Author Profile

As the Editor of Push Square, Sammy has over 15 years of experience analysing the world of PlayStation, from PS3 through PS5 and everything in between. He’s an expert on PS Studios and industry matters, as well as sports games and simulators. He also enjoys RPGs when he has the time to dedicate to them, and is a bit of a gacha whale.

I've been passionate about video games since I was at primary school, printing off Nintendo-themed newsletters to share with my pals on the playground. I love the escapism that only video games can provide, and I enjoy sharing my passion for the industry with anyone and everyone who will listen!

Experience

Sammy founded Push Square as a personal project while studying Business and Computing at Birmingham City University in 2009. Although he’d made several websites in the past, he wanted to create something more contemporary to demonstrate his abilities to future employers.

He enjoyed working on Push Square so much that he was able to turn it into a full-time job after graduating, and when the site was eventually integrated into Hookshot Media in 2012! As Editor, Sammy is responsible for the day-to-day running of Push Square, and he continues to contribute news, reviews, guides and features to the site.

I love sharing my passion for video games, and specifically PlayStation, with the rest of the world. There's no other entertainment medium that gives me butterflies of excitement quite like gaming does, and it's a dream come true to be able to engage others and share my enthusiasm with like-minded fans.

Timeline

  • 2009: Launches Push Square as a personal project while studying for a Business and Computing degree.
  • 2012: Begins working with Nintendo Life’s Editor as Associate Editor, helping to transition Push Square from a personal project to a fully-fledged professional website.
  • 2013: Becomes full-time Editor of Push Square, responsible for growing the profile of the website and increasing the footprint of its team.

Qualifications & Awards

  • 2011 - BSc 1st Class Hons Business Information Technology with Multimedia (Birmingham City University)

Expertise

Sammy’s gaming journey began with the Super Nintendo and SEGA Mega Drive consoles, both of which his family owned during his younger years. The first console he personally owned was the Game Boy, followed by a long line of systems from the Nintendo 64 right through to the PlayStation 5.

Sammy’s favourite console of all-time is the Dreamcast, thanks largely to its timeless games. The PS1 remains his favourite PlayStation though, due to its expansive library and the path it plotted from the 2D to the 3D eras through iconic games like Resident Evil and Crash Bandicoot.

I have many favourite game genres, but I'd say I enjoy the Action RPG above all others! I like the sense of progression that RPGs provide, and I enjoy action-based gameplay with fun combat systems that feel satisfying to play.

Sammy’s Favourite Games

Shenmue 1 & 2 (PS4):

I played these games first on Dreamcast, of course, but was delighted to revisit them in high definition on the PS4. These two titles proved to me that games can have engaging narratives, and I remain obsessed with its life simulation elements - the fact that you can explore the world, go where you want, and use your time in any way you like.

Resident Evil 4 (PS2):

I’m listing the original PS2 release here, but of course the PS4 remake is excellent as well. This Capcom masterpiece changed the third-person shooter forever with its taut gunplay and great controls. It’s also just a fantastic adventure, with tons of iconic moments and set-pieces.

Shadow of the Colossus (PS2):

Again, I’m listing the PS2 original, but the PS3 re-release and PS4 remakes are also outstanding. While Shenmue proved to me that games can compete with movies when it comes to engaging narratives, this game showed me it’s possible to tell stories in a different way. Team ICO’s classic conveys emotion through interaction, and it’s a unique experience for that.

From the Archive

We asked Sammy to pick out his three favourite pieces of work from across his personal archive, and tell us why he picked them!

Feature: Exploring Taiwan's Underground Gaming Scene:

I'm obsessed with video games and find ways to incorporate them into everything I do. Writing this piece about Taiwan's very unique underground gaming scene was a joy, and I was so overwhelmed by the feedback I received.

Feature: Tokyo Game Show Was Everything I Expected, And Somehow More:

I'd read about Tokyo Game Show in magazines, but actually getting to physically attend was a career highlight. I was really proud of how I was able to sum up the sights and sounds of the event in this article.

GTA Online Guide: Your Ultimate Wiki and Walkthrough Resource:

I spent hundreds of hours learning the ins-and-outs of one of the PS5 and PS4's most popular games in order to produce this GTA Online guide. I think it provides a great starting point for anyone looking to get into the multiplayer sandbox mode.

