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Topic: User Impressions/Reviews Thread

Posts 3,121 to 3,140 of 3,148

Ravix

@oliverp @JohnnyShoulder @Korra

XIII is a game I have very fond memories of. But I do remember there being a bit of a disaster in in public opinion upon the remake's release.

Good to hear it is still finding new people though and that it is in good shape now šŸ˜

There has been a real lack of Spy thriller games for the last few generations of consoles, I feel. It's weird for such a popular cinematic genre that there are not more games. And XIII being French (or was it Belgian) and based on a graphic novel just makes it much cooler than others to start with. I'd love to see more European spy stuff come out in the next few years.

Edited on by Ravix

When it seems you're out of luck.
There's just one man who gives a f*************ck
āš”ļøšŸ›”šŸŽ

Jimmer-jammer

@Ravix ā€œThere has been a real lack of Spy thriller games for the last few generations of consolesā€¦ā€ Phantom Liberty actually occupied this territory very well. I wonder if thatā€™s one of the reasons it felt so fresh. If you havenā€™t already, it may be well worth the effort if youā€™re looking to scratch that itch. I thought it was brilliant.

ā€œReason is the natural order of truth; but imagination is the organ of meaning.ā€ C.S. Lewis

oliverp

@Jimmer-jammer Beside XIII one of the few examples of Spy/thriller games that comes to mind is the Metal Gear games. Like the Phantom Pain for example (I really liked the cut scenes in that game).
Maybe Ratchet and Clank could quality as a spy game to (have not played to many of those).

Edited on by oliverp

oliverp

Jimmer-jammer

@oliverp Metal Gear for sure. Good call! The latest release was more of a survival game from what I understand but the mainline entries definitely occupy that space.

ā€œReason is the natural order of truth; but imagination is the organ of meaning.ā€ C.S. Lewis

oliverp

Crysis 2 Review - A hardboild Scifi action game
Right so like two weeks ago I managed to beat Crysis 2. Iam very glad that I did because I think it was a very cool SCFI gameS with some in my opinion very cool and unique sci-fi game mechanics. It's also a game where you sometimes have a quite large map to explore which I really like. Even if it not an open world game.

I think both Saber Interactive and Crytek have done a very good job here with the remaster of the original game. It's such a nice game to look at (the graphics are really good and impressive).

And I think it's really cool how the game to some degree allows you to choose how to play it (which gives you a nice feeling imo). Also you are given quite a large number of tools that you can use however you like (to some degree at least). Its fun because I also feel very much that I want to improve and get better at on the game even after beating it once (the game can be quite challenging sometimes when you play it).

Edited on by oliverp

oliverp

JohnnyShoulder

@oliverp you would probably need look towards what is classed as indie games for spy/stealth games.

Apart from the Metal Gear Solid Snakeater Remake, there is not that many high budget games of similar ilk being made these days. Have you played the Sniper Elite games? Those are a good shout if not.

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

Ralizah

@RR529 So basically a new modern Ys game (that's not called Ys) with some bombastic bosses that manages its campaign length well. Sounds dope. I'd kinda written this off, but your review actually put this back on my radar. Wonderful job!

@oliverp It's kinda crazy how the original Crysis used to be THE benchmark title for pushing PC graphics, and now we have a remaster running on Nintendo's current handheld!

I should probably look into these games more. The dialogue around the first one was so centered on its use of advanced tech that I never really thought of it in terms of being an actual gameplay experience, if that makes sense.

Currently Playing: Yakuza Kiwami 2 (SD)

PSN: Ralizah

RR529

@Ralizah thanks for reading. There are actually a few things I overlooked in my writeup.

