
Welcome to the Push Square Mailbox for February 2025!
Once again, our lovely readers have sent in letters (emails) about all kinds of PlayStation-related stuff.
If you want to send us a letter, please use the Contact page and select 'Reader Letters' as the subject.
Every month, we'll pick out a Star Letter — the writer of which will win a one month subscription to our ad-free Supporter programme.
Without further ado, let's see what our mailbag has in store this time...
Push Square Mailbox - February 2025
Chasing Live Service Success
Hey guys,
Can we talk about why Sony is wasting their time trying to break in into crowded live service genres and not going after more unique live service titles. A big reason Helldivers 2 succeeded was that the game stood out from other live service titles whereas Concord failed for many reasons including competition from crowded hero shooters genre.
Twisted Metal would have stood out if it wasn't cancelled. Am I the only one who feels like this? Are there live service genres you would like to see Sony try to tackle? How about a new PlayStation All-Stars or even an Astro Bot karting? There's plenty of crossover potential for both and judging by Astro Bot it looks like all the third parties are willing to work with them (except for Square Enix).
- Americansamurai1
We understand your frustration, Americansamurai1. For the entire generation — or thereabouts — we've watched Sony wrestle with the concept of 'live service', and it hasn't been pretty.
Like you say, the success of Helldivers 2 is built on it being a fun, fairly unique game. It's not just another hero shooter or extraction shooter or MOBA or... well, you get the idea.
Since you asked, we wouldn't mind seeing someone take another crack at PlayStation All-Stars, or just some kind of crossover title that draws from PlayStation's extensive history.
Or better yet, just give us that Astro Bot kart racer. That sounds like a ridiculously good idea.
Persona-l Taste
Ever since PSP ports to PS4 / PS5 have been a thing I’ve been hoping for the earlier Persona games to get ports to round out the series on those consoles. Hell I’d even take remasters in the vein of P3P.
Just putting it out there in case someone from Atlus reads Push Square.
- HeeHo
Well, if the people at Atlus do read Push Square, then consider this an official request: we'd love to have the old Persona games on current consoles.
They're obviously a departure from what more recent fans of the series have come to know and love, but they deserve to be remembered (and replayed).
Sequel Fatigue

Ghost of Yotei is probably the game I've been most excited about in a very long time. I loved Tsushima so of course I'd be excited for this one too, right?
I was recently talking with someone about it and I think the reason is because it's not just a continuation of what came before; new protagonist, different time period, etc. I was hooked immediately. You often see gripes with Sony's sequels with common ones being "it's just the first game again", or "glorified DLC".
And while I don't agree with that sentiment, I do understand where it comes from. This one just feels fresh, like a clean slate where anything can happen. That makes it exciting.
Of course, there will always be those against changing things in established properties (obviously it's already happening with this game too) but I just wanted to get your thoughts on whether or not putting new characters in new settings like this can help combat "sequel fatigue", while also allowing the devs to try new things, or will it just turn longtime fans away because it's "not the way it used to be"?
- JackiePriest
This is a very interesting topic, JackiePriest — and one we've mulled over ourselves on multiple occasions.
We think, first and foremost, you want a sequel to improve on the game(s) that came before. Whether it's telling a better story, or giving players a better gameplay experience, improvement has to be your starting point.
Then, we suppose it comes down to what the sequel actually wants to be. Is it a direct sequel? If so, then you might want to just build on the plot and characters of the previous game. But this is where things get complicated, because your writing team may want to tackle the same concept and themes, but from a new perspective.
Friction around sequels often comes from people's attachment to characters (The Last of Us, anyone?) — and so it usually takes a daring developer to subvert expectations. But that's risky business when modern games take so much time and money to make!
In the end, it's probably about striking a balance. While it's true that you can't please everyone, sequels can take a safer path by building on the foundations of their predecessors, and at the same time, try something new with regards to settings and characters. And Ghost of Yotei could end up being a great example of that.
Gen X Gaming

It's crazy to think it's been nearly 30 years since I bought my first PlayStation back in late 1995, and quickly became addicted to the next level of gaming it brought. Many fond teenage memories of pulling all-nighters glued to the screen with its futuristic controllers, and regular gaming sessions with friends.
