The description of Flight Control's multiplayer in the fifth paragraph sounds like heaps of fun, whoever James was teaming up with must have been having a right laugh as one of them "insists on taking their plane on the longest route possible, intersecting everyone else's". Ha, ha.
Fair play, the local 4 player multiplayer is obviously a strong point for this PSN title, alongside the flow and accuracy of the Move controls.
A fun review, for a fun PSN game. Nice one, James.
As part of my research for this review, I read lots of old magazine interviews with the Resident Evil 5 team, as well as with the original Resident Evil creator, Shinji Mikami. It was interesting that from the outset Mikami had always wanted a Resi 4 style camera, but the original PlayStation could not handle it. Who knows, if PSone had been more powerful, the series may always have been more action based and less puzzly. Note that Mikami was not involved in Resi 5.
The Resi 5 team were obviously conscious that there were huge expectations on this, after Resi 4 had taken such a fresh approach for the series. Resi 5's co-producer, Masachika Kawata, noted that they did not want to reinvent Resi 4, but co-op does add to the series and even 4 player co-op was considered. The director, Yasuhiro Anpo, explained that they wanted Sheva's AI to have the same abilities and skills as the player, to distinguish her from Resi 4's Ashley.
The game's Art Director, Yoshiaki Hirabayashi, said that the Resi 5 team wanted to improve the cinematics and the 'Library' menu also allows you to watch all of the game's cut scenes in order. I'm not ashamed to admit that I sat down to watch all of the cut scenes, as they all play in one long flow, so I treated it like watching a 90 minute long Resi movie. Oh yeah!
@Metroid133 The story details I have shared are what Capcom released in a promotional trailer for the Gold Edition and I also discuss early parts of the game. You see, Resi 5 is awesome for its fan service, so understanding the importance of partnership to Chris as his motivation, is set up early on in this game. Be sure to check out Resi 5's 'Library' menu selections, because you get an entire background on the series there. For example it has files named History of Resident Evil, BSAA, Majini, Chris Redfield, Sheva Alomar, Ricardo Irving and much more, for anyone who wants to get a grip of the vast back story.
@Paranoimia I know exactly what you are saying about the final battle and unfortunately Move will not make a difference, or help in this specific instance, because AI Sheva will always waste shots and ammo. Chris Redfield, ie you are basically alone for that one. It is a case of, "Must I do everything myself!" Sorry. Edit: Apologies mate, I don't want to give away too many specifics about the final boss battle for spoiler reasons. The only way that Move could help, is that your aiming response time will be quicker, although to be honest I can't recommend that you get it for the final boss alone. If you are on Twitter, I could 'Direct Message' tips to beat the final boss with DualShock 3. My Twitter name is@JamieOretro
@Paranoimia Don't worry, I hear what you're saying what with T being the Trigger it probably sounds back to front, but it works really well mate. Pressing T basically draws your gun, you then keep T held down to keep your gun drawn. From here you can search for enemies with the navigation controller's analogue stick, whilst at the very same time aim for specific body parts with the move controller, ready to fire with the move button.
This set-up feels natural, because the T is perfectly placed to be kept held down, because it is placed in the trigger's comfortable, easy access position. Trust me, it is makes for a very accurate system during encounters, simultaneously finding enemies and aiming for precise weak spots, especially during cover-and-shoot gun fights.
Note: The only thing I have missed is that you can map shortcuts to select weapons, onto the navigation controller's D-pad.
The controller settings for Resident Evil 5: Gold Edition, in its options menu, explain the basic motion controls. However, as there is no mention of the Move controls in the instruction manual and because there is much more to the controls than is suggested in the options, I have provided a more detailed explanation of its new Move features, below.
Navigation Controller
Analogue Stick Use analogue stick to walk or hold wand’s X button with it to run. Hold T to arm sniper rifle and use navigation contoller's analogue stick, not wand, to aim it. Analogue stick is used to aim mounted guns on Humvee, not the motion controller, versus the giant Ndesu and in turret guns during ‘Desperate Escape’ level.