  • The most notable being that you'll probably never see a game over screen. It seems practically everyone (or at least everyone I happened to usually use) has some sort of party wide HP restoring ability (there's no MP to manage, all skills are on a cool down system), so the AI was really good at topping everyone off if someone's HP was getting too low (I rarely had to use my own healing skill until later in the game). You don't have to buy any restorative items, as you carry a set number with you that automatically resets back at town (& I assume at save points during story missions, I honestly never had to use any). The max number you carry is one of the occasional upgrades in a character's skill tree. Also, your party members seem to be experts at negating damage via perfect guards & dodges (they can take damage & get KO'd, but it didn't seem like something I had to start keeping an eye on until late game & post game).
  • Expounding further on the above, if you do get KO'd, you can fully revive just by button mashing for a few seconds (quicker if a party member runs up to aid you, or if you use a revival potion). KO'd party members simulate this as well (so they'll fully revive after a few seconds). The big wrinkle is the "Critical Gauge", which continuously depletes whenever someone is KO'd (& doesn't replenish when they get back in the fight, it starts out where it was last next time someone gets KO'd). Whether you fail immediately upon it's depletion (even if you only have one KO'd ally at the time) or you just can't revive anyone anymore for the rest of the fight I honestly don't know, as I was never in a position where it got that low. The only game over screen I ever saw was in a one on one fight in a side quest where getting KO'd was an instant failure. The only other failure conditions seem to be time limits in certain quests (which I never got close to hitting. It's kinda like the Monster Hunter thing where you can't take longer than 30-50 minutes to take down a boss), or the occasional escort type scenario (protect a crystal from waves of enemies).
  • There's no map, like at all. The big story mission environments are usually linear enough where this isn't an issue (though they do pack away a lot of treasure chests & other collectables in a lot of nooks & crannies), though town layouts are complex enough (& there are like two story locations that are more open in nature, like the desert) that a map would have been useful. Baffling omission if nothing else.
  • You can't swap party members on the fly. You have to go to party setup in the menu to change your playable character (you MIGHT not be able to swap out during a fight either. Maybe only even while you're in town/at a save point. I've honestly never tried).

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

oliverp

@Ralizah Yeah well I guess much can be said about Crysis. I think that the original still seem to be the most well known game in the franchise which I think is a little sad actually because I think the later games have much to offer as well. Not least nr 2 (which is my favorite so far). Also many don't seem to have played or know much about the remaster of the Crysis games which I also guess is a little bit sad. To some degree I think that Crysis still mostly seems to be known as a kind of tech demo and not much else . Again one aspect I personally like about Crysis is some of the big levels that the games have to offer (which I again think are very cool). Also something I dont think many pepole know becuse they have likely not played the games hehe.

Edited on by oliverp

oliverp

CaptD

@oliverp Glad you enjoyed Crysis 2, an underrated game imo.
I did see the trilogy on sale the other week for Ā£10 on PSN and I was really tempted as I wish to play the trilogy again but i really want the physical version which is still (comparatively) expensive.

CaptD

oliverp

@CaptD Yeah so I would also say that the Crysis games are pretty immersive experience as well. Not sure if maybe the nice graphics is something that contributes to that. Maybe also the semi realistic feeling in the games hehe.

oliverp

Pizzamorg

My review of Banishers.

My TL;DR here is: Banishers is another title on my ever growing list of open or semi open world titles where I feel like if you shaved like 20 hours off of the running time and made it linear, it would be instantly a better game, even if you changed nothing else. Banishers makes this argument harder than ever too, as navigating its semi open world and completing its various world activities are by far the worst parts about this and bloat the package unnecessarily.

And if you wanna strap in cause we going long, here is my full review:

Set in the late 1600s/early 1700s a group of mostly British settlers have been trying to set up communities in a New England area called New Eden. However, a schoolteacher named Deborah ends up murdered in a sham of a witch trial and not long after, the land of New Eden becomes cursed. The locals may not want to see the connection, because they were all in on it in some shape or form. You are the Banishers who are called in to sort out this curse, however, events quickly alter what your ultimate goal ends up being. A Banisher, for the record, being a sort of private detective who investigates any case involving a haunting should the silver be on offer to do so, and is also expected to fight and defeat the ghost if it comes to that.

