Comments 376

Re: Feature: Four Must-Have Move Games for the Future

JamieO

I am also massively excited about playing Bioshock Infinite with PS Move, it is quite possibly the biggest Triple-A title to make use of the peripheral. My second most anticipated game from this list is DUST 514, although I can see that Dungeon Defenders has the potential to include heaps of multiplayer fun.

I enjoy reading features like this, I often check in on the 'Coming Soon' list on Movemodo to decide what future Move games are on the horizon.

Good stuff, @nathanuc1988.

Re: Features: Move's First Year - Part One

JamieO

Taking into account that this feature covers the first four months of Move's release, which was essentially its launch window, the thing that struck me as I journeyed my way through Movemodo's News and Review coverage was just how healthy Move's initial release turned out to be.

Hindsight is a wonderful thing, and from a personal point of view, looking at the best games for each month I had a fine time with Sony's new motion controlling peripheral during its launch. I think that I am lucky, because a few of my friends invested in a Move set-up, during this launch period.

Me and my buddies enjoyed a few drunken party sessions on Sports Champions and it held up well as a fun social-gaming title. I spent lots of time with Resident Evil 5: Gold Edition, I completed it at least twice on different difficulty settings using Move, and to this day I would happily bore you with my appreciation of the improved accuracy and fun gameplay that the Move additions provided. I also had a brilliant time whizzing around the zoom-tastic maps in R.U.S.E. and I really appreciated the motion controls for quickly selecting units in that game.

I think that the launch window covered a variety of genres, for example I am a fan of on-rails light gun shooters and the content in Time Crisis: Razing Storm was a bonus for fans of the genre (the wacky nautical shooter Deadstorm Pirates was heaps of simple blasting fun).

I have not even mentioned the variety of PS Move games on PSN, which in some respects were more creative and ambitious than the retail releases.

I personally think that the first four months of Move's launch window were a respectable starting point for a new peripheral, based upon the variety and quality of the games released between September and December 2010.

Re: Review: LittleBigPlanet 2 (PlayStation 3)

JamieO

It seems to me that at times there is an element of patience required towards being a Move gamer, I am waiting in anticipation for Insomniac’s 1.04 patch to address the Aim Down Sight (ADS) issues with Resistance 3, and it has been exactly eight months since the retail release of LittleBigPlanet 2, but it is only now that we are receiving the Move controls.

It’s great to hear that players can go through the basic game’s story levels using Move via the recent free 1.06 update, and that there are new stages designed for motion sensing in ‘The Move Pack: Rise of the Cakeling’ DLC, although it is a bit of a shame to read that they are not quite as exciting as Media Molecule’s other stage designs.

Still, it is brilliant to hear that the Move controls have been worth the wait, swinging the wand about to quickly manoeuvre objects around with the Brain Crane sounds like fun. The LittleBigPlanet franchise is a Triple-A exclusive on PS3, it has just got better in my eyes, ‘The Move Pack’ is an ambitious DLC offering that is welcome for bringing motion controls to the gameplay.

@nathanuc1988 Cheers for an informative review mate, I enjoyed reading it.

Re: Review: Resistance 3 (PlayStation 3)

JamieO

My mates and I got together and sat through a few hours of split-screen co-op, we obviously played with DualShock 3, as I was not surprised that split-screen was not compatible with Move, it would be hard to create space to aim a cursor on a smaller window. We did not get very far, we only reached the bit from the E3 demo where Joseph Capelli first meets the Remnants rebels, shortly after the nifty Mississippi River boat level.

I really liked the difficulty curve, even on Normal level it was a challenge, because Capelli is not infected, it means that you no longer regenerate your health meter, so it feels like a nice homage to old-school FPS games were you constantly watch your health bar and hunt for energy pick-ups. However, the game is so busy and hectic that the horizontal split-screen window became confusing (I would have liked an option to split the screen vertically for local co-op).

@Slapshot Spot-on point about the desolate ambience and bleak colouring adding atmosphere to the visuals Chris, the early parts of the game feel quite abrasive with their dusty browns, I am looking forward to later in the game where there is more variety to the graphics, though. You have conveyed the sense of despair and desperation prevalent throughout the story brilliantly, mate. Thanks for the detail you have given about the PS Move’s inconsistencies in the ADS mode, too. I am going to wait for the 1.04 patch to play single-player properly with Move and stick to local co-op in the meantime.

Plus, the Atomizer's stream made me feel like a gnarly Ghostbuster!

Re: Movemodo is One Year Old Today!

JamieO

Big-time congratulations Movemodo, great work by the team in providing comprehensive coverage of PS Move. I am really pleased with my current stack of Move games and I built my collection with confidence by reading the Movemodo review first.

Cheers for the recommendations, Killzone 3 with Move has been a highlight of my gaming year so far. Fair play for reviewing every Move game over the last year and for all the top-notch news, previews, features and interviews.

Great stuff!

Re: Review: Under Siege (PlayStation Network)

JamieO

@Dichotomy Thank you kindly mate, it's great to see you on Movemodo too, I know that you're into PS Move games and it's cool to see you sharing retro PC knowledge here.

