We were lucky enough to spend close to an entire day with Tekken 8 at a recent Bandai Namco press event — and we walked away from the experience thoroughly impressed. We've had high hopes for the long-running series' latest instalment for quite some time — especially since we're such big fans of Tekken 7 — but going hands-on with a near-final build of Tekken 8 really solidified our belief that this bone-crunching fighter could be something very special.
All 32 characters were available in the PS5 build we played, and while a number of game modes were closed off, we could blast through the first few chapters of the dedicated story campaign, and dive into Arcade Quest — a single-player adventure that should add a lot of weight to Tekken 8's offline offerings.
For the purposes of this preview, we're going to categorise our thoughts mode by mode (and yes, we did get to enjoy the revered return of Tekken Ball).
An action-packed, cinematic story mode
Tekken 8's bombastic story mode takes place directly after the events of Tekken 7. Having finally put Heihachi down (read: tossed into an active volcano, again), Kazuya Mishima is on the brink of world domination thanks to his all-powerful devil gene — and there's only one man that can stop him. That's right, it's time for Kazuya's own son, Jin, to embrace his devil gene and go head-to-head with big bad dad.
Based on what we played, the opening chapters unfold almost exclusively from Jin's perspective, as he struggles to unlock the potential of his inherently evil powers. Our angsty protagonist is having a bit of an identity crisis, but characters like Lars, Alisa, and Lee are on hand to help him through the chaos.
In terms of structure, the story mode adopts your typical cutscene, fight, cutscene flow — but unlike in Tekken 7, you're with the core characters at all times. There's no weirdly out-of-place overarching narrator here (thank god), and it feels like everyone will get at least a few minutes in the spotlight, even though Jin is quite clearly the centre of attention.
Now look, we're not expecting some award-winning plot writing from Tekken 8, but this does feel like a genuine step forward for the series' storytelling. Yes, the character interactions are still a bit hokey, but seeing your favourite fighters put in an appearance is always going to be fun — and this is where one of the plot's central pillars gets a big thumbs up from us.
Indeed, in his attempts to weed out humanity's weaknesses, Kazuya unveils the latest King of Iron Fist Tournament. Yep, the tournament itself plays a key role in this story mode, and quite frankly, it's about damn time. The initial chapters see Jin face off against new combatant Reina and longtime rival Hwoarang, while Paul and Law smack each other senseless in pursuit of eventually kicking Kazuya's arse. The tournament could and should provide the perfect vehicle for a story that has to incorporate so many personalities.
And of course, it helps that the actual fights are really enjoyable. These brawls aren't just one-and-done rounds that are over far too quickly (we're looking at you, modern Mortal Kombat). Instead, they're stretched out over multiple rounds that are broken up by cinematic clashes and environmental transitions. Bandai Namco seems to have put a lot of effort into making each battle feel, well, epic, for lack of a better word, and when the action does kick in after a lengthy cutscene, you're all-in.
If Tekken 8's story mode can maintain this early momentum, we're looking at a much improved character-driven narrative over Tekken 7's somewhat misguided excursion.
Arcade Quest is the single-player mode Tekken needs
Arcade Quest is exactly what a game like Tekken 8 needs. As evidenced by Steet Fighter 6's shockingly robust World Tour, dedicated single-player modes are still important in fighting games — especially when appealing to a more casual crowd.
Not everyone will want to jump online as soon as they're done with Tekken 8's story campaign, and so they'll go looking for more ways to engage with the game's character roster and its crunchy gameplay mechanics. For what it's worth, your standard arcade mode is here (we couldn't actually play it in this build), but Arcade Quest is probably going to be your best option for more offline action.
Slightly creepy doll-like avatars aside, Arcade Quest appears to be a charming — and rather unique — adventure. After creating your own avatar, you're tasked with climbing through the ranks of Tekken's competitive scene, making friends and rivals along the way. We didn't get to see a whole lot of the mode's main story play out, but it's clearly gunning for that kind of rags-to-riches anime-style narrative — overly serious, edgelord antagonist included.
But it's not really about the story — it's about the gameplay structure. You move from arcade spot to arcade spot across a map, and you fight NPCs to increase your rank. Then, once you're confident enough, you compete in tournaments to unlock the next arcade location. The whole thing's got an addictive flow to it, because victories net you a bunch of cosmetic items for both your avatar and Tekken 8's character roster. We even stumbled upon tougher, optional opponents that unlocked crazy costumes for specific fighters — so we're left wondering just how deep the Arcade Quest rabbit hole goes.
One of our favourite things about Arcade Quest, though? In the build we played, we gained access to a unique arcade spot where we could fight against ghosts — as in, ghost data that mimics the fighting styles of other players. We could only face off against preset ghosts that utilised Tekken developer data, but beating down customised characters who seemed to fight with fairly unique styles was fantastic fun — and earned us yet more in-game currency that we could use to unlock additional cosmetics. In the finished game, you'll be able to test your skills against ghost data from fighters all over the world — and that includes professional players.
All in all, Arcade Quest is shaping up to be a surprisingly addictive, and potentially in-depth addition to Tekken 8's suite of game modes. And to top it all off, its tutorial-like early hours are an ideal way to settle new players into the game's rhythm.
Tekken Ball is back and it's bonkers
An absolute classic series distraction, Tekken Ball returns in Tekken 8. We don't have too much to say about this, other than we've played it and it's exactly as mental as it needs to be. For the uninitiated, Tekken Ball sees two characters smack a large beach ball at one another; the more hits the ball takes, the faster it flies, and the more damage it does once it connects.
