Vertical Robot has delivered a stellar follow-up to its 2018 puzzler, Red Matter. Stepping into the shoes of Sasha, it’s up to you to chase down and locate your friend — believed dead — before uncovering an SOS message. This message leads you to a Soviet space station orbiting Saturn.
One thing that’s immediately obvious upon booting up Red Matter 2 is just how good it looks. Vertical Robot has without a doubt crafted one of the most visually impressive VR games to date. While the graphical fidelity is extraordinary, the art direction really seals the deal. Soviet architecture is very distinctive and the game lovingly offers plenty of brutalist design, with the occasional sprinkle of post-modernism, making for a title with a very strong visual identity. Amid these environments, the game provides many interactable items, which is both a blessing and a curse.
On the positive side, many of these items are worth seeking out, as nearly everything in the game can be scanned. And the game hides many of its funniest jokes in these entries, so find as much as you can. However, this item density makes it harder to find what you need for puzzles, as there’s just so much. Some better environmental cues would work wonders here, but luckily the game provides an immersive enough world that things never get too frustrating. It helps that the majority of the puzzles are clever and trust the player to be able to figure things out to a degree that puzzle games are often reluctant to do.
A more frustrating issue is item manipulation. You have two controllers with grippers on them to pick things up in the world, but there is an inconsistency with the physics. Sometimes, grabbing an object is trivial, but other times you’ll find things getting hitched on invisible barriers or trapped underneath something else. It happens enough to be noticeable but not quite enough to be a major problem. The same goes for using telekinesis to reach items, as the lasso-like tether to grab items randomly fails to work.
Ultimately, the issues that arise aren’t enough to quash the immense level of fun or the mastery of design on display. Red Matter 2 is a PSVR2 must-play.
Comments 34
It's definitely the best looking game I've played so far in VR. It looks insane.
@KaijuKaiser Too much to interact with in the sense that when you're trying to find items to solve puzzles with, there's too much extra, "flavor" stuff and it can make solving a puzzle more complicated than it needed to be. Although a lot of the extra stuff is fun to find!
@dschons It's nuts! There were a handful of spots in the game where if I didn't know I had the headset on, I would have thought I was looking at a regular TV game, that's how good the fidelity was! Mental!
Love that sub title 😂😂
Having only had PSVR2 for just over a week this game is stunning.
Glad you guys got this review out eventually. Can't wait to play it
@BeerIsAwesome
What a country!
Looking forward to trying this out. Bought my PSVR2 but haven’t tried it yet I'm in the middle of a move.
Cool I’m down for this !
Its genuinely worth it for the graphics alone. I dont usually say that but they're fantastic. Full 120 hz means it's super crisp
Wow somehow this one slipped completely below my radar and I didn't even know it existed. This sounds extraordinary!
Starting to regret caving on buying Forspoken at half price 😂
Didn't cave on Ragnarok yet at that price though. Still some vr funds!
This game is great but there’s zero replay value once you complete it.
Great game agree with the pros and cons. There was an overall emptiness to the amount you could interact with, but I loved the game. Couldn’t help but make me thirsty for a more full AAA sci fi rpg adventure with this world. One of these days some developer is going to take the plunge and give us a Skyrim or Mass Effect length game made for VR.
This game did a phenomenal job of immersing me in “sci fi”. Getting to that planet with the tram was when it hit me. Awesome
@SgtTruth The environments of horizon (or e.g. village) are much more complex than those in red matter 2. Today's hardware is still not powerful to not having to make any comprises (either less complex scenes or lower frame rate, resolution and visual effects).
I cannot say that I had problems manipulating items, or that I was overwhelmed by the number of items to scan. Though, I have to admit that in two puzzles I only found part of the clues and solved the missing bits by trial and error. In one case I solved the puzzle without any problems the first time, but somehow did not remember and find all the clues the second time.
Great game or in my book great "point and click" adventure (besides the small sections with "action" elements). But, somehow I did not care much about the story. Anyway I would highly recommend it to people who like this genre.
Really like the game, looks amazing and plays great. Not had many issues at all with item manipulation but you always have to be a bit forgiving in games. Def a game to check out if you have a PSVR 2
It is a beautiful looking, extremely impressive, fun and engaging VR game - very very worth playing on PSVR2
It’s a great game, and not a zombie in sight. Developers (except CAPCOM) stop it with the zombies will you!
