@Grumblevolcano Thank you. I didn't realise Helldivers was made by a Sony studio, or that it was live service, I probably should of been paying more attention. Was the first one live service?
Hard to call any of the rest of that list bland and unoriginal though considering we didn't see anything of them.
I try not to be a negative person so I'm going to be polite and say it was okay at best. I liked the look of everything coming to PSVR. Spiderman 2 looked cool other than the water physics which were pretty poor. I'm also excited for more info on Marathon and the handheld design for remote play looked awesome imo.
Other than that...
Edit - There was some exciting 3rd party mentioned, Alan Wake, Phantom Blade, Metal Gear, Ultros, and Dragon’s Dogma 2, but first party what happened?
@DefiledViper I know they're not facts, but they're also not over exaggerations used to inaccurately represent a franchise that doesn't fit the point you're trying to make.
@Lembit @TechGuyChris The graph clearly illustrates a 60 - 40 split in financial investment, not revenue. It would be completely bizarre to predict revenue generated on 12 unfinished projects without any knowledge of their critical or commercial reception.
They really need to improve the marketing on these services. The extra tier in particular is fantastic and they don't advertise that fact enough. 30% of users experiencing it is good, but that number could be a lot higher if they were more aggressive with their promoting of exactly what was on it.
@Tharsman Where is it confirmed by Sony? You're linking reports written by Bloomberg that we now know were complete nonsense. As Liam mentioned, these reports were also about production numbers, not sales.
I'm not worried about the 60% number. They're trying to strike gold and create something successful and long lasting like Fortnite (not specifically that genre). I'd expect that investment number to be scaled back if several of those 12 games don't take off.
@Tharsman If you don't trust them why mention it? You linked me an article that was written directly off the back of what Bloomberg wrote, which Sony clarified was completely untrue.
@Tharsman Ive never heard that rumor and if you have a link to anything about it I'd love to read it. Why would a million units sold be seen as negative anyway?
With D4 and FF16, I probably won't get to play this until August. I'm looking forward to it though, I've held off jumping back in for a long time while waiting the on the police system to get fixed.
I can't wait to get stuck in to this, I really enjoyed the betas. Some of their marketing has been very strange and misplaced though. Song choice for this trailer is completely wrong, it doesn't fit the game at all.
@NotSoCryptic Right, it's strange. Why would Sledgehammer of all people get sole development of MW3. If that's the case then it feels like they've told them to turn whatever they were working on in to a full release.
@LiamCroft You're right, I was incorrect to state Activision announced it, it came via Jason Schreier and Bloomberg. They never confirmed it, but they didn't correct his report at any point or suggest it was inaccurate either.
I may very well be reading too much in to the timing of it all, it just seems suspicious to me. A full premium release this year was mentioned during their financial report a few months back, but I personally don't believe that was going to be MW3 until very recently.
MS announce Activision buyout in January 2022. One month later, February 2022, Activision announces for the first time in 17 years that they won't be doing an annual release, that they will be delaying their next release until 2024, coincidentally when Sony’s marketing rights come to an end. After the CMA decision it looks like the MS acquisition won't be completed this year. Two weeks later Activision suddenly announces they're now releasing a new COD in 2023.
Maybe there's nothing more to it, but the timing is a little strange, no?
@Loamy It was the same on the app for me, I checked both. My app doesn't list a PS4 version at all, there was/is one listing for £35 and it's been that way since launch.
I don't know what happened with this, there were obviously issues for some and not others.
So when the acquisition by MS looked like a foregone conclusion, the plan was to offer only dlc in the last year of Sony’s marketing rights. Now that a spanner has been thrown in the works, they suddenly want to release a full game this year? 🤔
@Loamy There are no options of versions on mine. There is one listing on the store, Weird West definitive edition. There's no option for PS5 or 4, only a trial if you're on premium.
I wonder if it only got listed correctly for people who already owned it?
To be honest that's annoyed me even more 😂 it would appear that some could see it and some couldn't.
@Loamy Well this gets even stranger then, because I checked on release day and it was £35, and it remained 35 throughout the introductory offer period and is still 35 now.
@Loamy Not on mine, and not on a lot of others either according to twitter and reddit. There isn't a listing for the base game at all. Do you own a PS5?
