Vanillaware doesn't miss. We've been spouting that line for ages, but with the arrival of Unicorn Overlord, it rings truer than ever before. Following up on the superb 13 Sentinels was never going to be easy, but the Japanese studio has somehow manged to produce an equally excellent game three years later — and it's not even in the same genre.
Unicorn Overlord is a strategy RPG that takes obvious inspiration from classic properties like Fire Emblem and Ogre Battle / Tactics Ogre. It's got an unmistakable old school air to it — not unlike Dragon's Crown, another Vanillaware favourite — but it's dripping in the developer's trademark art style, and it's decked out in modernised design. This is very much Vanillaware's take on an established concept — again, just like Dragon's Crown — but the title's lack of originality never stops it from being a deeply fulfilling adventure.
Set in a world of medieval fantasy, complete with magical artefacts, elves, and even big furry lion people, it's the game's plot that doesn't quite weigh up to the rest of the package. Princely protagonist Alain is about as flat as revenge-seeking royalty gets, and the storytelling is largely dry and serious. In that sense, it's all very Fire Emblem — but from a time when Nintendo's series hadn't gone full anime. It's not bad, but outside of some especially dramatic scenes, it rarely has you glued to the screen.
However, just like in Fire Emblem, it's the surrounding cast that'll pull you through. Unicorn Overlord boasts over 60 recruitable heroes across a campaign that lasts around 50 hours — and you'll no doubt grow to adore most of them. These are characters who earn your admiration through repeated battles, when they're snatching victory from the jaws of defeat and trying their best to make you look like a tactical genius.
Some characters are introduced through the main story and will have a specific role to play, but many are found via side quests — optional battles that, more often than not, feel just as important to the overall plot. There's a frequent influx of fresh heroes as you progress, and welcoming new allies to your army quickly becomes one of the game's most addictive elements.
This is because Unicorn Overlord's true brilliance lies in its gameplay loop. It does a frankly outstanding job of keeping the ball rolling; there's always a new tactic to consider, or a new hero to unleash. Even when you're approaching the title's final act, you're still being presented with previously unseen unit types and abilities that can completely change your strategic perspective. There aren't many RPGs where you can say party management is actually a highlight of the experience — but tinkering with your troops in Unicorn Overlord is genuinely engrossing.
It's the game's relatively unique unit system that makes all of this possible. Instead of utilising singular characters, you group your heroes together in order to create squads — and the combinations are practically endless. You can form balanced parties, with damage-tanking fighters in the front row, supported by archers and healers in the back, or you can go for specialised hit squads who'll tear specific opponents to pieces — the choice is always yours.
Don't worry if that sounds overwhelming, as Unicorn Overlord's learning curve is largely a thing of beauty. To start with, you can only create two or three units, each made up of two combatants. But over the course of the campaign, you'll steadily unlock more squads, while your existing parties can reach a maximum capacity of five characters. By the time you get to that point, you'll have picked up on so many potential strategies through the game's hands-on approach, and everything just unfolds in an impressively organic way.
Once you're done faffing about with your squads, you'll need to deploy them. Battles take place in real-time, but the game can be paused at any moment, and stops automatically whenever a command is issued, or when something of note occurs. Maps are mostly linear in terms of structure — fighting your way from garrison to garrison, capturing them as you go — but additional hurdles, like barricades and catapults, are gradually worked into the formula.
Map by map, the game teaches you to observe your surroundings and plan accordingly. It's not that Unicorn Overlord's battlefields are especially complex; the title's tactical depth stems from your ability to prepare. Deploying the right units at the right time, and then making the correct moment-to-moment decisions is how you'll earn your victories.
Indeed, once two opposing units meet, the actual turn-based combat that ensues is automatic. Characters act based on their set tactics — essentially behaviours that can be tweaked — and the class-specific abilities that they have equipped. Again, the depth on offer — and the available customisation — is mindboggling (in a good way). On the game's easy or normal difficulties, you don't have to sweat the details, as default tactics will often prove effective. However, those who crave a challenge on hard and very hard will be forced to consider every possibility.
This is where a unit's individual strengths and weaknesses enter the equation. For example, airborne griffon knights take huge damage from archers, but archers are ineffective against shield-bearing infantry. For context, it's never as simplistic as Fire Emblem's weapon triangle because there are just so many different classes to consider, but generally speaking, strengths and weaknesses still form the basis of Unicorn Overlord's combat system.
Our only qualm with combat is that, especially later in the game, battles can really start to feel stretched. When you've got a unit made up of five characters, and they're fighting against five other characters, and everyone has access to a wealth of action points because they're so high level, you can be sat watching these skirmishes for minutes at a time. And while it's hugely rewarding to see the heroes you've so carefully nurtured take the win, longer fights will be the bane of less patient players.
Thankfully, there is a fast-forward button for when tedium sets in — and there's even an option to outright skip combat scenes if you know exactly how things are going to pan out. And on that note, the game does provide you with a quick overview before each encounter begins. At a glance, it'll give you incoming and outgoing damage totals, which helps you determine whether a fight with that particular unit is actually worthwhile. A very thoughtful timesaver.
