@LowTech I am a massive fan of old school adventures (Broken Sword II on PS1 is my personal fave, as it was the first game I bought with my own money), but i'm not a big Larry fan. This definitely surprised me.
@Ludens92 it's massively stripped down. There are no gear drops and only Fury's hollow weapons can be upgraded and augmented with special materials by the maker. Levelling your 3 base stats by giving souls to Vulgrim feels very Dark Souls-lite.
@Radbot42 Well, think of what has come out since Darksiders 2 that could be said to share a similar genre stable to the series. Bayonetta 2, Bloodborne, Hellblade, God Of War 2018, games that have done things with perspective and combat mechanics and progression systems that could be said to have driven the genre forward. To me DSIII felt like a game that would have been just ok even before these titles. I think the fact that it harks back to an older style of brawler adventure can be seen as a good thing. Although this is definitely not my central negative observation of it.
@Spectra We've had some fantastic games come out in the past couple of years that have all grown the action RPG genre in a lot of exciting ways, whereas Darksiders hasn't changed a jot, which was an issue for me. As for comparison's to other titles, the devs themselves are very open about their inspirations and I do feel that's part of the series charm. My frustration's with the lack of change, the combat and some aspects of the presentation aside, I would recommend this to anyone who liked the other games.
@AdamNovice That Envy fight is not a great introduction to the game at all. I will say that the other boss fights are a bit more inventive. Avarice is my fave.
@Flaming_Kaiser If you're a fan of the first two games, then I would give it a shot. I personally enjoy the series, especially the second game, but the added Souls-like stuff really marred the overall experience for me.
@Jaz007 There are many multiple endings, and many failure states, although getting them is a case of going back a chapter and making a different choice. As for character choice, the decisions you make generally only effect the chapter you are in, you have to make the 'correct' choice to get everyone to the next chapter.
@OneManDroid Good point, it's always something I want to note in my reviews. I put about 20 hours into this, give or take? Had a few late game builds and many...many restarts. I'm still playing, there's a lot of build paths to explore. Hope this helps
@SMKpaladin apologies for the late response, couch coop but no online coop I'm afraid. There's a weekly update to the levels available for coop as well.
This review is definitely in line with my feelings for the game. Gorgeous, precise, slight and alienating for long time fans. GT games have been an event release for myself and one of my closest freinds and the speed at which we started to feel bitterly disappointmented was pretty sad.
@viciousarcanum if you have a hankering for a shooter from that generation - complete with the look and feel - then yes. It's good fun for the most part and the setting is great (especially if youre a fan of the comics).
@andreoni79 It is different health, but it's also detection time. Once seen or heard, enemies zone in on you and that happens much quicker on higher difficulties. I spent most of my time on normal, which allows for some wiggle room in tight situations. Beginner is still a challenge, but very forgiving and also takes away the ability to earn badges. The hardest difficulty should just be called 'don't ever get caught'.
@andreoni79 I haven't played this game on PC but I did recently re-install Commandos and I think they did well to translate those mechanics. Movement with the left analogue stick feels responsive. Camera controls were very briefly fiddly, but I got used to them. Holding R2 locks you to pan and zoom the camera and you can quickly centre on the currently selected character. It's a solid way to adapt isometric movement from mouse controls.
It's....hard. It's a level of difficulty dictated by your own frustration. The cops are on set paths, with only the bodies and evidence locations changing between tries. I didn't find it overly cheap, but it's easy to get lost in a cycle of trial and error. I think the challenge modes helped me get to grips with the main levels.
@b1ackjack_ps This bundle contains Kingdom Hearts I, II & Birth By Sleep, which in terms of story are the 'main' games in the series. The PS2 remake of Chain Of Memories (apologies the review mistakenly says DS) is also here and contains what I would deem important story content for II. The other two titles are cinematic only versions that help fill in some story gaps. I would say the only thing that makes this particular package not the complete KH experience is that it lacks Dream Drop Distance, which can be found on another recently released collection.
