Comments 94

Re: The First Descendant (PS5) - A Mindless and Repetitive Grind

PocketHotDogs

@PocketHotDogs I do agree that repeating the same quests 10 times for a 20% drop item needed to unlock a new character or weapon sucks and perhaps that will be addressed. The odds do seem off right now. Then having to wait 4 hours for a new gun or half a day for a new character after finally getting that item is a bit much. I also agree that fighting the Colossi is one of the best features. Figuring out their mechanics and abilities to beat them sometimes after a couple tries is fun. It should be mentioned though that as the story progresses, beating Colossi is needed to move the story and unlock new areas. Perhaps the reviewer wasn't able to beat a certain Colossi and could not progress in which case I could understand the negativity but that should not hinder the review. It should also be mentioned that there's more than just repeatable story missions and Colossi. There's void missions requiring certain character abilities to unlock, outposts that have a big boss at the end (like Destiny's nightfall), there's a defend the base mode, there's a horde/wave mode, encrypted vaults to unlock, hidden records/lore to find, and if you get far enough you can unlock hard mode. While this game is still in a vanilla state, there are a bunch of modes to play if you look which based on this review, they did not. I think this 3 is very harsh but has a lot of potential to update, change, and add more content over time. If I had to score it, for being a free game and what's offered right now, I'd say a 6 but probably a 7 for those who are into these types of games.

Re: The First Descendant (PS5) - A Mindless and Repetitive Grind

PocketHotDogs

I've been playing this game for the past week and having fun with it. While I do agree with the reviewer regarding the grinding and repetitive quests to some aspect, I disagree with how things are explained in this review along with the score. First off the bat, the review mentions how Bunny is unlocked first but that's not the case. You get an option of 3 characters to start with and over time, there's an eventual quest to unlock Bunny. You'd be roughly level 20 when this quest unlocks or finishes so not immediate as implied. The review then goes into how you barely use your gun and just run around with her. Not true again; Bunny is a speed character like the Flash and builds up her ability bar by moving which you can then use an ability that release a shock wave to nearby enemies. Yes, running around without using your gun is ideal however that's only for this 1 ability which does have a cool down. You could stay stationary and shoot while releasing the shock wave but it is great crowd control to keep moving. Otherwise you're shooting like everyone else and not running away from enemies because you need to kill them for the mission to progress. The review goes on to mention how the weapons do not seem important as long as whatever you kill is dead. This could be said for any shooting game. Maybe that's the case for the blue and purple dropped weapons but for the unique/legendary types, I can feel a difference going from a handcannon to a SMG. There's no mention either that's there's 4 different types of ammo (general, impact, special, and heavy) and 11 or 12 different types of weapons to use. You can customize these as you see fit into the 3 weapon slots so if you wanted an assault rifle using general ammo and 2 heavy weapons like a sniper rifle and shotgun, you can do that. Nor does the review go into the modules to equip on your descendants and weapons to make them stronger. Increased fire rate, ammo storage, elemental damage, and attack are just some for weapons while HP/DEF/Shield boosts, skill damage increase, and skill cool down timer are some for your descendant. There's more customizing for your character that's lead on by this review.

Re: Sony's New PS5, PC Shooter Concord Confirmed as a $40 Game

PocketHotDogs

If this is being titled as Sony's Overwatch killer, which is a free game, then it's DOA. I'm not sure the logic of releasing a team battle style of game at a cost when there's a slew of games doing this already that are free to play or free with a subscription service. It's already getting a "meh" label and now a confirmed purchase for it, sorry but I can't see this doing well.

Re: Poll: Will You Be Muting Your PS5's Beep?

PocketHotDogs

I don't mind the beep so won't be altering it. Plus sometimes I turn the PS5 on and get a drink or a snack while it's booting. Hearing the beep lets me know that it is on and working; if I didn't hear anything I'd be afraid something isn't working.

Re: Reaction: Sony Flubs First Proper PS5 Presentation in Over 18 Months

PocketHotDogs

I have a hard time saying this event was bad even if I didn't enjoy every game shown because when I think about it, the rivals don't have anything to show (I know games shown here will be multi platform). I think a lot of people had hopes for Death Stranding 2, TLOU's multiplayer, Wolverine, or some other game and when it's not mentioned, it's a L in their book. I have a few friends who said that showcase produced nothing but banger after banger after banger so clearly they did something right. Because not every game is catered to you or your hyped game didn't make an appearance doesn't make this event bad, it's a win because Sony has enough in the pipeline to show. Like I stated, not every game made me excited but there was enough shown of different genres to make others excited for those game (every gamer has different tastes) so for that, I commend Sony and the showcase.

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