Meanwhile, outside of battle, you traverse a massive overworld map as Alain, but it's not completely open. While you can forge your own path to a degree, and there are loads of optional sights to see, you're often pushed in the direction of the next story beat. But still, having a such a wide world to explore helps Unicorn Overlord ground its storytelling, and in that sense, it feels much more like a traditional RPG than its peers — like you're on an actual adventure, and you're not just jumping between preset stages.
We said this about 13 Sentinels, and it's the same deal with Unicorn Overlord: Vanillaware's patented art direction elevates the experience to a substantial extent. It's a gorgeous release, with fantastic character designs and some sumptuous backdrops. Even the menus are amazingly well presented, giving the distinct impression that crafting this game's visual identity was a real labour of love.
Conclusion
It's hard to say whether Unicorn Overlord is objectively Vanillaware's best game, but for us, it's right up there, competing for the crown — and that's incredibly high praise. This is an immaculate and deeply engaging strategy RPG; the best example of the genre that we've played in years. For those who are looking to get lost in tactical thought, it's essential — and for everyone else, it still stands as an engrossing fantasy adventure. Vanillaware's done it again.
Comments 50
If anyone's got any questions about the game or the review, let me know and I'll try to answer them.
As someone who still thinks the older Fire Emblem games are best, I absolutely loved Unicorn Overlord. It's a proper return to stoic strategy RPGs.
Thanks for reading!
First must buy of the year for me. Thanks for the write-up.
Got the game a day early due to preordering and I'm having a blast!
If you like Fire Emblem and/or Ogre Battle, this game is for you!
@ShogunRok Any difficulty trophies?
@ShogunRok I assume this is the live version review? do you get to explore the rest of the 4 other continents or the map is just limited to the first one like in the demo?
I’ve been waiting for this review before I jumped the gun and bought it. I’m glad to see it turn out wonderfully. I’m definitely purchasing it right now.
How are the trophies, btw? Does the platinum troll right take multiple playthroughs or can everything be done in a single run?
I am very torn on this one love Vanillaware stuff just not a big Strategy RPG fan. Think the big question does the food still look as amazing as in other vanillaware games?
@Master_Rid I don't think so. You can change the difficulty at any time.
@QiaraIris Yeah this is the full game, and you do get to explore the entire map, including the regions that aren't in the demo.
Vanillaware is an instant buy for me.
They have never let me down.
And... doing a demo first was a smart move on Vanillaware's part. I got a couple of my buddies to try it and they both went ahead and bought it.
Very excited to dive in the deep end on Friday.
@bindiana You can order meals at taverns and yes, the food looks incredible.
@Kraven I ended up unlocking around 60% of the game's Trophies. I believe a lot of the harder ones are based around grinding, but I don't think you'll need multiple playthroughs to get everything.
@ShogunRok
.....and thank you for an excellent review.
I fell in love with the demo. By the time it was wrapping up, I really felt like the leader of the liberation. Glad to hear things continue to ramp up as the immense tactical depth was just starting to show itself.
@ShogunRok As mentioned, the overarching narrative seems pretty straightforward, however there were some seemingly impactful choices to make on the fate of some characters in the demo that I wasn’t able to see fully play out. How consequential are these in the final game? Can these characters be recruited if you play your cards right, do your choices just lead to optional fights or inter-party conflicts or do they have major implications on the plot?
Enjoyed the demo so I’m ready to put more into the game when it is released on Friday. Vanillaware games are always so beautiful to look at. Nice review @ShogunRok.
@Jimmer-jammer Not that I can tell. I believe the story plays out in the way that it does regardless of your choices. There are times when you can refuse to allow a characters to join your army — but I'm not sure why you would unless you're on some sort of challenge run.
The demo really sold me on this game. I didn't even finish it but from I played I decided to stop and just wait until the final game comes out before I jump in completely. I plan to start it right after I finish Rebirth.
Vanillaware most definitely does not miss.
Not sure when I’m going to fit this one in yet this year (is the industry getting cagey about release dates this year, or what?), but I think you’ve sold me on this one, @ShogunRok. Micromanagement isn’t for everyone, but it’s for me. And a fast forward button? The dreams of our past we are living now!
@ShogunRok After a character I had chosen to lock up ended up escaping, it had my imagination running a little wild. Thanks for the review, I’ll be buying this for sure!
The map when you activate a quest reminds me a lot of Sega's classic Saturn SRPG, Dragon Force. Enemy forces move in real time between set points, and it's crucial to have sufficient units (of the right type; Archers beat flying units, Dire Mages can stop Zombies, and Dragons will plow through everything except Samurai...which are pretty average against everything else) ready to capture enemy fortifications or defend your own. Oh, and because your army can grow to include over 100 generals, each leading a force of up to 100 troops, Dragon Force has a RIDICULOUS amount of micromanagement.
Man, I really wish Sega would revisit some of their classic RPGs and SRPGs again. Dragon Force, Shining Force, Skies of Arcadia, Panzer Dragoon Saga...back in the day Sega's reputation with the genre was every bit as respected as Vanillaware's is now.
