Dragon's Dogma 2 sticks with the Dark Arisen template to a pleasant but almost surprising degree. Sequels often walk a fine balancing act as significant departures can alienate existing fans, whereas repeating the established gameplay often feels too safe. Capcom's anticipated sequel easily falls into the latter category but when the original action RPG still feels refreshingly original, we'd argue that's not a bad thing. Following a recent preview, we're excited to see more.
Going hands-on for an hour at Capcom's UK office, we played the same exhibition demo recently presented at the Tokyo Game Show. Character creation wasn't showcased and we could only select three preset builds using the Arisen's starting vocations — a story-focused segment with a level 5 Archer, or hunts for larger threats as either a level 15 Thief or Fighter. The 4th starting class, Mage, was unavailable, so we selected Archer.
We were immediately struck by how similarly Dragon's Dogma 2 compares to its predecessor. Even with a new map split across two nations — Vermund and Bhattal — the demo's starting base looks just like The Encampment. A two-generation gap provides a huge visual leap from the rough PS3-era visuals, which admittedly falls behind other recent RPGs like Final Fantasy XVI, but still adds considerable character to these lovely environments.
Our time was spent exploring Vermund, encountering a village recently wrecked by the dragon. Even without watching the game's introduction, several cutscenes set the tone well and we soon hit the road. We had hoped to test how reactive NPCs are since the original game notably lets you steal directly in front of them without consequence. However, we couldn't find anything to test this with, only spotting the odd treasure chest.
Your travelling party once again consists of Pawns, who remain loyal to the Arisen and mostly use the same vocations. Your main Pawn levels up with you and two additional pawns can be hired within The Rift. Pawns are swapped out via Riftstones, and Dragon's Dogma 2 removes loading screens for a pleasantly seamless transition. Playing in online mode includes Pawns who can pass on quest knowledge if they’ve previously beaten them with another player, adding a nice touch to both combat and exploration.
Pawns are functionally identical to before and combat remains equally familiar. Covering every starting vocation in our four-person party, we fought multiple threats ranging from common goblins to hefty ogres across these dangerous roads. Mages are especially useful since they can provide temporary elemental magical buffs, boosting weapon damage with electricity and fire.
A lock-on option for enemies would be nice, though Archers can auto-target with quickfire shots. Aiming manually requires holding R1, while L1 opens a separate menu with stronger skills like barrage shots for striking multiple enemies. The trade-off is that these use stamina and take longer to charge, keeping fights balanced and varied. Flooring enemies with an over-the-shoulder roll is also great, though we perhaps enjoyed throwing them off cliffs like a medieval Kazuma Kiryu a little too much.
Battles gradually got more challenging, with ogres and cyclopes remaining the tanks they always were. Some enemies target characters based on specific attributes, with our female Arisen discovering what's best described as a 'misogynistic' ogre — which was unfortunate. You can still climb these hefty foes and that creates some interesting moments as they try to shake you off. That helps when longer battles sometimes feel like a slog, though eventually getting through them is undoubtedly rewarding. That said, our demo ended in disgrace when our Arisen was grabbed and thrown to the floor, covered in slobber.
So far, Dragon's Dogma 2 is shaping up well, but our main concern is that it's almost too familiar in places. If it weren't for the new map and cutscenes, you would think Capcom had intended to remake Dark Arisen, and half of what we've said above could easily apply to the first game.
Right now (and based purely on our short demo), there's very little evolution in its gameplay, and the new story / setting aside, it feels like the developer slapped some shinier visuals onto the existing foundations.
That doesn't mean Dragon's Dogma 2 isn't fun, but so far, it's just not the evolution we'd imagined. All the same, exploring the new setting feels great and combat remains entertainingly rewarding — and that's only helped by the major visual uplift on PS5. Though it's far too soon to judge the new story, what we've seen shows all the makings of an entertaining journey. For some fans after a decade-long wait, that will be more than enough.
Dragon's Dogma 2 doesn't yet have a confirmed release window, but it's eventually coming to PS5. Are you excited to jump into this sequel? Let us know in the comments section below.
Comments 36
Does it have difficulty settings?
I absolutely love the first one, just got it on sale on my PS5. I'm so excited for the second one! Personally I'm really happy with it feeling exactly like the first, as it's perfect in every way, the fact it'll be bigger and shinier has me so much more excited to play
I'm still working on Yakuza 5, but when does Kiryu chuck people off of cliffs? Or are we confusing Kazuma for Kazuya here? 🤣
@Broosh not so much cliffs, more when he keeps chucking people into rivers or through windows
@Pikachuuuu Difficulty settings weren't mentioned when I played
@Terra Ah, that makes sense. He is certainly one to take a "hands-on" approach to adversity.
@Terra thanks for the reply, hopefully they include it =)
Loved the first one, but the map was fairly bland and generic, hope they make it visually more interesting at least.
Edit: finally watched the gameplay video. Looks the nuts!
Yah this is a bit concerning for sure. As others have said the map before was really lame. Most Previewers have noted that virtually nothing is different. Right down to not seeing one new enemy type whatsoever.
I really hope there is more to trying to pass a remake to a sequel because the likelihood of the game being more phones in is much higher. there are certain mechanics that are very dated. Including no dodge aside from a certain class and no enemy lock on.
Hopefully more refinement and evolution exists, but thus far the previews were allowed free reign and showed basically just the same game with updated visuals, a new. Map, and a few pawn mechanic changes.
