Warhammer 40,000: Space Marine 2 is a triumph of the storied universe in which it takes place, illustrating the grimdark setting in detail enough for even the most hardened veterans. It's an instant cooperative classic full of glorious, relentless combat; our only remaining question mark is how developer Saber Interactive's gripping third-person shooter handles competitive multiplayer, which we couldn't sample in the review period (Early Access begins 5th September). Nevertheless, with a lengthy cinematic campaign that's full of memorable set pieces that showcase the power of PS5, as well as half a dozen formidable Operations designed for co-op play (cleverly woven into the main narrative), and the prospect of Horde Mode on the horizon, Space Marine 2 is already a tribute worthy of the God-Emperor of Mankind Himself.
The direct sequel to 2011's Space Marine, it's clear that video games have come an incredibly long way since the nostalgic days of the PS3. It continues the gore-drenched saga of Ultramarine captain (now lieutenant) Demetrian Titus, whose steadfast devotion to the Imperium of Man, The Emperor, and his battle brothers is largely the extent of his characterisation. You don't need to be a devout 40k fan to follow along, but for those who have seen His light, it takes place in the Era Indomitus; Roboute Guilliman has returned, Primarch and genetic "father" of the Ultramarines, leads the Indomitus Crusade, uniting the scattered worlds of humanity once more.
Having served a century of penance in the Deathwatch since the first game, Titus undergoes the Rubicon Primaris, becoming an even deadlier Primaris Marine, and is deployed to face a splinter of the Tyranid Hive Fleet Leviathan at the head of a new squad. We suppose if we did have a real narrative nitpick, the story does dramatically deviate from this premise in the back half, introducing another enemy faction, but we wish it had remained more focused.
Graphically, Space Marine 2 is a powerhouse, and in Performance mode, at least, it does a staggeringly good job of depicting the chaos and carnage of war in the 41st millennium. Resolution takes a hit, but the action is still crisp and clear, and while we did experience brief moments of slowdown during some of the game's most demanding moments, it was not enough to distract from the glorious scenes on-screen. We were aware of Saber Interactive's previous port work, but it seems we weren't familiar with its game; Space Marine 2 is a big, bombastic AAA action blockbuster, jam-packed with the kinds of wince-inducing finishing animations that would make Kratos himself nod along in violent approval.
"Bolter porn" is a somewhat derogatory term used by 40k fans to describe particularly action-heavy Black Library novels, but it's incredibly apt in the context of Space Marine 2. Outside of sometimes interacting with terminals or obstacles, the player's primary verb is the industrial-scale slaughter of xenos and heretics, and it's incredibly fun and satisfying. Like Gears of War without the chest-high walls, Titus and company enjoy a rock-solid mechanical foundation (bug-free, except for the 'Nids), which boasts a wide range of futuristic weaponry to employ on the endless alien hordes.
This arsenal contains all the 40k staples you might expect, as well as some upgrades; the trusty Boltgun now has new (and thus potentially heretical) variants like the Auto Bolt Rifle, or Bolt Carbine, but melee combat steals the show. The experience of fending off staggering numbers (our final campaign kill count was almost 20k), back-to-back, against all odds, is a thrilling one.
Each melee weapon has unique characteristics and simple combo chains, which, combined with a generous parry system, allow you to stand tall even in the face of overwhelming numbers. From the gruesome Chainsword to the devastating Thunder Hammer to the simple but effective Power Fist, there is quite a bit of nuance between each. While the elegant Power Sword remains our favourite, it's nice to mix things up occasionally.
The Tyranids are a wonder, appearing in uncountable swarms during set piece engagements in many of their fan-favourite forms. From Gaunts to Lictors, Raveners and Carnifex, they attack relentlessly in waves. At a high level, combat becomes a delicate balance between clearing chaff and isolating more deadly opponents, with specific weapons designed for both room-clearing and duelling.
Like Bungie with Halo, Saber describes the difficulty above standard as the intended experience, so naturally, we went with that. We love a challenge, and Space Marine 2's Veteran difficulty certainly provides it, so much so that we had to dial it back to make it through the final few boss encounters of its 10+ hour campaign, but we're already planning to do it again with friends. There's even a difficulty above that for all the masochists out there.