Username
get2sammyb
Articles
33,483 (839 reviews)
First Article
Thu 10th, July 2008
Avg. Review Score
6.7
Find Them On
LinkedInMuck RackBlueskyInstagramThreads
  • News Crytek Teases "Absolutely Fantastic" Announcement

    Tears of joy

    Crytek is gearing up to announce an “absolutely fantastic” new title next month, general manager Nick Button-Brown has announced. Brown wouldn’t elaborate on the title itself, but it’s rumoured to be a sequel to the much loved TimeSplitters series. He told CVG: We still want to deliver the highest quality that we can,...

  • News Ninja Gaiden III Slashes Up London

    Painting the town crimson

    Tecmo Koei’s released a brand new trailer for Ninja Gaiden III showing off the game’s London stage. For realism, the level takes place in the rain. Well it’s not going to be sunny is it? As you’d expect, the footage is decidedly violent. Seriously, don’t watch it if you don’t like blood and gore. The game’s...

  • News AR Hockey Shows Off Vita's Markerless Technology

    Pong

    Sony’s not forgotten about PlayStation Vita’s augmented reality features. At last week’s GDC it showed off a brand new tech demo called AR Hockey. Unlike previous augmented reality titles on Vita, AR Hockey works without a marker card using Sony’s new Smart AR technology. Players must stand around a rectangle surface and physically move...

  • News Armature Aiding Metal Gear Solid HD Vita Development

    Cutting its teeth

    Way back in 2008, a group of employees from Metroid Prime developer Retro Studios departed to form a new company called Armature. Despite being in business for over four years, the company has yet to actually ship a product. That will change this summer, though, when the Metal Gear Solid HD Collection releases on PlayStation Vita...

  • Rumour Polyphony Scouting Bathurst for Gran Turismo

    Probably not DLC

    Gran Turismo fans are amongst the sneakiest in the industry, which means we’re often privy to plenty of leaks. While this isn’t a leak per se, it’s still a brilliant story. According to a post on the GTPlanet forums, Polyphony Digital was spotted scouting out the Mount Panorama track in Bathurst, Australia over the weekend...

  • News BioShock Infinite Motion Support Moving Forward

    Day and date

    Irrational Games’ fascinating gaffer Ken Levine has confirmed that BioShock Infinite’s vaunted PlayStation Move support will be available day and date with the game’s release. The developer has been pretty quiet about the feature since it was confirmed at E3 last year, but Ken Levine told Eurogamer.net that the reason for the...

  • News Mass Effect 3 Flies to the Front of the UK Charts

    No surprise

    We doubt anyone will be surprised to learn that Mass Effect 3 has shot straight to the top of the UK charts. The Bioware developed space opera outsold all of the previous four number ones – Kingdoms of Amalur: Reckoning, UFC Undisputed 3, Uncharted: Golden Abyss and SSX – combined.

  • News Ridge Racer Unbounded Trailer Pays Homage to Michael Bay

    Twisted metal

    Ridge Racer Unbounded might have been delayed indefinitely in the US, but the racer’s still on track for its end of March release in Europe, and in order to celebrate, Namco Bandai’s released a brand new trailer highlighting the game’s explosive traits. If you’ve got a morbid fascination with car crashes, then there should be...

  • News Touch My Katamari Scores Bizarre Pac-Man DLC

    Wacca wacca

    Touch My Katamari is not a conventional game, so the fact that Namco Bandai’s announced a bunch of Pac-Man DLC for the PS Vita launch title does not surprise us in the slightest. The additional mission features characters dressed as Pac-Man and the Ghosts, and sees you collecting power pellets and fruits from a maze like stage. As...

  • News Q-Games Shows Off PixelJunk 4am

    Late night fever

    Last week we tried our very best to explain why you should have PixelJunk 4am on your radar, but it’s a hard game to describe using words. The music creation suite – which uses PlayStation Move to allow you to manipulate sounds in 3D space – demands some visual (and audio) context in order to highlight its genius, and...

  • News Starhawk Beta Adds Tanks and Jetbikes

    Not your average Harley-Davidson

    Sony’s upped the ongoing Starhawk beta to version 1.3, bringing with it some new goodies along the way. Amongst the new content is a Jetbike, designed for speed and maneuvrability, and the Ox Heavy Tank, which unsurprisingly is as hard as nails. Finally there’s a new “epic” 32-player map called Planet Dust...

  • News Angry Birds Space Could Come to PlayStation Vita

    Rovio leaving it up to Sony

    Angry Birds is unsurprisingly one of the best selling PlayStation Minis in the platform’s history. While the title suffered from numerous frame-rate issues when running on the PSP, the title still garnered tremendous success. (Go look at its number of ratings on the PlayStation Store and you’ll see what we mean.) A...