@PixelDragon This!!! It's kind of perfect the way it is right? Bigger map, better graphics (though I love the old one still) and new playable races is more than enough for me.
Yeah, I'm not on board with the idea that it's too similar to the original Dragon's Dogma and doesn't evolve the game enough, as there's surrounding context to the nature of the sequel.
For those of you who don't know, the released version of Dragon's Dogma back in 2013 was only about 40% of what Hideaki Istuno and co originally envisioned for the game. Due to hardware and resource restrictions/limitations, it was not possible to make the game as complete as they wanted it to be, so Dragon's Dogma 2 is effectively going to be part remake and part sequel, allowing the original vision for the game to be realised while developing the story and game mechanics in a way that lines up with what the second iteration of a game should be.
If you've been with Dragon's Dogma since it originally released, the fact that a sequel exists at all is in and of itself God Tier news, and the fact that it is set to retain so much of the original game's character is absolutely perfect 😉👌
Hi @Terra, do you still have to wait for stamina to build back up while running. That drove me nuts in the first game (but it’s still janky fun, played it again last year). Hope the frame rate’s good on the new one!
I'm glad to hear that its similar to the first game so its easy to get stuck into from the off. When i first played dragons dogma on the ps3 it was awful. Huge borders top and bottom of the screen and it looked like i had grease smeared in my eyeballs. I bought it on the ps4 day one and i loved it,still do. My only gripe was it felt pretty short but it was a cracking game. I quite liked the graphics but the character models were pretty basic so its a good thing it played really well. Its turning out to be a great time if you enjoy really good arpg/rpg's as it seems we are getting a bit spoilt for choice at the moment.
@DrVenture69 hello! Can confirm you will need to wait for stamina to recharge. As for frame rate, everything felt stable in the demo
N.i.c.e. cant wait for this instant classic called dragon dogma 2.dragon dogma dark arisen is amazing.word up son
@Terra, you’re a gentleman and a scholar! Thanks buddy!😃. I’ll cope with the stamina thing
The only thing I hope they've changed is the weight-based inventory management being such a neverending chore. The original is amazing and still holds up - somehow it still feels fresh and like nothing quite like it has come along since - but having to keep moving items around or drop them takes away from it. And food rotting - that's always a pain.
Looks fantastic. More of the same is fine for me.
Reminds me of Breath Of Fire series, would be happy for a reboot of that franchise.
Now be a a good boy and stay clear of February-March
I suppose if it ain't broke don't fix it, if it's more of the same for a sequel then that's fine. It worked for Zelda TOTK but still had enough to keep it fresh. If there's ever a third game though then that's when they need to change it up.
It looks like Itsuno took a few notes from Monster Hunter from the environmental attacks, to the monsters dropping down so you can attack them more easily which I'm all for. For right now this is the closest we are gonna get to a next gen monster hunter and we have the possibility of an announcement for the anniversary video.
@Broosh I was gonna say this, haha
Do you still get to design a pawn that goes off into other player's adventures?
More of the same is definitely not a bad thing. Looking forward to this.
I am a bit sad that pawns continue to be such a central system of the game.
I always felt that not having a party of characters really hurt the storytelling of DD and prevented it from being an even better game.
With that said, i am still interested.
@Nei Haha, yes. I hope it's more like a fall game. The beggining of next year is stacked with Like a dragon, persona and ff7.
Game looks awesome in every way. I wonder how truly offensive the misogynistic ogre is. Or if the Author is just overly sensitive.
@Genghis_Schlonng I didn't even notice that part, sure sounds like the author is being overly offended by it though.
Yeah I’m out then since I felt the first one was a very mediocre game and sometimes downright bad so this seeming like a remake is a no go for me.
Oh praise the Lord those who stick to its predecessors!
@Genghis_Schlonng @nepp67 it's nothing to do with being "overly sensitive" or "offended", there's an Ogre in the demo that prioritises attacking women. That's all it is
Dragon's Dogma killed my fat PS3 and a refurbished fat PS3!
So looking forward to this. Sad that BG3 and this are the only justifications for owning The Tub o' Lard....
I loved the first game and have been excited to see what they can do with the sequel, so it does disappoint me slightly that it is previewing as being too note-for-note with the first one.
The key elements of the first game definitely should be kept intact, such as the pawn system, and large enemies that you can scale, and the classic dragon-based storyline. But I would like to see some evolution to make the game feel like a current gen leap outside of faster loading and upgraded visuals. For example, I’m hoping for some increased depth in the pawn system and in the character progression. Things like the online pawn you’re employing from another player having more detailed conversations with you about the quests they’ve already done, and more useful hints and guidance. Stuff like that.
This is one of my most anticipated games. The replay loop is one of my favourites. The subtle story diversions. The amount of different playstyles. I loved the first game along with all it's odd quirks and as such, I would actually be disappointed if they were removed lol. Hmm...the only thing that did irk me (and it's more at the end, end, end game) was some classes just couldn't overcome certain situations with no pawns. Strider was probably the most versatile, but even that class struggled with one specific encounter. They don't need to make it obvious and cheesy, but if they can make sure any class has a chance (of varying degrees of difficulty) then I would be very happy. But honestly, that's only a very small QoL tweak and thinking about it, could spoil the reliance on pawns earlier in the game...hmm...so far from necessary.
@Terra ah, got it.
Are there difficulty options?
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