Then as the years went by, I bought the PS2, PS3, PS4, PS4 Pro, PS5, and now the PS5 Pro which is an absolute beast. I may be a 46 year old female Gen X, but I still game every day, spend many evenings gaming and connecting with my kids (also PlayStation gamers), and still pull an occasional all-nighter glued to a game. Old habits die hard lol. I'm also now a YouTuber with a gaming channel. I'm totally like Peter pan, that kid who never grew up!
It's also another anniversary... 10 years since I stumbled across a fantastic website called Push Square back in 2015, and I've been an almost daily visitor since then. Love it! You rock.
- Ellie K
Thanks for the kind words, Ellie — it's always invigorating to hear that people enjoy the site on a daily basis!
We're in the same camp with regards to PlayStation (well, most of us). We've spent decades with Sony consoles at this point, and honestly, it'd feel incredibly weird to step away from them.
Stay youthful, enjoy your gaming, and good luck with the YouTube channel!
Let's Get Physical
Hi Push Square,
Just so happened upon your recent articles on readers features and buying habits dropped on consecutive days, and I feel obliged to contact you as I feel I am the only one that buys 99% of my games physical still, and that's only because the 1% don't have a normal physical release — looking at you Baldur's Gate 3!
I am really intrigued to understand your own buying habits on this, as my driver for buying physical is they are almost always cheaper than digital, at worst the same price. Buying physical allows me to buy more games as those that I am not particularly keen on I can resell rather than sit forever unplayed.
I really struggle to see how the convenience of digital is so much it outweighs the cheaper physical, especially as physical can still be delivered to your door for less, still resulting in more games for the same cost! Added bonus, there is just something much nicer about handling a physical game. Imagine just having pictures of Lego instead of the real thing, its just not the same.
Your forever physical buyer,
- Alex
It's a tricky one, Alex. From our own perspective, digital is just far more convenient — but that's because our job revolves around redeeming digital review codes for games. What pampered lives we lead...
But yes, you make very good points about physical media. Collecting boxed games is always going to be satisfying, and we'd be lying if we said we didn't miss the days of picking up new releases from an actual shop, and cracking them open to find lovingly-crafted manuals. Nostalgia incarnate.
You have to be of a certain age to fully appreciate this stuff, though — and maybe that's a big part of the shift towards digital media. As strange as it can seem to us, millions upon millions of people simply didn't grow up with discs!
Git Gud (Outside of Souls-likes)

Hey friends, I wanted to write in with a question for everyone. The "git gud" mentality is mostly associated with Souls-like games — but have you ever had a game where you loved the challenge and eventual success in a different genre?
For me it would have to be any of the rally car games. My first was Dirt 2.0 and I said no to any driver assists. Of course I was terrible at first — in the red with every interval. But I kept at it, learned to focus and get the rhythms of the turns. One night after more than a little work and interval time popped up green, after that the hooks were in.
So I ask you folks, have you had a game where you wanted to "git gud" outside of a Souls-like?
Enjoy your week!
- David
It's a great question David — we've definitely found ourselves striving to "git gud" at games that aren't necessarily difficult, but we've felt the need to master, if that makes sense.
Fighting games immediately come to mind, since the skill ceilings tend to be so high. Once you reach a certain level, you feel compelled to keep advancing. That's gittin' good, right there.
But ultimately, we reckon you can apply this line of thinking to any game that you truly enjoy playing — even something like a JRPG! If there's a sufficient level of depth, there's something to "git gud" at.
Still, we asked each member of the Push Square team to name one game they felt the need to "git gud" at (Souls-likes included):
Rob: Monster Hunter World
Sammy: Bloodborne
Stephen: Returnal
Liam: Elden Ring
Aaron: Cuphead
Modern Game Bloat
Hello Push Square,
After the release of Kingdom Come: Deliverance II, I've been been pondering about whether games need to be hard work in order for the fun to reveal itself. I know there's a great satisfaction to building up your character and making him or her stronger and stronger as you progress, but is it any fun to wade through so much grunt work to get there?
