cheating in different ways of course, but from the bit of research I've done into it, it's depressingly easy if you do choose to do it
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