Forget about missing blades, we suspect that the folks at Bandai Namco may have misplaced their minds while developing SoulCalibur: Lost Swords. This wretched free-to-play fighter serves up the gaming equivalent of seppuku, except the ancient Japanese suicidal rite isn’t riddled with obnoxious loading times, and thus is preferable to this miserable excuse for a PlayStation 3 game.
The premise is at least encouraging: a solo focused affair inspired by the epic single player campaigns that turned Project Soul's weapons-based brawler into a household name. You’ll find the usual guff regarding eyeball equipped razors is present and correct, although this time the story is told through incoherent text snippets that look like they’ve been copied from Google Translate.
The nonsensical narrative would be a mere blemish if the game was up to snuff, but this is duller than a retired woodcutter’s axe. You select from a limited roster of recognisable warriors – Mitsurugi, Sophitia, and Siegfried – and begin your quest in your underpants. Win battles and you’ll gradually unlock clothes, allowing you to hide your buxom beauty’s modesty from prying eyes.
Every quest that you undertake consumes AP, which gradually replenishes overtime. Run out and you’ll need to use a Recovery Potion, which you’ll accrue from completing missions – or via a pricey purchase from the PlayStation Store. Microtransactions like this are the lifeblood of freemium experiences, and they actually don’t feel too intrusive here.
Exactly why you’d want to pour cash into the foray in the first place is another question altogether, though. Where the property’s predecessor’s succeeded in providing a variety of rules and play conditions to keep the solitary brawling feeling fresh, this entry utterly fails, plotting you against a string of cut-and-paste adversaries with little regard for gameplay diversity.
Granted, there are some tweaks to the core SoulCalibur V fighting format, though these are mainly designed to simplify the experience. You can’t, for example, perform Critical Edge moves, while ring outs – a hallmark for the series – have been removed entirely. Weapon Arts – simple meter-based specials – take their place, while a Tekken type partner system is introduced but underutilised.
The latter addition is probably one of the game’s better ideas, as it allows you to ally with other players, and take control of their character once you’ve filled a special meter in battle. Teaming up with others allows you to both earn FP, which can then be spent in the game’s shop to earn gear and items for your character. It’s a clever concept, but it’s never really expanded upon.
This ally mechanic ties into the new elemental systems, too, as switching to your accomplice at the right moment may easily enable you to achieve a Soul Crush – a devastating armour detaching opportunity – that will reward you with better gear at the end of the battle. Much of the time, the leaning of your blade matters very little, but it does help during these pseudo striptease sequences.
Elsewhere, all of the attacks and combos that you’re likely already familiar with will be present and correct, and that means that the fighting here is fine. Rounds seem faster due to an increase in damage, which lends itself well to the pick-up-and-play format of other more accessible free-to-play games. So far so disgustingly average, then – but we’ve yet to really twist our blade.
For a game that seems to understand the importance of immediacy elsewhere, this is probably one of the most poorly optimised releases that we’ve ever played. The fact that you’re reading this review so late is testament to the despicable server issues that have plagued the product since launch, and even now we’re struggling to navigate its menus and access some quests.
Even when the title’s working, you’re forced to sit through an offensively omniscient egg timer, which appears to mock you each time that you click on, well, anything. This will deter you from ever even wanting to venture into the game’s character customisation screen, as changing the colour of your protagonist’s trunks will leave you mentally measuring up while your life ticks away.
There’s some girth to be found in this area, too, including a complete crafting system that’s never really explained, but exploring the intricacies on display here would require the patience of a pope, and we’re not convinced that Benedict XVI has a penchant for broadswords, steel toe cap boots, and silicon breasts the size of standard circus balloons.
And that makes this awful outing a most forgettable husk; a shell of a game that probably shouldn’t have ever seen the glimmer of our sword. The medieval environments are undoubtedly pretty for a title that doesn’t cost a penny, while the pomp and ceremony of the brass band powered soundtrack is entertaining in an ear drum debilitating kind of way, but that’s not enough to right this release’s wrongs.
Conclusion
SoulCalibur: Lost Swords is less a case of Vol-do and more a case of Vol-don’t. This disastrous free-to-play experiment should have never been pulled from its scabbard, and will leave a bigger scar on this once brilliant series than the awkward inclusion of Star Wars characters back in SoulCalibur IV. A drab campaign and awful loading times underline this colossal misstep in the stage of history.
Comments 19
Dayuuuuuuum!
Oh My! It's been sitting on my harddrive since it came out.
Didn't even try it, but Im going to delete it as soon as I get home.
@KAPADO I edited your comment a teensy bit there, hopefully for obvious reasons. I'd say you may as well give it a go if you've already downloaded it, but don't expect to have fun.
@get2sammyb how dare you sir?
I found it hilariously and exaggerated.And that is why the pilgrims came to America, kinda.
But when in Rome...?
A shame because I thought the Tekken f2p was actually well done.
Wow. This review looks like it's been written with punches to the keyboard. Is this game really that bad??
The game is super bad. It's a shame to make trash like that in our time and space. It is even worse than Ridge Racer Driftopia.
Well this game just seems like a bad idea on all accounts. Really entertaining review, though!
Last week I skipped on the PSN Soul Calibur 5 sale thinking, "I'll just play that Lost Swords game." Whoops...
OH my goodness! Oh my Dayuuuuuuum! - "Sorry Shog"
Soul Calibur just isn't the figting game it used to be. I regrettably own SC V. It seems the online integration just killed it - there was no epic Story Mode! The AI sucked, you could beat the last boss by just spamming a trip kick (much like the old days of MK 2 - for those that remember).
its free so im happy and got a few trophys for it..its is dated tho and kept me amused for a few hours .on mayday now
@Beaston61 Yeah, the story mode in SoulCalibur V was immensely disappointing. They really need to bring that back for SC VI - especially with NetherRealm making such awesome single player components.
The last time i downloaded a f2p Namco game(R.Racer whatever it was called) it messed up my PS3's Trophies for months :-/ So no thanks to this
@Diddy_kong : agreed , the game doesn't sound too sharp
(pun intended) - but sammyb's review made me LOL !
2 out of 10 wow that's almost a low as Rambo The Game
where did it all go wrong BandaiNamco?
@Carl-G Did that Ridge Racer one ever come out?
the score seems really harsh, 2/10 makes a game sound unplayable.
Sure the load times are awful,the narrative is practically non-existent and the enemies are all boring since they are computer controlled.
But it's not unplayable and it's actually a bit a fun to level up your character and equipment.
I'd give it a solid 6/10. Not bad but there are much better fighting games out there and even a better F2P one with Tekken Revolution.
@ohhaime On our scale, a 2/10 is a game without any redeeming qualities but one that does still function.
@get2sammyb "STATS A FACT!" [cue sky tv style whooshes and jewellery channel explosion] : second game reviewed this week on pushSquare to garner a lowly 2 pushStars , first time this has happened in pushSquare history .
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