Back in ye olde early 00s, games were straightforward and delivered fun in spades, enough to make a sandy version of Windsor Castle. However, I feel the arcade qualities and pick-up-and-play nuances of games started to wash that glistening sandcastle away during the early stages of the PS4's prominence, and emphasis shifted from accessible pleasure, to ginormous and complicated games boasting huge open-worlds and excess.
- JDINCINERATOR
Yeah, there's no getting away from the fact that so many modern games are designed with longevity in mind — even if that longevity is sustained through busywork and by-the-numbers gameplay.
The recent Kingdom Come: Deliverance 2 is an interesting example, because like you say, fans will defend the game's often slow pacing since it promotes immersion. Taking the rough with the smooth can give an experience texture; titles like Red Dead Redemption 2 thrive on punctuating mundanity with moments of thrilling drama and action.
But yes, there's always something to be said for tightly designed, arcade-esque titles. Thankfully, we think plenty of those still get made — it's just that the bigger budget projects have become increasingly complex, and they're usually the games that make headlines!
The Magic of Kingdom Come: Deliverance STAR LETTER

Just writing really quick to try and explain why Kingdom Come: Deliverance sometimes just hits differently and can be a challenging, even confusing game for newcomers.
My story starts in the middle of a beautiful Bohemian Forest and I am tired in-game. Henry needs some well deserved shuteye. The problem is a bed is hard to come by in this game. Something that might frustrate and confuse newcomers, but old hardened veterans know that this is what the game is really about.
So, I am breaking into a house to try and find a spare bed, and it is pitch black. But still, sounds and especially guard dogs keep foiling my plans, and attract the attention of the inhabitants who DON'T want me sleeping in their homes — I am a stranger after all.
So I dump like ten pieces of meat to allow the dogs to be occupied and maybe I can steal a couple of hours of sleep for myself. That just doesn't work, so I go uphill and find a house with a ladder up to a loft — with a bed! Mission done, right?
So I lie down and set the clock for tomorrow, but I am woken up too soon for any real sleep to occur. An old man, strikingly similar in looks and voice to a man I had saved and sent into hiding, is angrily accusing me of breaking and entering.
The whole thing is a bit on the nose at this point. "Don't you know who I am?" I ask. But he is deadpan and laser focussed on getting ME arrested. ME, his supposed savior. So, I convince him in conversation that it isn't worth it to incarcerate me, and he kindly asks me to leave, which I do for two seconds before promptly sneaking right back there... rinse and repeat.
Now really tired, I start meandering downhill only to find... a cabbage on the trail. That's odd, I think. Ten meters further down I find another cabbage. Lo and behold ladies and gentlemen: a real, genuine cabbage trail! Let's see what on earth is going on. My thoughts are immediately interrupted by eerie sounds from the forest. Now I am sneaking, cowering even. Paranoid. I keep passing these damn cabbages.
THANK GOD I happen upon a little roadside camp completely abandoned and complete with a no-chill, bare bones, hard as a rock and nary a piece of cotton blanky on the ground, which in the game constitutes as a place to sleep. Mana from heaven at this point. I am elated and frankly just grateful that the cabbages revealed themselves to be probiotic orbs of benevolence.
The morale of the story is that I was on an actual quest to find a legendary suit of armour when this much more practical and down-to-earth meta quest to find a bed suddenly interjected itself in all of its immersiveness — something that's inherent to this game.
And I know... I have walked into a devilish design by Warhorse. Game working as intended, and frankly, I wouldn't want it any other way!
- EfYI
This is what it's all about, EfYI. For us, this is the kind of story that makes role-playing or open world games special. That entire experience is unique to your playthrough, and that's why it feels so impactful. Immersiveness is the right word!
Obviously, not every game can be designed with this kind of scope in mind, but it's hard to overlook the magic of these memorable moments.
Thanks to everyone who sent us a letter last month! Even if your letter hasn't been published, there's a chance that it'll feature in a future article — so don't be disheartened!
If you want to send us a letter, use our Contact page and remember to select 'Reader Letters' as your subject. Letters should be around 300 words or less.
What are your thoughts on this month's Push Square Mailbox? Feed us even more opinions in the comments section below!
