There was condemnation of the industry’s decision to transition to $70 new releases at the start of the PS5 generation. For many, this price point breaks a psychological barrier, with software simply too expensive to be justified. Some have argued that cartridge-based software in the 90s was more costly, especially when adjusted for inflation; others have pointed out that budgets on AAA titles have exploded over the past decade. Either way, the prices aren’t coming down.
In fact, they’re quietly going up – but publishers are being sneaky about it. Many are now locking “early access” behind expensive Ultimate Editions of their games, pushing the price of new releases up to $100 or more. This is a trend we’ve noticed become increasingly common over the past few months, with titles like Dragon Ball: Sparking! Zero and Silent Hill 2 adopting it as recently as last week.
Publishers sell the concept of “early access”, but really you’re paying extra to play on day one. In the case of Bandai Namco’s aforementioned anime battler, it cost $100 to play the game 72 hours earlier than its “official” release date. To be fair, the arena outing’s Deluxe Edition does also include a Season Pass, so you get added value beyond the “early access” – but this is the very definition of upselling, and consumers are showing up in droves.
Prior to its standard edition releasing, almost 90k concurrent Steam players were logged in on Dragon Ball: Sparking! Zero, confirming an enormous number of consumers had stumped up for the expensive “early access”. The publisher announced the game had sold through three million units within 24 hours of its “official” launch, but it’s likely a large proportion of those sales came from the Deluxe Edition and Ultimate Edition, which was available to play earlier.
The thing is, this practice used to apply primarily to multiplayer games, but it’s clear single player titles are benefitting from the FOMO, too. Silent Hill 2 was available 72 hours earlier for those who paid $10 extra, and currently the first two chapters in Life Is Strange: Double Exposure are available to those who pod out $80 for the game. Those willing to wait an extra two weeks to start the next leg of Max Caulfield’s story will pay just $50. In both examples, additional content is included to sweeten the deal.
Effectively, though, we’re seeing the price of games almost double for those who want to play as early as possible – and it’s working. Star Wars Outlaws is perhaps the most egregious recent example, as it charged $130 for “early access” to its sci-fi open world – and then forced fans to restart their progress on PS5, due to a bug. The game was ultimately unfinished and undercooked, with the publisher plotting a series of crucial patches to get it back on track. The French publisher’s since said that everyone will be able to play Assassin’s Creed Shadows on the same day, regardless of which version you buy.
But this won’t be the end of the practice – in fact, we think it’s going to get worse. Sony dabbled with the idea for its ill-fated Concord, and we doubt it’ll be able to resist the temptation to upsell titles like Ghost of Yotei and Marvel’s Wolverine when they eventually arrive. And then there’s GTA 6: Rockstar will comfortably sell millions upon millions of copies at a significant mark-up with the promise of “early access”. Fans simply won’t want to miss out.
And thus, the price of playing new games at launch is going up. Yes, it’s still possible to sit on the sidelines with $70 pre-oreders and wait 72 hours or more to play – but many value being part of the zeitgeist. There’s an inherent need to be part of the conversation, and it’s going to drive the price of playing your favourites on launch day higher than it’s ever been. This is particularly sneaky because it’s technically not a price increase at all, yet it uses FOMO to force players into spending as much as possible.
Make no mistake, “early access” is not “early access” – it’s the game’s release date. If anything, the traditional $70 versions of titles are being delayed in order to upsell fans on expensive Ultimate Editions. Yes, they bundle in extra content and anyone with a shred of self-discipline will resist – but it’s clear this tactic is working, and it’s only going to get more and more common. How long before 72 hours becomes a week becomes a month? And even if you personally refuse to pay, there are millions upon millions who will.
How do you feel about the current trend of publishers locking “early access” to the most expensive edition of their games? Are you willing to pay extra to play early, or is this all a big scam? You don’t need to buy an Ultimate Edition to comment below.
Comments 109
I'll just wait three days and save 30 bucks. Although I do think gta 6 base will cost more than 70.
If you're impatient, you end up paying for it. It's even sillier to pay more for early access. I will leave you with immortal words of wisdom that have been my compass for many years:
"If you buy a game at launch, you are paying the most amount of money for the worst version of a game." -TotalBiscuit
It's an annoying practice, but I'm part of the problem sometimes and will continue to be depending on the game. I don't usually buy deluxe editions of games, but "early access" is far more compelling to me than extra costumes, a digital "art book", or music tracks I can easily find on YouTube. I know myself too damn well to know I'd fork over extra to play GTA VI or Ghost of Yotei "early".