I continue to be somewhat disappointed with the VR coverage at PushSquare, nothing against the reviewer here, but it seems like an afterthought. For a website dedicated to PS coverage I would think they would want to dedicate some time to the platform. On a positive note, this score feels accurate. Floating in low gravity in this game feels real, the story is solid, and the enviroments are stunning. Not sure I understand "too much to scan/interact with" feels again like someone who isn't a VR gamer is playing a VR game just to get it done to push out a short review, but kudos to the reviewer for at least playing it. I wish outlets gave amazing games like this more coverage.
@PacPern123 What was that? You want MORE zombies?! Okey dokey if you insist!
This is the game that made me realize I wasn't having a sweet spot issue with my headset. Rather, other games are just running at a lower resolution. GT7, RE Village, Horizon; they all look good, but there's a blurriness to them that just isn't in this game. It's very impressive.
@Mremus
To be honest, I think their PSVR2 coverage has been better than most. With the obvious exception of one particular reporter (whom i shan’t name lest I be banned again for criticising him) who seems exceptionally down on anything VR related, this site has very good coverage. It’s devoted more reviews to PSVR2 than any other I frequent, including dedicated VR sites.
Now, of course, none seem really into VR. Critiquing this game for having too much to optionally scan seems…very strange for example, in a platform all about immersion, but they have given good column space to the platform.
Reading the reviews I do agree they have nobody who really loves VR in the way most reporters love the subjects they reviews on though. They have obviously just been brought over from pancake game reviews. It’s like getting someone passionate about theatre to review films. Applicable, but everything will be one or two points lower than it would otherwise be.
I mean, in this game you’re on other frickin planets, looking up at huge celestial bodies that are truly awe inspiring. The graphics are so good you truly feel like you are there. It’s the first game I’ve felt like, when taking the headset off i’m again looking around at actual reality, that there is only an imperceptible gain in fidelity. The sense of presence is Incredible in this game.
@moomoo
Yes, I feel the hardware has been unfairly criticised due to first gen software issues, even for games not initially made for VR like Village and GT7, or for ports from completely different hardware. Luckily we have games like this to show what can be done, even with just a 2 man team.
@NEStalgia
You have to get this game. Trust me.
@thefourfoldroot1 Haha, that good, huh?
@NEStalgia
That good!
For a start it will eradicate any lingering doubts about the PSVR2 hardware; sweet spot, mura, all that rubbish. You’ll see all issue have been software related.
Apart from the game itself looking stunning and having a good story, the puzzles are extremely intuitive and fun. Never being unnecessarily convoluted, or padding out game time by making you backtrack, all solutions are in the one room pretty much, or very close by.
Ignore the crazy talk about having to scan everything. You can scan stuff yes, but it’s mostly completely optional, and there isn’t even that much. I’m sure I missed some humorous lore by not scanning a cup or something, but I don’t care. Compared to the experience of the game it’s meaningless, just scan as much or as little as you want.
The worst thing about the game is that it will greatly raise your expectations of what a PSVR2 game should be.
@thefourfoldroot1 Very cool, it's definitely a must play then! I still have to get dyschronia part 3 this month too. Will I play either or just keep playing nms?. Good question 😂
@NEStalgia
Did you play the first two games? They aren’t on vr2 are they?
@thefourfoldroot1 Red Matter or Dyscrhonia? Red Matter, no. Dyschronia, yes. 2 and 3 are DLCs for 1, with 3 being the finale. It works out to a $60 game with all 3 parts (sneaky, sneaky), and the parts are shorter than I'd like them to be, but it's very memorable and enjoyable so far. The visuals definitely improve in part 2. Too much of part 1 feels like introducing you to the world and systems.
@thefourfoldroot1 you mentioned mura. Is it normal to have an oily glaze when playing anything that isn't a psvr2 game?
@VanguardKaiser
Not sure what you mean really. Oily glaze, no. Depending on whether you are seeing screen door effect or mura it will present as a very fine mesh, or an inconsistency in colour / blacks, especially in dark areas, respectively.
All of this entirely seemed to disappear in RM2 though. Which I know is it possible, but it did.
