Dragon's Dogma 2 has been blessed with some notable improvements via its first post-launch update. With patch 1.050, Capcom has implemented several graphics settings on PS5, and we're happy to report that the open world RPG has taken a decent step in the right direction.
To start with, let's go over the options that patch 1.050 has added. They can be found under a new options tab, simply named 'Graphics'.
- Frame Rate - lets you swap between the default Variable (uncapped) frame rate and the new Max 30fps option
- Ray Tracing - toggles ray tracing (dynamic, more realistic lighting) on or off. It's on by default, and can only be changed through the start menu before loading your game
- Motion Blur - toggles motion blur on or off
Right off the bat, we can confirm that turning ray tracing off immediately benefits the game's frame rate. In its patch notes, Capcom stresses that disabling ray tracing and motion blur will not have a "significant" impact on the frame rate, but at least in our experience, the difference is noticeable.
With the frame rate still set to variable (uncapped), and with both ray tracing and motion blur disabled, Dragon's Dogma 2 runs quite a bit smoother — but it's still not close to being a stable 60fps (again though, Capcom set appropriate expectations for this update). The frame rate dips that occur in busy areas are much less pronounced, and generally speaking, the game's able to maintain 30fps and above much more often when ray tracing is off.
Of course, the downside to this is that the title's ray tracing does a lot to enhance its visuals. The dynamic lighting in Dragon's Dogma 2 is often superb, and when ray tracing is off, everything looks comparatively flat — especially when you're inside, or at night, when candles and torches cast realistic illumination. In our opinion, the removal of ray tracing isn't a dealbreaker — the game's baked-in lighting still looks nice — but it does drain the adventure of some atmosphere.
On that note, here are some comparison pictures we took straight from our PS5. The screenshots on the left have ray tracing on, while the screenshots on the right have ray tracing off.
So, you're going to have to choose between a noticeably better frame rate or a better looking game. This is basically Capcom offering your typical 'performance' and 'graphics' modes, except the performance side of things still isn't a solid 60fps.
Moving on, there's the new, optional 30fps cap, which can be toggled on and off at any time through the graphics menu. To be blunt, we don't really see the point. For most games, capping the frame rate at 30 should mean that you can enjoy rock solid but unremarkable performance. However, because Dragon's Dogma 2's frame rate already dips below 30fps in busy locations like cities, and during chaotic fights, the cap just means that you're just missing out when the frame rate does go above 30 — which is fairly frequently, especially with ray tracing turned off.
The 30fps cap might be useful if you're particularly sensitive to frame rate fluctuations, but again, just turning ray tracing off feels like a more effective solution if you're looking for overall smoothness.
Still, it's a bit frustrating, isn't it? Clearly, it didn't take much for Capcom to implement the changes in this patch — so why did the game release with zero graphical options on consoles to begin with? A strange decision, but it's nice to see that things are already improving. What's more, the developer has specifically stated that the frame rate will be improved through future updates — and we're at least willing to believe the company on that front, given what it's already managed to do in the space of a week.
Are you going to try playing Dragon's Dogma 2 with this update? Let us know if ray tracing's getting chopped in the comments section below.
Comments 42
I have decided to keep the current settings after trying out the new options
Just a couple of notes, as it's sometimes hard to properly show differences through screenshots:
Long story short, I would definitely try turning ray tracing off if you want smoother gameplay with less dips.
I would not recommend trying to 30fps cap option until Capcom improves the frame rate overall, otherwise you're just getting the same dips with no real upside.
Other than the shadowed areas being a bit darker, I'm struggling to see a major difference between the RT and non-RT screenshots. Perhaps it's more noticeable in 4K on a bigger screen.
@ShogunRok I will try it off, but I already know I'll hate it with a passion. Good for people who don't care, however.
Like you say, in stills it isn't as easy to grasp, but with movement in games, for me, RT is essential for worlds to feel alive. Moving through forests, in and out of light and shade your character won't feel a part of the world with it off and that is hard to show without people trying it themselves.
Good to hear it made it noticably smoothe rather than less so. But I honeslty believe cspcom wanted their game to look better and knew that locking 30fps wasn't going to help anything anyway.
@Ralizah That's basically it in most situations. Ray tracing adds more realistic 'depth' to the visuals. Darker areas get darker because the lighting is dynamic and is based on actual light sources, and DD2 is full of dark locations.
@Ravix Yeah I don't think this game was ever made with 30fps in mind — the option just isn't worth it right now. With optimisation it could be the most stable setting, but... we'll see.