L1 Hold L1 and make slashing motion to attack with you knife (the knife is much weaker than the stun rod). Hold L1 to zoom out the sights of your sniper rifle.
L2 Hold L2 to locate the position of your partner. Hold L2 to zoom in with your sniper rifle.
X The X button on the navi controller selects Chris’s inventory. Hold T button on wand and press X on navi to reload.
O button The O button on navi controller also instructs your partner, for a partner action.
Move Motion Controller/Wand
Move Button Hold T to arm gun and press Move button to shoot. Hold T and press Move button to throw grenade. Move button is context sensitive (pick up items, jump over walls etc).
T Button Press T to draw your weapon and then aim with motion controller. Hold T and make swipe motion with wand to strike with stun rod. Press T to place proximity mines. Hold T and shake to reload your gun. Hold T and press X to reload your gun. Hold T to accelerate your hovercraft (with X to make it go faster).
Square Bring up map/radar.
Triangle Bring up inventory. Press triangle to skip cutscenes. Press triangle and then press T button for a quick item select.
X button Hold with navi’s analogue stick to run. The wand’s X button opens Sheva’s inventory (Note: This is the worst placed button in the default control set up, it would have been better positioned if the wand's X button opened Chris' inventory and mapped Sheva’s on the Navi’s X button).
O button The O button instructs your partner, for partner actions ('get on' boat, 'partner pick up' item etc).
Motion Controller/Wand: Interactive Cutscenes and Context Sensitive Actions
Hold the motion controller vertically and waggle/shake it to 'break free' from enemy's grasp, 'hold on' and 'grab on' during corners for Humvee level, (Chapter 2-3 Savanna).
Hold motion controller vertically and swoop in an arc/loop to the left, to dodge boss attacks.
Draw circular motions with the motion controller to wind huge levers and cogs.
Fair enough that it is not going to be a Move exclusive, that Team Ico are considering Move and have plenty of time to implement it, can only be good news.
Then again, any news on The Last Guardian, is good news! (Christmas 2011 seems a long way away, though.)
I have only had the chance to play the two Sports Champions demos for Table Tennis and Disc Golf, but I came away impressed by the way camera recognised the 1:1 motion tracking when I was tilting the wand, for different throwing angles and shots.
The Archery event sounds like the most fun to me, although I am disappointed that Gladiator Duel turned out be shallow. I am not particularly sold on the visual style for this game, however from reading this I imagine that the fun greatly improves if your mate has Move controllers, too. Great review @Corbie.
@James Newton You found it! You found the pic, that's the one! lol.
On a serious note, that article raised a valid point. After reading it, I looked at my Wii collection and realised that there are loads of core titles which I have neglected, like MadWorld, House of the Dead: Overkill and of course Dead Space: Extraction. This was partially because I have been buying so many titles for PS3, after all I invested in a HDTV just for gaming, but also because I was focussing on the Wii's first party, big hitting Nintendo games.
I have not even bought either of the No More Heroes games, so if one aspect of Move is that it brings quality Wii titles to PS3 (with spanky new HD graphics), then I have a second chance at getting these titles. This is especially as many third parties have made on-rails shooters for Wii, which would also be a perfect fit for a PS Move conversion.
@James Newton Ha, ha, I had that in mind when I wrote the comment. There was a photo of a fella representing Nintendo Life who was discussing the Wii's Core Crisis in that article, and this bloke looked the spitting image of you!
What a superb bonus, it looks like the special edition of Dead Space 2 is the way to go. I hope that its availability is not too limited!
James is spot on when he says that Dead Space: Extraction was "overlooked" and "deserved a bigger audience". I remember reading a feature in gamesTM called 'Core Crisis' (Issue 99), discussing how the Wii has plenty of quality third party titles, but many of them have actually been neglected by core gamers and their sales do not reflect the quality of the gameplay.