I'm a bit annoyed at how they handled this release. The definitive version launched with an introductory discount until May 10th, around 50% off. It was advertised on their twitter with links to the US PlayStation and Xbox stores, and on sale via the UK Xbox store and Steam as well. For whatever reason, they didn't apply a discount to the UK store and were charging full price for it.
They were also advertising that you could upgrade the PS4 version that released 14 months ago for free if owned, but they conveniently removed its listing from the UK store not long before the definitive editions announcement.
I wanted to play this and would of had no issue paying full price, but releasing it at a discount in select markets is nonsense and something I'm not willing to support.
God damn! After what was arguably a slightly weaker month, they come out swinging with another great lineup. Quite a few games I'm looking forward to here.
@Th3solution "In the end, the effect was probably negligible on CG’s success, but was totally uncalled for. They’d have never done that to Spider-Man or The Last of Us."
I agree in part. I don't think there was anything malicious about the timing, that wouldn't make any sense, but it likely wouldn't of happened on the same day as a flagship title release.
@Th3solution I don't think the release of the Wired interview on that day impacted it in any way. Concrete Genie had been shown off in showcases, written about on the blog, it had it's own dev deep dive where they spoke to the team and introduced details about the story and gameplay. If people were interested in it then they were made well aware of its release date in advance. The sad truth is, it was the type of game that doesn't do particularly well sales wise.
The important thing here has nothing to do with Concrete Genies sales though. The studio was green lit for another project, they were working on that for 3 years. As Sammy mentions above and I tried to allude to earlier, if that was coming along well and Sony was impressed with what they were doing, Pixelopus doesn't get shut down. That obviously wasn't the case.
@Flaming_Kaiser I didn't say you "need" a subscription to absorb costs, I said MS can absorb the costs and take more chances because they don't have to worry about whether or not the game will sell.
@Wheatly "I don't care because I don't have to. I can want a particular sort of game and not have to worry about the business model that makes it.
Sure, but Sony does need to worry about those things.
"Celeste, Hades, Dead cells, Outer Wilds were all fantastic little gems too."
I couldn't agree more, but they're all 3rd party, as was the incredible Cuphead and Psychonauts. You'll always see a lot more chances being taken by 3rd party studios.
Xbox's business model has changed and that's something Sony can't financially replicate. Everything Sony does needs to sell, that's not the case for MS anymore. There will be a continuation of smaller diverse games put out by them going forward because they have a shorter dev cycle and can be thrown straight on to gamepass. You might not care about that, but it should at least be considered when you question why Sony aren't doing the same.
@Wheatly Of course you don't care, because acknowledging the reasons why would contradict the point you're trying to make. Where were the "creative, inventive experiences that occasionally manage to surprise and delight" throughout the entirety of the last generation?
@Wheatly "For all of the ills of Xbox - and there are many, at least there is variety in their releases."
Because they can absorb the costs and use them as padding for a subscription service. Do you think a first party game like Pentiment gets released today without gamepass?, because I don't think there's a chance in hell it does.
Same names, same overreactions and negativity to anything Sony does. The game also had a ton of marketing, so that nonsense narrative can stop.
Concrete Genie didn't perform particularly well on release and I bet a lot of the people condemning this didn't actually bother supporting it and only played it when it came to PS Plus. Yet despite it doing poorly sales wise, Sony green-lit them for another project. Absolutely no one here knows how they've been performing on that project over the past few years, and Sony obviously reviewed what they'd done up to this point and weren't happy with it. You don't just keep throwing money at something if you're not getting results.
But of course, omg gaas games, omg Japan studio, omg Media Molecule next.
@NeonPizza Exactly right. I try not to get in to these conversations online because at times it feels like I'm talking to people whose mindset is, I don't want or need this, therefore why would anyone else.
I just don't trust the guy. Perhaps I'm being overly cynical, but I couldn't help but think parts of that interview were being performed for European regulators.
@NEStalgia You could have "utilized the f**k" out of your real version of PS4 (Pro) while you waited for the real version of your PS5 (Pro) just fine.
Could I? So continuing to listen to my console sound like a jet engine on any mildly demanding game would have been just fine. Continuing to experience the annoyance of long load times on everything I play would have been just fine. Not getting to experience Demons Souls, Returnal, and Ratchet and Clank for 4 years would have been just fine. Not being able to play Spiderman 2, FF 16 and FF 7 Rebirth this year would have been just fine. Not being able to purchase my psvr2 and enjoy GT7 as I have been daily for the last two months, all just fine.
