
You won’t find Rock Band Unplugged at the top of many Best PSP Games lists, but the Harmonix spin-off – released during the peak of plastic peripheral popularity – was one of the finest games you could find on Sony’s handheld during its pre-PS Vita renaissance circa-2009. A stripped-back version of the main console games, this portable reimagining saw you switching between instruments, completing “phrases” by rhythmically tapping buttons in time to the music.
The concept was temporarily revisited for Rock Band Blitz on the PS3, but has largely remained dormant in the decade or so since. As part of Epic’s push into full-blown Fortnite platform, however, the concept has been revived for Fortnite Festival – a music-based multiplayer game which uses the Battle Royale’s Locker in order to enable you to customise your band members using the hundreds of cosmetics you’ve likely already accrued by this point.
Upon selecting the mode from the title’s increasingly Roblox-esque main menu, you’ll be ushered into a social space where you can select from a list of rotating Featured songs – or any you may have purchased from the Item Shop. Music costs 500 V-Bucks per track, which works out at around £3.50/$4.50 each. Once you own a song, you can play it as many times as you like, and when you form a band with friends, you can share any music you own with them (so you only need to buy it once).

You can mix and match songs to create set lists, and you can select a difficulty and which instrument you’d like to play. There are unique note charts for the four roles: Lead Guitar, Drums, Vocals, and Bass Guitar. You play notes by pushing face buttons on the PlayStation controller in time to the music, and successfully playing coloured phrases will allow you to trigger Overdrive, multiplying your score.
In multiplayer, you’ll all need to work together to trigger Overdrive at the right time, and it adds a sense of collaboration to the rhythm gameplay. Our only criticism is that the single player is a lot less fun than Rock Band Unplugged; obviously Harmonix is focused on the co-op here, but we reckon a mode where you switch between all four instruments would be fun for those on their own.
Each day a selection of new “featured” songs are picked from a larger pool of tracks, so there’s often something new to try even if you don’t intend to spend any money. Artists so far span a variety of genres, including Billie Eilish, All-American Rejects, and NF. There are also a number of songs from The Weeknd, who’s the featured artist in this debut season.

Interestingly, while your progress in Fortnite Festival will contribute to the main overall Battle Pass, there’s also a second Festival Pass which you progress by completing quests and earning Festival Points. This has its own free and premium reward track, which includes songs by Fall Out Boy and PSY, as well as a skin of the aforementioned Canadian artist. You have until the tail end of February to complete this, so it should be manageable even if you’re only playing casually.
Harmonix has said that this is just the beginning of the mode, and it intends to add in plastic peripheral support at a later date, which suggests to us we could see a line of Fortnite Festival-branded accessories popping up in retailers by the end of 2024. In that sense, it’s wild that Epic’s expanding “everything” game could be the one that rekindles the popular party genre, which has largely been dead since the ill-fated release of Rock Band 4 in 2015.
In addition to the Main Stage gameplay, there’s also a Jam Stage where you can use some of the music you own to perform “loops”. You can switch the pitch, tempo, and more in order to create unique songs with friends or strangers – although this option lacks direction or purpose at this stage. We reckon it needs a rethink.

Surprisingly, though, Fortnite Festival is proving popular – in terms of concurrent players, it’s regularly outperforming Rocket Racing, and gets within touching distance of Battle Royale during peak hours. LEGO Fortnite is the runaway success so far – that’s looking likely to steal players away from Minecraft – but there’s definitely a big future in this rhythm game.
As development continues to iterate, we’d like to see Harmonix incorporate a single player mode that works similarly to Rock Band Unplugged, and we wouldn’t mind seeing some of the ideas of Fuser end up being incorporated, too. For those who didn’t play it, this awesome DJ game allowed you to mix different songs together, and it feels like a gameplay concept that could find popularity when embedded into Fortnite.
To be honest, writing this article is a little odd: we’re still talking about Fortnite here, a game where in the current season you can dress up as Solid Snake and partner him with the cast of Dragon Ball Z. And the beauty is, Fortnite Festival means you can now have RoboCop singing the vocals to Weezer’s Buddy Holly. It’s weird and wonderful – a true realisation of the metaverse vision. And to be honest, it’s great fun: we never expected to play much Fortnite Festival, but here we are, dozens of hours later, and we’re hooked.

