Games exploring the contemporary world of online order fulfilment work were inevitable, but we pictured they’d hit harder and have more to say than The Last Worker does. Playing as the last human employee picking packages to be delivered for a retail monopoly named Jüngle, the real-world parallels are obvious and the setup is fertile for some sharp satire, but it’s ultimately not capitalised on.
The dystopian workplace setting has limitless potential, but it remains unfulfilled over The Last Worker’s short runtime. Jüngle doesn’t have many layers to peel back or disturbing secrets to unveil, it’s just an unmistakably bad place run by a brazenly duplicitous dude. You’re not afforded the choice to circumvent the CEO’s efforts by sabotaging deliveries or put your foot down and refuse to work altogether. You’re just stuck on a singular narrative path and, if you don’t hit your delivery quota, you’ll just be forced to try again.
Exploring the package-cluttered halls of Jüngle is still a neat spectacle in VR, and it would be the definitive way to play The Last Worker if it weren’t for the limitations it puts on your movement. While you have the ability to move in any horizontal direction while playing on a flat screen with a controller, in VR you’re stuck moving where you’re facing. You’ll lose out on the sense of presence, scale, and spatial awareness PSVR2 provides, but we’d recommend playing outside of virtual reality to make the instant fail state stealth sections significantly less infuriating.
That’s not to say there’s nothing to like in The Last Worker. Its small cast and simplistic story are elevated by some stellar voice work. Their ill-mannered quips and puns are more than enough to induce chronic smirks. There’s also an animated intro cinematic that’s outstanding and sets the stage perfectly without a word of dialogue. Shame it’s the only one.
The Last Worker’s principal problem is that it’s a game made for VR that’s better without it. Fulfilling online orders in a capitalism-induced apocalypse is an excellent idea marred by inconsistent execution and confounding restrictions placed on VR movement. It’s short enough not to overstay its simplicity, but it’s not smart enough to make any astute thematic statements.
Comments 17
I keep hearing that PSVR2 has a lot of good titles, but 90% of them look like indie games from 2010 and seemingly almost all have review scores from 3 to 7. The amount of copium by the 250k people who bought this product can be observed from outer space.
@GrimReaper confirmation bias at its finest.
@naruball Yes I can confirm that the majority of games look bad and are reviewed poorly. Even 6 and 7 scores are dog whistles for mediocrity nowadays.
@GrimReaper you may need to look up the definition.
@GrimReaper “seemingly almost all have review scores from 3 to 7” - hmmm, think you may need to count again / try harder.
Push Square has already given 12 psvr2 games scores of between 8 and 10 - search for their all psvr2 review scores article
https://www.pushsquare.com/guides/all-psvr2-games-reviews
Was a bit worried about this one though it has to be said - can’t all be great though
@GrimReaper I think the same could be said about games on any platform to be fair. I'm not sure why people feel the need to pick one out in particular.
VR does need more quality software. I'd argue so does every platform at the moment.
What's with the 'copium' comment? Seem a bit out of place.
@GrimReaper You don't have to like it, but let's not project assumptions based on the review scores of a few average games.
No disrespect intended, but your first comment is loaded with confirmation bias, as @naruball already pointed out.
You don't need assumptions and exaggerations to justify not being interested in something. You can just be uninterested and move on.
I think it's a game with a lot of potential but needs a patch ASAP. The control restriction is a serious problem in vr, you need to be able to strafe, and it's inexplicable you can't. Fix that and it's instantly better. Which literally means just removing the forced disabling of it in vr. As the review said it's not a VR only game, it's even in switch, the controls are fine outside VR so it's a problem they artificially added for vr.
It's also buggy. I made it to the end of the first stealth area and the door closed while listening to dialogue and it closed, pushed me on the outside of it, and wouldn't reopen, I was trapped in an airlock and had to restart at the start of the stealth area again. Not fun.
But if this dev is like most other vr2 devs have been they will patch and improve some of this quickly. There's a good game here but it needs some tweaks.
@TrickyDicky99 by all means, feel free to speak for yourself unless you want others to speak for you as well.
In case you fail to see it, the point we are making is that many launch PSVR2 games have received on this very site great to excellent scores. Some of us are happy with them, some are not. But no matter how any individual feels about them, the original comment that most PSVR2 games are getting bad scores is simply false.
@TrickyDicky99 VR Veteran eh? Does that mean you tried Beat Saber for 10 seconds before puking your guts out?
@Perturbator is Beat Saber a challenge for people with motion sickness?
I am playing on PC and Steam Deck without virtual reality. I played the demo at EGX and loved it. As a fan of narrative adventures, so far it is hitting all the right buttons but I do get the frustration with the insta fail sections.
@Dobbos Nah it's one of the easier games on people who get motion sickness. I was just poking fun at the other dude's "VR Veteran" comment.
Thanks for the reply. I'm not a VR veteran I'm a newbie and interested in games that are easy on the people prone to motion sickness.
@GrimReaper You've clearly not given modern VR a good try.
I've been gaming since the early 80's, and I have not been this excited since the PS1. PSVR2 has brought back some of that magic that was long lost.
Flat-screen gaming is great, but it has become too samey. VR has turned it on its head, suddenly making everything look interesting again.
Give it a go. You might be surprised by how a "7" somehow turns from "pass" to "must-have".
@GrimReaper "I keep hearing that PSVR2 has a lot of good titles, but 90% of them look like indie games from 2010 and seemingly almost all have review scores from 3 to 7."
I may have miscounted but I believe Push Square in their PSVR2 reviews have given out: 7 x 9s, 11 x 8s, 11 x 7s, 4 x 6s, 3 x 5s, 1 x 4 and 2 x 3s.
74% of the games scored 7 or above.
46% scored 8 or above.
The mean score was 7.1
The Mode was 8
Or put another way your assertion is full of crap.
Do I need to play the spinoff on Panics Playdate console before? Just kidding, I know i don't and you know I did anyway.
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