I said this to you once before but it's worth repeating, you have a habit of speaking on the behalf of others as if it were fact. You should try speaking for just yourself instead of stating what others want or would be fine with.
@zupertramp Leave it behind where? How much more powerful do you think a pro version is going to be that it will make the base version completely obsolete? I would be willing to bet that the advantages won't be significant enough for most to justify upgrading. There will however, definitely be a market for those who want the more powerful version regardless.
And sure there's room for misinterpretation if you don't have the knowledge, but isn't that the case for a multitude of things in life. Did you want them to put labels on the box detailing exactly what type of games they think will be able to do 4k 60 for the next 8 years?
@NEStalgia "Why would anybody (at least adults reasonably responsible with money, not teenagers that just spend spend spend on whatever the hot new item is) spend $500 on a 2-3 year placeholder that's never really utilized for much to wait for the real product to arrive?"
What's your definition of "utilised", because I've utilised the f**k out of mine. And what does the "real product" mean exactly?
"I can't recall if Sony said it or implied it but that's not really a counterargument."
You not being able to recall if it was even said is not a counter argument to you stating that they promised 4k 60 as a standard?
It's not that deep. There will probably be a more powerful version available for those who want it. If you're not one of them, cool. If you're not one of them and you want to waste your finite time complaining on the internet about why it even exists, you do you.
Comments 759
Re: Round Up: What Was Announced at the PlayStation Showcase?
@Grumblevolcano Thank you. I didn't realise Helldivers was made by a Sony studio, or that it was live service, I probably should of been paying more attention. Was the first one live service?
Hard to call any of the rest of that list bland and unoriginal though considering we didn't see anything of them.
Re: Round Up: What Was Announced at the PlayStation Showcase?
@Jslade What PlayStation studios live service was shown, I only remember the Fairgames cinematic shown at the very start?
Re: Sony Announces PlayStation AirPods with Lossless Audio and Low Latency
I expect the sound quality to be great but my first thought when seeing them was they look massive.
Re: Surprise! Beat Saber Is Available for PSVR2 Right Now, Free Upgrade for PSVR Players
I know it's probably not the best song for this type of game, but where's who wants to live forever, you f***s!
Re: The Plucky Squire Looks Absolutely Wonderful in New PS5 Gameplay Trailer
One of the best looking games at the showcase.
Re: Bungie Is Bringing Back Marathon on PS5, PC, Xbox Series X|S
No single player campaign is a shame. I'm not interested in a pvp extraction type game but I expect Bungie to do a good job on this.
Re: Sony's Portable PS5 Streaming Handheld Launches Later This Year
I actually really like the design of it but I have a feeling they're gonna try and bend us over a barrel with the price.
Re: Poll: Was This Sony's Best PlayStation Showcase Yet?
I try not to be a negative person so I'm going to be polite and say it was okay at best. I liked the look of everything coming to PSVR. Spiderman 2 looked cool other than the water physics which were pretty poor. I'm also excited for more info on Marathon and the handheld design for remote play looked awesome imo.
Other than that...
Edit - There was some exciting 3rd party mentioned, Alan Wake, Phantom Blade, Metal Gear, Ultros, and Dragon’s Dogma 2, but first party what happened?
Re: No Comment on Troubled PS5 Console Exclusive Star Wars: Knights of the Old Republic
Why would you write this? Why would you deliberately hurt me like this, Sammy?
Re: Sony Aiming for At Least Two Big PS5 Exclusives Each Year Across 'Every Major Genre'
@DefiledViper I know they're not facts, but they're also not over exaggerations used to inaccurately represent a franchise that doesn't fit the point you're trying to make.
Re: Sony Aiming for At Least Two Big PS5 Exclusives Each Year Across 'Every Major Genre'
@DefiledViper An inaccurate one.
Re: Sony Aiming for At Least Two Big PS5 Exclusives Each Year Across 'Every Major Genre'
@DefiledViper Valhalla came out two and a half years ago.
Re: Sony Aiming for At Least Two Big PS5 Exclusives Each Year Across 'Every Major Genre'
@Lembit @TechGuyChris The graph clearly illustrates a 60 - 40 split in financial investment, not revenue. It would be completely bizarre to predict revenue generated on 12 unfinished projects without any knowledge of their critical or commercial reception.