I for one am pleased to get a second chance to play Dead Space: Extraction and it is understandable that I will now wait for the HD PS3 version. The Wii game was well received by critics, I hope that it gets more attention from gamers on PS3.
I finally get my hands on Move this morning, so I will check this li'l lot of demos out today and over the weekend. I am particularly interested in the Heavy Rain: Move Edition demo, I have heard @DaddyNewts tweet good things about Heavy Rain on Twitter.
There are actually a few demos that my girlfriend may like, in my ongoing fruitless attempt to convert her to gaming. Ha, ha.
@turtlelink There has not been an announcement that Gran Turismo 5, or Prologue, will be Move compatible. It is released in early November, so it is looking unlikely I'm afraid.
That is a cracking cut-scene from Resi 5 where Chris Redfield is talking to Sheva and he has the flashback about heading off with Jill Valentine to the Spencer estate. As the video shows, this is where they meet a certain bleach blonde, sunglasses donning, classic Resi 'evil' fella and it makes sense for Capcom to use the exclusive Gold Edition extra content of Lost in Nightmares to show off Move in the trailer.
The other bit of the video is also from the Gold Edition's extra content, it is taken from Desperate Escape, both of these extra levels are great additions to the original game.
I have nailed Resi 5 with the DualShock 3, I can't wait to get my hands on the Move controls to sort out the 'Majini' infected and have a montion sensed attempt to combat the Uroboros Project. Oh yeah, it may sound like gibberish, but anyone who plays Resi knows exactly what I'm talking about!
Nice interview @Dazza, I never played this on iPhone, Flight Control HD sounds fun.
On a side note, I would snap up Real Racing if Firemint ever found a way to get that onto PSN, for a bargain priced £4. I wonder how racer controls will translate to Move, if the wand is held on its side like a Wii Remote (what with the feel of Move controller being all curvy, compared to Wiimote's angular design).
This will sound naïve, but I am not personally worried about marketing, I find out about new gaming products all by myself. Then again, I do not think many marketing teams are targeting me, I'm already an early adopter who they have snagged hook, line and sinker.
Therefore, from my point of view, I would have preferred Peter Dille to have answered, "Nah! We put money we would have spent on marketing, into developing fresh and exclusive Move games!"
I am actually really looking forward to dipping my toes into the demo games next Friday, alongside the Movemodo reviews, they will give me an early indication of which of the bargain priced Move-ready games I should invest in.
Just like @Roopa132 and @NESGamepro, Sorcery is a game that I have my eye on, too.
Only a week to go folks, I'm looking forward to getting my hands on a bit of PS3 motion sensing control and since I have pre-ordered the Starter Pack, being able to dabble in the Sports Champions (Table Tennis and Disc Golf) demos,as well as a level from The Shoot is an added bonus!
David Cage is unsurprisingly spot on with this, I could not agree more. It is complete and utter common sense that the success of Sony's wand tech will be boosted by AAA PS3 core titles including exclusive Move content.
The thing is, I feel confident that both first and third party games will deliver, although I don't think it will happen overnight. I read that it only took Eugen Systems five weeks to incorporate Move controls into R.U.S.E., so hopefully it is not too complicated to develop a Move-enabled game.
Ultimately, I am mostly looking forward to AAA games, which are built and designed completely around Move.
I was wondering about Sony's marketing plan for Move just the other day, because it seems like they are quiet at the moment compared to Nintendo and Microsoft.
Nintendo are hitting our TV screens big time, with 'Mario: Part of the Family Since 1985' and the NDS ads for Dragon Quest IX which are also targetted at a large audience, not just core gamers. The Microsoft telly ad for Halo: Reach is class too, they have captured my interest in that title, when I do not even have a Xbox 360!
I'm looking forward to seeing Sony's ads, they need to make more noise, or perhaps I watch the wrong shows, X-Factor and Big Brother are not my cup of tea. £750,000 for the first week should hopefully produce an ad campaign to rival Nintendo and Microsoft, although I still feel that Sony needs to get a move on! "Boom, boom!"
