The multiplayer shooter genre has been in an odd flux these last few years. Call of Duty just isn’t quite what it used to be, Battlefield 2042 missed the mark somewhat, and even Apex Legends has dipped in interest as it cruises into its 21st season of content. This is where a crop of new kids on the block have reared their heads, and XDefiant is one we’ve been waiting quite some time for. But is this really the CoD killer we’ve been promised? XDefiant may not be the slam dunk we were hoping for, but it’s got the legs to grow into something special.
XDefiant is what we’d call a multiversal shooter. Spanning the breadth of Ubisoft IP, this free-to-play release sees players take on the role of factions from franchises such as Splinter Cell and Far Cry in 6v6 game modes. Not only that, but each map is styled and based on locations from said franchises – from the Nudleplex in Watch Dogs 2 to an apocalyptic rendition of New York like in The Division. It’s an interesting premise wrapped up in an old-school arcade shooter harking back to the golden days of Call of Duty.
As you may expect then, there is a certain simplicity to XDefiant that is infectiously enjoyable. There are no major game mode gimmicks, nor is there an expansive lore-based reason for Echelon super spies to be battling it out against Dedsec cyberhackers. For some that may be a bit of a put off as you can find most of what XDefiant has to offer in other shooters, but the back-to-basics vibe to Ubisoft’s latest is undeniably inviting.
Of course, vibes only take you so far so it’s nice that we also have a snappy shooter on our hands that feels leagues better than the beta we played just over a month ago. There are aspects that will irritate – like the near stopped motion after a slide – but matches feel fast-paced, weapons handling is attuned and the time-to-kill is quite well-balanced. It certainly isn’t the best feeling shooter out there, and it lacks the distinct weightiness that you’d even find in the likes of Modern Warfare 3. We are also a little disappointed in the lack of haptics, which outside the detailed thumps when landing from a jump, are pretty lacklustre. Thankfully that is the only letdown on the PS5 side of things, as performance always feels smooth, and outside of some server teething issues, we never had an issue with the game’s performance or usability.
To add a little flavour into the mix, XDefiant is actually a hero shooter, with each faction offering up unique tactical and ultimate abilities. These range from fire-spewing drones to portable dome-shields. It’s a nice addition to the whole experience, but it's never quite in your face as it is in Overwatch or Apex Legends. It sort of takes the backfoot to the main gameplay experience which can leave it feeling a little half-baked at times, but ultimately works with the tight-knit map design which is straight out of old-school Call of Duty.
Maps here don a classic three lane design and are one of the biggest strengths of XDefiant. With instant respawn times, you’re back in the action within seconds, and there’s always some skirmish going on at each of the game’s chokepoints. Whenever a match is popping off, you are constantly on a swivel with enemies coming from all directions. Of course it leads to the occasional sweary word and we just about managed to keep hold of those DualSenses, but more often than not it’s an exhilarating locked-in sense of play.
For those looking for the next shooter to sink all of their time into, XDefiant is already prepared to keep you engaged. From a base game perspective, you have weapons, attachments, and skins to unlock via levelling up and completing specific challenges – even the Dedsec faction is locked behind a 700,000XP earning challenge. You then have weekly and daily challenges cropping up for extra XP and of course the big (albeit dull) battle pass to work your way through. It's nice to have to grind for your rewards, but XDefiant lacks that satisfying uptick of levels, where several matches can pass without any meaninful unlocks.
As we look ahead to the weeks and months post-launch, Ubisoft has promised to bring new factions and maps from across its library of IP to the game, along with new seasonal content. It all sounds fairly promising, and Ubisoft does have a proven track record of supporting its multiplayer games. Just look towards Rainbow Six: Siege or For Honor and you'll catch a glimpse into the potential scope of XDefiant.
However, the biggest issue for us right now is the lack of character on show here. We’re talking about the company behind several iconic franchises and characters, spanning hundreds of years (setting wise) and multiple genres. Yet what stands before us on day one is a rather grey military shooter. As a hero shooter too, why can’t we play as iconic characters like Sam Fisher from Splinter Cell or Vaas from Far Cry 3? Similarly, we imagine maps set in renaissance Italy right out of Assassin’s Creed 2 or one could even dream of an Avatar: Frontiers of Pandora-inspired map.
If we’re being honest we’d expect a lot of this to come to fruition in post-launch content and purchasable skins down the line, so there is still hope. As it stands right now though, XDefiant doesn't feel like it’s really capitalising on the potential of its premise with the six franchises it’s currently using. From a purely aesthetic perspective, this could be any other shooter.
Conclusion
XDefiant is a solid shooter that will likely scratch that arcade-y itch with its snappy gunplay, iconic map design, and fan-favourite game modes. It’s the perfect multiplayer shooter to chuck on at the weekend, and we suspect it’ll be home to several late-night sessions for old-school Call of Duty fans. It’s not quite the breath of fresh air for the genre that The Finals is, but more like a blast from the past. Is it a CoD killer? No, but if Ubisoft can work its magic and go hell-for-leather with its multi-franchise post-launch content, then XDefiant could flourish into a regular staple of the shooter genre.
Comments 28
I’m surprised they bothered with this. I don’t think anyone was interested.
Could actually be really cool if the maps and cosmetics had more association with the big Ubisoft franchises.