As such, much of the game will see you travelling around New Eden, going from settlement to settlement, discovering personal stories which involve a haunting of some kind (literal, and more abstract). You will investigate the people involved to try and find the truth, and in turn what the source of the haunting is. Increasingly a big part of these stories becomes finding out what role these people had in Deborah's death, which means that none of these can really be skipped, even though eventually you will wish you could.

This works fantastically for about a dozen hours. So good in fact, I was ready to call this my front runner for GOTY. However, after a while, a reality starts to become clear here that this game was never particularly well thought out. Your overarching story in Banishers is one long haunting case. Then all your side content is also just other haunting cases. Can we see the problem here? All the budget, all the spectacle, has gone into that main haunting case that makes up the main narrative thread - as it should be. But then it just means all the side content you are doing in turn is just a lesser version of what you are doing in the main quest, and as a result, it becomes increasingly harder to really care about completing these other than for the little nuggets of knowledge you gain about Deborah.

And like, donā€™t get it twisted, it is made by DontNod, and their unique talents are really on full display here. Side content here has better writing than many games offer in their core threads, and they do an absolutely incredible job in offering the player choices which donā€™t just feel like you are picking between an obviously good, evil or neutral option. And even when a choice may be obvious, the more you learn about Deborah and depending on the pact you made with your partner, sometimes it is hard to use impartial logic in these cases, and so easy to indulge in flashes of raw emotion.

I do love how much this game made me think and reflect. So much of the prejudice and cowardice that has rotten New Eden from the inside out, is sadly still so relevant today, despite it being hundreds of years later. Deborah functions much in the same way Rachel did in the Life is Strange games, and so I suppose I shouldnā€™t be surprised how masterfully DontNod made me hate everyone involved in her murder, despite only brief interactions with her throughout the game. And I loved that even the most contrived haunting quest would have me making a decision which would have tangible cause and effect that I would have to deal with the repercussions of sometimes hours later.

I guess what I am trying to say in all this, is I just think it all a shame. I think Banishers has a great story to tell, and up until the ending - I got literally the worst ending, so I got basically no closure at all - it tells its story well. It is anchored by two incredible characters in Red mac Raith and Antea Duarte, and I would happily go on more adventures with them. But it is hard not to feel like the way in which this game is built, and structured, means it is just constantly diluting itself.

Honestly, this problem creeps into the encounter design as well. They, by the very design of their world, limit the kind of enemies you face. In general moment to moment encounters in the world you are going to be facing the same four or five enemy types (which in themselves are more like 2 or 3 enemy types with variants). There is a bit more variety in boss encounters, and the cinematic presentation for a lot of the build up to bosses is appreciated. However, even though there are not a lot of these, the bosses still somehow in reality are really just bigger variants of other enemies you fight in the game.

They are also never particularly interesting to actually fight, either, which is a problem. They often have very basic mechanics which are more nuisances than anything that offers any real challenge. Two of the boss encounters were also bugged for me, where they just seemed to get stuck somehow and wouldnā€™t progress, so I had to reload my save and do the boss encounter right from the start again, which kinda makes it hard to feel positive about these.

It wouldnā€™t be a review of mine if we didnā€™t talk about difficulty and this is also majorly problematic too. Set on normal, after the first few hours, the game becomes cartoonishly and mindlessly easy. I like a relatively frictionless experience, but even I just found this all rather boring. I put the game onto Hard for most of my playthrough, something I never usually do, but I wouldnā€™t say Hard is any more fun, either. Especially with the enemy slate you fight in the final third of the game, it is just wave after wave of tedious, spongey, enemies that can all kill you in like two hits with no warning. Just a miserable slog.

Honestly, if I am being honest... I hated this combat by the end. Every time you fast travel the world respawns all the enemies, and I just grew so tired of having to fast travel from one end of the map to the other, and every time knowing I had to beat the same four waves of identical spongey boring enemies over and over and over that kept respawning between me and my objective. I turned it down from Hard to Story mode in the last couple of hours because I just couldnā€™t bear it anymore and wanted to just be done with this at that point.

