Comments 101

Re: Darksiders III - An Entertaining Adventure That's Stuck in the Past

kendomustdie

@Radbot42 Well, think of what has come out since Darksiders 2 that could be said to share a similar genre stable to the series. Bayonetta 2, Bloodborne, Hellblade, God Of War 2018, games that have done things with perspective and combat mechanics and progression systems that could be said to have driven the genre forward. To me DSIII felt like a game that would have been just ok even before these titles. I think the fact that it harks back to an older style of brawler adventure can be seen as a good thing. Although this is definitely not my central negative observation of it.

Re: Darksiders III - An Entertaining Adventure That's Stuck in the Past

kendomustdie

@Spectra We've had some fantastic games come out in the past couple of years that have all grown the action RPG genre in a lot of exciting ways, whereas Darksiders hasn't changed a jot, which was an issue for me. As for comparison's to other titles, the devs themselves are very open about their inspirations and I do feel that's part of the series charm. My frustration's with the lack of change, the combat and some aspects of the presentation aside, I would recommend this to anyone who liked the other games.

Re: Review: 428: Shibuya Scramble (PS4)

kendomustdie

@Jaz007 There are many multiple endings, and many failure states, although getting them is a case of going back a chapter and making a different choice. As for character choice, the decisions you make generally only effect the chapter you are in, you have to make the 'correct' choice to get everyone to the next chapter.

Re: Review: Surviving Mars (PS4)

kendomustdie

@OneManDroid Good point, it's always something I want to note in my reviews. I put about 20 hours into this, give or take? Had a few late game builds and many...many restarts. I'm still playing, there's a lot of build paths to explore. Hope this helps

Re: Review: Gran Turismo Sport (PS4)

kendomustdie

This review is definitely in line with my feelings for the game. Gorgeous, precise, slight and alienating for long time fans. GT games have been an event release for myself and one of my closest freinds and the speed at which we started to feel bitterly disappointmented was pretty sad.

Re: Review: Rogue Trooper Redux (PS4)

kendomustdie

@viciousarcanum if you have a hankering for a shooter from that generation - complete with the look and feel - then yes. It's good fun for the most part and the setting is great (especially if youre a fan of the comics).

Re: Review: Shadow Tactics: Blade of the Shogun (PS4)

kendomustdie

@andreoni79 It is different health, but it's also detection time. Once seen or heard, enemies zone in on you and that happens much quicker on higher difficulties. I spent most of my time on normal, which allows for some wiggle room in tight situations. Beginner is still a challenge, but very forgiving and also takes away the ability to earn badges. The hardest difficulty should just be called 'don't ever get caught'.

Re: Review: Shadow Tactics: Blade of the Shogun (PS4)

kendomustdie

@andreoni79 I haven't played this game on PC but I did recently re-install Commandos and I think they did well to translate those mechanics. Movement with the left analogue stick feels responsive. Camera controls were very briefly fiddly, but I got used to them. Holding R2 locks you to pan and zoom the camera and you can quickly centre on the currently selected character. It's a solid way to adapt isometric movement from mouse controls.

Re: Review: Serial Cleaner (PS4)

kendomustdie

It's....hard. It's a level of difficulty dictated by your own frustration. The cops are on set paths, with only the bodies and evidence locations changing between tries. I didn't find it overly cheap, but it's easy to get lost in a cycle of trial and error. I think the challenge modes helped me get to grips with the main levels.

Re: Review: Kingdom Hearts HD 1.5 + 2.5 Remix (PS4)

kendomustdie

@b1ackjack_ps This bundle contains Kingdom Hearts I, II & Birth By Sleep, which in terms of story are the 'main' games in the series. The PS2 remake of Chain Of Memories (apologies the review mistakenly says DS) is also here and contains what I would deem important story content for II. The other two titles are cinematic only versions that help fill in some story gaps. I would say the only thing that makes this particular package not the complete KH experience is that it lacks Dream Drop Distance, which can be found on another recently released collection.

Re: Review: Kingdom Hearts HD 1.5 + 2.5 Remix (PS4)

kendomustdie

@Ralizah This was reviewed on a PS4 Pro. I don't think there will be a lot of difference between versions. The very few performance issues I encountered, I remember experiencing way back on the PS3 version of 1.5 Remix (frame drops in a couple of boss battles for example).

Re: Review: BioShock: The Collection (PS4)

kendomustdie

@Dan_ozzzy189 I think a decent amount has been done to optimise the first game due to it's age, but I don't think any of them have been fully revamped.... at least not as much as say, Abe's Odysee: New N Tasty.

Re: Review: BioShock: The Collection (PS4)

kendomustdie

@get2sammyb Yes there is, also Infinite is separate in the digital version. Bioshock 1 & 2 has a home menu where you choose between the titles, selection taking you to a fresh boot of each game. I played through the games in order but I'm pretty sure there wasn't an option to quit back to the game selection menu.

Re: Review: BioShock: The Collection (PS4)

kendomustdie

@get2sammyb I'm coming around to that myself. This has been my third full playthrough of Bioshock 2 and I've gone from being completely indifferent about it to absolutely loving it. I think Minervas Den compliments the base game perfectly.

Re: Review: Resident Evil 4 (PS4)

kendomustdie

Every time I see a screenshot of this game I get flashbacks of happier times, for the series and for the industry. I just finished it again a few months back on PC and this review is all it takes to get me to drop beans on yet another version (I currently have 5). Stone cold masterpiece. Worth it to do the Krauser fight on another Sony console.

Re: Review: Brut@l (PS4)

kendomustdie

@glassmusic You can actually save the seed code of any particular dungeon configuration. So at least you can make sure you are taking on the same set of rooms next time round.

Re: Review: Brut@l (PS4)

kendomustdie

The worst part is when you are deep into a run and you get a bit ballsy, throwing your weight around and forgetting that all your progress will be lost like tears in rain when you die. I totally didn't do that...a lot....

Re: Review: Romance of the Three Kingdoms XIII (PS4)

kendomustdie

@morrisseymuse They are very similar in execution, with the main difference being story and setting. With combat, NA is like traditional RTS, very similar to the Total War games on PC. ROTTK' fighting is more akin to moving squads around like pieces on a chess board. The map management is more pronounced in ROTTK, with each city acting as a hub to conduct your affairs. In NA you mostly manage the entire map, with the cities acting like nodes. Hope this helps!

Re: First Impressions: Resident Evil 7 on PS4 Aims to Finish What Silent Hills Started

kendomustdie

This is a strange one and I agree with everything ih this thread, a straight up conversion to the psychological horror of Silent Hill is perhaps too far from the Resident Evil that we know and love. However, there are elements of this demo that gave me the Resi warm and fuzzies, as soon as I picked up that finger I felt that old feeling, can't explain it. If you took the opening stretch of REmake, switched perspective to first person and added some camera-reveal jump scares, it wouldn't be a million miles away from Beginning Hour. RE4 dropped the zombies, switched the camera position, changed the setting and upped the action...but kept everything in canon, RE7 could do something similar in terms of mechanical overhaul.