@ToddlerNaruto It's a shame Dream Drop Distance isn't in this collection, otherwise it would really have all of the essential content...guess that's really being greedy, though.
@ohhaime There is nothing I can see that differs between the PS3 versions of Kingdom Hearts 1.5 and 2.5, other than everything looks smoother and I want to say the cinematic have been reformatted.
@Ralizah This was reviewed on a PS4 Pro. I don't think there will be a lot of difference between versions. The very few performance issues I encountered, I remember experiencing way back on the PS3 version of 1.5 Remix (frame drops in a couple of boss battles for example).
@Dan_ozzzy189 I think a decent amount has been done to optimise the first game due to it's age, but I don't think any of them have been fully revamped.... at least not as much as say, Abe's Odysee: New N Tasty.
@get2sammyb Yes there is, also Infinite is separate in the digital version. Bioshock 1 & 2 has a home menu where you choose between the titles, selection taking you to a fresh boot of each game. I played through the games in order but I'm pretty sure there wasn't an option to quit back to the game selection menu.
@get2sammyb I'm coming around to that myself. This has been my third full playthrough of Bioshock 2 and I've gone from being completely indifferent about it to absolutely loving it. I think Minervas Den compliments the base game perfectly.
Every time I see a screenshot of this game I get flashbacks of happier times, for the series and for the industry. I just finished it again a few months back on PC and this review is all it takes to get me to drop beans on yet another version (I currently have 5). Stone cold masterpiece. Worth it to do the Krauser fight on another Sony console.
@glassmusic You can actually save the seed code of any particular dungeon configuration. So at least you can make sure you are taking on the same set of rooms next time round.
The worst part is when you are deep into a run and you get a bit ballsy, throwing your weight around and forgetting that all your progress will be lost like tears in rain when you die. I totally didn't do that...a lot....
@morrisseymuse They are very similar in execution, with the main difference being story and setting. With combat, NA is like traditional RTS, very similar to the Total War games on PC. ROTTK' fighting is more akin to moving squads around like pieces on a chess board. The map management is more pronounced in ROTTK, with each city acting as a hub to conduct your affairs. In NA you mostly manage the entire map, with the cities acting like nodes. Hope this helps!
Resi 6 was the only title in the franchise that I completely gave up on. Think I got to the second Jake chapter and could not see any reason to carry on. Series nadir IMO.
This is a strange one and I agree with everything ih this thread, a straight up conversion to the psychological horror of Silent Hill is perhaps too far from the Resident Evil that we know and love. However, there are elements of this demo that gave me the Resi warm and fuzzies, as soon as I picked up that finger I felt that old feeling, can't explain it. If you took the opening stretch of REmake, switched perspective to first person and added some camera-reveal jump scares, it wouldn't be a million miles away from Beginning Hour. RE4 dropped the zombies, switched the camera position, changed the setting and upped the action...but kept everything in canon, RE7 could do something similar in terms of mechanical overhaul.
Been playing the Witcher games since 2007, fell in love with Sapkowskis books along the way. Blood and Wine is the perfect end to a fantastic series, also the ending is wonderfully heartfelt. Deserves a perfect 10 score.
Comments 101
Re: Leisure Suit Larry: Wet Dreams Don't Dry - Disco Suits, Toilet Humour, and Questionable Dating Tactics
@LowTech I am a massive fan of old school adventures (Broken Sword II on PS1 is my personal fave, as it was the first game I bought with my own money), but i'm not a big Larry fan. This definitely surprised me.
Re: Darksiders III - An Entertaining Adventure That's Stuck in the Past
@Ludens92 it's massively stripped down. There are no gear drops and only Fury's hollow weapons can be upgraded and augmented with special materials by the maker. Levelling your 3 base stats by giving souls to Vulgrim feels very Dark Souls-lite.
