
Before Monster Hunter Wilds actually released, you may recall that there were heated debates surrounding the game's overall difficulty.
Of course, no one but reviewers had actually played Capcom's latest at that point, but that didn't stop hardcore fans from fretting over the title's supposed lack of challenge. In various reviews, the game was deemed "easy" — and that was enough to dredge up the age-old conversation.
But now that Wilds is here — and people have played it — we want to know whether all of the worry was justified. The argument is that without some degree of pushback, Monster Hunter's central grind for better weapons, armour, and eventual character builds loses its appeal.
Some onlookers countered this perspective by claiming that past games were the same — that they only got difficult once Capcom introduced updates and DLC — and that doomsayers were simply overlooking or misremembering this fact. The cycle repeats!
But again, those arguments don't really matter now. You've (hopefully) played Wilds, and it's time to make your own judgement on the game's difficulty.
So, were those hardcore players right to be concerned? Is Monster Hunter Wilds too easy? Vote in our polls, and then dare to explain your stance in the comments section below.
Is Monster Hunter Wilds too easy? (1,141 votes)
- Yes, the lack of challenge is a real disappointment
- Yeah, it is a bit too easy at times
- Kind of, but I don't mind
- Nah, the difficulty feels fine to me
- No, I actually think it's a difficult game
What's your Hunter Rank in Monster Hunter Wilds? (797 votes)
- 100+
- Between 80 and 100
- Between 60 and 80
- Between 40 and 60
- Between 20 and 40
- Between 10 and 20
- Below 10 (I'm still playing through the main story)
Comments 47
Yeah it is too easy but what isn't easy is the dreadful UI, absolute pain to navigate. Yeah though so far there's been barely any real challenge, maybe not quite Rise level though but its far easier then World. Hopefully the post release stuff ups the challenge.
I’ve always been pretty terrible at MH games so it’s fine for me. I haven’t carted yet but I’ve definitely got close. Hopping on your chocobo is a little OP though. The story part is basically just a huge tutorial geared more towards newcomers which makes sense. Harder monsters will be coming and the eventual huge DLC will be significantly harder.
My biggest complaint is the story is ridiculously boring but MH isn’t known for the plot.
Currently HR 117 and while combat feels a bit easier (largely due to the new targeting system), my biggest issue is honestly just some minor kinks in how abilities work now. I could swear the flinch free skill is not working, and some of the skills just don’t seem to trigger as they should. Either way, loving every moment and excited for the future.
It's not super difficult, but I'm still playing through the main story (how on earth are some people already over HR100?). It's not mind numbingly easy either, so I'm overall pretty okay with the difficulty.
@DennisReynolds Same, it's also been pretty lame how the fights arent longer. Every time they last 7 to 15 minutes, rarely 20.
Would be interesting to see how the above polls correlate - eg is it just the 'main story' and level 10-20 players who are finding it too easy, where the difficulty then ramps up at higher levels (the numbers would match up as it stands now). Or are those finding it easy just spread across all player levels.
Yeah it's easy, but the real difficulty comes when you want to join hunts with your friends. That would even make Miyazaki blush.
The ease comes into play with the overbearing handholding in the main quest. Thankfully it's died down tremendously after the initial credits roll. Then it starts to feel like MH. The lack of actual hunting is....odd. But the combat is very good. I do so love the wound system, almost as much as my burning hatred for the initial campaign.
The game is noticeably easier compared to past entries in the series, however, as you progress into high rank and start fighting tempered monsters the difficulty does ramp up. Tempered monsters are still easier in this game IMO than they've been prior, but I can't really say I miss spending more than half an hour failing a quest several times before finally getting a win, only to not get the materials I need. At least now I can win fast, be disappointed at the drops, and jump back into another hunt quicker lol
Looks like the majority of the voters are still playing through the story mode or "glorified tutorial". Don't really think it's fair to complain about difficulty until you get into high rank. Playing with randoms, I tend to see 1 or 2 carts per fight. The monsters can wipe you out in 1 or 2 hits if you're not careful.
Finished the story in 13 hours. Did it all Solo and only fainted twice. It is VERY easy.
@Coffeeglitch
If you're talking about getting stumbled by ally attacks when you refer to flinch free, you actually need a different skill called shock absorber. I've only ever seen it as a decoration but if you don't waste a slot then dual sword and longsword users are an absolute menace hahaha
The LR campaign difficulty is ridiculously low. They should buff the monsters and/or nerf the hunters.
HR is still too easy but it keeps you on your toes just enough.
Highly recommend benching your Palico, using traps and Seikret rescues sparingly, and not upgrading armor w/ spheres if you want it to be a little harder.
@DennisReynolds I'm not sure the UI could be much better given the many, many complex systems and requirements it needs to serve. I would hate it if they adopted something like a "weapon wheel" from Horizon or GTA.