After we spoke on Friday, I read more about the PC version of Warhammer: Dark Omen and I see what you mean about the way in which its gameplay and challenge has similarities with Under Siege. A quality point, and you're right, it is also good news to find that the PS Plus deal for £7.19 Under Siege has been extended (I checked the UK's PSN 'PS Plus' offers and it is £7.19 until the 5th July! Awesome news, eh!).

I look forward to reading your future comments on Movemodo mate, just don't mention how I used loads more lives than you when we completed Streets of Rage 2, or how I kept getting killed by obsessing about collecting money from each car boot in Dead Nation! D'oh!

Re: Review: Sega Rally Online Arcade (PlayStation Network)

JamieO

@Slapshot Good point, I really enjoyed SEGA Rally Revo too, they were bold enough to just call that game 'SEGA Rally' in the UK.

It was a shame that Sega Racing Studio (SRS) was closed, I do not think their game got the credit or sales it deserved, I am glad that Codemasters bought the studio, though. It lost some of the arcade handling, but the use of the GeoDeformation engine in Revo was fantastic, the visuals excelled when mud or snow was clinging to the cars.

I hope that Revo's level of graphical detail has carried over to SEGA Rally Online Arcade.

Re: Review: Sega Rally Online Arcade (PlayStation Network)

JamieO

I really like Nathan's description of how "SEGA has created a rally game that is neither complicated nor too simplified", that is a good way to explain how approachable the SEGA Rally series has been, especially for gamers like myself who can be put-off by more complex racers. It is such a shame to hear that there are not that many online competitors out there though, six-player racing is a big selling point for this title.

I absolutely adore the original SEGA Rally Championship, both AM5's 1994 arcade game and AM3's 1995 Saturn conversion and I think that I read in an old SEGA Rally Online Arcade preview that the original's Desert stage may be available in this new game. I remember that you could unlock a Lakeside track in Saturn SEGA Rally Championship, it would be cool if SEGA included more of these retro tracks in this game too.

@Slapshot Good point about encasing Move into a steering wheel peripheral, that would have made much more sense than the "turning a door knob" approach here.

Brilliant review, @nathanuc1988. It's great that you are so clear that SEGA Rally fans will enjoy this, but it's worth waiting for a better price, because it has limitations. Spot on.

Re: Review: Under Siege (PlayStation Network)

JamieO

@WaltzElf and @nathanuc1988: Thanks for your feedback guys, regarding the difficulty level, I do not necessarily see a challenge as being a bad thing, there is a sense of accomplishment from succeeding in the campaign through perseverance and it honed my skills for competitive online battles.

I would have liked to see a bit of leeway to assist players who struggle though, mid-level save points between waypoints would make a big difference in lengthier stages. I would have also liked to have had the choice of more than one save position for the campaign, so that I could keep extra back-ups of my progress. This would take into account the occurrence of random spikes in difficulty and account for the obsessiveness I have about not losing experienced squads (my friend is playing Under Siege right now and has found the same difficulty spikes as me).

I wish that the game allowed players to grind to succeed by returning to previous levels to accumulate gold and experience, it is unforgiving to lose a squad that you have been nurturing with battle-experience, especially if it is due to cheap early attacks before you can even hot-key selections on the D-pad. There did not seem to be much difference between the Normal and Casual difficulty settings, either. I would also prefer it if after exploring areas with the 'Fog of War' the colour of these sections would grade out, rather than return to darkness.

I am nitpicking though, Under Siege is really good. I would like to add that with free PS Plus access at the moment, the mix of a squad-based RTS campaign, co-op/ competitive multiplayer, as well as the level editor, the combination of content in Under Siege provides excellent value for money at a regular price of £11.99, plus it has a PS Plus limited offer price of £7.19 (still available today).

Re: Review: No More Heroes: Heroes' Paradise (PlayStation 3)

JamieO

Ha ha, I like the description of "a Punk-Rock love story", it makes it sound a bit like Sid and Nancy!

I am pleased that the PS Move controls have been well-enough implemented, it is a bit of a shame to read that they did not tidy up the bike's handling and that some mini-game PS Move detection is shifty, though.

I will keep an eye out for a good price on No More Heroes: Heroes' Paradise. Cheers Darren, I enjoyed reading this, I have not played the Wii versions of this game, so I found it very informative.

Nice one.

Re: Sony Europe Details Games to Welcome You Back

JamieO

I have heard a few gamers complaining about the games on this list and I am finding it hard to see where they are coming from. The only people I feel empathy for are those gamers that are so into their PS3 and PSP collections that they already own all of the games available as 'Welcome Back' freebies.

I think that every single one of the main EU list of games are top-quality and even though I own three-quarters of the titles on the list, I will still be downloading Ratchet and Clank: Quest for Booty and Dead Nation on PS3, as well as LittleBigPlanet and ModNation on PSP, when the PS Store is back up.