@ShogunRok Thank you for the excellent review. Vanillaware never miss. The trailer intrigued me, the demo hooked me, and this review solidified my urge to play it day 1.
Even more hyped for release now, it’s the first game since Cyberpunk 2077 I’ve pre-ordered before release (for some mysterious reason). Hoping Game deliver it tomorrow, can’t wait to carry on from where the demo left off!
This looks right up my street can't wait for this. So far all mentions of it as a game are excellent.
@Pat_trick good to hear. Couldn't tell based on the screenshots.
Day 1 buy for me looks mega 😄❤️.
@naruball It basically has classes and relationships that are similarly done to Fire Emblem. The combat has units that you organize in rows and they act according to the skills you've given them and where they are positioned. Very similar to Ogre Battle March of the Black Queen and Ogre Battle 64.
The story is very standard but well told with medieval flair in the dialogue.
If any of this interests you, it does everything I described quite well.
Great review and just the score I was expecting.
I played the demo for two hours on the Switch but stopped when I decided id be buying it on the Ps5.
Absolutely fantastic game just like all Vanillaware games!But with Rebirth on the go I'm not sure when I'll be able to fit it in..
N.i.c.e. vanillaware games are always cool.and the art style always looks amazing.word up son
@Pat_trick thank you so much for this! I don't pay much attention to the story in most video games, unless it's extremely well done (imo, of course). Like in God of War. Or Walking Dead.
I'll get this when I'm done with rebirth and dragons dogma , they always make beautiful looking games with gameplay to match
Excellent news, looking forward to play this once I'm done with Rebirth!
Debating between this or Dragon’s Dogma 2 as my next whenever I beat FF7 Rebirth. Unicorn Overlord sounds so damn good though
Looks awesome. Can’t wait to play it soon
I feel like I'm crazy and missing out on something because that art style isn't appealing to me at all.
Love the demo and immediately preordered the game. Looking forward to diving in tonight.
Loved the demo, and these sorts of games aren’t usually my thing. But once I’ve finished my backlog of games I’m definitely thinking of picking it up. The art style is amazing and the gameplay was addictive. Also, while the story so far seemed rather generic, it still kept me hooked and the characters seemed likeable enough.
The timing of the release is poor for me, but seeing how good this turned out to be, it's definitely on the list of games I want to play that have come out around Rebirth that I can't get to yet.
There's not a ton of really good games like this on non-Switch hardware, so it's nice to see a game like this end up on PlayStation hardware and turn out to be pretty good as well.
This was the rare case where I preorder a game. The demo sold me thoroughly and I knew it would be good. Other developers should take note on the power of demos.
I fell in love with the demo despite not having any interest beforehand. Very addicting gameplay. Can't wait to play the full release in a few hours.
This sounds like a lot of fun, Clive the Anime European Medieval Knight got me.
Please tell me it's better than Fire Emblem Engage. I'm glad if people enjoyed it, but that was utter trash to me. Couldn't even get through a couple of hours.
@tselliot I much, much prefer this to Engage. I could barely get through that game because the characters made me want to get a refund (although I thought the gameplay was solid).
Thanks very much for the great review. I’m a huge Vanillaware fan and own multiple copies of Dragon’s Crown, Odin Sphere, and Muramasa. I also adored the story in 13 Sentinels and even got the platinum trophy despite not being a huge fan of the tower defence gameplay. But just like GrimGrimoire there is something about this game that doesn’t seem to quite gel with me. If it had more hands-on gameplay like Grand Kingdom I think I would be all over it. It’s without doubt a very pretty game but I miss George Kamitani’s signature touch with the art style. Hope everyone who bought the game has a blast playing it. I’ve also been impressed with how much advertising this game has been getting, so I hope this catapults Vanillaware into the limelight and encourages more players to discover their other gems. Vanillaware games and Basiscape soundtracks are an amazing combination.
@ShogunRok are the story and characters for a more mature audience or is this targeted at kids? Thanks
@Tyaku It's not strictly adult, but it's definitely not aimed at kids. It's your fairly typical fantasy world at war kind of thing.
Yes! Vanilla Ware delivered again <3 I hope they will always be able to make games like this!!
@bozz Wow... I mean all art is subjective, but Vanillaware artstyle is simply amazing to look at. Suspect you are in a massive minority.
Game is amazing. Huge VW fan and not sure yet if this hits the heights of my favourite (Odin Sphere), but its such a cool game and will be hammering it before Dragons Dogma 2!
Sega really needs to hand the Shining Force franchise over to Vanillaware. Whether it's a remake of SF III or an all-new iteration, I'm betting they would restore it to the beloved status it once had.
Got the collectors edition, as soon as I wrap up Rebirth going into this. I can’t wait! RPG lovers are eating good this year.
Oh no! The dreaded con bullet point of “…won't be for everyone”
Surprisingly those that complained on the Pentiment review about being triggered by that phrase didn’t show up here, so we won’t have to change it to “an acquired taste” 😅
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...