Whether playing solo or cooperatively online, Titus is accompanied by fellow Ultramarines Gadriel and Chairon, who get their own basic story arcs and provide a surprising amount of banter, as well as support fire. It's a nice touch, with co-op companions playing the part of one or the other. We feel it was a missed opportunity not to let players change what weapons the AI is carrying (again, ala Halo), but still, the effort to characterise each is appreciated. In terms of sound design and cinematics, again, it is top-shelf stuff; the exultations of your battle brothers carry clearly over the sound of the chittering xenos hordes, all to the explosive beat of mass-reactive Bolter fire.
Operations provide surprisingly involved cooperative content; six are currently in the game, and more are coming via free updates. Each is unlocked through campaign progression, and in a really neat trick, you see the effects and consequences of these side stories periodically, as they are often happening concurrently, narratively speaking, and are conducted by other named characters. For example, one involves killing a Hive Tyrant, the brains behind the psionically linked swarm, and Titus, Gadriel, and Chairon encounter the aftermath of this action during the campaign.
In Operations, players choose a specific archetype (Tactical, Assault, Vanguard, Bulwark, Sniper, Heavy), and a fireteam can only have one of each, adding a further element of strategy, earning experience and upgrades to unlock additional cosmetics and better gear. These are designed to be played repeatedly and on harder difficulties once you're ready to meet the challenge.
Conclusion
Warhammer 40,000: Space Marine 2 does its legendary setting justice, offering a high-quality cinematic campaign that is a wild ride to blast through, and it only gets better if you bring a few friends to watch your back. Add to that the clever Operation side stories, the competitive Eternal War multiplayer, and the promise of a dedicated (and free) Horde Mode on the horizon, and Space Marine 2 sets a benchmark for 40k games worthy of its own storied, illustrious lore.
Comments 78
Awesome, been looking forward to this and it looks like it’s hit it out the park!
This really does look like a PS3 game on steroids. And I really mean that in the nicest possible way; it's not a criticism at all.
The presentation is just incredible.
This looks quality. Will check out the digital foundry analysis of it for more on the tech side but the fact that the game itself is great is fantastic news
Will the operations missions have matchmaking when the game launches?
I remember watching my friend in high school play the first Warhammer Space Marina game. Looked really cool, I never got to play it personally, but I definitely want to check out this sequel.
MY COLLECTOR'S EDITION SHOULD BE HERE ANY DAY NOW!!!!!! Praise the Emperor!!!
Great review, and nice to see that it’s very accessible for solo play. I’ll probably be checking this one out.
Think I’ll pull the trigger on this; looks like it’ll scratch the Gears of War itch on PS5!
Khayl's based in Australia so he might not be around to answer questions, but I can try if anyone's got something they want to know.
@The_Wailing_Doom I went with the Gold edition with the steelbook but praise the emperor nevertheless!
Yessssss was hoping this turned out to be a winner. Can’t wait!
Alternative name for this game for me is Dynasty Warriors: Warhammer 🤣. Jokes aside it nice to see that this game has good reviews. Can't wait for my physical disc to arrive 😍
@ShogunRok Ya I've got one,
How do I change space and time to add extra hours to my day so i can get through all the games i want to play?
If that's still against the laws of physics well then nevermind and just lend me 2 million so I can retire and game more
Thanks!
Never played the first game or any other Warhammer game. But this looks like a nice starting point for me.
Edit: after a couple of framerate fixing updates. Framerate tests show that it goes as low as 45fps in Performance mode 😐, not acceptable.
Hmmm… should I go with this or concord? 😂
This ain't just another game, it's a thunderous charge into the heart of darkness where you'll rain holy vengeance on the enemies of Mankind. You're not just playing a game, you're donning the armour of a Space Marine, the Emperor's finest, and delivering righteous fury! FOR THE EMPEROR!
I think I'm buying it.
@riceNpea well that made me feel something in my front dangling flesh wee wee maker
@ShogunRok what is Khayl's favourite food?
@code45709 I too have felt the Captain of the Lower Deck stir in anticipation of the forthcoming struggle!
N.i.c.e. im glad. Warhammer 40.000 space marine got a really good score its looks like a good time ps3 era video games.word up son
LETS GOOOOO
Can’t wait for my physical copy to come next week
Damn. I knew it’s going to be amazing just watching from the trailer. Everything looks good to me. I just bought Black Myth Wukong digital,perhaps this gonna be a physical buying for me.
I guess this goes on the buy list.
