Turn-based strategy games are a natural fit for portable devices, their slow pace unhindered by the somewhat erratic schedule of playing games on the go. While the genre has spread far and wide in recent years with many games that look and play quite similarly to one another, Mecho Wars sets itself apart with unique mechanics and a striking visual flair.
If you’ve played Advance Wars, Final Fantasy Tactics, Disgaea or any of the dozens of other turn-based strategy games to be released in the past few years, you’ll have no problem getting started with Mecho Wars. The map is grid-based and you have a chance to move all of your units before ending your turn to let the computer have a shot. The only resource to be managed is money, which is earned by capturing bases. It accumulates each turn, allowing you to purchase new units to join the fray.
The most unique hook Mecho Wars adds to the tried-and-true formula is a day/night cycle. Each turn advances the clock by one hour. During the night hours water on the field freezes, which can turn previously bottlenecked bridges into wide open battlefields. Setting up a huge blitzkrieg to storm over the ice when night falls isn’t always a sound strategy, however, as any units still left on the ice when morning comes fall into the drink and are lost forever.
When two units collide, the screen switches to an Advance Wars-esque side view showing each side attacking the other. As units are damaged they decrease in offensive efficiency, which allows for some pretty tricky strategies such as sending in a damaged unit to draw fire as a sacrifice so that healthier squads can swoop in unbothered.
While it offers some incredibly solid strategy gameplay, the best part of Mecho Wars is the art. Quirky creatures replace the tanks and wizards that star in other genre entries, and each is so captivating to look at you’ll spend each battle marveling at the new units introduced to you. The game makes remarkable use of colour and everything just pops on the screen. You spend a lot of time staring and thinking in strategy games, and luckily Mecho Wars is a visual feast.
A real missed opportunity is multiplayer through local wireless. The multiplayer is single system only, where a player takes a turn and then passes the system to their opponent to take their turn. In this era of gaming an exclusion like that is an oversight, especially as a solid multiplayer component would pump limitless replay value into a title this solid.
Conclusion
While it may not have as much content as a full retail release, everything Mecho Wars does it does right. The art is so good it’s almost worth the price of admission alone, but the dazzling graphics only enhance the solid strategy gameplay. The lack of true multiplayer hurts it, but gamers will accept a lot less than what Mecho Wars offers for $4.99. Fans of the genre will consider this an absolute steal.
Comments 8
Didn't know this was on the PSN (or is it SEN now?), although I have it in my iTunes wishlist for some time now. It's four dollars cheaper there, but I'll consider getting it for the PS3 in order to play it on the big screen...
@fchinaski It's still PSN, the whole SEN/PSN thing was a little blown out of proportion
This review makes me want to eat Spagetti-O's for some reason!
This game is great, it looks great, plays great, and has a great soundtrack! A real bargain If you ask me.
@fchinaski
First off, love the avatar, pal!
Second, while the nice thing about Minis is that you can play them on PS3 OR PSP, if you have a PSP I'd recommend playing Mecho Wars on that. I played it on both and while it's nice to play it on the big screen the amount of stretching and scaling the picture goes through really does the wonderful art direction a horrible disservice. On the PSP it looks sharp as a tack.
It doesn't have online multiplayer b/c it's a "mini". Even a list of offline multiplayer would be pretty short as this is the only mini I've ever seen with it. So rather than knocking it for not having online you should be commending it for being a mini with offline.
I know it's turn based but the game still plays too slow. It should know how to GG. Even after destroying ALL of its units and capturing ALL of its bases you still have to wait a turn to capture its HQ, stupid. I played all the challenges only in assassination mode which alleviated some of this. Also turning off the fighting cut scenes helps a bit.
Played the whole thing, worth the price, just wish it wasn't so dragged out. Oh, and the AI shouldn't be so stupid it send units onto the ice 1 hour before it melts.
@James Thanks, James. I'm glad it's still PSN!
@SpaceKappa Thanks SpaceKappa — kappas are cute little buggers aren't they?! Unfortunately, I don't have a PSP, so I guess I'll have to try it on the PS3... or wait until I buy my Vita!
@fchinaski
Hey, if you don't have a PSP, don't let it deter you, it still looks good! It's like playing a Game Boy Advance game on your TV with the Game Boy Player. I played it mostly on the PS3 and I still thought it looked fantastic.
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