Comments 48
Sorry that this Mailbox is a bit late — we've been absolutely buried in other stuff. We got there in the end!
We really do read every letter we get sent, so thanks to everyone who takes the time to write something, no matter how big or small.
I would have loved to have played last of us factions. A live service game that could have succeeded and yes we dont want naughty dog to waste their talents running a live service game but to just cancel it after making it rather than getting one of the now closed studios to run it seems like such a wasted opportunity and effort
They need to take a bite from Microsoft.
How the Xbox console is not going to take the PS console, so give in.
Just as any thing Sony through at Fortnite they not going to take it.
They down 5 million consoles in Europe against the PS4 same time. A serious lack of big Sony AAA games from their studios in 2024 and only one so far for 2025. We brits love those uncharteds and last of us games and whatever magic Sony studios create.
We have sold 2 white discless series x this weekend and no PS5. A UK store.
Why games and gamepass are slowly edging some over, nothing big or massive of course Xbox won’t take Sony consoles but some are buying series because of GPU and as people get used to game subscription services the more GPU looks appealing.
Take the end of 2024, Indy, COD.
Now 2025, Avowed, south of midnight, DOOM, so far this year. Of course another COD at the end of the year and whatever else in between.
Sony doing good in the USA but need to get their arse in gear more especially for Europe and the Switch 2 on the way.
They are making more money because they are making more profit per unit and on other things, sort of lick taking us gamers for mugs really.
Sony should just make video games and then sell the video games. It's why all their consoles did better than the competition. PS1 beat N64. PS2 beat Gamecube and Xbox. PS3 outsold 360. PS4 clobbered the Xbone. All because they made games and then sold games. I don't know why on Earth they thought shifting their entire philosophy after almost 30 years of success was a good idea.
@Ultimapunch if only it were that simple.
@Ultimapunch Because they want to grow and SP games alone ain't doing it. Even 1 successful LS game can generate a billiion+ per year and free up resources to do other stuff. PS3 and 4 might have outsold Xbox 360 and 1, but Microsoft can straight up buy Sony.
@Ultimapunch
Totally agree, I feel I have missed out on in 2024 and probably this year on what could have been some amazing single play games from Sony amazing studios, having been released by now or very near to it.
It’s going to take Sony Studios a while to get back to the PS4 days rolling those games out and probably will not fully recover until the PS6 hits us.
@heavyartillery56 Microsoft might be able to buy Sony. But Xbox is 0% of the reason it can.
@naruball Nintendo is proving that it is that simple.
@Ultimapunch one company isn't proof of anything.
Nintendo can release mediocre games and sell millions of copies (e.g. Pokemon).
They can release good games and have them sell forever (e.g. Mario Kart).
They can release games without photorealistic graphics on outdated hardware that don't cost hundreds of millions to make (e.g. every Nintendo first party game)
Sony and other companies can't do that. It's a distinctively different audience with different expectations.
Sony I think tried to make more money and grow and was not content with repeating the massive success of the PS4 and games sold.
It wanted to grow and make more money.
God knows how much money they have wasted this generation with GAAS development etc and missed on sales of their amazing single play games they could have made money on.
Simply they wanted to make more money and grow.
Now they stuck in the middle of Nintendo with the mighty success of the switch and games sold, let alone their expansion into theme parks and movies and merchandise they sell.
Then there is Microsoft a trillion dollar company becoming the biggest game publisher in the world that sells a few million consoles for fun.
Not sure where Sony PlayStation sits within in all this with future plans. It’s tried PC release and GAAS hasn’t done that great at all from a money and expansion point of few.
Obviously they could go back to the PS4 days and just be cool with making a certain amount of money.
@naruball "Sony and other companies can't do that." Sony did that successfully from 1994 to 2020.
@Ultimapunch sure, buddy. Can't argue with such a strong argument.
Removed - flaming/arguing
@OldGamer999 @Ultimapunch
I dont agree with every single point you raise here, but I do agree with your general points.
There is a market for a genuinely interesting GAAS game like Helldivers, but this is a very oversaturated market, where people already have firm favourites that they have already invested very heavily in - both in terms of money and time.