They tend to deliver QoL UI tweaks along with some of the Title Updates so we'll see what they come up with. I suspect they'll use Nata more as a one-stop shop for "village meals" and farms
@ATaco oh I have that one 24/7, called shockproof oddly. But brace level 3 somehow doesn’t stop knockbacks at all which tend to make combos very difficult at times depending on the monsters choice of movement. Either it’s broken or they changed the way it works and I just need to adapt. Either way it’s a nitpick. Loving the game!
@ATaco I see people cart quite a bit on tempered Rey dau, but usually because they just aren’t very good or not buffed properly. I’ve only failed two hunts or so in HR after 60 hours, so definitely easier. But not enough to really complain, we still don’t have arch tempered or elder dragons. Keep in mind outside of fatalis or alatreon, a lot of the carts in World were related to status effects. Vaal hazaak was super fun to solo because I knew I had full control.
All the world babies realizing they will never struggle as much as with their first monster hunter game is always funny to see.
See y'all when Wilds got its g rank expac and whatever comes after it is "too easy".
As is tradition with the titles that only go up to high rank.
Simple answer, no.
Slightly longer answer, the early game is definitely substantially easier in every regard, from monster damage to crafting requirements, but the meat of the game in high rank - where they expect people to really get into things - is right as it should be. The (currently) highest-threat version of monsters are certainly no pushover, with the highest-threat Tempered versions often requiring you to really lock in as one major mistake can cart you.
I am still early in the game, having just defeated the flatulent gorilla hippo thing. So far the game does feel less punishing than World did in the early game, but I am also better at the mechanics. I’m happy with how it plays.
Sekiro too hard people complain. Monster hunter wilds too easy people complain 🤔come on son.word up son
I think the difficulty is fine. The problem is the inconsistent presentation with high and low res textures mashed together for a completely terrible image and ofc, the performance.
They just need to fix the game on a technical level and then it will be one not to miss.
The difficulty is right where it should be. It is easier for long time players, but it's not for new ones. Also, the new mechanics that make it more approachable and more abusable by the experienced players. The weapons also lost some of the complexity, which isn't necessarily a bad thing. But without the extra moves and switch skills from rise sunbreak they do feel a bit simplistic.
Let's hope the expansion brings back some switch skills to spice things up.
50 minute time limit to hunter a monster, kill it in 6. I'm rank 42 and only died once (and that was due to trying to navigate my inventory). All main quests done, bunch of side stuff done. Easy as sin.
I don't think the game is easier, I think they streamlined alot of things that artificially made it hard and gave the players way more options to be defensively and offensively aggressive with perfect blocks/dodges and offset attacks.
You can fight monsters before you're "authorized" to fight them. Imagine in the other games if I can fight a yian kut Ku before great Jaggi and get geared out prior to the game giving me a story reason to do so.
Also add in that your first hunt of any monster isn't locked to solo and that the AI hunters are surprisingly competent and aware of your health and status effects makes encounters easier.
I've played all of LR hunts solo and have carted once or twice due to using chata armor until the end and not being too aware of some monster patterns. Difficulty is fine as is ATM
I'm wondering how you can reach lvl 100+ in 3 days... Monday I have seen someone lvl 104 joining my hunt session. Is it possible to transfer your character from MM World?
@VaultGuy415 I also find that the UI is very good and well integrated into the gameplay. The pouch load out is not super intuitive though. But in overall, yeah it's not a nightmare like Horizon and all of these imbricated wheels.
As a veteran monster hunter, I feel like a lot of the feeling of "easiness" comes from the fact that monsters dont have unreasonable hitboxes. I remember fighting monsters in previous entries with unreasonable hitboxes. It like your'e fighting series of blocks, rather than an organic being.
Obviously things have changed since. The game has significant quality of life improvements, which I welcome. The hit boxes are much more reasonable and being hit actually means you failed at positioning. Whereas in the previous entry, it just felt unfair sometimes.
Riding your Seikret makes carting is basically impossible - unless you're super greedy. There's even massive indicators telling you to GTFO and dodge a kill shot. So this adds to the "easiness" of the game due to UI.
Not to mention multiplayer. I like to play solo, because its fun to challenge the monster head on, and by my own abilities. But I could just imagine playing with other players would basically diminish the difficulty multiplicatively, as addressed above.
I am not ashamed to admit that I've carted once or twice in the game. Its likely my reflexes arent as they used to be, but I like to attribute it to poor positioning and greed.
is the game easy? Yes, especially to those who poured 1,000 hrs on previous entry, the speed runners and the min-maxers.
But to those who have a day job, school and other responsibilities: the difficulty is just perfect.
The biggest struggle so far is easily the UI. My hunting group and I just reached the endgame content/grind, and despite playing this for a week, we are still explaining to each other how to join quests, or seeing that a quest has been posted, link parties vs squads vs environment
linking (let alone where to find various settings, toggle analogue sticks behavior in menus, etc.). Amazing combat loop, but worst UI for the series thus far.