I wonder if the reason PlayStation hasn't done this sooner is that they want their games to feel like "events", so they don't want spoilers out there even faster than usual. I'm sure they'll do this eventually because the extra revenue is too tempting, but I'm curious if this is the rare time the massive egos at PlayStation unintentionally gave them some restraint.
I want to be part of the conversation on all things gaming but there is a special feeling when you are actively part of the launch day celebrations. I don't know if it's worth 30 bucks to play 3 days early though. Knowing my luck my game would come late and I would have wasted the 30 on nothing.
Some people just have more money than sense 🤣😭
I hardly buy games day one anymore. Astro bot maybe the only game this gen I have bought day one. Most games have bugs day one so if you wait you get a better deal financially and experience wise. With a huge backlog I am more then happy to wait. I havent even purchased spiderman 2 yet.
I usually pre-order games digitally mostly solely for the art book (because I'm an artist) but I haven't pre-ordered anything digitally for a while due to financial issues.
The whole gaming industry is on a course of self destruction...prices go up, yet virtually every game is broken in some way upon launch. If you bought a new TV and something didn't work, you'd return it, you wouldn't wait around until Matsui sent you a new button or dial to fit yourself.The whole thing is becoming weary. Don't have the same passion or interest in the video game hobby these days. Bring back £1.99 budget games on cassette
Removed - disrespecting others
Paying for 'X days early access' is a scam. Especially considering the dog water quality some of these games are releasing at these days.
I legit just wait for most games to hit $40 now
Unless it’s something I’m gonna play with friends, i don’t care to hop in at launch 🤷🏻♂️
@Northlander £2 wouldn't even get you the blank cassette these days
I remember saving up my paper round money and buying FZERO at launch.
Equivalent of nearly £100 in today’s money.
Yeah on a cartridge which is more expensive to produce than a digital licence key, but how many people worked on that game?
Certainly not hundreds of people, with voice actors, motion capture etc.
Any how I won’t pay just for advanced access. Needs added value from a bonus mission or cosmetics.
With the poor state of games at launch though, I think it’s safer waiting. As Outlaws players found out.
I'm often at work any way so it makes no difference to me...
Everyone just needs to be a bit more savvy with their money. These companies only do these things because people bite.
If we all held off and waited it out, seeing that $200m AAA game not charting would freak out the big wigs and they would likely think again.
But that won't happen because people...
@Northlander "The whole gaming industry is on a course of self destruction."
I'm not sure I agree really. I think we'd see a drop-off in consumers paying for these Ultimate Editions if that was the case, but from my observation — and I don't have data to support it — feels like more and more are coughing up.
I bet the average selling price for successful games in their first month is now higher than $70.
@LowDefAl Completely agree. I miss when pre-orders were simply just securing your copy of said game. Now it's all this pointless tat to drive the prices up.
Given how much games cost to produce, and providing they are not buggy, or poorly optimised for 60fps, I have absolutely no problem with £70.
But, paying more for early access is a big No.
I don't really mind this practice much personally. I don't like it but it's not enough of a nuisance to get upset about. Now the real kicker would be if they charge extra to play a game without ad breaks or something along those lines. That would annoy me a bit more and make me consider not supporting the product at all.
I might consider paying extra for more content or some extra goodies (limited editions and such) but definitely not just to play early
That said, let them offer it. Who cares.
For me, it's a win-win-win-win. The people who want to pay to play early and be Guinea pigs for the unpatched version of the game can, the publisher gets more revenues which might encourage more niche titles to get developed, the developers get earlier telemetry on bugs and glitches from a larger player-base, and I get to jump into the game after a few patches.
Wait a month and buy a disc from various retailers for £10-20 less than the ridiculous store price.
Simple, really.
@Korgon
You raise a very good point - this is a far, far less egrigious practice than others, that really only harms those willing to pay, so yes, let them get on with it I suppose.
To be fair the majority of games that charge over £/$70 for “early access” also include DLC or an expansion pass as well, eg the “Gold” edition of Star Wars Outlaws. As far as “standard” releases charging £/$70 goes, I wouldn’t be at all surprised if GTA 6 is the first game to break through this barrier.