I for one am massively grateful to Sony, I see these freebies as not only being generous but perfectly timed, because money is tighter than squeezing the Millennium Falcon through the Death Star's trench run in our house at the moment.

Nice one, Sony!

Re: Explore the Murky World of Resistance 3 in New Video

JamieO

At first the swamp setting reminded me of the one in Resident Evil 5: Gold Edition, but it is a nice touch the way in which it changes to ice halfway through the trailer. I think that Resistance 3 may struggle to meet the high standards of Killzone 3's visuals, although I do not want to underestimate Insomniac. It is hard to determine the strength of its visuals based on a mist covered Mississippi River level, though. Two huge Goliaths certainly add an epic feel to this video.

This game is on my radar now, purely because it includes full PS Move support. I wonder when we will hear about a release date.
****Edit: Do'h! The video says in its very last seconds that it is released in September 2011! I need to learn to not switch off a video before the last bits of blurb pop up!****

Re: Review: Dungeon Hunter: Alliance (PlayStation Network)

JamieO

I have become a bit addicted to levelling-up in PSN games recently, with both Moon Diver and Hard Corps: Uprising encouraging me to grind to build a stronger character, I am up for a bit more stat building in this new dungeon crawler. I am pleased that the main Move controls work well for the gameplay, but it is a bit frustrating to hear that yet another Move enabled PSN game uses cumbersome motion controls to navigate the menus, rather that a faster, more accurate cursor.

There are two things stopping me buying this game straight away: First of all my 60GB HD is full with PSN games, I am at the point of deleting old games for newer titles, so I am really picky about buying new titles (I've read that Dungeon Hunter: Alliance is 942MB, which is not too big). Secondly, there are a shed-load of bargains on PSN until 27th April, so I may spend my money on one of the 'Spring Offers' (Lara Croft and the Guardian of Light and Söldner-X 2: Final Prototype are both only £5.10).

Then again, fifteen to twenty hours is a decent length for a £9.99 DLC title and this has received a really positive Movemodo review. Cheers Chris!

Re: Interviews: Gameloft - Dungeon Hunter: Alliance

JamieO

This arrived on the PAL PSN yesterday for £9.99 and it caught my attention, but I will wait for the Movemodo review first, as always. I am interested to hear how the point-and-click Move controls are implemented, I hope they make for a fast and fluid interface in this dungeon crawler.

Do you remember how the box-art for NES Metal Gear looked like actor Michael Biehn, who played Kyle Reese in Terminator? There was a retro box which had the spitting-image of Sean Connery on it too, I just can't remember which game it was. Anyhow, does anyone else think that the dude in the middle of the top banner looks like Nicolas Cage?

Nice interview, Chris!

Re: Sharp Shooter Impressions and Killzone 3 PlayStation Move Tips

JamieO

That the Sharp Shooter was designed by Guerrilla and Zipper Interactive makes it stand out in my eyes and these detailed impressions are edging me towards a future £39.99 purchase, just based upon the quality of its build (when the PS3 is retro in 15 years time, a Sharp Shooter investment will be a nifty addition to my PS3 collection too. You know that I'm not the only gamer who forward-thinks like that! Do'h!).

I do like a bit of close-range Helghast one-on-one combat though, so it is worrying that the Sharp Shooter struggles a bit in this aspect, although I am not really surprised.
I quite like that it is wearing on the arms, because I need the exercise!

Quality in-depth impressions, Chris.

Re: Dungeon Defenders Goes Cross-Platform with PC, iOS and Android

JamieO

Aha, a quick read of Chris' Trendy Entertainment interview explains that Dungeon Defenders is a mix of Tower Defence and Action RPG genres, although it has links to Dungeon Crawler games too, so alongside Gameloft's Dungeon Hunter: Alliance it looks like PSN is going to be well served in that genre.

I will watch the cross-platform elements of this one closely, it could be really fun to team up with one friend on an Android and another on iOS. I honestly never expected to see that functionality, I hope that they are able provide smooth online cross-platform connections. Hats off to Trendy Entertainment for being so ambitious, though!

Re: Review: Killzone 3 (PlayStation 3)

JamieO

My only tiny disappointment with Killzone 3 is that it is not possible to play through the local multiplayer two-player co-op with the PS Move set-up. My friends have both Move and Navigation controllers and it would have been ace to set-off out into Helghan's treacherous jungles or icy shores in co-op, but still have the precision of Move for both players.

I am definitely an advocate for playing Killzone 3 with PS Move, I do not really want to return to DualShock 3, and it seems a shame to be forced back to the traditional DualShock 3 controller for the split screen co-op campaign.

Then again, the split screen windows most likely would have been too small to aim properly with Move, so I can see why Guerrilla chose to not include PS Move in the co-operative local multiplayer game.

