
People didn't seem to be all too impressed with the latest Nintendo Direct broadcast, but it did feature one specific announcement that got me off my chair — and in this article, I'm going to try and explain why you should be excited about the fact that it's actually happening.
The drainingly-named Devil Summoner: Raidou Kuzunoha vs. the Soulless Army released for the PS2 almost 20 whole years ago, all the way back in 2006. It launched just months before the original Persona 3 in Japan — and close to a full year before Persona 3's arrival in the west.
Persona 3 changed the overall image and perception of Atlus' long-running Shin Megami Tensei franchise; it was the catalyst for what Persona would become — a spin-off series that would eventually overshadow its parent property in terms of global appeal.

Devil Summoner got a bit lost amongst this transition. Raidou Kuzunoha vs. the Soulless Army was actually the third entry in the Devil Summoner subseries, and at the time, it was a step in an experimental new direction for the developer.
To say that Atlus' output was prolific on the PS2 would be an understatement. The Japanese company was practically on fire across the entire generation, pumping out numerous RPGs that are now considered classics, like Shin Megami Tensei: Nocturne, the two Shin Megami Tensei: Digital Devil Saga games, the aforementioned Persona 3, and, of course, Persona 4.
But Devil Summoner: Raidou Kuzunoha is rarely mentioned alongside that embarrassment of riches — and that's a real shame, because even today, it manages to stand out from the Atlus crowd.
Having pursued turn-based battle perfection throughout all of the above titles, the developer tried something undeniably different with Devil Summoner: Raidou Kuzunoha: it opted for action combat.

Indeed, fights take place in small-ish arenas, where titular protagonist Raidou is able to hack and slash his way through demonic entities with his trusty katana. Meanwhile, necessary depth is added through the partner system, which lets Raidou team up with CPU-controlled demons that he's befriended across his travels.
By today's standards, the core combat isn't great. Raidou's attacks and abilities are disappointingly limited, and the frequency at which random battles trigger means that skirmishes can become very repetitive. I'd argue that the true gameplay hook lies in collecting and training a small army of demonic allies, but there's still no getting around the foundational tedium.
But that's one of the main reasons I'm so hyped for Raidou Remastered: The Mystery of the Soulless Army. The recently announced revival is promising "enhancements" to the combat system — and while I'm not expecting some kind of drastic overhaul that puts Raidou on par with Devil May Cry's Dante, it's fairly easy to see how Atlus could improve the very basic mechanics that are already in place.

Which brings me onto the stuff that has, relatively speaking, stood the test of time. For starters, I should really point out that the original Devil Summoner: Raidou Kuzunoha is a shorter Atlus RPG. You can beat its main story in around 25 hours or so, and that might sound like a dream come true for those who struggle to stomach the enormity of modern adventures such as Persona 5 Royal, or even Metaphor: ReFantazio.
Indeed, Raidou Remastered ain't gonna waste your time with seemingly infinite dialogue and never-ending cutscenes. This is based on an RPG that was crafted long before the visual-novelfication of the genre, and so the storytelling is comparatively slick and straight to the point. Outside of the random encounters — which may even be toned down in the remaster — Devil Summoner: Raidou Kuzunoha is a nicely paced release.
And I think that storytelling has aged rather well, too. Together with its unique, alternate timeline 1930s Japan setting, the game's small but focused cast of secondary characters remain memorable. The tone and often ominous atmosphere — amplified by a fantastic use of prerendered backgrounds and a rocking soundtrack by the legendary Shoji Meguro — still capture the imagination.