For my 1000th comment I will say this:
The poor are complainers,
we the wealthy are day -3 players
Paying a signficant extra sum just to play a couple of days early is one of the most pointless phenomena in modern day gaming - at least in my opinion. I will still pay full price if I really want to support the studio, but extra to play early? Not a chance.
Today I bought Astro Bot for 48 EUR (the same price I paid for Zelda Echoes of Wisdom day-one, btw).
WE are the customers who pay all the development and marketing. So WE have the power to teach the publishers
Sony learned it on the hard way that we want original games like Helldivers 2 and not shallow copy-cats like Concord. We taught them!
With my backlog I have absolutely no need to play a game day one (though sometimes I will pre-order games to show support, as I did with "Banishers: Ghosts of New Eden").
That being said, I don't mind the practice; if people feel it's worth the extra money it's good they have the option.
I will also only consider Ultimate/Deluxe/Whatever editions of a game if it has extra gameplay (like a season pass for expansions), otherwise the regular game will work fine for me
This has been discussed in enthusiast circles, on numerous blogs, for literal years. This is not a new take nor point.
Just because PS doesn't discuss it doesn't mean no one talks about it.
I skipped out on the PS4.
I got a PS5 months after release, and guess what? I've been able to enjoy an endless deluge of last-gen games at cut-rate prices. Pennies on the Pound stuff. Disc drive. Used copy. PSN sale. No problems whatsoever.
And then the new PS Plus tiers came, and I bought a few years of PS Now to convert into Premium cheaply. Now I genuinely don't remember the last game I bought new on day 1. Yakuza Like a Dragon, I think? Purely to support RGG studio.
All this to say, don't be a mug. Let others pay the premium and beta test the bugs for you, and ride their coat tails for cheap a few months or years later. You don't seriously think games like Star Wars Outlaws are worth playing on release, right?
It’s downright madness. You can wait the couple days.
What I find more interesting is after release, expensive ultimate and deluxe editions go on sale more often than the standard edition. And even on sale they cost more than the SE.
It isn't though, is it? You said day one games. That is early access. Fay one games are still the same price they've been for ages. I bought Metaphor for £40 day one.
Eh, I only play kids games so I don't spend more than $60 for a single game.
The price of making games is rising quicker than the price of buying them to be fair. I mean no one wants to pay more if they don’t have to but it unfortunately is what it is 🤷♂️
While I agree that the early access scam is predatory and disgusting, I continue to be perplexed why people get surprised or upset about video game costs. Not even counting inflation, games are dollar for dollar less expensive to purchase vs what they cost to make than they ever have. Its a luxury purchase, not a right or necessity.
Maybe in my younger years i did buy day one but with age comes wisdom 😉
I paid over $100 to get Sparking Zero three days early and it was one of the best choices I've ever made. Such a better game than say, Concord or Star War Outlaw or heck, even The Last of Us 2
If people are stupid enough to pay it then why not? But then I'd never pay £70 for a game either, most day one games are around £55 physical and my limit for a digital game is about £30 max
I usually don’t get deluxe versions of games. I did do it with Sparking Zero recently, but that was for the DLC. I didn’t even know there was early access when I got the fancy version!
The only game I’ve ever had such FOMO that I went for early access deliberately was Starfield, the ultimate 6/10 experience. I can honestly say I don’t think I’ll do it again unless there’s other better stuff to warrant it beyond the early access.
I'll wait a year or 2 and then pick up a copy from CEX, or wait for it to hit PS+.
Last game I bought at release was TLOU2 back in 2020, since Sony went down the route of making most of their games last gen and putting them on PC I've stopped buying games at release.
@get2sammyb You give your unpaid intern proofreader the day off? For some reason GTA6 is followed by a : rather than a period, unless the name of the game is “GTA6: Rockstar”. And I know we spell things weird over here but $70 pre-oreders seems strange even for the UK. 🤷🏻♂️
On topic. It is a bit scammy. Like NY gas stations that advertise $3.29 for a gallon of gas on their REALLY BIG SIGN but that’s the cash price and your credit card gets charged $3.59 a gallon. 🤑 And now restaurants are in on it too. 🤑
This doesn’t seem new though. While everyone was busy complaining about “free-to-start” games the industry went full blown “$60-to-start” with all the dlc micro transactions and season passes that cost more than the base game. Even Nintendo, which poo-pooh’d dlc and said “we only sell complete games” then had more dlc for Smash Wii U than the cost of the game.
https://nintendoeverything.com/sakurai-no-premium-smash-bros-dlc-currently-planned-more/
And you also left out the cost of hardware, which I thought this article was going to be about. Joycon and PS5 both have really bad drift, so you constantly need to buy new controllers. And the PS5 controllers keep going up in price, $70, $75, $170!!! Then you have all of the accessories like PS VR2 and Portal. And Switch went up to $350 for OLED after 6 years on the market w/o a single price cut. And PS5 Pro is $700 w/o a disc drive to play our old games or borrow them from friends or the library.