I am really hyped for Killzone 3, I enjoyed the second game lots and it sounds as though Guerrilla Games have gone out of their way to make the Move control's sensitivity configurable and include a number of difficulty options (auto aim etc).
I was a fan of Killzone 2's difficulty curve, the enemy AI was pretty challenging, so I hope I am not too tempted to wuss out and stick this one on auto aim easy, just to go sightseeing with all of its sweet looking, snow covered background graphics!
The melees worked well in Killzone 2 too, so it is good to see that you can still charge in for some fast & effective close-up combat here.
I'm really pleased that these early Move games have an accessible price range. After I invest in the kit next week, I will gradually want to start building a collection of titles which actually take advantage of the tech. I know the games that I have my eye on for launch, but I may get a few of these cheaper titles later on.
I look forward to reading the Movemodo reviews for these three, particularly for Sports Champions.
I have not played any of the Disaster Report titles. The main survival hook is interesting, so alongside Move support, perhaps the Japanese gamer's enthusiasm for this series will translate into larger sales on western shores.
As for the stereoscopic 3D support, it's good to see its inclusion, although I won't be able to afford a TV that runs 3D games for quite a while.
I guess that there is lots of innovation happening in each one of the big 3's product development workshops, which we do not hear about. I like the idea of Sony's li'l Elves beavering away at a new idea right now, who knows we may not see them for another six years.
It looks like Nintendo is not the only innovator of new motion sensor control inputs. Who'd have thunk it?
Congratulations on the launch of Movemodo everyone! I look forward to frequenting here and to following Move's journey, hopefully into a shed load of brilliant wand waggling games (in HD)!
Killzone 3 is the title that I am most looking forward to, although I am also partial to a bit of arcade Time Crisis: Razing Storm and I hope that The Fight: Lights Out is good for a virtual scrap.
Ha, ha, Virtua Tennis 4 has just invented a new genre: The FPT game (First Person Tennis). Coming from someone who became a bit over addicted to the Wii Sports tennis game, and who also used it as his pre-dominant form of exercise, this game could well fill my Mii's tennis shoes!
I have a lot of time for Virtua Tennis as a fun arcade franchise. I remember enjoying two player matches on my mate's Dreamcast and I played the early PSP game loads, so I like the sound of this.
It will also provide another early indication of the fidelity of Move, including its accuracy in comparison to Wii MotionPlus.
Man, I apologise if I sound like a graphics snob here, however considering that I would like to play the Wii game but I haven't bought it yet, a Move enabled PS3 version with lovely clean HD cel-shading sounds very tempting.
I feel the same way about the Move version of Lord of the Rings: Aragorn's Quest... but what's a gamer supposed to do? I think that everyone would go for the graphically superior version of a game, as long as both versions have gameplay and controls which are on a par.
Comments 376
Re: Review: Flight Control HD (PlayStation Network)
The description of Flight Control's multiplayer in the fifth paragraph sounds like heaps of fun, whoever James was teaming up with must have been having a right laugh as one of them "insists on taking their plane on the longest route possible, intersecting everyone else's". Ha, ha.
Fair play, the local 4 player multiplayer is obviously a strong point for this PSN title, alongside the flow and accuracy of the Move controls.
A fun review, for a fun PSN game. Nice one, James.
Re: Review: Resident Evil 5: Gold Edition (PlayStation 3)
As part of my research for this review, I read lots of old magazine interviews with the Resident Evil 5 team, as well as with the original Resident Evil creator, Shinji Mikami. It was interesting that from the outset Mikami had always wanted a Resi 4 style camera, but the original PlayStation could not handle it. Who knows, if PSone had been more powerful, the series may always have been more action based and less puzzly.
Note that Mikami was not involved in Resi 5.