Re: PS Plus Premium More Popular Than Extra, 30% of Subscribers Upgraded
They really need to improve the marketing on these services. The extra tier in particular is fantastic and they don't advertise that fact enough. 30% of users experiencing it is good, but that number could be a lot higher if they were more aggressive with their promoting of exactly what was on it.
Re: PSVR2 Sales at 600,000 Six Weeks After Launch, Sony Confirms
@Tharsman Where is it confirmed by Sony? You're linking reports written by Bloomberg that we now know were complete nonsense. As Liam mentioned, these reports were also about production numbers, not sales.
Re: Sony Aiming for At Least Two Big PS5 Exclusives Each Year Across 'Every Major Genre'
I'm not worried about the 60% number. They're trying to strike gold and create something successful and long lasting like Fortnite (not specifically that genre). I'd expect that investment number to be scaled back if several of those 12 games don't take off.
Re: PSVR2 Sales at 600,000 Six Weeks After Launch, Sony Confirms
@Tharsman If you don't trust them why mention it? You linked me an article that was written directly off the back of what Bloomberg wrote, which Sony clarified was completely untrue.
Re: PSVR2 Sales at 600,000 Six Weeks After Launch, Sony Confirms
@Tharsman Ive never heard that rumor and if you have a link to anything about it I'd love to read it. Why would a million units sold be seen as negative anyway?
Re: PSVR2 Sales at 600,000 Six Weeks After Launch, Sony Confirms
@Tharsman Did you even read the article?
Re: Sony's Bungie Buyout Puts PS5, PS4 Themed Items in the Destiny 2 Store
I stopped playing a couple of years ago but I agree these look great.
Re: Cyberpunk 2077: Phantom Liberty June Release Date Rumour Left Hanging by CDPR
With D4 and FF16, I probably won't get to play this until August. I'm looking forward to it though, I've held off jumping back in for a long time while waiting the on the police system to get fixed.
Re: Deliciously Evil Diablo 4 Gameplay Is Worth Selling Your Soul For
I can't wait to get stuck in to this, I really enjoyed the betas. Some of their marketing has been very strange and misplaced though. Song choice for this trailer is completely wrong, it doesn't fit the game at all.
Re: Games 'Big and Small' and 'from All Over the World' at PS Showcase
A new trailer for FF7 Rebirth is likely. Personally, I really want to see what Bluepoint are doing.
Re: After Transformative Gran Turismo 7 Update, F1 23 Will Not Support PSVR2
I'd love to hear what the install base number is from the usual suspects commenting?
Anyway, EA just saved me some money.
Re: Rumour: This Year's Call of Duty Is Modern Warfare 3 for PS5, PS4
@NotSoCryptic Right, it's strange. Why would Sledgehammer of all people get sole development of MW3. If that's the case then it feels like they've told them to turn whatever they were working on in to a full release.
Re: Rumour: This Year's Call of Duty Is Modern Warfare 3 for PS5, PS4
@LiamCroft You're right, I was incorrect to state Activision announced it, it came via Jason Schreier and Bloomberg. They never confirmed it, but they didn't correct his report at any point or suggest it was inaccurate either.
I may very well be reading too much in to the timing of it all, it just seems suspicious to me. A full premium release this year was mentioned during their financial report a few months back, but I personally don't believe that was going to be MW3 until very recently.
Re: Rumour: This Year's Call of Duty Is Modern Warfare 3 for PS5, PS4
@LiamCroft Just a coincidence then?
MS announce Activision buyout in January 2022. One month later, February 2022, Activision announces for the first time in 17 years that they won't be doing an annual release, that they will be delaying their next release until 2024, coincidentally when Sony’s marketing rights come to an end. After the CMA decision it looks like the MS acquisition won't be completed this year. Two weeks later Activision suddenly announces they're now releasing a new COD in 2023.
Maybe there's nothing more to it, but the timing is a little strange, no?
Re: PS Plus Premium Gets Another Full Game Trial on PS5, PS4
@Loamy It was the same on the app for me, I checked both. My app doesn't list a PS4 version at all, there was/is one listing for £35 and it's been that way since launch.
I don't know what happened with this, there were obviously issues for some and not others.
Re: Rumour: This Year's Call of Duty Is Modern Warfare 3 for PS5, PS4
So when the acquisition by MS looked like a foregone conclusion, the plan was to offer only dlc in the last year of Sony’s marketing rights. Now that a spanner has been thrown in the works, they suddenly want to release a full game this year? 🤔
Re: PS Plus Premium Gets Another Full Game Trial on PS5, PS4
@Loamy There are no options of versions on mine. There is one listing on the store, Weird West definitive edition. There's no option for PS5 or 4, only a trial if you're on premium.