  • Feature Kara and Sony's Creative Risks

    Breaking the mould

    Quantic Dream’s Kara may not represent a real development project, but it speaks volumes about Sony’s current position in the video game industry: few other manufacturers are willing to take such creative risks, and that gives the platform an overarching ethos in which innovation can thrive. It’s certainly no coincidence...

  • News Ridge Racer Vita Gets Idolmaster Cars

    Sexy wheels

    We know what you’re thinking: why can’t I drive a car with a hot anime girl emblazoned on the side? Well, in real-life you might get a few funny looks – but in Ridge Racer Vita it’s totally fine. In fact, it’s more than fine, because Namco Bandai has announced plans to release 13 Idolmaster themed car liveries for the game...

  • News Phantasy Star Online 2 is Only 10% Complete on Vita

    Still a way away

    If you thought that the Phantasy Star Online 2 footage released earlier today looked a bit rough, then worry not: SEGA’s Satoshi Sakai has revealed that the PlayStation Vita version of the title is only 10% complete. The game was announced as part of Sony’s Vita Game Heaven promotion earlier today, but the footage shown was...

  • News Mass Effect 3 Sells Nearly 900k Units in First 24 Hours

    Shepard's sailing high

    Looks like EA’s hard work promoting Mass Effect 3 has paid off pretty well for the publisher — reports spilling out of VentureBeat suggest that the RPG threequel sold a whopping 890k units in its first 24 hours on sale. That’s in the United States alone, by the way. It’s safe to assume that the title’s already...

  • News Avalanche Studios to Unveil New Game at E3

    Just 'cause

    Avalanche Studios is getting ready to raise the curtain on its next title, studio founder Christopher Sundberg has revealed. The title – due to be announced at E3 – will not be a sequel to Renegade Ops or Just Cause, opting to try something new. While the game will be based on a license – widely believed to be Mad Max – Sundberg...

  • News Sony: US Vita Launch Generated "Exceptional Sales"

    Overwhelming enthusiasm

    Sony’s commented on the sales of the PlayStation Vita in North America, describing them as “exceptional”. SCEA’s Patrick Seybold said in a statement: After months of anticipation, the U.S. launch of PlayStation Vita saw overwhelming enthusiasm amongst gamers, resulting in exceptional hardware, software and peripheral...

  • News Sucker Punch Reflects on Flawed User Generated Content

    Not the best fit

    Sucker Punch’s attempts to introduce user generated content into inFamous 2 were certainly well realised, but in a post mortem at GDC, co-founder Chris Zimmerman has revealed that the title may not have been the best fit for the features. As part of his presentation, Zimmerman stated that just 15% of inFamous 2 players actually...

  • News February NPD: Twisted Metal Charts as Sales Drop

    Call of Duty on top

    Forget the concerning news about dwindling sales, and let’s focus on what really matters: Twisted Metal was the ninth best selling game in North America for the month of February. Considering the amount of scepticism that was lofted at director David Jaffe and his team regarding the relevance of car combat, we think that’s a...

  • News Sony: "We Could Have Done Better on Move Titles"

    Onwards and upwards

    The PlayStation Move has played host to some great experiences – Sports Champions is still a favourite amongst the Push Square team – but it’s also had some real stinkers too. In a candid interview with Official PlayStation Magazine, new Sony Computer Entertainment UK boss Fergal Gara has admitted that the platform holder...

  • News Sony and Kadokawa Tease Discovery Project for Vita

    But what is it?

    Out of all the titles revealed at Sony’s Japanese Vita Game Heaven promotion, Kadokawa’s Discovery Project was probably the most ambiguous. The trailer flashes up buzz words such as “User Generated Content” but fails to really elaborate on anything. It seems like animation houses Robot and Ufotable are on board though. See if...

  • News Keiji Inafune Teases New PS Vita Project

    Mega man

    The impact of the announcement may have been squandered by loose lips at GDC, but former Capcom man Keiji Inafune has officially confirmed that he’s working on the PlayStation Vita in a new video teaser. In the footage, the developer describes the title as an “amazing Inafune-like” game, but sadly didn’t share any specifics. It...

  • News Go Behind the Scenes with Persona 4 The Golden

    Nothing gold can stay

    Sony’s revealed a four minute video of Persona 4: The Golden as part of today’s PlayStation Vita Game Heaven event. The video shows brand new footage of the PlayStation 2 port, as well as a behind the scenes look at Atlus’ development environment. Sadly, we didn’t spy a whiteboard with “Persona 5” teasingly...