Re: Darksiders III - An Entertaining Adventure That's Stuck in the Past
@Radbot42 Well, think of what has come out since Darksiders 2 that could be said to share a similar genre stable to the series. Bayonetta 2, Bloodborne, Hellblade, God Of War 2018, games that have done things with perspective and combat mechanics and progression systems that could be said to have driven the genre forward. To me DSIII felt like a game that would have been just ok even before these titles. I think the fact that it harks back to an older style of brawler adventure can be seen as a good thing. Although this is definitely not my central negative observation of it.
Re: Darksiders III - An Entertaining Adventure That's Stuck in the Past
@Spectra We've had some fantastic games come out in the past couple of years that have all grown the action RPG genre in a lot of exciting ways, whereas Darksiders hasn't changed a jot, which was an issue for me. As for comparison's to other titles, the devs themselves are very open about their inspirations and I do feel that's part of the series charm. My frustration's with the lack of change, the combat and some aspects of the presentation aside, I would recommend this to anyone who liked the other games.
Re: Darksiders III - An Entertaining Adventure That's Stuck in the Past
@AdamNovice That Envy fight is not a great introduction to the game at all. I will say that the other boss fights are a bit more inventive. Avarice is my fave.
Re: Darksiders III - An Entertaining Adventure That's Stuck in the Past
@Flaming_Kaiser If you're a fan of the first two games, then I would give it a shot. I personally enjoy the series, especially the second game, but the added Souls-like stuff really marred the overall experience for me.
Re: Review: 428: Shibuya Scramble (PS4)
@Jaz007 There are many multiple endings, and many failure states, although getting them is a case of going back a chapter and making a different choice. As for character choice, the decisions you make generally only effect the chapter you are in, you have to make the 'correct' choice to get everyone to the next chapter.
Re: Review: Slime Rancher (PS4)
Certainly seems like it if google is anything to go by. I have never played it but now I wanna...
Re: Review: Slime Rancher (PS4)
@ellsworth004 Monster....Rancher?
Re: Review: Surviving Mars (PS4)
@OneManDroid Good point, it's always something I want to note in my reviews. I put about 20 hours into this, give or take? Had a few late game builds and many...many restarts. I'm still playing, there's a lot of build paths to explore. Hope this helps
Re: There's Something a Little Off About One Piece: World Seeker in First Gameplay Footage
@AFCC Was gonna say, this looks like Breath Of The Wild with devil fruit powers and I am on board (nautical pun intended).
Re: Review: Wulverblade (PS4)
@K-Wud 2 player only.
Re: Review: Wulverblade (PS4)
@YummyHappyPills Nothing ever is
Re: Review: Sky Force Reloaded (PS4)
@SMKpaladin apologies for the late response, couch coop but no online coop I'm afraid. There's a weekly update to the levels available for coop as well.
Re: Review: Gran Turismo Sport (PS4)
This review is definitely in line with my feelings for the game. Gorgeous, precise, slight and alienating for long time fans. GT games have been an event release for myself and one of my closest freinds and the speed at which we started to feel bitterly disappointmented was pretty sad.
Re: Review: Rogue Trooper Redux (PS4)
@viciousarcanum if you have a hankering for a shooter from that generation - complete with the look and feel - then yes. It's good fun for the most part and the setting is great (especially if youre a fan of the comics).
Re: Review: Night Trap: 25th Anniversary Edition (PS4)
@hadlee73 Don't forget that wierd middle period, where you start to actually care about the characters and plot. Oh Danny, you loveable little scamp.
Re: Review: Graceful Explosion Machine (PS4)
@JoeBlogs screenshots do not do this game justice, it looks beautiful.
Re: Review: Shadow Tactics: Blade of the Shogun (PS4)
@andreoni79 It is different health, but it's also detection time. Once seen or heard, enemies zone in on you and that happens much quicker on higher difficulties. I spent most of my time on normal, which allows for some wiggle room in tight situations. Beginner is still a challenge, but very forgiving and also takes away the ability to earn badges. The hardest difficulty should just be called 'don't ever get caught'.