However I think Astro bot first, let a patch or two
Drop
@get2sammyb my thoughts exactly. This reminds me of the days when a game would come out and have not only a strong single player mode but fully fleshed out multiplayer and sometimes co-op. Like the Transformers Cybertron games
@riceNpea i think its the type of game where i can only wear a vest to play it. Any other way just wont work
I need like 3 months of vacation for all these games...
@Dodoo the aliens have loads of pronouns in this game as they are gender fluid, if that helps you make a choice
@code45709 Bruce Willis in space it is then!
@riceNpea good idea, ill shave my John McClane ready👍
Loved the first one and this is a whole other level. An insta-buy for me!
Very glad they kept the multiplayer component too.
@code45709 and I'll ready my placard full of racist comments!
@Loamy see you online!
nice. we need more ps3 styled games again!
i’m gonna check it out to see if it’s for me by watching a few twitch streams of it
@Dodoo that is gonna be a long lasting meme i tell you
@riceNpea I've just pre-ordered the "Gold Edition" which goes live tomorrow at noon 😌 I've been waiting years for this.
Can't believe Dragon's Dogma 2 and Space Marine 2 came out in the same year. It's like a dream come true.
Glad the game I preordered and was hyped for so long got a 9
@Loamy which 6 numbers did you choose for the lottery? I need to know what to avoid now you've won it.
"Some slowdowns"?
In performance mode, the framerate mostly
stays in the 40:s, during actionscenes, outside of the VRR range...
Another game, that will benefit, from the Pro model.
The Graphics mode is locked 30 though.
Ah the duality of a gamer.
This week...Astro Bot.
Next week...Space Marine 2.
FOR THE EMPEROR!
@Steel76 Indeed, the game is a couple of patches away from buying it 😞
@AdamNovice this week Casting of Frank Stone.
Next week Spesh Murine 2.
Week after Dead Rising remaster. Busy month
Lots of reviews mentioning that the campaign is severely worse when played solo. Your AI squadmates suck apparently. It's either getting called out explicitly or is glossed over so quickly that I don't believe they played it solo for any real length of time (like this review).
I wanna buy this day one so bad. But as a divorced dad with 5 and 8 year old sons money is not i great supply ...and well astro bot is coming as well.
I will buy this eventually!
I’ve only been waiting for a sequel to the Space Marines PS3 game since, oh, about 2011 or 2012. I’m glad to read that this game delivers! I’ll definitely be checking it out…probably when the price comes down a tick. The thought of paying $70 for a new game when I’ve got such a backlog and there are so many good games out there with regular sales that bring their prices way, way down…. Man oh man, I DO want this, but I can wait. Or can’t I? Eeek!
My body is so so ready! Astro and space marine in one week. Already prefiling the divorce papers.
Thanks, great review and preordered. Not the game I thought I would be excited to play but here we are.
What about haptics?
@ShogunRok do I need to play Space Marine on PS3 before jumping in on SM2?
Helldivers 2 is dead.
Long live Space Marine 2
o7
The only downside is having the main character be a smurf.
I had the absolute fortune to had the gold edition delivered two days early, the game is an absolute blast and all I've hoped for. My GOTY now I think it hasn't been mentioned, but dual sense rumble is also pretty good.
@AdamantiumPriest The story is a continuation of what happens in the first game, but you'd be fine just looking up the cutscenes or a playthrough on YouTube.
The solo campaign is only taking 10 hours? It sounds like CoD, a game targeted for multiplayer but with a solo campaign to get warmed up.
Excellent, I can't wait for this! I get a free copy with my recent purchase of a 7700x.
This, Astro Bot, MvC Collection, Ace Attorney Investigation, Shadow of the Ninja Reborn, Slitterhead. A lot of games but not enough money and time to buy them all 😔
@B0udoir 10 hours are pretty standard for action shooter game. The first game campaign also around 10 hours.
Currently playing SM1 again to get the feel of Titus I'll be getting this back end of month on PC when payday comes
I'm glad this series got the revival it deserved.
I never took the plunge with the original, but i remember playing the demo and having a good time.
It's just... i don't do shooters very much.
@get2sammyb Couple quick questions, when playing PvP, can I choose just to play TDM? Is there stat track for PvP? Thank you!
I was hoping it would stay the same route that SM 1 took, but hoped for some slightly bigger areas. Does it have crossplay?