Have you given Fortnite Festival a go yet? What are your thoughts on the music-based mode, and how would you like to see it evolve in the future? Do you think this rhythm release has a place in Fortnite moving forward? Jam in the comments section below.
Comments 13
I wanted a resurgence of periphal-based music games. But not like this. NOT LIKE THIS!
I will sell my entire gaming collection because it is obsolete since Fortnite unified all of the existing video game genres.
Ready Player One
Fun Fact: Rock Band Unplugged was infact based upon their earlier similiar creations, Frequency and Amplitude!
Both are PS2 games, but you can play an updated new version of Amplitude on PS3 and PS4 as well!
My favourite song from that game is SYNTHESIZED!
I give it 6 months. Not b/c it isn’t good, and how would I know anyway it’s not my thing and I can’t even be bothered to try it, probably wouldn’t know any of the songs anyway, but I just don’t think it’s going to work well enough within Fortnite, alongside battle Royale and Lego, to keep spending resource time and $, to keep supporting it.
I base that just on the numbers yesterday afternoon - 600k BR, 1.1M Lego, 200k racing, 150k festival. (I’d post a pic but since Sony cut off twitter I won’t.) I’m not so sure racing will keep going either, as people who want that will just go play the superior rocket league. But if they want to keep it up, well probably not much upkeep. Festival I just see as something new that will outlive its usefulness and then not worth the effort to license and program in all the songs. Lego will stick around, see Minecraft.
Again, not saying that any of these are bad, just I think they won’t be worth the effort on Epics part to keep them going. 🤷🏻♂️
@TechaNinja I love both Frequency and Amplitude and I regularly replay them when I have the chance (I live in a different country than my PS2 these days!) I saw the re-releases but I really love the originals’ licensed tracks; they introduced me to great stuff like Freezepop.
I tried it and it's just rock band, so it's great. Once they add rock band peripheral support (which they are working on) I'll be playing it more for sure
@rjejr Those are all pretty big numbers, though. Epic would likely rather retain those 350k people playing Racing and Festival than lose them to another game.
@get2sammyb Numbers are pretty big, for now, when it's the "new thing", but how many articles have you written lately about games shutting done under a year or so b/c of low participation? There are only so many hours to play, and $ to spend, and dev hours to allocate to each "world" in Fortnite, and I think at some point in the near future Epic will decide to shut some down to focus on the rest.
How are they even making money in Lego? I've played it 3x now, can't recall a single thing to spend money on. And I think the songs - looked at the list when I logged in, didn't know any, which is probably the best for them - cost too much, and the cars are ridiculous when you could be playing Rocket League. So I think at some point they go back to just battle royale and Lego, b/c even though Lego won't make them any money, how do you cancel a game w/ 1 million daily players? So something has to give. See Embracer, where it's all giving. 😩
A lot of people seem pretty down on everything they're doing. I've always been pretty anti-Fortnite, particularly because of how they have inflated the MTX market which still applies. But people don't realize there are game modes on there with like 53 people playing them, they don't really "need" to be mindful of their servers getting bogged down. I don't play Rocket League but specifically downloaded Fortnite for the first time in years to try the racing. I don't want to play soccer in cars I want to race them, I'm sure I'm not alone. As long as they can monetize these new additions (which they can because unfortunately there are enough people out there that will actually spend $20-$40 on a car skin with some decals) these modes will continue to get support. Epic knows they already have a large audience of people playing their platform, they already have all the servers necessary, and they have the particular talent already in-house to create an arcadey racer or rhythm based music game worth players' time and money. They're not just giving current players something new to spend money on and keep them engaged, they're getting a significant amount of new or returning players who haven't even thought about playing Fortnite in years. Sure plenty will go back to whatever but many will stick around for all the other stuff too. I played a user created Hotline Miami mini game top down gameplay and all last night. They do not care what you play, as long as you play. Because they know most will eventually spend money on something they create and have monetized. They're happy to have users sell their creations and take a cut as well. This isn't going away, it's only the beginning of an expansion into Epic's plans to truly mold Fortnite into the closest thing we have to "the metaverse".
The first thing that came into my mind when I played this mode was Rock Band Unplugged, in fact I mapped the buttons just like that game wich is waay more comfortable that the default settings
@AlienigenX What did you map them to? (I never played Unplugged.)
I switched mine to LT, R D-pad, Square, RT and it works much better for me. But I'm interested to know if there's an "established" scheme from another simiar game that's even better.
@MFTWrecks the unplugged scheme was
Left, down, and the Dpad (for the first two notes) and X and O (for the last two) putting triangle for the extra note on expert
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