Re: Review: Killzone 3 (PlayStation 3)

JamieO

Superb review Chris, you have conveyed the background of the previous games well, including the menacingly awesome Helghast adversaries, and Killzone 2’s links to the in-fighting politics in Killzone 3, caused by the death of the Helghan Visari. You are also spot-on about the weighty Killzone mechanics, I completed single player Killzone 3 last Saturday and I definitely recommend tons of patience to allow Sev’s health to constantly replenish, by making the best use of its cover and shoot dynamic. It is also really important to keep a constant eye out for each ammo refill point, as you can carry both a primary and a heavy weapon at the same time now and juggle between them (plus unlimited ammo for a weak sidearm).

I actually found Killzone 3 much easier to complete on Normal level than Killzone 2 and this was all because the PS Move controls are so fast, fluid and accurate. I don’t have a Sharp Shooter yet, but I finished Killzone 3 with Navi and Move in a single day’s playthrough and I was surprised that my arms were not tired at the end of the day.

An awesome score for an awesome game, the super-high quality visuals are completely marvellous now that there is so much variety to the terrain and the explosive ending reminded me of my favourite sci-fi film. Better yet, I’ve essentially only played half of this game, because I have not started on multiplayer yet.

Re: Guides: How to Be Better with PlayStation Move in Killzone 3

JamieO

This guide is a brilliant idea, great job Movemodo, and yet again I am saying "hats off" to @slapshot82 for the detail of his coverage. I am definitely going to play through Killzone 3 with Move, although I can't afford the luxury of a Sharpshooter yet.

I will return to re-read this guide and the above comments, to help me configure my Move set-up on Feb 25th. There is just over a week left to wait now (for UK gamers)!

Re: Heavy Fire: Afghanistan to Blast Move with On-Rails Action

JamieO

I have lots of time for on-rails shooters, I love the purity of the quick reaction 'point-and-fire' based gameplay, and that its genre's roots stem from arcade light gun games. I also like the way an on-rails shooter can swish the camera around with fast movements which amplify the set-pieces and set them up to explode at the most opportune moment. I'm happy to see an abundance of on-rails shooters released for Move, as long as they are tightly designed and creative.

However, it does not seem particularly original to set yet another shooter in Afghanistan or the Middle East, I find it a teeny bit dull when multiple video game devs latch onto one particular setting or scenario, so that it becomes a bit of a cliché and a bandwagon (same goes for shooting at zombies). Not to mention that yet another brown dusty desert can result in a repetitively dull visual presentation in a less skillful game artist's hands. Then again, it would be unfair for me to prejudge a game which I have not even seen in motion.

Nintendo Life's Jon Wahlgren described WiiWare Heavy Fire: Special Operations in the Nlife review as "everything about it feels half-baked" with a 3/10 score, we will just have to see how much Teyon has learnt from the Wii game, to improve this PS Move title.

On the flip side if Teyon can create an exciting, action packed on-rails shooter which is able to establish an atmospheric setting, then it will be a welcome addition to Move's growing catalogue.
So "good luck" Teyon!

Re: PlayStation Move Heroes Story Trailer Sets the Scene

JamieO

After Dead Space 2 and Extraction, as well as Killzone 3, I think that by March 22nd I will be in the mood for a cheerfully fun game like this, which packs quirky characters with bright colourful visuals. It's nice to see a relatively high profile title blurt out the words "Exclusively for PlayStation Move" in the trailer.

Of course, it may not be released in PAL regions by March, plus I will be skint from saving for a 3DS, but still... roll on PlayStation's Move heroes.

Re: Interviews: Sanzaru Games - The Sly Collection

JamieO

Ha, ha, I like the way that Glen Egan describes Sucker Punch's intricate code as, "Sucker Punch has very strong kung fu in this regard", that is a nice way to put it.

He makes a fair point about motion controls being most effectively implemented when they are built into games from the ground up, although I still think that there is plenty of scope for full motion support to be retro-fitted into older games, Resi 5: GE did a decent job of it. Perhaps retro-fitting motion controls suits certain genres more than others, racers and shooters in particular (third or first person).

He seems very positive about the potential of PS Move, I hope that it does broaden/ expand the PS3 market and it is good to hear that Move is accessible to develop for.

Quality interview, Chris.

Re: Killzone 3 Dev: "Shooters Will be Played Like This in the Future"

JamieO

I held back from getting the Killzone 3 multiplayer beta, because I am only buying one full-priced game this month, so I am waiting until the 25th Feb. UK launch to experience it in full as a li'l treat to myself.

I really loved the grit, detail and weighty physics of Killzone 2, I completed it, so I'm quite used to playing the game with DualShock 3. However, I am not even going to touch my DualShock when I play Killzone 3, I plan to play it all with the Move set-up, because I am really excited about how its pointer controls provide a fresh experience for this franchise. I'm pleased to hear reports back from gamers like @MadchesterManc that Move has had a positive impact on accuracy.

If only I had a stereoscopic 3D telly... I have read that Killzone 3 is a real showcase for 3D gaming on PS3.

Re: Review: Dead Space: Extraction (PlayStation Network)

JamieO

Whoa, the first thing I did was check the score and I thought, "Superb, a top-notch PS Move title at a bargain price." The next thing I did was read the intro and Chris' first three paragraphs have pumped up my expectations of this game's story, I can’t wait to experience this light gun rollercoaster ride through a cracking sci-fi setting.