I wonder if it only got listed correctly for people who already owned it?
To be honest that's annoyed me even more 😂 it would appear that some could see it and some couldn't.
Re: PS Plus Premium Gets Another Full Game Trial on PS5, PS4
@Loamy Well this gets even stranger then, because I checked on release day and it was £35, and it remained 35 throughout the introductory offer period and is still 35 now.
So your PS5 store had it listed for £14?
Re: PS Plus Premium Gets Another Full Game Trial on PS5, PS4
@Loamy Not on mine, and not on a lot of others either according to twitter and reddit. There isn't a listing for the base game at all. Do you own a PS5?
Re: PS Plus Premium Gets Another Full Game Trial on PS5, PS4
I'm a bit annoyed at how they handled this release. The definitive version launched with an introductory discount until May 10th, around 50% off. It was advertised on their twitter with links to the US PlayStation and Xbox stores, and on sale via the UK Xbox store and Steam as well. For whatever reason, they didn't apply a discount to the UK store and were charging full price for it.
They were also advertising that you could upgrade the PS4 version that released 14 months ago for free if owned, but they conveniently removed its listing from the UK store not long before the definitive editions announcement.
I wanted to play this and would of had no issue paying full price, but releasing it at a discount in select markets is nonsense and something I'm not willing to support.
Re: 23 Games Hit PS Plus Extra, Premium Next Week in Big Update
God damn! After what was arguably a slightly weaker month, they come out swinging with another great lineup. Quite a few games I'm looking forward to here.
Re: Concrete Genie Developer PixelOpus Is Shutting Down
@Th3solution "In the end, the effect was probably negligible on CG’s success, but was totally uncalled for. They’d have never done that to Spider-Man or The Last of Us."
I agree in part. I don't think there was anything malicious about the timing, that wouldn't make any sense, but it likely wouldn't of happened on the same day as a flagship title release.
Re: Concrete Genie Developer PixelOpus Is Shutting Down
@EfYI Was there a need to make a stupidly ignorant comment and refer to Jade Raymond as a "girlpet" or "gold digger"?
I would argue that people who make those types of comments make the world a slightly less better place.
Re: Concrete Genie Developer PixelOpus Is Shutting Down
@Th3solution I don't think the release of the Wired interview on that day impacted it in any way. Concrete Genie had been shown off in showcases, written about on the blog, it had it's own dev deep dive where they spoke to the team and introduced details about the story and gameplay. If people were interested in it then they were made well aware of its release date in advance. The sad truth is, it was the type of game that doesn't do particularly well sales wise.
The important thing here has nothing to do with Concrete Genies sales though. The studio was green lit for another project, they were working on that for 3 years. As Sammy mentions above and I tried to allude to earlier, if that was coming along well and Sony was impressed with what they were doing, Pixelopus doesn't get shut down. That obviously wasn't the case.
Re: Concrete Genie Developer PixelOpus Is Shutting Down
@Flaming_Kaiser I didn't say you "need" a subscription to absorb costs, I said MS can absorb the costs and take more chances because they don't have to worry about whether or not the game will sell.
Re: Concrete Genie Developer PixelOpus Is Shutting Down
@Wheatly "I don't care because I don't have to. I can want a particular sort of game and not have to worry about the business model that makes it.
Sure, but Sony does need to worry about those things.
"Celeste, Hades, Dead cells, Outer Wilds were all fantastic little gems too."
I couldn't agree more, but they're all 3rd party, as was the incredible Cuphead and Psychonauts. You'll always see a lot more chances being taken by 3rd party studios.
Xbox's business model has changed and that's something Sony can't financially replicate. Everything Sony does needs to sell, that's not the case for MS anymore. There will be a continuation of smaller diverse games put out by them going forward because they have a shorter dev cycle and can be thrown straight on to gamepass. You might not care about that, but it should at least be considered when you question why Sony aren't doing the same.
Re: Concrete Genie Developer PixelOpus Is Shutting Down
@Wheatly Of course you don't care, because acknowledging the reasons why would contradict the point you're trying to make. Where were the "creative, inventive experiences that occasionally manage to surprise and delight" throughout the entirety of the last generation?
