We're in a room lined with a dozen PCs and a handful of press, just about to start our extended hands-on session with Ubisoft's upcoming Avatar: Frontiers of Pandora. It's hard to say if anyone else is particularly excited to try out the game, but we are. Immediate reactions to its gameplay reveal earlier this year judged it to be a Far Cry spin-off with an Avatar skin. Truth be told, that's kinda what it is. But as massive Avatar fans here at Push Square, we dare to ask: is that really a bad thing?
For years the Far Cry series has been coasting off the formula it perfected over a decade ago with Far Cry 3. Moving from one tropical setting to the next, and dusting through wannabe iconic villains like there's no tomorrow, the series is still great fun — look at our Far Cry 6 review if you want some proof — but it's been in serious need of a spicy new ingredient for quite some time.
That ingredient is Pandora; a world formed in the mind of film-directing master James Cameron. It's a world that millions have visited across the years, with the original 2009 movie and its 2022 sequel bringing in a gargantuan $5 billion at the box office. In the following 14 years since Pandora made its debut, there have been genuine studies into an effect called Pandora Blues, where cinemagoers would be actively upset they were no longer in the world of floating mountains, colourful creatures, and really tall blue folk.
A place like that sounds like a pretty good pick for a video game setting, and Massive Entertainment — the studio behind The Division — knows it. Hearing the game alone is enough to convince us of the meticulous effort Massive has put into recreating this world. The soundscape of the jungle at the start of our demo immediately transports us to Pandora, and that only improves when we actually see it.
From vibrant flowing foliage, distant calls of wildlife, or the blue hue of the gas giant Polyphemus taking up the Pandoran sky, there's so much beauty to take in when exploring Frontiers of Pandora. While the hallmark iconography of the series is present, it's even more impressive to see the smaller details make their way into the game. Running through the thwomping retractable plants or watching multicoloured spinning lizards float across the sky brings a smile to our face. And this is just a small area of the map. Our demo takes place in the Kinglor forest, with more to explore in the full release that we can't wait to check out.
At this point, aesthetically Frontiers of Pandora is popping off. But the limits of our demo also give us some pause. With only a handful of main and side missions to work through, it's hard to tell if Pandora will be a pretty, but relatively empty experience — or quite the contrary. While we are gawking at the landscapes, deep in the throes of nostalgia for this world, the only forms of content we stumble upon are an RDA-tagged creature in need of help, and a patrol of RDA soldiers in dire need of an arrow in the chest. Hopefully, the landscape livens up a little upon full release.
One of our biggest doubts about the game was the first-person perspective. While we still think Avatar: Frontiers of Pandora would look fantastic as a third-person experience, it's clear that Massive wants you to get up close and personal with all the little details of Pandora — à la Cyberpunk 2077. Although, it does feel a bit counter productive when you're crafting armour that you will rarely ever see. Fully convincing us of the perspective, though, is the traversal, which is incredibly smooth as we jump, slide, bound, and ascend the game's world. Despite being riddled with rock ledges and twisting branches, we rarely ever get stuck or make some awkward move.
All of these elements, from sound and visuals to the first-person traversal, come together in one particular mission, where we ascend the floating mountains to earn our very own Ikran — a flying creature and essential component to exploring the wider world. Climbing this mountain perfectly evokes the magical escapism of Cameron's films, with the score swelling as we speed our way across vines and mount new platforms. Looking across the land from this new vantage point gives us a moment of respite as we take it all in. It's not often that an open world evokes a powerful sense of wonder like this.
That feeling is interrupted, though, as we come to a small environmental puzzle. With our demo not including tutorials, there are the odd moments during our time with the game where we aren't so sure on where to go or what to do. The minimal HUD, which does boost immersion, means that we're often pulled out of the experience as we frustratingly wander back and forth. On this particular occasion we happen upon the solution, but there are several instances of confusion during our demo. Admittedly, most of these would likely be solved by actually playing through the tutorials, but it certainly highlights an issue in the game's signposting.
Rounding off our demo, we swoop down to an RDA base — an area charring Pandora's beauty with steel — and with our bow in hand we sneak towards our prey. If there is a moment that feels especially Far Cry, it's this. With multiple avenues to make our way into the base, and the option for stealth or full-blown chaos, it all feels very familiar. However, as we draw back our mighty bow, there's a slow methodical practice to stealth. We spend several minutes jumping and sliding around the base like the nine foot cat person we are, picking off regular foot soldiers one by one. As a soldier in a hulking mech suit approaches, it's time to go guns blazing — and there are guns here. Switching between the Na'vi bows and slings and the militaristic machine guns and rocket launchers gives Frontiers of Pandora's combat a nice duality, and adds yet another string to its bow (pun intended) to elevate it from its counterparts.