I got this on Saturday as part of the Dead Space 2: Limited Edition, but I've spent the weekend with family and I have not had the chance to boot it up. I'm definitely going to play this before Dead Space 2, it's stunning that it has been included as a freebie with the Limited Edition, but the decent length of its story is obviously a good deal as an £11.99 PSN download, too.

The ability to unlock the 'Challenge Mode' as a more pure on-rails shooter to supplement the story sounds like the icing on the cake. A killer game and a killer review, Chris. Nice one!

Re: Sony's Next Generation Portable is PlayStation Move On the Go

JamieO

I was so excited hearing about its graphical tech specs, the clarity/size of its OLED screen and the twin sticks which are supposed to be on par with a DualShock 3, that I have not really considered the implications of the motion controls.

I did not realise that NGP's motion-sensing was based on the same tech as PS Move, I thought that at best it would be comparable to the Sixaxis controls in a DualShock (which is still pretty impressive).

Fair play, I am getting the impression that the depth of NGP's hardware capabilities will continue to surprise us.

Re: Dead Space: Extraction Blows Up PlayStation Network this Week

JamieO

I read Jon's review of the Wii game in anticipation for this too, and I played through the PSN demo of Dead Space 2 a couple of times as preparation for its UK release this Friday. My pre-order is in at Play.com for the Limited Edition, I think I will complete Extraction before I even start on Dead Space 2.

I was looking at the early 2011 PS Move launch calendar, and alongside Killzone 3, Dead Space: Extraction is a 'must have' purchase for me. I'm really looking forward to reading the Movemodo review of this one.

Re: Review: Modern Combat: Domination (PlayStation Network)

JamieO

I was kinda hoping that Gameloft would stick a short single-player story mode into this one, perhaps something along the lines of the iPhone games Modern Combat: Sandstorm or Modern Combat 2: Black Pegasus, I think that the second one is known as having the stronger plot and action set-pieces.

I'm definitely not complaining though, £6.29 is such a bargain, especially with Chris pointing out that its visuals stand up to some full priced games, hats off to Gameloft for that. Plus, fair play to them for including Move support in the first place and allowing for it to be configured to suit different player's control preferences.

@slapshot82 Cracking review mate! As you said, it's obvious that you had fun writing this.

Re: HMV Nabs UK Exclusive on Killzone 3: Helghast Edition

JamieO

It is exciting that it is not long now until the late February release date of Killzone 3, although I doubt that I will be able to afford £112.33 for the luxury of this ultimate edition, especially as I will be putting aside my pennies for a 3DS. As @slapshot82 says the hardbound art book will be interesting and the exclusive Helghast scout figurine looks cool, although I think that you could buy a basic Helghast scout figure separately.

With Dead Space: Extraction arriving as part of the Dead Space 2: Collector's Edition at the end of January and Killzone 3 being released a month later, there will be some top-class sci-fi shooting heading Move's way in early 2011.

Re: Coldwood Interactive Sheds Light on The Fight

JamieO

This is one of the games with which I am holding back until I read Movemodo's final verdict. It's an obvious comparison, but the Wii Sports version of boxing was one of my favourites in that package, so I'm hoping that Coldwood Interactive have built a game that expands upon its premise and utilises Move effectively.

I have read a mixed reception for The Fight: Lights Out and my enthusiasm for it has waned from negative coverage. Therefore, I will hold onto my pennies and I'll use Movemodo's review to help with my purchasing decision.

Re: EyeToy Retrospective Video Makes a Good Case for Buttons

JamieO

It was interesting to hear about Dr Richard Marks' educational background, as he studied for a PhD in 'Underwater Robotics', plus how his parents owned a gaming shop when he was a kid, so he was playing games all the time.

I spotted the thinly-veiled dig, where he was saying that the controller-free EyeToy experience started off as feeling magical, but did not extend much past the confines of a shallow mini-game. We will find out in time if, by holding the Move controller in our hands, it opens more gameplay opportunities than Kinect.

This sort of video is enjoyable to a fan of PS Move, it is good to hear about Sony's work in this area over the last ten years. I agree with @Joe22, a vid in which Sony analysed how each genre would work with Move would be interesting, I still want to find out if we will be holding the wand on its side to play racing games. This is only because in my head I figure that, by the camera tracking the orb, emulating the motions of a steering wheel will be more complicated to implement than it was for tilting the Wii Remote left and right.

Cheers for posting this, Movemodo.

Re: Time Crisis: Razing Storm Plagued by Accuracy Issues?

JamieO

I agree with the comments above, The Shoot demo is highly accurate, so it sounds like a problem with the game, not with the PS Move's hardware configuration.

It does not make this news any less disappointing, though. I'm late commenting here, some two weeks after it was posted, but I have read lots of coverage of Time Crisis Razing Storm coverage since and the general consensus is that the two extra arcade games play the best, it is the FPS take on the main game which suffers.