The Resi 5 team were obviously conscious that there were huge expectations on this, after Resi 4 had taken such a fresh approach for the series. Resi 5's co-producer, Masachika Kawata, noted that they did not want to reinvent Resi 4, but co-op does add to the series and even 4 player co-op was considered. The director, Yasuhiro Anpo, explained that they wanted Sheva's AI to have the same abilities and skills as the player, to distinguish her from Resi 4's Ashley.
The game's Art Director, Yoshiaki Hirabayashi, said that the Resi 5 team wanted to improve the cinematics and the 'Library' menu also allows you to watch all of the game's cut scenes in order. I'm not ashamed to admit that I sat down to watch all of the cut scenes, as they all play in one long flow, so I treated it like watching a 90 minute long Resi movie. Oh yeah!
Re: Review: Resident Evil 5: Gold Edition (PlayStation 3)
@Metroid133 The story details I have shared are what Capcom released in a promotional trailer for the Gold Edition and I also discuss early parts of the game. You see, Resi 5 is awesome for its fan service, so understanding the importance of partnership to Chris as his motivation, is set up early on in this game. Be sure to check out Resi 5's 'Library' menu selections, because you get an entire background on the series there. For example it has files named History of Resident Evil, BSAA, Majini, Chris Redfield, Sheva Alomar, Ricardo Irving and much more, for anyone who wants to get a grip of the vast back story.
@Paranoimia I know exactly what you are saying about the final battle and unfortunately Move will not make a difference, or help in this specific instance, because AI Sheva will always waste shots and ammo. Chris Redfield, ie you are basically alone for that one. It is a case of, "Must I do everything myself!" Sorry.
Edit: Apologies mate, I don't want to give away too many specifics about the final boss battle for spoiler reasons. The only way that Move could help, is that your aiming response time will be quicker, although to be honest I can't recommend that you get it for the final boss alone. If you are on Twitter, I could 'Direct Message' tips to beat the final boss with DualShock 3. My Twitter name is @JamieOretro
Re: Review: Resident Evil 5: Gold Edition (PlayStation 3)
@Paranoimia Don't worry, I hear what you're saying what with T being the Trigger it probably sounds back to front, but it works really well mate. Pressing T basically draws your gun, you then keep T held down to keep your gun drawn. From here you can search for enemies with the navigation controller's analogue stick, whilst at the very same time aim for specific body parts with the move controller, ready to fire with the move button.
This set-up feels natural, because the T is perfectly placed to be kept held down, because it is placed in the trigger's comfortable, easy access position. Trust me, it is makes for a very accurate system during encounters, simultaneously finding enemies and aiming for precise weak spots, especially during cover-and-shoot gun fights.
Note: The only thing I have missed is that you can map shortcuts to select weapons, onto the navigation controller's D-pad.
Re: Review: Resident Evil 5: Gold Edition (PlayStation 3)
The controller settings for Resident Evil 5: Gold Edition, in its options menu, explain the basic motion controls. However, as there is no mention of the Move controls in the instruction manual and because there is much more to the controls than is suggested in the options, I have provided a more detailed explanation of its new Move features, below.
Navigation Controller
Use analogue stick to walk or hold wand’s X button with it to run.
Hold T to arm sniper rifle and use navigation contoller's analogue stick, not wand, to aim it.
Analogue stick is used to aim mounted guns on Humvee, not the motion controller, versus the giant Ndesu and in turret guns during ‘Desperate Escape’ level.
Hold L1 and make slashing motion to attack with you knife (the knife is much weaker than the stun rod).
Hold L1 to zoom out the sights of your sniper rifle.
Hold L2 to locate the position of your partner.
Hold L2 to zoom in with your sniper rifle.
The X button on the navi controller selects Chris’s inventory.
Hold T button on wand and press X on navi to reload.
The O button on navi controller also instructs your partner, for a partner action.
Move Motion Controller/Wand
Hold T to arm gun and press Move button to shoot.
Hold T and press Move button to throw grenade.