To just look at how much money you CAN make based on the top earning GAAS games, or even those with premium licenses, is just like some of those that go on programs like 'Dragons Den' or 'The Apprentice' claiming future profits, which turn out to be based on them replacing the market leader in their 2nd year - highly unlikely, probably silly, and almost definitely disingenuous.
The biggest issue here is how many failed GAAS games are you going to cancel (or launch), and how much will this cost before you manage to launch a 'success' which makes a decent amount of cash, but nowhere near astonomical.
Sony thankfully seems to be learning from this now.
Its not that single player games can't fail - they can - but Sony has many years experience producing fantastic, exclusive, SP games which are usually far, far, beyond most 3rd party efforts on a technical (IQ/visuals/fps) front - something that generally separates Nintendo only and Sony only console buyers, aside from a preference in game style, is how necessary their buyers find these technical levels, and their expectations. Eg 60fps is a must for me, so Nintendo consoles are out for me.
Sony has also spent many, many, years attracting a fan base which want just this type of game (given this its not really surprising their games dont do as well on other systems).
Sony also enjoy a massive knock on effect from their exclusive SP offerings - its not just that a person can be lured in to buy a PS console just because of 1 single Sony game, but also their friends and family may just follow suit - something that I have actually seen firsthand.
This is something completely overlooked when people argue against the power of exclusive games by stating sales for a single exclusive game.
Hopefully Sony are back on track now, though I will also say that I dont think this generation has been bad, and we have had some really good games - I just that Sony could have done a bit better if they hadn't gone all in on live service at the time.
It’s amazing that people still don’t understand that outside of the few people that post here, they don’t play the games we do.
They play live service. Look at the most played games on any platform.
The live service numbers dwarf anything a great single player game can bring.
Sony want some of that live service money to fund the ever growing expensive single player games.
It’s the reason why MS spent so much money on some of the biggest live service games out there. And it’s the reason why Sony will keep on trying to find the games that do this.
@Ultimapunch And what games did Sony themselves make during the PS1 and PS2 gen? Sony only really started making it's own games from the PS3 gen once they had more teams. The main problem is they kept making these smaller AA games and no one bought them, so who's to blame for them not making those types of games anymore?.
All Sony players want these days are AAA big budget realistic looking games, that's why it takes so long for Sony to develop them and why it costs so much, whereas Nintendo make simple games with way lower budgets and visuals. So far Nintendo's biggest budget game is Breath of the Wild and Tears of the Kingdom and look at how far apart they released (6 years) which just goes to show the bigger the game the longer it takes to develop, the longer it takes to develop the more it costs.
Sony's way of combating these costly single player games was to also release Live service games that they hoped would bring in a steady stream of income, so every failure that people wish on Sony's live service games is a huge blow to their revenue which means more lay offs and closures and the longer it will take to develop their single player games.
We've had four generations of Sony giving us awesome games, but they're pooping the bed with PS5. In my opinion (and maybe others feel the way I do) state of gaming across the board is absolutely appalling.
There is not one game - not one - that I can say I'm looking forward to or excited about. Nothing on the horizon that looks cool, interesting, epic, thoughtful - nothing.
Don't worry though, they're remastering Days Gone! -facedesk-
Gaming needs a renaissance, and quickly.
@UltimateOtaku91 very well said.
@OldGamer999
Sony had 2 games in the Steam Platinum games for 2024(the 12 highest grossing games on the platform). Helldivers 2 and Destiny 2, so both of those things(PC games and Live Service) are actually doing pretty well financially. It’s likely Marathon releases this year and that game is basically a sure fire Steam Platinum game, even a failing Destiny 2(a game that was a late port to Steam, so communities were elsewhere) was able to make the list, which shows how much power Bungie has in this market.
@Ultimapunch honestly , wasn’t the PS2/3/4 (can’t really speak about PS1) carried mostly by third party support? sure the ps2 had the games but a lot of the time devs just chose the ps2 because of the popularity, it’s not like they were first or second party studios to sony. Sonys exclusives in comparison weren’t system sellers - i could be wrong so please correct me if i am
& nintendo failed & bailed out of the home console space and found a way to market their latest handheld console as “hybrid” . there’s no way gaming would be better off if only nintendo was around; third parties are awful and their hardware/features are bad. for every nintendo sold there’s an xbox or playstation to go with it.