I've just left it as is. Perfectly playable. Some of the vista views are absolutely gorgeous. It's a shame that the photo mode is naff.
@Pranwell trust me, its not.
Yeah. The photo mode is pretty basic unfortunately.
@ShogunRok Yeah. I think, other things being equal, it's a worthwhile feature, but I certainly wouldn't tank performance to achieve somewhat more realistic shading.
It makes a bigger difference in certain games. Cyberpunk 2077's neon-lit dystopia looks almost transformed at night with RT enabled, based on what I've seen. But here? Eh.
Probably makes more sense to build next-gen GPUs around the feature.
IMO leave RT on and embrace the jank.
I'm not touching this one for a while and hoping for better frame rate modes down the road
@ShogunRok The Demon Souls remake had the fake raytracing it ran fantastic and it still looks fantastic. I really think they should add these options of performance and quality mode on day one.
I've been giving this a proper playing today and I'm playing it with motion blur off,Ray tracing off and uncapped and it's a fair bit better and smoother but still not perfect by any stretch. I turned off vrr on my ps5 and on my TV and tried it and it was more janky (well it appeared that way to me) so I turned it all back on and it was smoother again. I'm no expert when it comes to vrr and allm but it does what it says in my opinion. Still needs more work.
@Flaming_Kaiser Yeah there are definitely PS5 games that look better and run better than DD2. But Demon's Souls is only dealing with relatively linear environments and not a whole lot of 'stuff' going on any one time.
That's not an excuse for DD2's performance — it's clearly very unoptimised — but it can be hard to compare.
It's good but it's not enough, is what this update sounds like to me.
@Pranwell
If Sony had bothered to have VRR LFC like the series x and with a 120hz tv you would see it plays smoother and cuts out the dips.
Sony should implement LFC low frame-rate compensation into the PS5 I’m sure it could do it.
It’s always the same with Sony in the electronics world, always leaving something out or cutting short of what something should be.
@OldGamer999 I think it can't be done with ps5 due to limitations of the hdmi bandwidth..Don't know for sure...
I'm keeping ray tracing on as it looks too fantastic to have it off, hopefully future patches can get it locked more to a 30fps with it on.
@ShogunRok Thanks for the rundown. You say with ray tracing off you typically hit above 30 fps, but do you have an estimate of the average outside of towns? 45 ish? I don't know if you have software that can measure it or you're comfortable enough eyeballing it.
@Melee_Ace I would say, based on what I've played, it's averaging somewhere around 45-50fps when out in the open world. Sometimes higher, but it doesn't always last.
In any case, it's a clear boost when RT is off, but there are still dips when there's a lot going on.
@zebric21
Yes the HDMI bandwidth of the PS5 is less than Series x bandwidth, but I don’t know if that is the limiting factor.
32 for PS5, 40 for series x.
So that probably is it as 40 goes into 120 by 3.
Well pointed out.
@ShogunRok
Thank you for this - its great to see articles covering performance increases to big games. I hope you are able to continue with them.
Its sadly no where near playable to me yet, but maybe a nearly locked 60fps with no dips outside VRR window is within reach based on your findings against capcoms 'expectation management', if so I will buy then.
now i am used to the way it was from launch the 30 fps just made it feel more unresponsive so i left it off.
i would like proper LFC 120 hz mode with a 40 fps cap in an ideal world. you wouldn't want swings from 50-60 down to 30 ish but from 35 ish most of the time with bits at 40 or bits at 30 ish would be ok.
wo the RT especially the interior is looking bleak..and the 30fps cap is still terrible. I might hold off until the Pro comes out, probably patched and fixed(+cheaper) by then.
Be nice if LFC was implemented into the Pro. This does make me think the RE engine might not have been the best choice, but I guess it’s Capcom and it’s cheaper to use the RE engine. Just guessing.
Edit: Yikes, just read RE9 is going open world using this engine! Let’s hope they polish it a bit!
Seems like this game is just a painful experience at times. Baffles me why they make these CPU heavy games. They don't look any better, in fact they look worse and they run awfully.
@OldGamer999 @zebric21
Happy for someone who knows their stuff to correct me, but i believe the only real effect of the lower bandwidth hdmi in this case, is a slight (to me completely unnoticeable) downgrade in colour mode, when using a 120hz window on the TV.