Move button is context sensitive (pick up items, jump over walls etc).
Press T to draw your weapon and then aim with motion controller.
Hold T and make swipe motion with wand to strike with stun rod.
Press T to place proximity mines.
Hold T and shake to reload your gun.
Hold T and press X to reload your gun.
Hold T to accelerate your hovercraft (with X to make it go faster).
Bring up map/radar.
Bring up inventory.
Press triangle to skip cutscenes.
Press triangle and then press T button for a quick item select.
Hold with navi’s analogue stick to run.
The wand’s X button opens Sheva’s inventory (Note: This is the worst placed button in the default control set up, it would have been better positioned if the wand's X button opened Chris' inventory and mapped Sheva’s on the Navi’s X button).
The O button instructs your partner, for partner actions ('get on' boat, 'partner pick up' item etc).
Motion Controller/Wand: Interactive Cutscenes and Context Sensitive Actions
Re: Last Guardian May Include Optional Move Support
Fair enough that it is not going to be a Move exclusive, that Team Ico are considering Move and have plenty of time to implement it, can only be good news.
Then again, any news on The Last Guardian, is good news!
(Christmas 2011 seems a long way away, though.)
Re: Review: Sports Champions (PlayStation 3)
I have only had the chance to play the two Sports Champions demos for Table Tennis and Disc Golf, but I came away impressed by the way camera recognised the 1:1 motion tracking when I was tilting the wand, for different throwing angles and shots.
The Archery event sounds like the most fun to me, although I am disappointed that Gladiator Duel turned out be shallow. I am not particularly sold on the visual style for this game, however from reading this I imagine that the fun greatly improves if your mate has Move controllers, too. Great review @Corbie.
Re: Dead Space: Extraction Lies in Wait on Dead Space 2 Blu-Ray
@James Newton You found it! You found the pic, that's the one! lol.
On a serious note, that article raised a valid point. After reading it, I looked at my Wii collection and realised that there are loads of core titles which I have neglected, like MadWorld, House of the Dead: Overkill and of course Dead Space: Extraction. This was partially because I have been buying so many titles for PS3, after all I invested in a HDTV just for gaming, but also because I was focussing on the Wii's first party, big hitting Nintendo games.
I have not even bought either of the No More Heroes games, so if one aspect of Move is that it brings quality Wii titles to PS3 (with spanky new HD graphics), then I have a second chance at getting these titles. This is especially as many third parties have made on-rails shooters for Wii, which would also be a perfect fit for a PS Move conversion.
Re: Dead Space: Extraction Lies in Wait on Dead Space 2 Blu-Ray
@James Newton Ha, ha, I had that in mind when I wrote the comment. There was a photo of a fella representing Nintendo Life who was discussing the Wii's Core Crisis in that article, and this bloke looked the spitting image of you!
Re: Dead Space: Extraction Lies in Wait on Dead Space 2 Blu-Ray
What a superb bonus, it looks like the special edition of Dead Space 2 is the way to go. I hope that its availability is not too limited!
James is spot on when he says that Dead Space: Extraction was "overlooked" and "deserved a bigger audience". I remember reading a feature in gamesTM called 'Core Crisis' (Issue 99), discussing how the Wii has plenty of quality third party titles, but many of them have actually been neglected by core gamers and their sales do not reflect the quality of the gameplay.
I for one am pleased to get a second chance to play Dead Space: Extraction and it is understandable that I will now wait for the HD PS3 version. The Wii game was well received by critics, I hope that it gets more attention from gamers on PS3.
Re: PlayStation Store Updated with Move Content A-Go-Go
I finally get my hands on Move this morning, so I will check this li'l lot of demos out today and over the weekend. I am particularly interested in the Heavy Rain: Move Edition demo, I have heard @DaddyNewts tweet good things about Heavy Rain on Twitter.
There are actually a few demos that my girlfriend may like, in my ongoing fruitless attempt to convert her to gaming. Ha, ha.