I may still buy it, just for the arcade versions of Deadstorm Pirates and Time Crisis 4. Brian Crecente says that the problem "doesn't crop up much in the arcade versions of the game", so I would still like to play those light gun shooters on PS3. I will probably wait until it goes down in price to under £25, though.

Re: Microsoft VP: "I Own a Move, but Kinect is Far More Immersive"

JamieO

@mjc0961 Ha, ha, I noticed the positioning of these two articles too, 'catfight' is a spot-on word to describe it.

It also amuses me after reading Phil Spencer's quote that my main thoughts were that I would miss having an interface, especially for a driving game. I imagine that holding onto thin air would disconnect me from the experience. His comment seemed counter-productive to me as an example of improving the experience in that genre, can you really beat a steering wheel for a driving game? (..or a fighting stick for a one-on-one fighter for that matter?). Then again, whilst the Wii Remote works well for racers, the Move's wand is unproven in driving games, so far.

To be fair, Spencer says that it will provide a "different" immersive experience, but he does hint that the way Kinect immerses you into the game will be an improvement. I hope that both companies succeed with their motion-sensing peripherals, I would be happy to visit my Xbox 360 owning buddies and play a cracking Kinect game. The more that Sony, Microsoft and Nintendo compete to prove that their motion-sensing capabilities are the best, the more likely it will be that both Move and Kinect will receive top-class motion-sensing games, like on the Wii.

A bit of friendly competition should push both Sony and Microsoft's first party developers to implement their new peripherals in ways that really impress.

Re: Get a Closer Look at Resident Evil 5's Move Controls

JamieO

I can see where people are coming from, the two main points of contention are that some gamers would have preferred to be able to fire with the trigger and that the combination of aiming around the screen with Move whilst using the Navi's stick to search for enemies with the camera, just did not gel with everyone.

Those points are fair enough, and Capcom are right to try and address them. It is good that gamers are debating how well Move's controls have been implemented, it means that developers can learn from the feedback, stick with parts of the controls that work and re-assess how to improve the parts that don't. It does not do any harm to offer a decent variety of configurations for gamers to choose for themselves, as long as each one has been well thought-out and fully developed.

I can only go from my experience, it has been over a month since I reviewed Resi 5 and I still return to it often, because to me the Move controls are lots of fun and I would not swap back to a DualShock 3. I personally find the Move set-up to be superior for aiming.

Re: Review: NBA 2K11 (PlayStation 3)

JamieO

I'm writing a comment which is completely redundant, because I know that I will never buy this game, I simply don't know enough about basketball, a game with this level of realism would confuse me.

I basically sat down to read this review because it is Movemodo's highest scorer so far and I am interested in what James had to say about it. It tickles me that the first game to score a 9/10 has far better DualShock 3 controls that the Move's additions, but a 'great game' is a 'great game' whether it is played with a pad or a wand.

Sports games are really flying high on PS3 at the moment, I've read such good things about MLB 10: The Show and FIFA 11, but again I am not likely to buy either of them, because their detailed portrayal of the sport may go over my head (that's a lie, I'll probably get FIFA when it's cheap, I know enough about football).

Whatever happened to the 15 year old kid who learnt all the rules of American Football, just so that he could play Mega Drive John Madden, I don't know! Nowadays you'll find me downloading NBA Jam!

Re: First Impressions: Tron Evolution

JamieO

I have not heard much about Tron Evolution, so it is great to get some in-depth details about it here. For example, I did not even realise it was set in '89 and that its plot covers a story thread between the films.

I don't know much about Propaganda Games either, except that they made a Turok title for PS3 and they're developing a Pirates of the Caribbean game. It's good to hear their devs have been getting stuck into Midway's 1982 arcade game.

I like that the experience you build in mutliplayer counts towards your single player progress too, but it is a shame that they were not able to include local multiplayer.

Cheers Mat, I knew next to nothing about Tron Evolution before I read this!

Re: Review: Toy Story 3 (PlayStation 3)

JamieO

This one is on my I'll buy it when it is a bit cheaper list, mainly because when a trailer for this game was on during the film, my girlfriend commented that she would like to play it.

There are a few other Move games that I am saving up for first, but with a gameplay mix of a linear story and loose Toy Box mode, as well as bright graphics, it sounds like there is there is plenty of fun on offer here.

I'm really disappointed that the Move patch is only for the shooting gallery, I thought it would be integrated into the main story and sandbox modes. Even so, it is not often that you read a review of a movie licensed game and come away wanting to buy it. Nice one, Patrick.

Re: Review: High Velocity Bowling (PlayStation Network)

JamieO

@LinktotheFuture To be honest, it was a little bit unfair of me to make the comparison to Brunswick Pro Bowling, it seemed like a fitting end to the review to mention Brunswick as a competitor, based upon them both being Move controlled bowling games.

However, I should be clear that this is a review of the UK PSN version for £6.29 ($9.99). It is addictive and packed with content for that price, which is why it got a 7/10. However, I do not cover the $40 retail version of HVB here, the score is linked to the value it provides as a PSN title. My understanding is that Brunswick is a retail release too, although off the top of my head I think that it may be about $30 (its UK RRP is £29.99), it will still cost more than $9.99.