Re: Concrete Genie Developer PixelOpus Is Shutting Down
@Wheatly "For all of the ills of Xbox - and there are many, at least there is variety in their releases."
Because they can absorb the costs and use them as padding for a subscription service. Do you think a first party game like Pentiment gets released today without gamepass?, because I don't think there's a chance in hell it does.
Re: Concrete Genie Developer PixelOpus Is Shutting Down
Same names, same overreactions and negativity to anything Sony does. The game also had a ton of marketing, so that nonsense narrative can stop.
Concrete Genie didn't perform particularly well on release and I bet a lot of the people condemning this didn't actually bother supporting it and only played it when it came to PS Plus. Yet despite it doing poorly sales wise, Sony green-lit them for another project. Absolutely no one here knows how they've been performing on that project over the past few years, and Sony obviously reviewed what they'd done up to this point and weren't happy with it. You don't just keep throwing money at something if you're not getting results.
But of course, omg gaas games, omg Japan studio, omg Media Molecule next.
Re: Horizon Forbidden West Dev to Reveal Studio's Future at UK Event
I know they're all in on Horizon but I'd love to see them do something else. There's so much talent at that studio.
Re: PS5 Pro Is '100%' Happening, Says Reliable Report
@NeonPizza Exactly right. I try not to get in to these conversations online because at times it feels like I'm talking to people whose mindset is, I don't want or need this, therefore why would anyone else.
Re: Xbox Boss Admits Microsoft Can't 'Outconsole' PS5
I just don't trust the guy. Perhaps I'm being overly cynical, but I couldn't help but think parts of that interview were being performed for European regulators.
Re: PS5 Pro Is '100%' Happening, Says Reliable Report
@NEStalgia Have we moved past you telling me I would have been just fine sticking with my "real" PS4 Pro?.
Are you now speaking for me again, because I'm in favour of a pro version of the PS5 even though the current product is delivering on my expectations.
Edit: It's 22:15 here so I'll reply to any comment regarding other things I want or would be fine with tomorrow.
Re: PS5 Pro Is '100%' Happening, Says Reliable Report
@NEStalgia You could have "utilized the f**k" out of your real version of PS4 (Pro) while you waited for the real version of your PS5 (Pro) just fine.
Could I? So continuing to listen to my console sound like a jet engine on any mildly demanding game would have been just fine. Continuing to experience the annoyance of long load times on everything I play would have been just fine. Not getting to experience Demons Souls, Returnal, and Ratchet and Clank for 4 years would have been just fine. Not being able to play Spiderman 2, FF 16 and FF 7 Rebirth this year would have been just fine. Not being able to purchase my psvr2 and enjoy GT7 as I have been daily for the last two months, all just fine.
I said this to you once before but it's worth repeating, you have a habit of speaking on the behalf of others as if it were fact. You should try speaking for just yourself instead of stating what others want or would be fine with.
Re: Horizon Forbidden West: Burning Shores Update 1.23 Live Now, Here Are the Patch Notes
I see some simple patch notes have brought the homophobes out 😂
Re: PS5 Pro Is '100%' Happening, Says Reliable Report
@zupertramp Leave it behind where? How much more powerful do you think a pro version is going to be that it will make the base version completely obsolete? I would be willing to bet that the advantages won't be significant enough for most to justify upgrading. There will however, definitely be a market for those who want the more powerful version regardless.
And sure there's room for misinterpretation if you don't have the knowledge, but isn't that the case for a multitude of things in life. Did you want them to put labels on the box detailing exactly what type of games they think will be able to do 4k 60 for the next 8 years?
Re: PS5 Pro Is '100%' Happening, Says Reliable Report
@NEStalgia "Why would anybody (at least adults reasonably responsible with money, not teenagers that just spend spend spend on whatever the hot new item is) spend $500 on a 2-3 year placeholder that's never really utilized for much to wait for the real product to arrive?"
What's your definition of "utilised", because I've utilised the f**k out of mine. And what does the "real product" mean exactly?
"I can't recall if Sony said it or implied it but that's not really a counterargument."
You not being able to recall if it was even said is not a counter argument to you stating that they promised 4k 60 as a standard?
It's not that deep. There will probably be a more powerful version available for those who want it. If you're not one of them, cool. If you're not one of them and you want to waste your finite time complaining on the internet about why it even exists, you do you.