@turtlelink There has not been an announcement that Gran Turismo 5, or Prologue, will be Move compatible. It is released in early November, so it is looking unlikely I'm afraid.
Re: Resident Evil 5 Move Trailer Lurks Behind this Creaky Door
That is a cracking cut-scene from Resi 5 where Chris Redfield is talking to Sheva and he has the flashback about heading off with Jill Valentine to the Spencer estate. As the video shows, this is where they meet a certain bleach blonde, sunglasses donning, classic Resi 'evil' fella and it makes sense for Capcom to use the exclusive Gold Edition extra content of Lost in Nightmares to show off Move in the trailer.
The other bit of the video is also from the Gold Edition's extra content, it is taken from Desperate Escape, both of these extra levels are great additions to the original game.
I have nailed Resi 5 with the DualShock 3, I can't wait to get my hands on the Move controls to sort out the 'Majini' infected and have a montion sensed attempt to combat the Uroboros Project. Oh yeah, it may sound like gibberish, but anyone who plays Resi knows exactly what I'm talking about!
Re: Interviews: Firemint - Flight Control HD
Nice interview @Dazza, I never played this on iPhone, Flight Control HD sounds fun.
On a side note, I would snap up Real Racing if Firemint ever found a way to get that onto PSN, for a bargain priced £4. I wonder how racer controls will translate to Move, if the wand is held on its side like a Wii Remote (what with the feel of Move controller being all curvy, compared to Wiimote's angular design).
Sorry for going off topic here!
Re: Sony Admits It Will Never Outspend Microsoft on Marketing
This will sound naïve, but I am not personally worried about marketing, I find out about new gaming products all by myself. Then again, I do not think many marketing teams are targeting me, I'm already an early adopter who they have snagged hook, line and sinker.
Therefore, from my point of view, I would have preferred Peter Dille to have answered, "Nah! We put money we would have spent on marketing, into developing fresh and exclusive Move games!"
Re: Select Move Launch Titles Include Demos on the Disc
I am actually really looking forward to dipping my toes into the demo games next Friday, alongside the Movemodo reviews, they will give me an early indication of which of the bargain priced Move-ready games I should invest in.
Just like @Roopa132 and @NESGamepro, Sorcery is a game that I have my eye on, too.
Only a week to go folks, I'm looking forward to getting my hands on a bit of PS3 motion sensing control and since I have pre-ordered the Starter Pack, being able to dabble in the Sports Champions (Table Tennis and Disc Golf) demos,as well as a level from The Shoot is an added bonus!
Re: David Cage: Move Needs More Support from Core Titles
David Cage is unsurprisingly spot on with this, I could not agree more. It is complete and utter common sense that the success of Sony's wand tech will be boosted by AAA PS3 core titles including exclusive Move content.
The thing is, I feel confident that both first and third party games will deliver, although I don't think it will happen overnight. I read that it only took Eugen Systems five weeks to incorporate Move controls into R.U.S.E., so hopefully it is not too complicated to develop a Move-enabled game.
Ultimately, I am mostly looking forward to AAA games, which are built and designed completely around Move.
Re: Sony Coughs Up £750,000 to Advertise Move in First Week
I was wondering about Sony's marketing plan for Move just the other day, because it seems like they are quiet at the moment compared to Nintendo and Microsoft.
Nintendo are hitting our TV screens big time, with 'Mario: Part of the Family Since 1985' and the NDS ads for Dragon Quest IX which are also targetted at a large audience, not just core gamers. The Microsoft telly ad for Halo: Reach is class too, they have captured my interest in that title, when I do not even have a Xbox 360!
I'm looking forward to seeing Sony's ads, they need to make more noise, or perhaps I watch the wrong shows, X-Factor and Big Brother are not my cup of tea. £750,000 for the first week should hopefully produce an ad campaign to rival Nintendo and Microsoft, although I still feel that Sony needs to get a move on! "Boom, boom!"