@KeenAerondight
Well, what would you like to play, if you can put it into words?
I am drowning in games to play that I own or should buy. And when I look ahead, there's more coming with Ghost of Yotei being something to look forward to. Or Wolverine. I used to adore Wolverine when I collected X-Men comics as a child.
@nomither6
Sony were basically a mid tier developer to start with, during the PS1 era, and then transition to a second tier developer when they’d made some God of War games and then the Uncharted games(at this point they made some quality games but not often enough to be tier 1). It was only in the second half of the PS4 where they truly become a top tier developer when they released Horizon: ZD, God of War(2018) and Spider-man within 18 months. A new IP, a major reboot and a massive licensed game that were all rated highly and sold incredibly well.
@PsBoxSwitchOwner
You are right was out last night my ten year old nephew and for last three years keeps mentioning V Bucks 🤣
It’s more me for sure and probably lots on here want the amazing single player Sony studio games.
Really hoping Ghost 2 puts us back on that track and forward with many more to come.
@Rich33
Yep really hope they have learnt, need those Sony studio big AAA games if it wasn’t for those games and there exclusivity to Sony consoles, which keep me with Sony, just about at the moment, I might as well go all series x and GPU which I have until March 2027, as the games are here since late last year and seem to keep on coming. Which really does give great value especially as I’m on the old £11.99 a month.
Did Ellie K say what her YouTube is called, I like supporting like-minded content creators.
@UltimateOtaku91 best post I’ve read all year so far! Everyone thinks it’s so simple. It reminds me of the parable of the guy who sits on the couch and sees the football field from a top down view. He thinks he has all the answers and can do a better job than the guy who’s in the game with the defense rushing in to take him down.
Everyone thinks Nintendo’s formula would work for Sony. It wouldn’t! Like @naruball said, Nintendo can release dated stuff and be loved and lauded for it. Sony and MS can’t do that. If Astrobot looked like a Switch game, but still played exactly like Astrobot. People would’ve lost their minds!
@ChrisDeku I think it started with Uncharted 2 and The Last of Us. But yeah, definitely agree with the rest.
@OldGamer999 They were only 1.87 million behind PS4 in worldwide sales from the latest estimate and monster hunter also almost just closed the gap in Japan where they are now only about 100k behind and Xbox is still losing its Market share in the UK.
https://www.vgchartz.com/article/464074/ps5-vs-ps4-sales-comparison-january-2025/
@MrMagic
I’m referring to Europe were things could be better about 5 million behind PS4 same time line and the gap increase each month at the moment.
I don’t think we need to mention Xbox and consoles in Europe, very little point.
@MrMagic
Actually as you from the UK same as me.
PS5 outsells the series consoles about 2:1 in the UK.
One of the better Xbox console markets in Europe really. Probably only second to the USA.
@OldGamer999 except it sells far more than 2:1. That figure is now outdated.
Series consoles sold 2.5m in 2024, Sony sold 5m in the last quarter alone.
This is the reason why MS are going multi platform. If they hadn’t been lucky with PS shortages at the start of the generation then that gap would be much wider.
@PsBoxSwitchOwner
You sure in the UK only we are talking about UK only.
The numbers were mentioned about one week ago.
Another great read on a Sunday ☕ Thanks!
The negative reactions for Ghost of Yotei protag just showed that many gamers still didn't understand nor respect developers creative freedom.
And it reminds me a bit of what happened with MGS 2 protag. Back then, some MGS fans goes nuts when they got their hands on MGS 2 and found out they only played Solid Snake for a very short time and then continue with a new protag, Raiden. Those fans felt "cheated" because Kojima only showed Solid Snake at most if not all MGS 2 marketing and gameplay demo. After MGS 2, Raiden got a lot of undeserved hate and that leads Kojima to troll those fans who hate Raiden with a similar looking character in MGS 3 (anyone who plays MGS 3 knows which character). But funnily, years later MGS fans keeps asking Kojima to make Raiden playable again after his appearance in MGS 4. Those demands leads to MGR development.