What you might mean by oily glaze I suppose could be either the diffusion effect of a substrate they use to mask screen door, or blurriness through not being in the “sweet spot” (although, again, not really any of this in RM2 miraculously).
Or literal grease on the lense I guess. I commonly get a bit of grease smear from my eyelashes, but then I use prescription inserts which do raise the lense level closer to your eyes.
When you said “anything that isn’t a Psvr2 game” that through me though. Do you mean in cinema mode? In which case you will get lower resolution, and if you have it very large and try to look out to the edges it will appear blurred due to the lenses used blurring as you get further from staring at centre.
@NEStalgia
I meant Dyschronia. Wasn’t sure you could buy the other two parts as the store is a total mess, lol. Good to know it’s a decent game, but wouldn’t pay that much for the three parts. Wait for a sale for me I think.
@thefourfoldroot1 yeah it is more like a fine mesh but also an oily glaze, to me anyway. It's only when I've tried any game that isn't psvr2 game or YouTube. I have upgraded Tetris Effect, Rez and Thumper. All psvr2 games are fine and the clarity is great.
@VanguardKaiser
So you meant ports? As in non native PSVR2? Do you get it in a game like horizon? And is it constant, or only when moving or moving your head?
@thefourfoldroot1 yeah. I haven't tried horizon. The PSVR2 games I have are sharp and crystal clear. It's just anything else that isn't psvr2
@VanguardKaiser Since PSVR1 games don't run on PSVR2, the only things other than PSVR2 games would be "big screen mode" normal 2D content. I don't think you're seeing "oily glaze" I think you're seeing "low resolution content being stretched out over a (virtual) large screen, and the "screen door" being masked by a layer they put on the screen that does intentionally "blur" things a bit so that you don't really see the screen door (individual pixel borders under high magnification.) It really just is what it is, when not running a PSVR2 game you're getting 1080p because that's the largest resolution that fits into a rectangle shape in the round screens (vs PSVR2 games the use the full round screen), and then via magnification you're blowing that up into a large screen, it's not actually that different from using a real 1080p front projector and projecting it onto a 120"+ physical screen, it looks kind of soft/blurry/out of focus because it's stretched out very far for the resolution.
You can try shrinking the size of the virtual screen, I forget the setting name but it's on the VR2 quick settings menu as a slider) to make it a smaller big screen that would make the resolution less exaggerated, but, of course, smaller image.
It could also be about not being in the sweet spot, but if you have clarity in actual VR games then you're probably in the sweet spot just fine.
Mura is something different, it's mostly seen in dark scenes under the right conditions where there's sort of an uneven stippling of color/light in the black background. You'll see that in VR2 games (if you see it at all, some do, some don't, and no to screens show it the same). If you see a black background with a sort of mottled pattern of light/color faintly on top of it that doesn't move with the scene, that's what people mean by mura. It's the result of the fact that on an oled screen the brightness levels aren't 100.0% perfectly even from pixel to pixel (since each pixel is its own light source), so at total blackness it's even (no light at all) and medium brightness you won't see it (all are sufficiently bright) there's that tiny range from .01%-maybe 5% "bright" value that you'll see some pixels as black and some as slightly lit, in a fixed, unchanging pattern because it's the physical properties of the screen's lighting. It's a natural part of ALL OLED displays, but VR makes it more visible under magnification and pitch black viewing conditions.
@thefourfoldroot1 Yeah, it's really weird how they released Dyschronia. I thought it was the bundle of all 3 parts at first, not realizing the base game is episode 1, episode 2 released as DLC in March, and episode 3 is releasing as DLC in the coming weeks. I don't think there's any way to buy the 3 parts right now as anything but base + DLC, and while the base does go on sale sometimes, the DLC does not seem to. Kind of a crummy way to release it. IDK if they'll ever sell a whole bundle or if you'll have to buy the 2 DLC separate forever. Worthwhile game if you like visual novels though. It's an enjoyable world and enjoyable characters. Not too much "gameplay", consistent with being a VN, but it's the only first person VN around. Visuals in part 1 were really rough, improved after a patch, but I did notice the quality of the visuals went way up in part 2 except for a few recycled locations using the OG low res textures.
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