Difficulty is also somewhat shaped by Banishersā€™ gear game. Although donā€™t worry, it isnā€™t a looter. After about 25ish hours I had enough gear to make three builds, but it wasnā€™t really anything crazy. Just basically more damage if I focused on melee, more damage if I focused on range or more damage if I focused on the special move called Banish. There are survivability and utility items as well which donā€™t have as much of a defined build focus, but even on Hard, I almost feel like you don't need these. Especially as sacrificing damage when the enemies are this spongey is not the way.

There is also this mountain of stats in the right hand side of the menu, but I honestly couldnā€™t tell you if this was just for show. When I had 67 Strength versus 98 strength (which apparently affects my melee damage) I noticed absolutely no difference at all. If you want to just absolutely break the experience and ruin the combat for yourself even further, just fully spec into the rifle, as this thing is absurdly overtuned and poorly balanced, it felt like cheating.

Finally I guess let us talk about exploration / the fast travel system. If you remember in GOW 2018, while it gave the illusion of being an open world, it was more a collection of linear corridors where you had to solve puzzles to progress forwards, or progress far enough in the story to unlock abilities which would then open the way for you, often requiring a ton of backtracking. Banishers works identically to this, and even borrows heavily from a lot of the environments and puzzles from that game.

This was the thing that I thought sucked the most in GOW 2018, I thought it slaughtered the pacing of that game and if I was to make my own GOW 2018 riff game like this, that would be the first thing Iā€™d cut. Instead, Banishers embraces this part of GOW, makes it a core part of the experience and does absolutely nothing to solve all the problems it creates. In fact, Banishers somehow makes this worse because of its fast travel system.

Basically, along your journey you will find fixed shelter points you can rest at, they work a little like Souls bonfires, as you can upgrade equipment here, mess around with your skill tree (although this can be done any time) and top up your potions. These also become your fast travel points on the map. However, even though you have now unlocked the fast travel point, this system can only be used directly, so from one shelter to another. You canā€™t just pull up your map and access the fast travel system from anywhere.

Much like with combat, it is mostly due to the sheer unnecessary length of this that this system goes from kind of annoying, to ripping your hair out and screaming into your empty apartment maddening. Much like GOW 2018, they donā€™t want to give the game away as to how small the map truly is, so rather than making you walk 50 metres in a straight line to the objective you need to go hundreds of metres in the wrong direction and solve an environmental puzzle or two -

Just a quick aside. ***** the environmental puzzles. May they all burn in hell. The most unintuitive, infuriating, collection of puzzles ever designed. The amount of my game time that must have been me just wasting 20 minutes at a time running around in a circle like a *****. Giving up. Going on YouTube and seeing a solution that just makes you throw your hands up in maddening frustration as to how they ever suspected anyone to figure that out to begin with.

  • Anyway, you suffer all that misery to end up basically five metres ahead of where you started. And even though the puzzles may be cleared the next time you need to go through there to access a fast travel point for example, a direct path is never opened, so you still need to do that 400 metre loop in the wrong direction every time you want to access that fast travel point. Eventually you will unlock side content all over the map, that often requires you to go from one end of the map to the other, so they know youā€™d be spending a not insignificant amount of your game time backtracking in loops around this map, so the fact they never make the map more convenient to cross is just baffling to me.

In fact, I have no shame in telling you, this might be the first game I ever played where I literally got so lost I just had no choice but to reload my save because I just couldnā€™t work out how to get out of where I was to make it back to a fast travel point.

It is funny too, because there are open world activities to complete, but I just dreaded doing them. I hated combat, I hated navigating this world, I just wanted to get to the next story beat. Every design decision made every extra activity such an easy skip. I am usually really OCD about map marker games, to the point where I kinda spoil those games for myself and burn myself out at the end trying to clear everything. But even I got less than 40 percent map completion by the time I finished the story I believe, because I just so strongly disliked the act of engaging with this world for anything beyond the story. It wasnā€™t like the completion rewards for these were worth it. Plus 1 to all stats? What do these stats even do? A bunch of materials I could just find out in the world anyway? Thanks so much.