Re: Review: Shadow Tactics: Blade of the Shogun (PS4)
@andreoni79 I haven't played this game on PC but I did recently re-install Commandos and I think they did well to translate those mechanics. Movement with the left analogue stick feels responsive. Camera controls were very briefly fiddly, but I got used to them. Holding R2 locks you to pan and zoom the camera and you can quickly centre on the currently selected character. It's a solid way to adapt isometric movement from mouse controls.
Re: Review: Serial Cleaner (PS4)
It's....hard. It's a level of difficulty dictated by your own frustration. The cops are on set paths, with only the bodies and evidence locations changing between tries. I didn't find it overly cheap, but it's easy to get lost in a cycle of trial and error. I think the challenge modes helped me get to grips with the main levels.
Re: Hands On: Twisting Metal with Crossout on PS4
No overworld, just dip in-dip out matches. I found it quite appealing, I've been a bit saturated by open worlds recently.
Re: Review: BUTCHER (PS4)
@Useyourname on higher difficulties it is certainly Super Meat Boy levels of hard, yes.
Re: Review: Kingdom Hearts HD 1.5 + 2.5 Remix (PS4)
@b1ackjack_ps This bundle contains Kingdom Hearts I, II & Birth By Sleep, which in terms of story are the 'main' games in the series. The PS2 remake of Chain Of Memories (apologies the review mistakenly says DS) is also here and contains what I would deem important story content for II. The other two titles are cinematic only versions that help fill in some story gaps. I would say the only thing that makes this particular package not the complete KH experience is that it lacks Dream Drop Distance, which can be found on another recently released collection.
Re: Review: Kingdom Hearts HD 1.5 + 2.5 Remix (PS4)
@ToddlerNaruto It's a shame Dream Drop Distance isn't in this collection, otherwise it would really have all of the essential content...guess that's really being greedy, though.
Re: Review: Kingdom Hearts HD 1.5 + 2.5 Remix (PS4)
@ohhaime There is nothing I can see that differs between the PS3 versions of Kingdom Hearts 1.5 and 2.5, other than everything looks smoother and I want to say the cinematic have been reformatted.
Re: Review: Kingdom Hearts HD 1.5 + 2.5 Remix (PS4)
@Ralizah This was reviewed on a PS4 Pro. I don't think there will be a lot of difference between versions. The very few performance issues I encountered, I remember experiencing way back on the PS3 version of 1.5 Remix (frame drops in a couple of boss battles for example).
Re: Review: Yooka-Laylee (PS4)
Just being hit by all the reviews for this now and I gotta say...I wanna cry
Re: Review: Has-Been Heroes (PS4)
@7yL3rB Agreed, or at least a more substantial and clear tutorial phase to ease the player in, like Spelunky or Super Meat Boy.
Re: Soapbox: Why Hitman Is the Funniest Game of 2016
Great article. I just picked this up on sale and it's incredibly fun. The best Hitman since Blood Money, looking forward to many more instalments.
Re: Review: Killing Floor 2 (PS4)
Alas, no campaign or any form of story outside of the character bios, but you can play the survival mode offline.
Re: Review: BioShock: The Collection (PS4)
@Dan_ozzzy189 I think a decent amount has been done to optimise the first game due to it's age, but I don't think any of them have been fully revamped.... at least not as much as say, Abe's Odysee: New N Tasty.
Re: Review: BioShock: The Collection (PS4)
@get2sammyb Yes there is, also Infinite is separate in the digital version. Bioshock 1 & 2 has a home menu where you choose between the titles, selection taking you to a fresh boot of each game. I played through the games in order but I'm pretty sure there wasn't an option to quit back to the game selection menu.