Gaming is crazy expensive now compared to even 10 years ago, it’s non-stop pay pay pay, hardware and software. Just like everything else. The class war is over, we lost.😩
Given that games release with a ton of bugs, I'm not willing to pay the developer for the privilege of being QA.
Meh. It's entirely the consumers' fault the more this catches on.
I remember when I was a teenager, my life revolved around video game release dates — so I get why some feel feel the need to play something ASAP. But, at this point, I often don't think about a game until it's already launched, maybe at most a month prior to launch. And I have more than enough going on in my life such that a game's release is never at the forefront of my mind.
@Anti-Matter you only play kids game eh… who knew?
Simple solution, buy physical at reduced prices if you must play a game at launch. Keep buying digital and you're a turkey voting for Christmas and you've no-one but yourself to blame. Console gamers are not getting the same treatment as PC players who chose convenience over physical ownership because games sales are not a walled garden on PC.
It's not a scam if companies raise prices for early access and people CHOOSE to go along with that.
What is a scam is game design incorporating psychologically manipulative mechanics to induce extra spending, like FIFA for example.
Or annual releases with rudimentary changes compared to the year before that could've been sold as a cheaper update.
Or digital prices being kept artificially high on console marketplaces, especially compared to PC prices for the same game.
Or charging to play online and not separating it from the subscription service.
Or trying to kill the secondhand market. Or buying DLC that quickly because unplayable and inaccessible, like with Destiny 2.
Or forcing online connection for games that don't require it.
You start by saying that you could argue that games are costlier to make than ever and if inflation is taken into consideration game prices are at a normal level. But then you condemn a practice which seems perfectly reasonable to me. Atleast i dont mind as much. People get something extra and get to play earlier, who cares. Other people wait years for a lower price before they play a game. Thats fine as well.
People already calling others stupid and undisciplined, smh
Im wondering, if people agree that cost of production had gone up. How should publishers fund or make their money back for the games they create. Without increasing price? Cause this seems like a reasonable way to me. Doesn't mean i would go for it btw
I’m going to be controversial here but I’m actually not against early access with deluxe/premium editions. These £80/£90/£100 editions with DLC, skins, season passes and all that jazz have been around now for the best part of a decade, they are nothing new. At least with some of them nowadays you might get 3-5 days early access on top.
I’m seeing a lot of “if people are stupid enough to pay for it” comments etc but at the end of the day people put different values on different things and shouldn’t be judged for how they spend their money. If they can afford it, being able to play a game for a whole weekend before it releases on a Tuesday for example might be worth the extra £20. Only game I have done it for is BG3 when I had a completely free weekend for early access but my next 3 weekends were jam packed with plans. It was a no brainer for me.
As I read this, I realize I paid full price for Outlaws and still don’t play it as much as many of my older games. I’m through paying for day 1’s unless it’s something I love a la Uncharted, TLOU, etc.
I’ve recently bought Outlaws and Wu Kong and still play Elder Scrolls Online far more than I play those 2 games. Furthermore, I was day 1 die Diablo IV and quit it after about a month and a half. Just unwise financial decisions made by a guy who manages money.
This thing about "charged $130 for early access" is nonsense. The $130 was for season pass, skins for Kay, Nix, speeder, the Trailblazer spaceship, instant unlock of a bonus mission, and a digital art book. If they took all of that away I VERY highly doubt they would charge $60 more than the base game just for three days early access.
If i buy a game digitally i will buy it out of credit that ive purchased at a discounted price from Shopto etc and this wont change for as long as i can buy it. No way am i ever paying more for a digital game than i can get it from a retail store. No middle man or retail packaging to charge for but they still charge more. I certainly wouldnt pay more to play a game a couple of days early.
Me and mine are always talking about it lol. Most gamers I know play console and they all decry the recent price increases. I’m assuming we’ll see reductions in development costs due to more and more AI use but whether or not they are passed onto the consumer well I won’t hold my breath on that one.