Wow. Okay. This ended up being very negative overall. It is a shame, as there is so much to like about Banishers, but it is about 30 hours too long and everything bad about this game is directly because of that reason. The mission design would have been fine for a game under 20 hours, the combat would have been fine for a game less than 20 hours and so on and so forth. Although nothing was saving those environmental puzzles, even 20 minutes of doing those puzzles must count as some kind of war crime somewhere. Then for all of my trouble I got the worst ending for reasons as obtuse and intuitive as those awful environmental puzzles, like giving me one last f u on the way out.

I absolutely recommend you try and find some way to experience this story, even if it is through someone else's playthrough on YouTube or something. I also think if you like your Sony style third person, narrative focused, semi open world action games, you may be able to stomach this longer than some others can.

But I am sorry, to the general person, the length of this just makes it an impossible recommendation for me.

Edited on by Pizzamorg

Life to the living, death to the dead.

colonelkilgore

Just Cause 4

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Now I never write reviewsā€¦ well I say never, the only review I ever wrote previously was for Just Cause 3 back in 2021, so why then and why now? Why did Just Cause 3 (and now its successor) of all things engender (or give cause for) me to put down the controller and hammer away at the keyboard for a couple of hours, when no other game (and Iā€™ve played some bangers to be fair) did? Wellā€¦ it was just damn good fun! So in that veinā€¦ itā€™s time for @colonelkilgoreā€™s triennial Just Cause Review-mega fest! Wellā€¦ a review for Just Cause 4 at the very least.

Soā€¦ am I writing this thing simply for the giggles or did this fourth entry actually give me a good reason to put finger-tips to keys? Well Iā€™m pleased to say the latterā€¦ and most definitely so.

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Pre-play
Even though I enjoyed the heck out of Just Cause 3 back three year ago, I wasnā€™t overly enthused to begin the next instalment. I think Iā€™d probably forgotten quite how much I enjoyed the trilogy-capperā€¦ or just assumed it was a right time, right game kinda thing. So there was thatā€¦ but also the fact that Iā€™d heard what a step-down Rico Rodriguezā€™s fourth adventure was when compared to 2 and 3. As a result of this, itā€™s fair to say I loaded it up with some trepidation that it could potentially sully the franchise for me.

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One manā€™s trash is another manā€™s treasure
I neednā€™t have worried though. There is just something about the Just Cause series which provides the perfect blend of serenity and chaos that soothes my gaming id. Iā€™m not saying that theyā€™re for everybodyā€¦ and thatā€™s pretty obvious from the small and ever-decreasing audience that the series ends up reaching but it hits for me thatā€™s for sure. For one, Iā€™ve always liked open-world military games harking all the way back to Mercenaries: Playground of Destruction and right the way through to Ghost Recon: Breakpointā€¦ hell my favourite Metal Gear Solid is V (donā€™t hate me). For two, itā€™s the gameplayā€¦ more specifically the traversal.

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Itā€™s not about the destination, itā€™s about the journey
So I waxed lyrical about the wing suit-grapple hook combination used to traverse the open world during my first review three year ago and nothing has changed. Well I say nothing, if anything Avalanche have actually refined the experience of covering ground in this manner. And it is the wing suit/grappling hook combination for traversal that provides the serenity to which I referred previously. Soaring over mountains and swooping down valleys and through into the crevices of the landscape is an absolute joy and to quote my 2021 self: ā€œā€¦ is the best traversal system in all of gaming!ā€ Hefty claim that but I still stand by it. There is just no other game that manages to make the simple art of map navigation this much fun. To further my point, I do find that after 30 or so hours in an open-world game that I start to resort to using fast travel. I actually hate to do this as I do find that it breaks my immersionā€¦ but to put it simply ā€œainā€™t nobody got time for that!ā€ Well with the Just Cause games I would never even consider fast travelling and actually become enthused by a cross-map journey to begin the next mission or taskā€¦ as that is the games main strength. The use of the wing suit in conjunction with the grapple is somewhat tricky to master but once perfected, the player just has absolute control over Ricoā€™s speed and direction and this produces some truly majestic moment-to-moment gaming.