Re: Review: BioShock: The Collection (PS4)
@get2sammyb I'm coming around to that myself. This has been my third full playthrough of Bioshock 2 and I've gone from being completely indifferent about it to absolutely loving it. I think Minervas Den compliments the base game perfectly.
Re: Review: Resident Evil 4 (PS4)
Every time I see a screenshot of this game I get flashbacks of happier times, for the series and for the industry. I just finished it again a few months back on PC and this review is all it takes to get me to drop beans on yet another version (I currently have 5). Stone cold masterpiece. Worth it to do the Krauser fight on another Sony console.
Re: Review: Brut@l (PS4)
@glassmusic I didn't notice any penalties from loading in a seed.
Re: Review: Brut@l (PS4)
@glassmusic You can actually save the seed code of any particular dungeon configuration. So at least you can make sure you are taking on the same set of rooms next time round.
Re: Review: Brut@l (PS4)
The worst part is when you are deep into a run and you get a bit ballsy, throwing your weight around and forgetting that all your progress will be lost like tears in rain when you die. I totally didn't do that...a lot....
Re: Horizon: Zero Dawn's Collector's Edition Statue Looks Tasty
I have not bought any form of special, limited, hardened or veteran ex plus alpha edition in years....but this looks oh so buyable.
Re: Sonic Sprints onto PS4 in Two New Games
The Sonic 25th Anniversary Show was painful to watch, but nothing can stop me being excited for Sonic Mania.
Re: Review: Romance of the Three Kingdoms XIII (PS4)
@Draythedestroyer Haven't played it on SNES, but I would LOVE to get my hands on the Amiga game
Re: Review: Romance of the Three Kingdoms XIII (PS4)
@arnoldlayne83 this is certainly possible, I think I found map control easier in this, than what I remember of Nobunagas Ambition.
Re: Is Limbo Dev Playdead's Inside Coming to PS4?
This game is an absolute masterpiece and I was annoyed I couldn't get it on PS4.
Re: Review: Romance of the Three Kingdoms XIII (PS4)
We need more strategy on PS4.
Re: Review: Romance of the Three Kingdoms XIII (PS4)
@morrisseymuse They are very similar in execution, with the main difference being story and setting. With combat, NA is like traditional RTS, very similar to the Total War games on PC. ROTTK' fighting is more akin to moving squads around like pieces on a chess board. The map management is more pronounced in ROTTK, with each city acting as a hub to conduct your affairs. In NA you mostly manage the entire map, with the cities acting like nodes. Hope this helps!
Re: E3 2016: Resident Evil 7 Producer Was Gutted by Silent Hills' Cancellation
Resi 6 was the only title in the franchise that I completely gave up on. Think I got to the second Jake chapter and could not see any reason to carry on. Series nadir IMO.
Re: First Impressions: Resident Evil 7 on PS4 Aims to Finish What Silent Hills Started
This is a strange one and I agree with everything ih this thread, a straight up conversion to the psychological horror of Silent Hill is perhaps too far from the Resident Evil that we know and love. However, there are elements of this demo that gave me the Resi warm and fuzzies, as soon as I picked up that finger I felt that old feeling, can't explain it. If you took the opening stretch of REmake, switched perspective to first person and added some camera-reveal jump scares, it wouldn't be a million miles away from Beginning Hour. RE4 dropped the zombies, switched the camera position, changed the setting and upped the action...but kept everything in canon, RE7 could do something similar in terms of mechanical overhaul.
Re: Review: The Witcher 3: Wild Hunt - Blood and Wine (PS4)
Been playing the Witcher games since 2007, fell in love with Sapkowskis books along the way. Blood and Wine is the perfect end to a fantastic series, also the ending is wonderfully heartfelt. Deserves a perfect 10 score.
Re: E3 2016: Final Fantasy XII Is Being Rebalanced for PS4 Remaster
I need this in my PS4 now!
Re: Review: Soul Axiom (PS4)
@Rudy_Manchego I decided that it was a very early game story development, but major apologies if you wanted to go in totally blind