If people are willing of course companies will do it. I don't personally see the appeal and think there are worse issues than early access.
There's things like specific armour colours being locked off as paid DLC in Space Marine 2 for absolutely no reason other than they needed some kind of content for the 'deluxe' editions. That's more an issue for me, it's so mean spirited and takes the fun out of customisation when oh I can't have purple, I have to pay extra for purple. I just dropped £50 for this game and I can't even grind for the colour I want? I need to give MORE money?? Even Astro Bot couldn't not have a little bit of content withheld for the 'deluxe' edition.
It all feels so greedy. Games used to have this stuff hidden in them to unlock and that's what would keep you playing. Not a season pass to drip-feed you content across the year or a battle pass to force you to keep playing so you actually get the stuff you paid for.
Yea the price should really start low at day 1 and increase over the next month or so to full price. Your paying full price or extra to be the test dummy and expose all the day 1 bugs. Then by the time the patches are put out to fix the game its about to be discounted.. its backwards
I get the few games to get all at launch for 60 bucks at retail physically so nut sure what everyone is babbling about
I'm mixed on this. Ultimately people are free to spend their money how they choose, and in some circumstances i can understand the appeal.
On the other, it frustrates me that people buy into stuff like this because it perpetuates a cycle where more and more publishers think it's OK to follow this model. It's the same with places like Disney world. They keep introducing new ways to part people from their cash, and so long as people keep paying, these companies will keep finding new opportunities to monetise.
The Life is Strange situation is ridiculous and highly inappropriate for a story driven game imo. It just means more opportunities for crucial plot points to be spoiled online before most people have chance to play it for themselves. People shouldn't be forced to pay more if they want to avoid spoilers.
On the otherhand, I don't really have a problem with early access (or ya know....beta tests as they used to be known...) for online multiplayer titles to stress test servers ahead of launch. I have no doubt the likes of GTA online will follow this model next year either.
But for single player games or campaign elements of titles, I dont like this shift. Particularly as the last few years have shown that devs and publishers can't be trusted to release bug free games at launch. The star wars outlaws situation was particularly outrageous, but it's not the only example. More often than not it feels like those paying for early access are acting as beta testers and that feels egregious when arguably these consumers are the most loyal customers
Nintendo games I buy day one. And I have no quibbles.
I’m not sure I’ve bought an Xbox or PlayStation game day one this gen.
Monster Hunter Wilds might change that though…
@Waitinonpsvr2 No, really the bugs should be fixed by launch. Day one players shouldn't be paying to pick up bugs, less or otherwise. I am glad we're in an age where bugs can be patched out later. But it's too relied upon now.
The person who invented early-access must be laughing their arse off. "I cannot believe we convinced gamers to pay us extra for something that costs us NOTHING!"
From the perspective of the publisher, it’s brilliant charging extra for early access. But I will not support this trend with my cash.
Depend on what game. For this year,the only game I bought day 1 is Alan Wake 2 as it is 1 of my most anticipated game. And early access for Hades 2 on steam deck ( i trust Supergiant games quality )
Next year is gonna be a Monster Hunter Wild as im a huge fan of this series since psp,and making a lots of new friends and team around the world.
But im not gonna support 3 day early access. Plain greedy and dumb to me. Not a chance
It doesn't really bother me tbh. If people want to spend extra to play the game before most other people then that's up to them. If I do pre-order a game than I always get the cheapest version available. I didn't even realise Silent Hill 2 had early access because I just pre-ordered the standard version without even thinking about it.
Well this is a non issue. They pay for it. Who cares.
You dont want to you dont.
Are you guys jealous when someone drives a more powerful model of Car then you do? They pay more they get more. Simple.
First let me say I do not have any care on how others spend there money. I have purchased 26 PS5 games from the start of this generation. Six of the games I picked up on day one they were my must have games. 20 of them were Black Friday deep discounts. I don't do any of the up-selling garbage. I am fine just playing the base game.
Its only getting higher if you allow want it too. You don't have to pay extra you can just wait and have some patience.
They're taking advantage of people's fomo, which is not nice! Same with the Pro, same with everything, people who can't afford daily necessities are looking forward to the latest iPhone, it's ridiculous.
While I understand the want to be a part of conversation you can realistically wait for that 72 hours and nothing would change. Most people have other things to do and are therefore slow in playing those new games anyway. If the discourse around a game dies down during those 72 hours then there's something wrong with the game and at that point being 72 hours "late" is a very small issue.