Bet money on the extra faction turning up being chaos. 😅
Great review and I think I'll be purchasing this one as soon as I'm finished with black myth. Love the warhammer 40k universe and I loved the first game. I really enjoyed the diabloesque martyr on the ps4 which prompted me to shell out for the ps5 upgrade and the only time I ever felt robbed from a dev as it was just a lazy,lazy upgrade..I may revisit it to see if they ever bothered to sort it out.
Is cross-play enabled?
Glad this game reviewing good 🙂 both 9 on here n px good sign been looking forward to this it looks sick 😎 didn't realise was so soon though 😭 might b a week or 2 to grab it
I've decided on the PC version of this on this occasion because it was £35 cheaper for the ultimate version on Steam, but cannot wait for the 5pm unlock!
The devs at Saber Interactive and Focus Entertainment didn't include gyro aim on PS5 as a option in Space Marine 2. That is a bad decision and creates a significant accessibilty and preference issues for many on Playstation 5. People buy consoles based on the features they support and in some cases need. We expect to be able to use them. Accessibility and preference, should never be denied. Especially, in a major release like this.
I know we are going crossplay with XBOX in Space Marine 2 and their controller doesn't support gyro. However, we chose PS5. We should be able to use the features marketed to us on our platform when applicable. Gyro aim, is applicable to Space Marine 2. XBOX controllers limitation shouldn't be able to dictate our controllers innovation. I bought a Playstation 5 to have access to gyro aim with a DualSense Edge controller. I should be able to access the features my controller is capable of. That I bought expecting to use. This is absolutely wrong!
The game might be great. However, PS5 owners being shut out of applicable features and accessibility, while PC players can fully use a PS5 controller in this game and be able to gyro aim. Yet, we PS5 owners cannot use a PS5 controller to gyro aim on a Playstation 5 is absolutely unacceptable. I hope the devs or SONY themselves make the needed changes. Taking care of Playstation 5 owners and their reasonable and legitimate needs.
Do you need to have played the first game to enjoy the second, @Khayl? I have played the first one, but I played it when it first came out, and although I remember enjoying it, I cannot recall the game at all...
FOR THE EMPEROR!
@Hellooooo_Nurse You should email Saber Int / Focus Ent / Sony if you want them to add gyro aim for PS5 version.
@Fiendish-Beaver no not at all, I actually missed the original as well (but read up on the story). It's a blast!
@PuppetMaster For sure! I've done so. Thank you! I just believe if you have to sacrifice accessibility and preferences for "balance reasons." That's not the right compromise.
About that performance mode, it goes as low as 32fps, during parts, with huge amount of enemies on screen. Slight drops right? 😂
https://youtu.be/T9CwH7f1l1o?si=wJIZnvEl3Zq4TKI8
Curious you really glossed over the fact that the game's framerate tanks horribly in the performance mode. With even drops into the 30s during the swarm combat sections which are essentially the core gameplay loop.
Apparently the XboxX is significantly better in the taxing swarm parts, but in general the performance mode is not near locked 60 and extremely Subpar on ps5.
Sounds like this is just better off played at 30fps on PS5.
My brother is asking me to get this. Looks great, can someone just confirm for me though, multiplayer can be PvE and campaign can be fully co-op? They're what he wants me to buy it for. Thanks
Other than what I saw in SW Outlaws with weird over used smoke/gas/particles in some places (in swamps sure, in general areas it makes no sense, people can't see it, it wasn't dust kicked up so why is it there, make it a mechanic not some nonsense for the environments). Ruining the environments visually.
It could have squad commands it could have class abilities/perks but doesn't. Still fun though. Some guns with varied mods to them. The flamethrower for a swarm segment. It has good moments though. More 'fun' set pieces then most modern games that's for sure.
I think the game is perfectly fine, it has a few combat moves up on what the first game had which is nice, setpieces look good, some parts remind me of Narnia on PS2 but instead of the battles being 2D models they are now 3D. Of course other games tried to do that back in the day, racing games with crowds, etc. The Tyranids being all grey but with differences in some areas is fair for the CPU to have many in groups. They may match the actual species I don't know I'm not deep into Warhammer as others are with the games, board game, lore etc.
The swarms I think will vary of challenge, mission will be far, enemy AI seems about fair, the environments offer a blend of color while the first was very desert and facility I haven't seen much but the jungle/facility blending I think is better in later chapters.