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Combat and destruction
As with the previous entries in the series, the combat is pretty mediocre. The gunplay seems quite floaty, as Rico just doesnā€™t seem to have the weight ofā€¦ letā€™s say a Rockstar protagonist. It also has some snap-to aiming which Iā€™m not a massive fan of but I guess the developers thought it necessary what with the movement speed and verticality available to the player. All in all, the combat is nothing to write home about but is at the very least serviceable. The destruction on the other hand is as fun as ever, with the huge map dotted with military basis and installations ready to be purged. Itā€™s bubble-wrap gameplay for sure and thatā€™s no bad thing when sandwiched between the more serious military fare Iā€™ve been playing of late. That is no sleight on Spec Ops: The Line nor Tom Clancyā€™s Splinter Cell: Blacklist as I enjoyed both immenselyā€¦ but this seemed to come at just the right time if you catch my drift.

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Physics 101
So there has been numerous videos and text reviews referring to what was lost from the Just Cause games with this fourth entry but I was very pleasantly surprised by what was added. Namely new tools that can be applied to your grapple tether that can have hilarious effect within the games sandbox. The Just Cause engine always had pretty impressive physics, what with slingshotting unsuspecting enemies 100ā€™s of feet into the air before falling to their deathā€¦ or concocting an elaborate system of tethers to draw large red-tipped constructions together in explosive conflagration. And all that is still present but Rico now has the ability to tether helium balloons and nitro-boosters to various npcā€™s and artefacts too. I found that I hardly used these during my campaign playthrough and just thought the devs had added them for the sake of adding them. I eventually found the reason for the additions when mopping up the platinum though. There are around 150 vehicle stunts that you can attempt across the map and the vast majority will require a mastery of one, two or all three of the tether-tools at Ricoā€™s disposal. One stunt in particular will live long in the memory, which involved me having to be sat in the driver seat of a monster truck as it passed through a checkpoint three-quarters of the way up the tallest skyscraper in the game. Needless to say, the solutionā€¦ or my solution involved tethers, balloons and boosters. All of which had to be activated and deactivated at just the right time for the desired result. In fairness, not all of the vehicle stunts are as thrilling or trickyā€¦ but there were some highly satisfying physicā€™s puzzles there that actually reminded me of Breath of the Wildā€™s shrine puzzles (donā€™t hate me #2).

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What was lost
So Avalanche Studios did try to shake up the base-clearing formula and this seemed to be the main thing that gave series-veterans cause for concern. I read the reviews prior to playing it and I have to admit I felt concerned too. I always took great pleasure when playing Just Cause 2 and Just Cause 3 from fastidiously taking out each and every military base and installation I come across. Blowing up each and every red-tipped military construction and component until the location is 100%ā€™d. Well this is no longer a thingā€¦ you can still blow up every red-tipped enemy artefact if you like but there is no needā€¦ and theyā€™ll simply respawn anyway. Instead, there are now specific actions and requirements to complete for a base/location to be brought into the fold. Once done, Rico acquires points which can be used to advance the front line rebel force into new areas still held by the occupying military force. Iā€™m not gonna lie, I definitely think that I preferred the way it was handled during the previous games but in fairness to the game, it didnā€™t really impact my time with the game as much as I originally thought it would.