It's an incredibly gross practice I refuse to support on principle.
That said, these days, there's less incentive than ever to buy a game at release. Waiting even a few months will almost always net you a cheaper and more complete version of the game than what people at launch experienced.
If I pay full price, depends on what said full price is. Locally, full price for Sonic games tends to be around kr500 NOK. (Around $50 USD) I’m fine with that. I also generally pay full price for games from limited print companies like limited run, strictly limited or super rare.
I pay full price for niche games I’m interested.
I do not pay $70 USD or more for mainstream normie games unless I know 100% I’m going to love it. Usually I wait until Easter sale or Summer sale as those tends to be the times mainstream games are cheapest here in Norway.
The price is not the problem. The problem is the state the games are released in. Which also makes the price even higher since you pay for borken things. If they are not, then you know what it is and you paid it. Noone forced you. But buying smth to realize it is broken is *****.
I play board games and got into Star Wars Shatterpoint recently. The starter set is £120+ and it can be £40+ for three additional miniatures, so £70 for a new videogame doesn't seem that bad in comparison, especially if I get a few months out of a game. The time it takes to develop a AAA game has grown so costs are always going to increase for those, and that's probably fair. However, charging for just a few days early access is knowingly predatory from publishers, especially with the common practice of having a day one patch.
Players need to hold off buying until game price reduces. If most do this, publishers will stop taking the urine and reduce day one prices.
As long as people pay extortionate prices, they will keep charging extortionate prices.
Far from wanting to play games early, I will ALWAYS wait for them to be on sale and get the less buggy, patched version for cheaper. I can’t fathom how anyone has so much FOMO (especially for single player games) that they’d pay extra to effectively be a beta tester.
I dont even buy games at the standard launch price anymore. Aside from the occasional Nintendo game, I usually wait to pay $20-$30 dollars for every game i buy physically. On PC, I usually try to get closer to $10. And with Nintendo I am more likely to skip a game entirely than to fork over $60-$70 on a game I am unsure about liking.
@get2sammyb When the profit won't be enough for the investors then the whole thing will implode.
And looking at BandaiNamco even with record sales in 24 hours they still need to fire people. Activision Blizzard fires 800 people after record sales.
Games get released broken even unplayable without a day one patch somehow maybe I believe it would be a good thing to have a reset.
With investors wanting more and more profit what will you nickle and dime after this. Maulybe we will get to pay for reloading your gun in the future.
People don't get early acces they just pay extra for the rest of the people to wait.
Personally I find the article a little misleading. There is no way to confirm people are buying the more expensive edition because of early access or all the other included stuff. Also we can't talk about prices going up just because of a mostly 3 day difference.
On the other hand there are plenty of games that are discounted before they even come out. I see no one complaining about that.
I for one am never so desperate to shell out more cash just to play a mostly inferior game earlier, quite the opposite in fact. If history thaught us anything, it's smarter to wait a month or two for patches and skip all the potential headaches of buggyness^^
But to each his own I guess. The market will always be on the edge of what is acceptable for customers. But there will almost always be ways to circumvent it or lessen the blow to the wallet.
It is so crazy how much the industry caters to its own needs and not the consumer. Okay not that crazy but seriously no one really asked for games to become what they are, which is mainly very expensive to make. But genuinely no one was asking for these levels of graphics and detail. As proved by the whole 75% of users opting for frame rate.
But now the answer is always 'games are so expensive to make now and take so long' which results in them costing a small fortune Day 1.
Again the consumers never really asked for this. Not as a majority. So yeah it sucks how the industry continues as so, making games with tech that pleases them and their needs but doesn't really care for the wants of the end consumer. Which is basically an experience of good value. Something which is rarely achieved these days at the AAA level.
I definitely understand fronting a few dollars to play early. If it were Doom, I'd be tempted...but I wouldn't do it, and probably see it as tainting a series I love instead of some fomo, silent threat. I react really negatively to that kind of arm twisting. Besides, everything releases with a huge day one patch nowadays. Then a month, three months, and year one and year two patch, lol.
Admittedly, I don't have much of a dog in this fight. My PS5 is mostly for me to play PS4 games on the Dadstation Portal and for the kids to play Teardown, Minecraft, Fortnite, TABS, Killer Clowns, etc. I don't buy a lot of "AAA" games at launch.
