VR Skater is tough. This PSVR2 skateboarding game's unique controls produce some seriously cool first-person action, but in our experience, it takes some time and effort to find the fun. While patience and practice is required, the result is a super satisfying skateboarding experience.
Essentially, you skate with your arms instead of your legs. You swing your back arm (which depends on your chosen stance) to move forward, and the front arm comes into play for certain tricks. The face buttons on the PSVR2 Sense Controllers are used to prepare an ollie or nollie, and the motion of your arms dictates which trick you'll pull off when you release. Before landing a flip, you'll need to catch the board with a face button to ensure it lands on its wheels. We never ran into any issues in terms of comfort, but it should be noted you'll need space to play. You'll be swinging your arms a lot, and playing seated isn't really an option.
It gets quite complex; you can also perform grabs, grinds, and manuals, with more convoluted inputs resulting in more advanced moves. Fortunately, pretty robust tutorials lead you through each trick, and you'll need them. Putting these tricks into practice can be difficult, especially lining up grinds. However, taking the time to master the controls is really rewarding. Gameplay is responsive, and accurate hand tracking makes it reliable too. It all comes down to your own skill, and it's a great feeling when you start to see improvements in your runs.
Seven levels provide ample opportunities for neat lines. These include a street, school, shipyard, and so on, each more challenging than the last. Each map features spot challenges and other simple score attack modes, and you'll slowly level up as you progress, unlocking later stages and more customisation options for your skateboard. While they're nicely designed with multiple paths, they can feel quite empty, not helped by the so-so visuals. We could've also gone for a few more maps and modes, but there are plans for post-launch updates. Ultimately, when you're in the zone, pulling off sick combos while the THPS-inspired soundtrack blares, it feels great. Once you wrap your head around the gameplay and it all clicks, it works very well indeed.
Comments 15
Younger me would have gone nuts for a game like this, but older me just wants to sit quietly without any limb flailing. Still, nice to see another creative use of the sense controllers.
Whats happening with psvr2, barely hear anything about it? Any other exclusives coming out for it?
@Sequel
Loads of games coming out for it. The gaming press just generally doesn’t give it much time (the best coverage you’ll find is here, and as you say, it’s hardly exhaustive).
In fairness though, games just keep dropping into PSN without much advertising even from the publishers. They seem to rely on us owners just being the hardcore who know what’s going on.
@thefourfoldroot1 Good know. They never did like to market it much. I returned mine. Promised I would buy back if/when astrobot released.
@Sequel This month's nuts! VR Skater, Crossfire Sierra Squad and Firewall Ultra! What are you talking about?
@Trousersnake Yeah, Crossfire Sierra Squad looks like the Call of Duty that I actually want to play.
I've never been a fan of FPS because of the disconnect between my actions and the gameplay. I've always felt like I was controlling a camera, not a character, never really feeling I was immersed.
Now, in VR... damn, shooting stuff just feels so satisfying.
@thefourfoldroot1 @Sequel
"Loads of games" is a bit of a stretch, I would say, but there is good mix of psvr1, quest ports and new releases. Personally I really enjoyed Synapse (awesome game, nearly as good as returnal), I also really liked the c-smash demo (but the full game feels a bit pricy), I am currently re-enjoying the room vr and moss (and beat saber). I also really liked Hubris and red matter 2. Then in the next weeks green hell, crossfire sierra squad, and firewall ultra will be released. So, there is constant influx of good games. But, I would not mind if there were a few more AAA games with VR mode like resident evil village or gt7 and the only announced game on the horizon is resident evil 4.
@gaston
Lol, I guess it’s subjective, as those games you mentioned (several of which I still haven’t gotten around to) seem like loads to me. But then I only get 60-90 minutes a day to play, so it’s relative to how long it’ll take me to get through them. By the time I do “loads” more will be out.
@thefourfoldroot1 I listen to CrossButton VR / PSVR2 Podcast weekly for the news on VR. They have the best coverage.
My understanding, is that this game was programmed by only one guy. Which is a pretty amazing effort. I buy it, just to support his effort.
PSVR Without Parole is where to get your VR news on YouTube and podcast. 3 podcasts per week!
@thefourfoldroot1 "loads" is certainly very subjective, but clearly the number of quality games releasing for psvr2 compared to ps4/ps5 games is small.
@gaston
The quality, if anything, is higher than for PS4/5 (largely due to the large amount of shovelware on those platforms), but the number of games is proportionately lower given the size of the market compared to those platforms.
It’s still very much more than most adults with jobs and families could possibly get through though, so to me it’s not a big deal. As a teenager I may well have burnt through all the games playing 10+ hrs a day, and it would seem a small number to me, which is why I said it’s a subjective thing.
@thefourfoldroot1 fair point concerning play time, and clearly one cannot ignore the player base. But a lot of people were hoping for more AAA games. Not necessarily because there is not enough to play, but because there is not enough choice.
@gaston
Too often AAA means simply lots of content to most people. As far as quality is concerned I don’t see an issue. But games are certainly shorter on VR2 than PS4/5. That’s not an issue for me as I don’t want to spend a whole year on 1 game, but it might be to others. Huge games, to me, also don’t really suit VR anyway. But then huge games don’t fit my life generally at the moment, so perhaps I’m biased. I’d much rather games at the lower VR2 pricing than £70 “AAA” games that are just bloated in many cases, that goes for both VR and depthless gaming.
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