My PS5/TV note on games that run in excess of 60fps eg most Sony games, hogwarts (which actually runs at greater than 75fps most of the time now since a patch late last year), that the TV is using YUV422 colour mode when in 120hz VRR mode.
Low framerate compensation to the best of my knowledge, uses 2 or 3 tv refresh cycles per console frame. The misconception being that 48fps is required for VRR to work - this is incorrect - 48 tv refresh cycles are required, therefore allowing framerates lower than 48 only where multiple refresh cycles are run per frame.
If 2 cycles per frame, 120hz and VRR are required, and a max framerate of 60 is possible if LFC is running.
If 3 cycles per frame, you effectively have the 40fps mode Sony adds frequently, which requires 120hz and 40fps is your maximum (VRR can still be used to handle drops).
Therefore, LFC should be completely possible if either -
1) added at software level
Or 2) at hardware level.
Why dont Sony add it - not sure - but from everything i have heard it is because Sony doesnt want framerates less than 60 to be targetted (im sure i read 90 would be ideal as VR2 needs this). I know this is a little at odds with them adding 40fps modes but im only relaying what ive read previously.
@Rich33
Think you are correct there.
Not sure why Sony don’t add it at the hardware level.
But Sony are always quirky with things like that with their top TVs, when you can’t have VRR with Dolby vision and only 2 HDMI 2:1 socket, which one of is earc as well.
When LG and Samsung give you 4 HDMI 2:1 with absolutely everything possible all at once.
Probably one of the reasons Sony went from king of TVs to about 5th nowadays.
They are such a quirky company like that.
I think it’s deliberate marketing strategy and also being tight.
@Pranwell
So you think with the massive price of the A95L they would give you four HDMI 2:1 ports amd the capability to have VRR with Dolby Vision.
Yes I agree it’s picture and motion are the best but the price is staggering and not really worth it.
@Pranwell
Also yes reference quality material totally.
But normal even 4K tv isn’t that and this generation of consoles definitely are not with more upscaling tricks than a magician.
@OldGamer999
I really like Sony TVs, but it should be said I dont use OLED, and a couple of years ago got a good deal on a then top of the range LED with array backlight, with most importantly full HDMI 2.1 (120hz at full 4k (i say this because the year before a few tvs were about that only did some weird half 4k at 120hz), and VRR).
Quite agree though that its quirky to say the least that only 2 of the ports are 2.1 - I only use the 1 for PS5, but I can see others easily needing 3/4.
I just think (and this is speculation based on various articles ive previously read) that at the moment they are basically saying 48fps dips are quite low enough with a target of 60fps.
[Bit off topic but hopefully the mods wont delete, given how the conversation started]
Good thingy backlog is massive. Ill pick this up when they patch in a stable framerate
I keep saying this but the time has come for these "small" Japanese companies to be held to the same standards as their Western competitors in every regard. This was Capcom being overconfident because gamers and Game Journos have let them get overconfident.
These issues have been there since Monster Hunter world with the stupid uncapped framerates but we could overlook them due to the age of the hardware.
@Loamy That's how it's supposed to be with VRR: no cap at 30FPS will not create frame pacing issue. So, having uncapped mode is not bad at all.
Why are we releasing a frame rate buff on the only system it might as well as have had 0 frame rate issues on by comparison and why do we lose something in order to get this.
@Loamy Frame pacing is a very specific issue, when a frame that takes a bit longer to render pushes many consequent frames into the slower bracket, even when those consequent frames take shorter time to render on their own. It's not a low FPS issue.
@Ravix so how tf you been able to enjoy video games 25 years prior the RT? Dont get me wrong its nice to look at but having it off shouldn't have much of an affect.
@BeautifulCreatures the game doesn’t run at a solid 30fps. The setting caps the max frame rate at 30fps meaning that the frame rate can never exceed this threshold. The frame rate still drops below 30fps frequently.
@UKe87 I loved TW3, but since the PS5 update I wouldn't want play it with the RT off. Same with everything that modernises to get better. So I wouldnt want to start a game with it on, and then have to turn it off down the line when I care more about world immersion than frame counting. But you'll have to excuse my comments 95% are at the core true, but exaggerated for effect 😁
If disabling ray-tracing helps ps5 performance then how do I disable it on Pc? Honestly, the only time I could tell ray-tracing was off in the screenshots above is when the author of the article was in a tent.
@ShogunRok I will be waiting to get the game anyway. I dont like that options like fasttravel are sold through MT's. Some issues with quests not being really clear or registering really well. Also it will be better down the road and cheaper.
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