There are details about HVB I didn't cover here, for example as well as unlocking characters, you can unlock better balls and new costumes, plus there are pleasing touches like when the Motion controller's orb flashes colours if you get a strike. There are also small niggles, the wand is cumbersome to navigate the menus, if you use just your wand to navigate the XMB you will get an idea of what I mean.

My main advice is that gamers use this review and its score as a guide to buying a PSN game, and that its main point of comparison is with similarly priced titles on PS Store, which compete for your hard earned cash. Cheers!

Re: Review: High Velocity Bowling (PlayStation Network)

JamieO

@slapshot82 Cheers mate, I have come across a few online players who refuse to play me, but in the main the people I have played against have been good sports. There are definitely a lot of skillful players online though, I've unlocked later characters but I play controlling Barry because I like his spin, even though he is not the best of the characters. I have practised lots, but I still only just about hold my own online.

In general mastering the controls will enable players to progress in 'Challenge Mode' and enjoy competing online, as High Velocity Bowling becomes increasingly addictive as your bowling skills develop. Here is a rundown of the four steps when playing with PS Move. HVB's basic tutorial does not really cover step four and it is this step that will make the greatest difference to becoming consistent and improving your score:

  • Step one: Move the wand from side to side to position a marker on the foul line, and press the Move button to set the marker point.
  • Step two: Aim an arrow to choose the direction in which you wish to throw the ball, either straight down, diagonally across the lane or curving around towards the centre of the pins. Press the Move button to set this arrow in place.
  • Step three: Hold down the Motion controller’s T trigger to begin your bowler's approach and then action your swing to determine the power of your bowl, (based upon the speed and ferocity of the motion). This is when the on-screen power meter indicates the strength, so when you are satisfied you release the trigger to launch the ball. The green gauge is provided to indicate an ideal power level.
  • Step four: This is the most important technique for a skillful bowl, as it adds varying amounts of spin to the ball. As you hold down T and begin to reach the apex of your swing, rotate your wrist either left of right to put the spin on the ball. How far you twist will determine the amount of spin applied, which is handily indicated by another on-screen meter.

Re: Review: MAG (PlayStation 3)

JamieO

Take into account I doubt that I will buy MAG, there are so many Move ready titles like Heavy Rain, the upcoming Time Crisis: Razing Storm, as well as The Fight: Lights Out, that I am saving my pennies for.

However, I really enjoyed reading Christopher's review, his analysis shows that it is clearly a 'gamer's game' and he has obviously become absorbed in it. The experience actually sounds a bit overwhelming to a MAG outsider, with its skill trees and how it eases you in with only a 64 player game!!! Just 64!!! Ha, ha.

It's good to hear that PS Move has led to greater accuracy in a FPS game, it bodes well for Killzone 3.

A brilliant review, @slapshot82.

Re: Take a Look at Aragorn's Moves on PS3

JamieO

The sensible part of me is whispering "Don't build your hopes up!", but as a fan of the setting and characters in The Lord of the Rings I am quite looking forward to this one.

As ever, I look forward to Movemodo's review before I'll buy it, but if it snags a 7/10 or above I'll be well up for getting this. Surely a game involving sword strikes, defending with your shield and firing a bow is a perfect fit for PS Move?

Re: Review: Hustle Kings (PlayStation Network)

JamieO

From this review's description, I am glad that VooFoo Studios have included a fine tuning feature for the Move controls, and that with practise Move has been put to good use in this game.

When I saw the screens for Hustle Kings, its graphics stood out, but it dropped off my radar, because I had not read any of the coverage about its initial 2009 release. It's good to read that those super shiny pool balls, and nicely lit tables, look good in motion and that its gameplay impresses.

Nice one @Terra, for a quality review. After reading this it's clear that I had underestimated Hustle Kings. At £6.29 it sounds like a PSN bargain.

Re: Review: Heavy Rain (PlayStation 3)

JamieO

It sounds as though interactive cinematic-style gaming has come a long way since Don Bluth's Dragon's Lair, back in 1983. The issue of its stereotypical female characters is not exactly progressive for video games as a medium, though.

It is also good to hear that through Move, this version's controls are more diverse and successfully expand upon the game's movements.

Cheers James, when I have the spare pennies to buy Heavy Rain, I'll go into it knowing that PS Move works, but not to expect too much more than a gesture based replacement to the button presses. It is obviously a great game.

Re: Review: R.U.S.E. (PlayStation 3)

JamieO

Cheers for the comments everyone, I agree it is great to see the return of a decent WWII based game, especially with it making the most of Move and bringing a quality RTS to PS3 at the same time. As I mentioned in the review, the two main selling points of R.U.S.E are the ruse cards and the PS Move controls.