Played an hour an surprisingly really enjoyed it. Back to basic fun shooter. Now give me Assassin and Templar factions
Couldn’t agree more with this review. Fun but quite far off it’s full potential. I genuinely hope it doesn’t die a death because in 6-12 months time it could be great. A quick win for Ubisoft would definitely be to increase weapon xp gain by at least 25%. Four full matches using the AK last night with a good amount of kills only got me a single level. Can’t imagine the amount of time it will take to get the better attachments.
This was exactly the type of game I've been looking for. Something I can play when I have a spare 20 minutes before work. I've put over 4 hours into it so far and I've enjoyed what I've played.
They are in the right track to deliver something that players will enjoy. Not everyone is waiting to pay activision 70e per year for nearly the same game.
My thoughts:
Pro: it’s fun
Con: it’s no COD killer though
@GeeEssEff don't even know how it's factored tbh, I played three matches, got 30 kills in the last one but like 15 altogether in the other two. Don't even have that 10k damage trophy but I got one level up as well.
Wonder how long it's gonna take the average person to get it to max (50 I believe)
optimistic review. there is a thin line between arcade/old-school. and outdated. Fun evaporates quickly unfortunately. Not to mention this awful aim-assist to balance the game with pc players. I almost dont need to use the right stick when ADS...
@Cherip-the-Ripper Yeh it seems to be a bit all over the place. I wonder if you get bonus xp for kills in a row. I’m probably averaging about 20 kills per match but my KD is pretty crap. Maybe kills near objectives or something as well. I just wish there was an explanation.
As it currently stands reaching level 50 with a gun has to be like 15-20 hours of game time. The addictive thing about these games is the feeling of constant progression and at the moment I don’t think they have nailed that.
Played for an hour or so last night and it's very mediocre to be honest. I hope people have fun with it if it's their cuppa...
I played it a little bit last night and I had a pretty good time with it. The map design is definitely a highlight for sure. I particularly like the Watch Dogs 2 one. Lots of cool shortcuts without being confusing.
I actually like how low key the faction abilities are. It let's you still be able to play how you want to play while still offering a little something to set each player apart. I was a Libertad teamed up with a ghost and we had some good synergy going on with him deploying shield while I healed us whenever the shield was destroyed in a Occupy match.
I definitely liked what I played and if they support it well I also think it could really come into its own.
Fun game... with "grindy and unsatisfying levelling process". Nope.
Fun game. I like the details of using Ubisoft ip factions as heros.
People keep referencing the finals alongside suggesting people want new lame FPS shooters and it serves As some breakout success story... However it's hype and player count started dying quite quickly after launch. This garbage is getting old.
Concord and fairgame will suffer the same fate.
It's a lot fun tbh, still many things can be improved. Gonna stick with it for a while and see how it evolves
will be dead before fall season
Considering I don't think Ubisoft games or characters are nearly as iconic as Ubisoft thinks they are, I like the fact that the characters themselves are basically just generic skins. We all know if Sam or Vaas were in this, they're ALL anyone would play as. It's smart to give people generic players so that it's truly not all the same people jumping about.
As for gameplay, I think their biggest issue right now is hit detection/net code. It can feel very very hit or miss (pun intended).
A very close second is the unlocks. The cadence for them is far far far too slow. And the fact they're also tied to the gun, not the class, it's going to take players a ridiculous amount of time to make any new gun they get late into their play time (or introduced down the road) viable, which will annoy and drive players away. Why play with the newest AR and go back to basics and lose fights when ole reliable is sitting there kitted out?
Otherwise, I think it has potential. Hopefully they support this like Siege and For Honor and less like Hyper Scape.
The bullet registration needs some work that’s for sure
Really surprised at how much I’m enjoying this game. I was a huge CoD4 and MW2 player back in the day and this game brings me back to those times. I’m excited to play this for years to come and hopefully it catches on and is supported. The lack of SBMM is such a relief and makes the matches way more varied and entertaining compared to modern CoD.
Still crying that you haven't reviewed The Finals, and that mention there at the end doesn't help 😭
Greaaaatt.
Another product that's pure wasted resources by Ubisoft.
They always try their games to look soo damn cool, but always fail miserably. Just the damn corny title alone... Christ almighty.
Always the same problem: if their games had a couple more years of polish, better writing, better non-floaty garbage gameplay, better world interaction, better physics then MAYBE they'd be above average
Waste of ubisoft studios time they could be making something better this is really mid and not needed
Well since Ubi cancelled the Division: Heartland (which seemed to be a nearly ready to release game) and moved some of that team on to this project maybe it will improve. My money on this dying fairly quickly. It's going to take something truly special to knock COD of it's perch.
Doesn't this game have obscene monetization? Like $30 and $70 skins, etc? I don't understand why none of this is mentioned at all in this review. Like yeah, I bet the game IS grindy, lol. Maybe tell us why. Reviews for ftp games are worthless without the review telling us how the store works.
CAN I PURCHASE "AIDEN PEARCE'S ICONIC CAP???" These are the hard-hitting points you guys left out.
I like it so far. It's a big shame it didn't launch with a Team Deathmatch or regular Deathmatch though. I just want to fire this up to shoot around. All objective based modes that are included now are frustrating as people hardly play objectives.
Thank goodness for Call of Duty and GamePass.
All these multiplayer games looks the same to me...
It's insane thinking of all the insane amounts of money, they just keep flushing down the toilet, making them.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...