If this wasn't enough, however, the flying Ikran we mentioned earlier is sure to do it for you. Upon bonding with our Ikran we're able to take to the skies of Pandora at a moment's notice. The controls feel slick — although we certainly need some more practice — and it massively improves traversal considering the game's unforgiving mountainous terrain. You can even jump from the top of mountains and beckon your Ikran to catch you mid-air, once again feeding into that Avatar sci-fi fantasy.
And ultimately, that's what the Frontiers of Pandora experience is all about. From its stunning visuals to its free-flowing traversal, Massive wants to transport you somewhere magical — and for the most part, it does. While we had issues with general signposting and concerns for the variety of its content, as Avatar fans we played most of our two hours with a smile on our face. It nails the aesthetic, has a hand-crafted level of detail, and the inspiring score made us feel emotional at times. There are a lot of similarities to Far Cry, which feels almost unavoidable in a Ubisoft open world title, but that mystical Pandora factor has power, and its influence trickles down into practically every facet of the game. It might not be out of this world like we'd hoped, but Avatar: Frontiers of Pandora is a game we can't wait to revisit.
Are you excited to visit this alien world when Avatar: Frontiers of Pandora drops on PS5 on December 7th? Let us know down in the comments.
Comments 40
Yeah must say I'm really looking forward to this! Looking very good, but I'll definitely wait until the reviews come out
I would like to place my vote for removing Avatar from modern culture. I'm tired of seeing these weird blue people who are like super eco-friendly or something.
This is a game that only needs a 7/8 to make soooo much money. It might even get the younger gamers off of their Fortnite's and onto a more 'grown up' game for a while too.
I have one strange worry, so I will ask this here: how well have they crafted the environments? In Far Cry 6, a game I really quite enjoyed, it looked great from afar, but if you took any time to actually look, there was some really dodgy stuff. Run past a plant, it's fine, look at it, it's a 2d weird wobbly thing, that is randomly vibrating in what I guess is supposed to be the wind. And this is going to be a game set in a world absolutely filled with nature and wonder, and I imagine people will actually want to look closely at some stuff from time to time.
And I can't believe this is out this year, I was thinking it had been delayed to next year. But to be fair, it's a game I'll probably not play for quite a while anyway, as there are a lot of other games ahead of it in the pecking order. Definitely interested in checking it out some day though, if it is at least 'very good'.
Looking forward to this. Not pre-ordering but if it reviews ok I’ll probably get it at relsease!
Did look impressive in some scenes
So it was running on top end PCs I guess.
As I’ve started to notice like in Alan Wake 2 that on a top end pc with all settings maxed out the gap between that and all consoles is starting to show.
@VideoGameBoy you are tired of two films in 2009 and 2022, right?
This has been my most anticipated game all year. Can’t wait to explore Pandora. Makes the delay for the third film a bit more bearable.
@PixelDragon Booted again? 😂 ah well at least theres this place 🙂
@Tomato_Goose They're so long and boring that by the time you finished watching the first one, the second one released.
@Tomato_Goose Just the billions of advertisements everywhere. Star Wars needs to go in the garbage too 🙂
I should like avatar ,I mean I like the genre ,but there's something about it that annoys me, ive tried to sit through way of the water numerous times,but always end up turning it off ,I do like far cry though, so maybe ill give it a go in a sale.
Ive been looking forward to this one for a long time. Roll 9n december..
@mac_da_man Like you waiting for reviews, but cautiously optimistic. But I never want to replay Ubi games so if good I might try is on Ubisoft+... for a month.
@PixelDragon Sorry to hear you got banned again. That said i'm not wholly surprised, as you said yourself you were falling for the fanboy bait and reacting to it. As you were already banned your leash was short. A shame.
@VideoGameBoy
Let people like what they like.
@Mephisto2869 I always thought the same : as a big sci-fi fan, why am I not fully into Avatar?
My guess is :
A waste, I think, as with such a budget we could have gotten a wonderful new epic sci-fi IP.
@PixelDragon Good for you. I was booted from both Kotaku and EG a few years ago and never went back. There's no point in forcing your way into an echo chamber. You're better off here, where we cam still have conversation with people who have a different opinion from our own (even if, sometimes, the mods can get a bit zealous).
Avatar’s always felt like a big spectacle dumb video game, so if it can finally deliver on that promise I’m all in!
When people say Far Cry 3 perfected ANYTHING, I gotta laugh.
Love the Farcry games, love the Avatar movies… colour me blue!
@MikeOrator my opinion was on a subject. Your opinion was on my opinion. Lol, ya see what ya did there?
It sounds like an interesting game - but it’s honestly feels like it’s being bolstered by its setting and not its gameplay formula. I’ll more than likely check the game out because I do love a good Ubisoft game from time to time. With that said, Ubisoft knows how to create interesting game worlds all the while taking you out of the immersion at the same time. I think of Assassin’s Creed, particularly with their modern open world games as of late, where the setting is gorgeous, but you highlight enemies and they are all red and you can see them through walls, or the animus sections. To me, that breaks immersion significantly, and has me worried for the Splinter Cell Remake that we will more than likely never see.