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You can take the weather with you
The devs added freak weather conditions for some reason. Lightning, thunder, dust-storms and tornadoes. You know where I mentioned earlier, that I initially thought that the new tether tools may have been added simply for the sake of adding them. Well this really seems the case hereā€¦ pretty ridiculous if you ask me and adds very little to the game if anything at all. The less said about this the better in my opinion soā€¦

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Frame rate, loading and servers
So having re-read my previous review of Just Cause 3 prior to the writing of this, I had forgotten about the issues that I experienced in this regard. I had completely forgotten that my initial venture into Just Cause 3 had given me a headache due to the stuttering 30fps frame rate. Now I very rarely suffer with headaches so the fact that this rang an undeniable bell with my recent foray into Just Cause 4 is fairly profound. I actually had my first ever migraine when starting Just Cause 4 recently. It only happened during that first session but is indicative of the game itself in my opinion. The movement is just so fast and multi-directional, that when your eyes are trying to process this at a still somewhat inconsistent 30fps it is unceremoniously jarring, so beware!

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Server-wise, I encountered none of the issues which meant that I had to delete well over 100 friends from my PlayStation profile when attempting to load into Just Cause 3. I was concerned when initially loading the game up and was ready for another cull (donā€™t hate me #3) but fortunately the game and its servers seemed far more up to the task of accepting over 99 friends in this instance.

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Verdict
Loved it to be honestā€¦ much more than I thought I would too. I know the game is not to be taken seriously, that the narrative is full of cheese, that the characters are chewing the scenery when ever they get a monologue and that the games performance is somewhat questionable at best butā€¦ itā€™s fun. I think we sometimes lose sight of why we started gamingā€¦ and thatā€™s easy to do what with how modern gaming has evolved into serious works of artistic expression in some cases but the main reason I originally picked up a controller back in the early 80ā€™s was to have funā€¦ and thatā€™s what this series invariably delivers.

PS. Itā€™s better than Just Cause 2 (okay, you can hate me now)

Edited on by colonelkilgore

**** DLC!

CaptD

@colonelkilgore Great review, Glad you liked JC4 so much.
Personally I liked a lot of things over JC3 except for the challenges, these were a major step back for me, gone are the flying through umpteen hoops and now it is just three. For me the challenges were enough to place it behind JC3 as my favourite.
I also don't remember any decent plane challenges or car challenges although I might be misremembering here as it has been a while.
Overall JC4 just felt rushed and lacks the side content.

CaptD

colonelkilgore

@CaptD cheers buddy and yeah itā€™s still behind JC3 for me too tbhā€¦ but not as far behind as I was expecting prior to me starting it.

Edited on by colonelkilgore

**** DLC!

Jimmer-jammer

@colonelkilgore Really enjoyed reading this! Iā€™ve never played a Just Cause game. Iā€™ve always seen them at the store but just never got around to trying one, I guess. I think I have a pretty good idea of what theyā€™re about now though, crazy tornadoes and all. The last bit of your review really resonates with me. Might just give this a try one day, thanks!

ā€œReason is the natural order of truth; but imagination is the organ of meaning.ā€ C.S. Lewis

colonelkilgore

@Jimmer-jammer glad you enjoyed dude and be sure to tag me with your thoughts if/when you eventually try one šŸ‘

**** DLC!

Th3solution

@colonelkilgore Really nice review, sir. Iā€™ve never played a Just Cause game. Would JC4 be a good entry point for the uninitiated? I have both JC3 and JC4 in my library from PS+.

ā€œWe cannot solve our problems with the same thinking we used when we created them.ā€

colonelkilgore

@Th3solution thanks buddy, Iā€™d probably suggest starting with Just Cause 3 tbhā€¦ in my mind that is the ultimate Just Cause game. A lot of people still maintain that Just Cause 2 is the bestā€¦ and while I love that game, the fact that it didnā€™t have the wing suit will always place it below 3 and 4 imho.

Edited on by colonelkilgore

**** DLC!

oliverp

@Colonelkilgore Hm interesting that Iam not like the only one who dont like fast travel in open world *games hehe. Although I like usually end up using some later in games I play. Also Just Cause is a series that have a special place in my heart (although I have never played one).

The main reason that I dont like, or perfer fast travel is that I think that one of the points of open world games is like to experience the game, and well the world when you are playing the game which you like miss when you use fast travel hehe.

Edited on by oliverp

oliverp

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