Do some of that journalizm shizzle and report the trophy data?
Asking gamers if a game is easy/hard is as likely to extract an honest answer as asking a group of guys in the pub how big their appendages are.
You’ve got to pull out a tape measure otherwise the data will be extremely unreliable.
It is, but so was base World and Rise.
The difficulty is perfect for me.
But they do need to release more challenging monsters post game for people to aim towards fighting for.
One of the tempered endgame monsters is intensely difficult.
The rest have been either easy or manageable though.
Absolutely love it.
I am enjoying it as I have historically been awful at MH, but that hasn't stopped me from loving them. I'll hopefully continue to improve as I get to the more difficult content in future updates.
Ive only started playing it a couple of evenings ago but so far the only real threat for me was the Alpha bear thing you fight that comes from the forest in to the dunes area. It was a walk in the park up until then. He was the only time i struggled but id purposefully not upgraded any armour or weapons. The story is very hand holdy tho so far.
Dealing with the hardest boss of all - crashing on PC.
I'm hr 70. Game is a little too easy, but I'm also a veteran at this point, so it shouldn't be hard so that it's easy for new hunters to play the game. High rank should be a bit more challenging. That will come with title updates.
@Kidfunkadelic83 good thing for you.... there's definitely harder monsters
@Cutmastavictory i will defenately be upgrading my equipment for those fights then. In all honesty tho i thought there was a huge difficulty gap from the previouse monster (pink ape thing)
@Kidfunkadelic83 I suggest you look at the journal of all the monsters you have discovered. It explains all the weakness for all the parts of the monster. For example the head is sensitive to this specific blunt weapon, the tail is weak to that elemental attack, etc... At the beginning the game is easy but at some point you need to think strategy with pressuring weakness and protecting yours, like a Shin Megami Tensei game.
I've found it easier than others in the series so far but I know they'll eventually add more monsters as time goes on so it doesn't really bother me 🙏
Have never once seen the appeal of this series and I've tried almost every one of them. I've even had much more fun playing Veilguard than any Monster Hunter game I've ever played, including Wilds.
@DennisReynolds Fully agree with you on this one. The UI is just not good imo and the challenge is really not there. The moves of the monsters are slow and they broadcast them for a full 20 seconds before even executing them. It's pretty, but not pretty difficult. I feel like the difficulty was a purposeful design choice to try and draw in more newcomers to the franchise. It does feel very much geared towards someone who has never played a game in the franchise before, from the rapid auto-heal that your palico gives you during battle to the the lack of need to even look at the environment when you are on your Seikret (basically auto-pilot), it just feels very entry level and that isn't bad. Let's get more hunters in here and have a bigger community of players that are growing together in this fun franchise. I'm sure there are much more tenuous battles coming to the game and I'm just gonna keep on enjoying the parts of it that I do enjoy and level on up.
@Overmind Base world was very close to this easy and remains easier than Rise to this day.
It's a beautiful game, great game. Not too difficult, common sense gameplay.
Nah, it's fine on my end.
I've only played 5 hours and it's easier than world (my first foray) but even then Worlds first monsters weren't hard outside awesome pink fur dinosaur and his one shot flamethrower. That was my first game in this series as although I knew about it I never took an interest. Obviously some are going to find it easy naturally but most of the difficulty complaints come from veterans of the entire series or people who plowed 100's of hours into World and Rise. It's the same with the gamers who complain that each new from game is easier after telling us they are on new game plus 100 doing a naked run. Your just to good now lol.
It's about time developers stopped making games intentionally difficult. Not everyone wants the stress. As long as they provide a difficulty option for players to choose easy, normal, and hard for example, it's all good. Giving gamers an easier difficulty option only welcomes more players who would otherwise be excluded. Need to do away with elitism in gaming! (Waits for 'git good' to get spammed)
@Stale-Bread
There's a lot to be said on this. The NG+100 idea applies to monster hunter in a similar way. I've played literally thousands of hours in the series so far, as far back at MH Tri, so naturally my proficiency at the games has i.proved. alongside the QoL improvements that make getting to the fun bit, killing monsters so I can wear their face while killing their mum, easier. Are the fights easier in Wilds? Subjectively, yes, but I main Lance, and did so in Rise/Sunbreak, so really clicked with the weapon making it easy to pick up in Wilds. R/SB was also very fast paced, zipping around the monsters, who also felt quicker and more aggressive. Coming back to a slower paced game in Wilds, though not drastically, does make it feel easier to me.
To a new player, there has never been a better time to get into the series, the streamlining and QoL improvements in Wilds make the games obtuse systems a lot clearer and easier to navigate. It's also a gorgeous game.
For those wanting difficulty, the TU's to come should offer harder fights, arch tempered monsters for example I can see making a come back this time round. And that's without the inevitable master rank expansion...
As a long time fan of the series (with very rose tinted glasses) i love where the game is right now, and only see it getting better and better.
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