@Kenobi42 I don't feel game prices drop as quickly or as much as they used to anymore. It feels like you have to wait at least three years to see any serious discounts. I see a lot of posts about waiting for SW Outlaws to drop in price, but with Star Wars being a Disney license I can see it staying full price or almost full price for a long while.
I'm a year behind. I have a work life that takes me away. I bought all of this years games from CEX. But I used to be that day one chap, bought Far Cry 5 gold edition, and was disappointed with the eventual dlc. Lesson learnt.
My stance is that a higher price is fine if quality is of equal improvement. Clearly in most cases it is not. Tim Sweeney defended the price increase and cited the cost of unreal engine 5 as a key factor. However, the vast majority of developers are not using UE5 yet are still absolutely gouging prices. There’s a reason mmos and games that are live service still exist. The value of subscribing to FFXIV or WoW simply eclipses most new games, which is problematic because those games don’t always do much to keep things fresh or interesting.
The industry wants to charge a premium while diminishing quality of goods. This is what’s driving layoffs and closures, and will eventually cause a massive crash. I don’t buy day one most of the time, and have left PlayStation after almost 20 years because the value proposition of ps plus is horrendous. Not to mention the lack of games that really can justify the cost of the hardware.
Times change. If an industry doesn’t adapt in a full capacity and simply remains complacent it starts to fail. It’s simple.
Maybe when I was a teenager I would have reluctantly caved if my friends where playing some cod early or something but not now, got bigger things to worry about than playing a game day one.
I can't keep up with the flood of games, so I'm always playing through something already when a game I'm interested in releases. Even a game I am massively excited for like GTA VI (trying to keep those expectations tempered however), I will probably buy a few months after release.
@MFTWrecks I agree. The price of games has been a talking point ever since the ps5 launched. £70+ for day one releases is too expensive and I'll either wait for a sale or see if I can find a physical copy online cheaper. If pushsquare actually paid attention to the comments section they would have realised this article is pointless and isn't news to us.
Playing games on launch or 72 hours early doesn't interest me in the slightest anymore. At launch, games are expensive (although, adjusting for inflation, they're actually cheaper than they've ever been) and oftentimes buggy or unbalanced.
If you pre-order a game nowadays just so you can be part of the conversation, then you're paying through the nose for the privilege of being able to complain with everyone else about how borked the game is.
I never really thought about that. My brother bought the Ultimate Edition for Sparking Zero for the bonuses. But was the three days early part of the cost? I personally don’t have any systems newer than a Vita, so I just buy my games used. Still, I do agree that these weird pricing strategies when most games lately seem to need some big patch to properly become playable.
@Golem25
Ditto. I missed the PS4 generation, except for the last year. I’ve got a huge backlog of some of the best games in history. I don’t need to buy anything and I’d be set for years. Sometimes I still do though, mostly just when I want to play with friends who are firing up a new release. Or when I’m super duper excited for a game. Like Red Dead 3, which is coming out next month. Wait…what?
I don't see a major issue with it myself as long as the base prices stick to around the £65 - £70 mark on the "official" release date
If people want to pay a bit more to play sooner then that's completely upto them
I won't lose any sleep either way
Thinking about it, it's very rare that I actually buy a game on launch day. Super Mario Wonder was probably the last one and that was this time last year
I don't care about early access nor 'Ultimate Edition'. And i'm not rich enough to spend $100+ for one game.
On one hand people cry when people in the vanity gaming industry get let go. As surprise people that work for gaming companies have salary, need healthcare and other benefits. And if people protest about the low cost of a new game that provides more entertainment hours than a new movie ticket then I don’t know what the solution is. 70$ to play a new game for the normal release date is fine. It’s optional to be in a rush to play a game a few days earlier. No one is forcing anyone to spend their money on hobbies. Which have nothing to do with the essentials of life. Remember folks gaming is a hobby. And hobbies cost money so does said equipment for a hobby.
@McBurn "Personally I find the article a little misleading."
Why? The price to play on day one, for a lot of games, is getting higher than $70 now.
Gaming isn’t a cheap hobby, but it’s far from an expensive one. Unless, you want/need the very best hardware and the newest software. I don’t need either. I buy games 6-8 months from launch, sometimes much later than that. I bought Astro at launch to support Team Asobi, but before that the last launch title I bought was CP2077. Ultimately, there is one thing that needs to be said: things are worth as much money as someone is willing to pay for them. Apparently, many people are ready and willing to pay $70+ per game. No amount of shaking one’s fist will change it. Just play your way.