I say Ghost fans are "lucky" that Sucker Punch always straight forward when comes to information and marketing. SP aren't like Kojima who loves to keeps a big secret / surprises but also loves trolling his fans. Imagine Sucker Punch only showed Jin Sakai for Ghost of Yotei marketing and gameplay demo, but keep a secret that players will play as Atsu later down the line and in a different period of time than Jin. I bet there will be a lot of cries and anger lol.
My opinion is Sony shot themselves in foot with TLOU 2. Sure TLOU 2 was profitable but it cast a shadow over other Sony studio games. The problem with live service games is they are high risk, high reward. A good live service game can allow you to basically print money, were as a failed live service title means millions lost with no way to recover anything. Every console developer needs to produce games for their own consoles otherwise otherwise consoles often don't live up to sales expectations. And third party exclusives do help but only in the short term.
It was a pleasure reading “The Magic of Kingdom Come: Deliverance” letter. Cheers.
Physical is what it is. We either see it over time, collectors only, or gone. I hope it stays but not surprised. I hope it doesn't go collector 1000 limited copies like in the future or I'm out of luck.
Live services can work well they just choose to make them & terrible with no compelling ideas. They want money like mobile but barely made mobile games until they gave up & went fine we will learn to adapt to this ecosystem. XD
Foamstars I had more mode ideas then the game had content. XD Destruction Allstars, audience was the reason it flopped, they didn't understand the audience, how can they be that stupid? Lucid come on. Messing up in the stupidest ways.
No interest in live services but even maps, game design SP/MP is just bland/cheap looking, too much graphics/story/bland design & gameplay is just so basic & boring then & generic on top of that.
Sequels I mean... IPs of notable series do well/flop based on limited things by hardcore fans or casuals 'comfort', so to me I don't mind a sequel if it's good but to me most series these days I haven't a single interest in their boring comfort gameplay, worlds are eh of progression/structure & story/graphics/voice acting, etc. may be top tier & boring music but I mean gameplay doesn't land so no purchase.
I literally beat NFS The Run, Incredibles video game/am Army of Two Devil's Cartel that's 3 old games for 2025 for me so far from my 30 of 2024, if that doesn't say variety or ok movie game that's hard (compared to my Chicken Little/Up games I beat in 2024 a few months ago) and 2 other well known enough series and both old EA games then yeah I'm willing to play games, if their ideas are interesting enough licensed or left behind IP.
I am buying up old mainstream series for their gameplay no nostalgia for them at all, quality, passion, experimentation, what they did in the past was more exciting of missions, modes, character movesets, none of that is interesting anymore not because it's been done, it's how they are done now. No spin, no dramatic, a spin is enough but they can't even do that.
Ubisoft has some cool mechanics, again tied to boring missions/movesets.
Other studios/publishers same bland game design & insert world/theme here. Why would I play the same 100th game with a different setting/reskin then. XD
Not had issues buying up NFS old entries or the Wii/DS/PSP ones, Medal of Honor even if that series is over even 2010/Warfighter even if PS2 entries all feel different and better, old COD releases pre 4 MW (I owned up to BOPS3 anyways but not PS2 to COD 3 PS3 releases).
It''s how they do it that is why I refuse to buy/play them. If I didn't like the first game (many of the PS4 re-releases/sequels to PS3 era games and I'm buying up the left behind ones because I prefer them), why would I the sequels. Spin offs/reboots it varies/maybe a better jumping in point.
I'll dive into long running if they are good, no matter how complex, thing is many aren't to me as they are usually very focused on what an audience wants of boring gameplay in fancy environments that feel boring & look nice. The setting has to play well not look well.
Generic action, generic puzzles, generic characters movesets/controls, generic missions, it can be set 'anywhere' but if it's the same as 100s of other games I don't care to buy it.
Same with music taste for me, the structure needs to be a good style/gimmick, not just look we made the same generic thing, make it THEIRs not like 100 clones.
Part 2:
Flashy cars/licensed race tracks over mechanics/event variety I'd rather see. Racing genre sucks.
Puzzle/Adventure vary of Indie or AA.