Re: Killzone 3 Developer Video Sheds More Light on Move Controls
I am really hyped for Killzone 3, I enjoyed the second game lots and it sounds as though Guerrilla Games have gone out of their way to make the Move control's sensitivity configurable and include a number of difficulty options (auto aim etc).
I was a fan of Killzone 2's difficulty curve, the enemy AI was pretty challenging, so I hope I am not too tempted to wuss out and stick this one on auto aim easy, just to go sightseeing with all of its sweet looking, snow covered background graphics!
The melees worked well in Killzone 2 too, so it is good to see that you can still charge in for some fast & effective close-up combat here.
Re: Release Confusion Finally Resolved, Gamers May Now Rest Easy
Good stuff & cheers for specifying the date, James.
Roll on Friday 17th September... and have fun everyone in Mainland Europe, who is an early adopter.
Re: The First Wave of Move Titles Will be Cheaper to Entice You
I'm really pleased that these early Move games have an accessible price range. After I invest in the kit next week, I will gradually want to start building a collection of titles which actually take advantage of the tech. I know the games that I have my eye on for launch, but I may get a few of these cheaper titles later on.
I look forward to reading the Movemodo reviews for these three, particularly for Sports Champions.
Re: Ongoing Confusion Surrounds PlayStation Move's Launch Date
My money is with each of the retailer's dates and @Dazza's suggestion that Move will land in Europe on Friday 17th September.
Whichever date it finally arrives, I am getting it! I wonder if online retailers, like Play and Amazon, will ship pre-orders out a little bit early?
I am most likely buying mine from the high street, so I may just hover around Game and Gamestation on the 15th and 16th, just in case.
Re: Disaster Report 4 To Feature PS Move Support
I have not played any of the Disaster Report titles. The main survival hook is interesting, so alongside Move support, perhaps the Japanese gamer's enthusiasm for this series will translate into larger sales on western shores.
As for the stereoscopic 3D support, it's good to see its inclusion, although I won't be able to afford a TV that runs 3D games for quite a while.
Re: Witness PlayStation Move's Origins on PlayStation 2
I guess that there is lots of innovation happening in each one of the big 3's product development workshops, which we do not hear about. I like the idea of Sony's li'l Elves beavering away at a new idea right now, who knows we may not see them for another six years.
It looks like Nintendo is not the only innovator of new motion sensor control inputs. Who'd have thunk it?
Re: Welcome to Movemodo!
Congratulations on the launch of Movemodo everyone! I look forward to frequenting here and to following Move's journey, hopefully into a shed load of brilliant wand waggling games (in HD)!
Killzone 3 is the title that I am most looking forward to, although I am also partial to a bit of arcade Time Crisis: Razing Storm and I hope that The Fight: Lights Out is good for a virtual scrap.
Have fun and... "Good luck!"
Re: Virtua Tennis 4's 3D Button-Free Play is a Frightening Glimpse of the Future
Ha, ha, Virtua Tennis 4 has just invented a new genre: The FPT game (First Person Tennis). Coming from someone who became a bit over addicted to the Wii Sports tennis game, and who also used it as his pre-dominant form of exercise, this game could well fill my Mii's tennis shoes!
I have a lot of time for Virtua Tennis as a fun arcade franchise. I remember enjoying two player matches on my mate's Dreamcast and I played the early PSP game loads, so I like the sound of this.
It will also provide another early indication of the fidelity of Move, including its accuracy in comparison to Wii MotionPlus.
Re: Konami Bringing Travis Touchdown to PlayStation Move
Man, I apologise if I sound like a graphics snob here, however considering that I would like to play the Wii game but I haven't bought it yet, a Move enabled PS3 version with lovely clean HD cel-shading sounds very tempting.
I feel the same way about the Move version of Lord of the Rings: Aragorn's Quest... but what's a gamer supposed to do? I think that everyone would go for the graphically superior version of a game, as long as both versions have gameplay and controls which are on a par.