These days… for me day 1 is the day it hits 50% off. By then it’s patched up and more of a finished product anyway.
I think my copy of Chrono Trigger for 94.99 in 1996ish that correlates to about 200$ today says hold my beer. Need to keep it in perspective lol. Also multiple N64 games were crushing the 80$ threshold and there weren't any extra bells and whistles attached to that price tag
I haven't bought a game on day 1, or even month 1, since the PS3 generation. In fact, for the past decade I haven't played a game in its year 1. I just don't have the money or the time. I'm currently about 5 years behind and I don't mind it at all. I pay an average of $15 per game, including AAA titles. I do buy/play a lot of games, however.
If it was a game I was dying to play and it was a sizable pre-launch window, maaaaaybe? Like I could only imagine it for like a Street Fighter game for me. Otherwise, I don't buy games at launch, so this doesn't effect me.
Honestly, as icky as this stuff is, maybe it's better for most consumers? I feel like if publishers don't find ways to sneakily get more money out that actual MSRPs at launch will rise again, sooner than later. People are already speculating GTA6 might be $80 at launch, period.
If some whales want to pay $100 to play a game a couple days early and it let's me pay significantly less for basically the same experience... I'm okay with that.
I’m guilty of it but I may have a reason for it that most likely don’t, my work schedule.
I have a crazy work schedule.
I would NOT do this for 99% of games, but there was a game in the past year that if I got it early, I actually got to play it on my days off before my upcoming 8 day work stretch. So I did, but, I still have to really want a game badly for me to do this.
@get2sammyb I just don't think early access is the new "release date" or "day 1" and shouldn't be viewed as that. By that logic wouldn't day 1 be the review codes YouTubers and game websites get? And by extension wouldn't the games than be at its cheapest (free) xD
Don't mean to be nitpicky, I guess the term "day 1" just has a different meaning depending on who you're asking. I also don't see it used in official announcements.
Games usually have a day-one patch, and they keep getting optimizations and fixes as well as 3 months after launch.
You are literally paying more to do free QA and beta-testing.
@Golem25 patient gaming is the only way to go! I'm usually a few years behind.
YouTuber gamecross and his other channel cultofmush has been saying this for over a year and mind u he's got almost 700k followers and people were not paying attention to him saying this exact thing
Completely depends on the game and my feelings about the team behind it.
It's a disgusting practice that I'll never support but if a fool wants to waste his money then that's their business so whatever.
Most games come out in a ropey state day 1. Until they start polishing the game for release I will continue to buy in a sale months or years down the line once it is in a better state. So called "Early access" only makes me even more determined not to buy into their BS.
@Ogbert yea i agree. makes you think back on the pre PS2 days where theres zero patches or online updates to any game after release and had minimal to zero bugs. so its possible
"...no one's really talking about it"
You had a knock on the head Sammy ?-) This is talked about a lot, it's really no different from buying anything tech related on day 1.
Just out of interest I looked up the price of ZX81 games back in 81/82. 3D Monster Maze, for example, cost £4.99 (I still have a copy!). "But that's only £22 in todays money" I hear people cry, "you've proven my point!". Nope, it took one bloke about a month to make. Your £70 quid game today took a few more folks quite a bit longer to make and I guess they like to eat.
Buy it day 1 or don't, it's a choice.
As the headline actually mentioned 'day one' and not early access, I find that in my 40+ years of gaming, the price I pay has stayed relatively static for at least the last 15.
Cos I shop around. Always have.
On the PS4, Day one Elden Ring, £40, for example.
£48 for Demons Souls PS5.
Have never paid more than £50 for a game that has been delivered on release day.
And a couple have even been delivered early
Oh and as we are talking day one, Game Pass on me Series X. Which has always been paid for with at least a 30% discount code.
If people are paying full MSRP for anything, and not shopping around, fill yer boots, or actually a retailers coffers.
Paying even more for up to 3 days early access... Well, that's a different breed altogether. Bless 'em.
I'm finding it hard to get overly exercised by the early access idiot tax...
So far Eiyuden is the only game I was excited about enough to buy day one. Everything else is just more of the same.
I’m about 8-12 months behind being current these days, and I’m quite a bit better off for it.
@idiotthechef It depends on the game. I waited a year for Jedi Survivor to drop in price. £100 is excessive
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