Platformers being bland movesets/level design/missions if a mission based one.
Tactics/hack n slashes seem to be the only ones besides some being hit and miss of mechnaics, where more land for me.
Shooters are MP focused so I buy SP old ones instead even the one offs of PS3 era.
Modern games have filler & not the good kind, boring movesets/missions & are repetitive/dull & lack variety, of course I hate modern games and don't care about hour count.
Give me superhuman/fair gimmicky ability I'm there, not generic human/generic animal/insect or mutation with nothing mechanically interesting to play.
There is a reason I want more from Biomutant yet found it moveset wise boring and ok world (it had gas immunity but no trait abilities, give me Space Station Silicon Valley instead of robot animals and it's food chain puzzle/silly goals anyway, an N64 game over a generic AA game trying to keep up but is so boring to play yet fair concept) just as much as Stray or Little Kitty Big City.
Why Sunset Overdrive/Infamous Second Son & First Light (that ending was so ND inspired boring) but the missions and movesets were fun, most others bore me to death of boring missions/generic character movesets in open worlds, they are boring to play or who cares cities. I didn't care about Infamous PS4 games for Seattle, I don''t care, if they make it playground like fun I don't care if it's real or fictional, something most devs and players seem to not care about. I don't care about a reference/reality, I care about fun/gameplay/fiction being pushed and isn't by casuals with no brain and players content with whatever slop we get.
I'd rather play Deadly Creatures or Spider or something else over Stray/Little Kitty Big City.
@OldGamer999 Yeah they need a permanent price cut for Europe but at the moment I think they are content with doing these numbers at a higher price point.
If it is possible I think they will do one sometime after GTA6 releases but first they'll want to get all those sales at the current price but I guess we'll just have to wait and see.
Thanks for the award, dear staff of Pushsquare. I really enjoyed reading the other submissions, thinking about Ellie K in particular as I first started out with a Sega before getting a PS1 and have owned pretty much every other PS console except for the PS5 pro.
To have a mother truly interested and participatory in her children's hobby is something you don't see or hear every day, so I might have to look her up as a streamer.
They can also release MP games that are meant to end after a year or so, and make another game in the meantime.
Good letters.
I think there is a near zero chance that Twisted Metal Live Service would have succeeded. It's never worked past the PS1. Its not an untapped market. Noone wants games like this anymore.
What I'm genuinely curious about is that when Sony announced they had 12 live service games in development, did they actually think all 12 had a chance of being successful or were they already hedging their bets that they just needed one or two massive successes to cover the losses from the others? That seems pretty wasteful of talent and resources.
I mean if you make a single player focused game that's not successful, at least you can keep selling it indefinitely and you'll at least get some little trickle of income from it over time. You have a live service game that fails, it's a total write off.
@LordAinsley Absolutely correct. It's purely nostalgia googles that a Twisted Metal live service game would be successful. There have already been multiple indie/small studio attempts to do car combat battle royale and none of them have found success. I don't think putting a recognized name on it would really make it do better. I think the "Auto Royale" mod for H1Z1 was probably the most successful and even that had barely 15 minutes of fame when the zeitgeist for battle royale games was at it's peak a few years ago.
For Alex (Let's Get Physical) - at least with video games, there's no real difference in quality between the game on disk and the downloadable games. But the same is happening with movies - people are abandoning Blu-Ray and UHD disks in favor of the convenience of streaming, which is almost always at a lower bitrate/quality than what they could have for a similar (or cheaper) price on disk.
Convenience is king. It's just human nature.
@Sweetz Agreed. I actually feel similarily to a lot of threads where people go "Why haven't Sony rebooted X, Y and Z? I loved those games and they would absolutely be successful now"
99% of the time? You're wrong, and they wouldn't. It's fun to think you know more than a massive corporation with financial interest who run constant testing, marketing and research campaigns on games, solely based on nostalgia for something you played when you were 10 years old but its pretty unlikely.
@RobN I've started picking up some UHD BRs for this very reason.
@EfYI Just to let you know, your Star Letter prize has been sent via email. Always best to write a comment just in case it ends up in your spam folder!
Thanks!
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