As if it wasn't obvious, what I'm trying to say is that Devil Summoner: Raidou Kuzunoha more than deserves a second chance at stardom — and I'm so glad that Atlus (and SEGA) seems to recognise the potential of a remaster.
Back in 2006, the original release received somewhat divided reviews; it ended up with a 74 on Metacritic, with its detractors criticising its shorter runtime (imagine!) and, as covered earlier in this article, its one-note combat system.
Fair enough, but part of me believes that Raidou Remastered could, and probably should, garner a much more positive reception from an audience that, I believe, has become much more receptive to Atlus' output in recent times. And that's without even mentioning The Soulless Army's improved sequel, the brilliantly named Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon!
Now then, Atlus, about those Digital Devil Saga remasters...
Have you played Devil Summoner: Raidou Kuzunoha vs. The Soulless Army yourself? Are you as excited as Rob for Raidou Remastered? Start up your own detective agency in the comments section below.
Comments 19
Any SMT games ported to newer hardware is ALWAYS a good thing. I’ll definitely be buying this.
Now let’s get the DS/3DS SMT games moved over too! Strange Journey, The Devil Survivor biology, SMT4 and its companion game…
These SMT games all kind of blur together in my PS2 memory. I played a lot of them before but I don’t remember much of the details. Pretty sure I played this though, because I remember the unique setting.
Atlas games were a large reason for my love of the PS2 generation.
The title does have Shin Megami Tensei too, so it's actually even longer.
I'm content with my $9.99 PS2 Classic version of this, but am glad it'll be more widely available!
Q: Why Should I Be Hyped?
A: It’s an Atlus game I’ve yet to play.
Boom. Simple. Atlus almost never misses
This is like fine whiskey. Not for everybody but those who know what it's about will have a darn good time with it
Looks great, will be buying.
I really loved the atmosphere of the game back when I played it but, as the article says, the combat was really basic even at the time. I wonder how they could tinker with it.
My appetite for Atlus’RPGs has never been weaker than now so I’ll wait for the reviews, players’ impressions and a sale but it’s great that titles like this get a second chance to shine!
I'm super hyped for this. I'd love to see a release on Switch or Switch 2, but if there's not, I'll definitely be picking this up on PS5.
Eeeeh Oh ! So hyped for more SMT. I've finished SMTV:V canon last month, it was such an extraordinary game. The "remake" compared to the original one was a hit.
Bah thought that this was to do with Raiden but no just another jrpg 🥲
I'm not happy with how they've changed the name, but still happy enough about this rerelease. As a massive fan of Digital Devil Saga, I'm still waiting for those, but I know my brother is a fan of these ones, so I'll play it when he gets it.
Instantly the most anticipated game for 2025. Raidou and Marvel Cosmic Invasion and Ghost of Yotei are my top 3 for 2025.
I was always interested in Radiou back in the PS2 days but the SMT name made me think it's a grueling turn based game that would kick my as$ so I decided not to buy it...I eventually went with Persona 3 FES or maybe I went with P4Golden vanilla on PS2. I dont remember.
Yay Atlus and Yay JRPGs.
Removed - trolling/baiting
I've only played the first game on PS2 and it's pretty fun. And i remember both games got PS2 Classic port on PS3, which i think around 9-10 bucks on PS3 US store.
I'm not going to buy it at launch, but I'm interested. I only played half an hour of the original, but I still get the battle theme and opening music stuck in my head.
If they're overhauling the combat, that sounds like the kind of thing that remasters/remakes should be: fixing games that were originally flawed rather than just giving us the games that were universally loved at higher resolutions.
It's a shame they're Atlussing it by not releasing the two games in one package and also adding day-one DLC.
One of the few Atlus PS2 classics I never got around to, along with the other Raidou Kuzunoha game.
I'm happy to hear they're improving the combat mechanics, which seem like they would be a bit... janky in 2025.
But yeah, this was one of the few highlights of an otherwise underwhelming Direct for me.
I heard of the game but never got the chance to play it. I have heard some music pieces of its awesome soundtrack before though and that alone is enough to get me to play the remaster.😉
i managed to grab both this and Vs. King Abaddon on PS3 but never got around to playing it. this time will be different cuz i dont have a ps3 anymore XD
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