Not wild about the part where you describe you didn’t know what to do. I don’t have time at this point in life to wander wander in games not knowing what to do.
God I dislike Avatar. Po-faced, takes itself way too seriously considering it's about a planet of blue people. And it's impossible to care about any of them because they all look exactly the same! And it's totally soulless because it's 95% CGI. And waaaaay too long. How Cameron is wanting to turn it into some sort of franchise is bizarre. But hey, that's just me!
Looks great - now let's see what the final gameplay's like.
@PixelDragon I got booted from EG for being critical on a couple of their articles. Not even using foul language or personal attacks. They’re going way overboard with censorship.
Looks super solid! Although I could not care less about Avatar, so probably won't be picking it up Haha
@Ravix I'm sure there would be the odd thing that doesn't look quite right in close examination, but from my time with the game, everything looked pretty nice. Since you are harvesting a lot of materials in the world, there is quite a nice focus on the flora and fauna.
I quite enjoyed the second film. The first one was all right but it massively ripped off Ferngully
Far Cry Primal came out nearly 8 years ago. Is a blue cat person and neon plant skin over top of that really that much better (let alone worth $70)?
Like, how immersive is the GAMEPLAY? You mention bonding with the dragon, but I read a preview saying you literally just hold a button 3 times. That's it. Welp. That's "interaction" in games these days, I guess, right?
I have played a LOT of Far Cry. The formula grew old multiple iterations ago. They have to bring more to the table than a fresh coat of paint imo.
I still need to watch the second movie. Problem is that if I have 3 spare hours I always rather do something else.
As far as the game, first person has me put off. Not saying never, but it went way down my hype meter when I realized it was FP viewpoint
I enjoyed the first Avatar, but the movie was always best because of it's immersive, innovative use of 3D rather than for anything else about it. It single-handedly drove a decade of 3D copycats and even 3D televisions - which dropped off the market just as they became good, which frustrates me immensely.
If this game somehow leveraged 3D tech, which would require using VR at this stage, then I'd be very interested.
As it is, I'll wait for the reviews - and regardless of the reviews, wait for the inevitable price drop. And honestly, no matter what the reviews say, I'll probably play this in a year when the bugs are squashed and the price is low - maybe two years if the reviews of the full game are awful.
@Olmaz I think you nailed it ,its probably the reason I get stomach ache whenever I've try to watch it 😂
@RobN I use to have a 3d tv ,I thought it was great ,Sony even made a few 3d games on the ps3 if I remember correctly,or maybe i dreamt it ha ha,was it motorstorm and resistance?
@Mephisto2869 There were some 3D games, yes - not many, though, and I don't recall ever playing one and getting excited about it as much as I was excited about the IDEA of a 3D game. I always really wanted to play the Zen pinball in 3D, but I never bought the tables (you had to pay for them again even if you owned them, for the 3D version).
The early TVs that required expensive, battery-operated glasses kind of ruined the market - by the time TVs came out that used the same glasses you wore in the theaters (I still have one), consumers had turned on the technology and it was already dying.
Studios releasing movies where the 3D was added post-production (with varying levels of quality from decent to deplorable - nothing as awesome as Avatar) didn't help matters, either. One of the last movies I saw in 3D - Ready Player One - also felt like the last one I cared to bother seeing in 3D.
The gimmick will come around again in another decade or two, I'm sure, and will be better than before, used well by some and poorly by most.
@VideoGameBoy
However, you and negative nancies like you always make it sound that if people like the thing you don't they are somehow not as intelligent as you...just MY opinion about YOUR opinion...see what you ...no me ...no we?... did there?
My opinion is that if you can't say anything nice DON'T say anything at all. Everybody has hot takes these days and it's just becoming a meme to hate on stuff.
I mean it is perfectly acceptable to not like something but why is it important to rush to comment sections and shout I AM FIRST TO SAY THAT I HATE THIS...I WIN...
And it's never just "I am not a big fan of this. I can personally do without". It's always "Star Wars needs to be wiped off the face of the planet" I mean, why do we always need to use so much hyperbole when expressing our opinions? It's not useful or helpful.
@RobN vr/ar movie with lightweight 3d style glasses ,would be awesome
@MikeOrator surely thats how debates start ,with someone stating a difference of opinion ,everything isnt always awesome ,I do have a problem however ,with people who constantly berate someone for not liking what they like, and for not hating what they hate,state your opinion it may evolve into a civil discussion ,if it doesn't, move on.
I wish I could get into Avatar but sadly I can't.
@PixelDragon "It also ripped off Dances with Wolves." Completely this, in a way that feels cheap and gross.
Looks fun. Looking forward to playing it
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