An example of the effectiveness of a ruse card is during chapter 12's 'The Battle of Cherbourg'. There is an urgency to this mission in France, as the Germans deploy huge numbers of units at a rapid rate. However by comboing two ruse cards, Blitz to double your units speed and collect supply depo money more quickly, alongside a fake tank offensive to distract the enemy, it is possible create the time to prepare a forceful attack.

The speed of selection provided by Move's pointer controls is once again appreciated, especially during intense missions that necessitate a hasty response time.

There are more ruses available in the latter parts of the game, and if you are unsure if you want to make a £40 purchase of the full R.U.S.E. game, it is definitely worth checking out the demo on PSN to help with your decision. The demo is built ready for PS Move controls too, plus it has some of the game's top-quality ruses from later levels, which are lots of fun to combo during the battle. It will teach you the basics of building barracks for infantry, an armour base for tanks, as well as artillery bases.

Re: Time Crisis: Razing Storm Goes Gold, Hits October 19th

JamieO

@Swerd_Murd Cheers mate, like I said I am excited about Time Crisis: Razing Storm, and the video you posted for Deadstorm Pirates looks action packed, with on-rails set piece shooting galore. It was the FPS additions to the older PS3 release that I read about as over complicating the basic formula, but I did not realise that it was like Link's Crossbow Training, I would have been more up for it if I had known.

At the time I could not afford a GunCon 3 anyway, so already owning Move makes this new version an easier purchase for me. I wonder if many shops will have a deal with it, by including Sony's PS Move shooting attachment.

Re: Time Crisis: Razing Storm Goes Gold, Hits October 19th

JamieO

I am really excited about this one, I do not know much about Deadstorm Pirates, so hopefully that game will be a surprise treat.

I am pleased that this game includes the 2006 arcade version of Time Crisis 4, because I remember reading that the 2008 PS3 release made the game unnecessarily complicated and that the Guncon 3 did not feel as natural as was hoped.

For this reason, I did not buy number 4 when it was first released, so it has a second chance to shine as an arcadey Move title. Anyone who knows more about the 2007 PS3 release, and has actually played it, can correct me if I'm wrong, but I see Time Crisis: Razing Storm as a fresh start for the franchise on PS3.

Re: Review: Start the Party (PlayStation 3)

JamieO

My cousin is a PC and a PS3 gamer and has been showing a bit of interest in purchasing PS Move, with the sole intention of it providing fun and active gaming opportunities for his little 4 year old daughter. After playing the fly-squatting and paint demos, I found it to be really simple fun gaming and I pictured in my head that it would be a good early family-friendly title for her to play, (just like James conveys here).

Thanks for all the info on this one James, I'll share it with my cousin. For example it is good to read that the 1:1 tracking is effective and that you can pass around one Move motion controller for 4 player gaming.

I don't want to end on a negative note, but when I played the Start the Party demo it was noticeable that the image from my PS Eye was very fuzzy and grainy. I tweeted for help about this, and researched on the web about it, and the recommendation was to create much more light in my room. However, adding light did not make much difference to the image quality. I also thought that because the PS Eye tracks the orb's light for PS Move most effectively against a dark background, that having all the lights on to get a better camera picture contradicted this fundamental tracking set-up.

Fact is, the demos are fun regardless of the camera's picture quality and a 4 year old kid is not going to be worried if the camera's image in Start the Party is noticeably inferior to the one in chat! D'oh!

Re: Heavy Rain Scoops Game Designer's Award at Japanese Ceremony

JamieO

Congratulations to Quantic Dream, and to Heavy Rain then, I am looking forward to reading the analysis of the motion controls for this one, in the forthcoming Movemodo review.

I have been tempted to download the Move demo on PSN, but part of me thinks that with a game like this it would be better to experience the full game, rather than dip into a short introductory demo of it.

Re: Review: Resident Evil 5: Gold Edition (PlayStation 3)

JamieO

Cheers for all the comments guys and thanks to @WolfRamHeart (comment 15), because since the Eds gave me the chance to write for Nlife, The MMA and now Movemodo, I have found that I get really absorbed into each game that I cover, so a compliment like that is really appreciated.

If you are still undecided about the new additions to the Gold Edition, one example of how the Move controls improve your actual shooting skills was when I first replayed the extra content level 'Desperate Escape', with the Navigation and the Motion controller.

Take into account that one of my favourite weapons is the stun rod, because I am constantly trying to preserve ammo, and 'Desperate Escape' does not allow me to use it, because you can't you dip into your inventory and its stash of weapons, like you can during story chapters. (On a side note, being able to reorganise your inventory when you die is excellent, although a few people have found the in-game real time inventory selections to be too tense, whilst you are being attacked!).

Therefore, I was only allowed to use guns for 'Desperate Escape', I could not have the stun rod as an excuse for my poor accuracy rating and I completed it with 'S' ranks using the Move controls. This unlocked a 'S' rank trophy, which I did not get by playing the same level using DualShock 3.

Other extra content additions for the Gold Edition, include new costumes and extra figures. Also, when you complete the game, or when you finish both 'Extra Content' levels, you get to play as new characters, for example you can choose Sheva as your main single player character.