I do wonder why they didn't have the classes/some perks as a prep for the MP modes it is odd to me but it doesn't devalue the experience at all.
The blood on the armour is really nice. Some shadows when seeing in quality/speed mode is interesting. Seeing a scene with the shadows near the launch gear/feet of the ships or some shade/colour screen or how the lighting works is interesting. Some quality mode stuff makes it blurry.
Series S was a surprise it's blurry (fair technique decision) while the PS3/360 of the first game were just pixelated. PS3 especially. But I was running off the 1.0 version of the disk not an update. 360 with the update I don't know if it changed much visually. So it's interesting there how they want to hide details different ways Relic and Saber. It works but just surprised they went with that. They really want the environments and enemy numbers to be what they are hmm. It's no Dead Rising on Wii or other downscaled it has to be visuals with this game or other games then of overhauling they just won't do it this gen huh. Just a few less enemies nope, visuals sacrificed. Which is fine I don't care but it is interesting.
It's a good game but yeah lot of interesting details, the tone is great, new things like the transports/meteors cycling is understandable but when new ones come FPS takes a hit, or the collapsing structure elements. The game wants to push swarms, have scripted parts and that's fine but yeah they are noticeable of FPS dropping for has or hasn't happened yet spawned in (for the background set pieces details/objects on cycle not just battlefields the player can walk and are to engage with)/predicted or not moments the consoles try to keep up with things.
@Jedge396 As far as I remember there is a PVE mode (as in 3 character missions at least I always see 2 others besides the main player's perspective, in those matches or so I think it was) and a PVP mode.
Edit: You can after the intro, beat the intro, it gives context from the first game what happened after wards/a prior to the intro moment and says you have online access for co-op now.
They kind of remind me of Halo 4 Spartan Ops or the Uncharted 3 5 story chapters the PS3 version had (PS4 remaster cut this as no MP) or other sorts of modes that have existed before of story mission modes with other players that have story happen in-between parts of the solo player campaign.
I don't know for bots filling in for PVE or not.
I don't know enough how the online MP co-op will go I'd say look around for articles on that how assigning friends/strangers or otherwise works I can't say for sure.
Just did a search for some articles on it and GAMERANT said this:
"Does Warhammer 40,000: Space Marine 2 Support Co-Op? Yes, Warhammer 40,000: Space Marine 2 does support co-op. You can play the entire campaign and PvE modes with up to two of your friends, though LAN is not supported."
https://gamerant.com/warhammer-40000-space-marine-2-release-date-crossplay-editions-game-modes/
Other info about the PVE mode: https://gamerant.com/warhammer-40k-space-marine-2-co-op-pve-operations-mode-explained/
So that's a good sign for people to play 2 modes (campaign/PVE) in online co-op RIP LAN/Splitscreen oh well. At least by what the articles says (check others to be sure).
I hadn't heard anything about the campaign being co-op in videos so had to check, I haven't seen anything in the menus about it (maybe it appears when using party or whatever and however that gets setup to detect I don't know) (as when setting it up to play the intro 'still in progress'), but that doesn't mean it doesn't offer it I just didn't see the setting listed.
I think the classes/skills are part of the PVE mode, I haven't heard enough about PVP (other than matchmaking briefly) just the campaign how it functions and more the PVE mode.
Have fun.
@colonelkilgore I always kept to the Fantasy aspect of Warhammer UNTIL I embraced the 40K Universe: This to me is Pure Warhammer and where it truly shines
@SuntannedDuck2 thank you so much for taking the time to reply with that level of information! I think we'll take the plunge at the weekend. Thank you again that's much appreciated
@Jedge396 Your welcome.
I later discovered there is a terminal next to a ship docked in chapter 2 or so (I forget) at the Space Marine base mentioning the access to the operations mode when in the campaign as it mentions they are available and whether to not spoil if going between the campaign and operations (operations mode missions seem mixed in-between campaign missions story wise).
But yeah after the intro, co-op opens up after a cutscene in Chapter 1 when you have a squad/the current goal is revealed.
All good enjoy yourself when have the time to buy it/play it (digital or physical).
You can play offline with bots (no private servers yet but is coming I think) but have to trick the game with your network settings (test connection or tick box or so). Progression won't be saved, the customisation won't be accessible.
You can do so by launching the game, getting past the title screen, but once at the terminal before accessing it cut your network (not PSN, I mean the console's access to the internet). No idea if this messes with trophies.
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