Tekken Ball can be brutal — a fully-charged shot can deal ridiculous amounts of damage — but the mode's inherent silliness makes it the perfect side activity for when you need a break from battering opponents in the game proper. There's no doubt that more casual players will find a lot to like about Tekken Ball as well — especially if you can grab a few friends for a session or two.
Tekken 8 feels incredible to actually play
Gameplay-wise, we've always loved how meaty Tekken feels. This is obviously a fast-paced and often frantic fighting game franchise, but the impact of each hit has always been near perfectly exaggerated with visual flourishes and chunky sound effects. And in Tekken 8, that sensory side of the game has been taken to a whole new level.
There's a distinct bass to Tekken 8's sound design. Even when you're just blocking incoming blows, there's a shuddering doompf — and it only gets more apparent when the hits start connecting. The feedback on each and every successful attack is immense — but not distractingly so. The game strikes an impressive balance between being an audio-visual spectacle (it's a seriously pretty game on PS5, by the way), and being readable on a moment-to-moment basis.
And all of this feeds into the core gameplay, which — inevitable character balance discussions aside — is shaping up to be a brilliant new take on the Tekken formula. The much-touted Heat system, which basically lets you enhance your character's abilities once per round, adds an enticing degree of tactical nuance. Learning when and how to utilise your temporary Heat state is going to be key in mastering Tekken 8's multi-layered approach.
But when you combine Heat with the returning Rage mechanic and each character's already long move list, newcomers are bound to feel intimidated. It's the endless struggle of hardcore fighting games, but at least Tekken 8 is taking significant steps in welcoming fresh faces.
For starters, Tekken 8 boasts what is easily the best training mode in the entire series. Not only does it feature loads of useful options for hardcore players who want to lab it up (including the ability to instantly replay any in-fight situation), it puts user-friendly information front and centre. This includes an easy-to-read shortlist of must-know moves that'll help players of all skill levels get to grips with a specific character.
What's more, the all-new 'Special Style' input system feels like a necessary step in paving the way for brand new players. More experienced Tekken fans won't get much out of Special Style — unless you're looking for an easy way to discover bread and butter combos — but newcomers can simply enable this option and mash single buttons to pull off key techniques.
Now, this is obviously a gateway mechanic — Special Style alone isn't going to hold up against someone who knows Tekken — but the fact that Special Style can be toggled in-game with the press of a button means you can make use of it while you learn the deeper ins and outs of a character. And in that sense, it could be a great tool for beginners who are just looking to get a feel for the game's back-and-forth flow.
Conclusion
We could prattle on about how impressed we are with Tekken 8 for hours, but we should probably save some praise for when the game actually releases in January. The bottom line here is that this is shaping up to be a remarkable fighting game, building on everything that Tekken 7 got right in terms of spectacle and gameplay flow, while also bringing important features to the table, like much improved single-player content and what seems to be a superb training mode.
From our perspective, the only potential thing standing in Tekken 8's way is the quality of its online netcode. With immediate competitors like Street Fighter 6 and Guilty Gear Strive offering up such stellar rollback functionality, Tekken 8 must live up to what is now the standard for fighting games. At the very least, it's what this utterly gripping gameplay deserves.
Are you looking forward to Tekken 8? Are you a big Tekken fan? Don't you dare drop that combo in the comments section below.
Comments 34
What a game this is shaping up to be. If anyone's got any questions about Tekken 8 let me know and I can try to answer them based on the build I played.
Hard to beat dark resurrection
@ShogunRok Great article, really sold me on getting the game day 1 pending reviews. Have you noticed any adjustments to the Heat balancing since the first betas?
@Melee_Ace Bandai Namco said that Heat wasn't as effective in combos and that was definitely the case in the build I played. But apart from that, hard to say. It did feel like damage scaling kicked in harder for Heat-related stuff, but obviously we don't know if it'll be tweaked even further for the full release.
@ShogunRok hi, is team battle mode in the game, ive looked all over for any information and can't find any, thanks
@MoorePs5 No mention of Team Battle in the build I played. I think at this point it's fair to assume it won't be included, unless Bandai Namco is keeping it a surprise.
@ShogunRok Good to know, thanks. I didn't get to play the betas but I heard Heat was OP for some characters back then at least. If the damage didn't stand out to you as excessive that's a relief.
God the story mode in Tekken 7 was so pathetic😂. Really glad that Tekken 8 seems to be much better in that regard.
Arcade quest sounds dope!
@ShogunRok Are we getting knock out replays back in this game? I was deeply saddened when they never even put it in Tekken 7.
@ShogunRok Are there older Tekken games within Tekken 8?
Like Tekken 5 included Tekken 1-3.
@LordOfTurnips No knockout replays, sadly. I miss them too!
@ManaOwls Not that I know of (and I doubt it, unless Bamco's saving it for some huge surprise). There is the jukebox though, which has all the music from past Tekken games.
@ShogunRok Thanks! But that jukebox feature sounds awesome.
Had my pre-order in for a while.
I'll press X for doubt
@ShogunRok can you play as Heihachi in thee arcade Quest mode?.
Is that mad doctor that just lies down in this one
@Sloane As in the actual character Heihachi? Nah, he's not in this one (yet...). You can maybe dress your avatar up as Heihachi, though. I wouldn't be surprised if there are unlockable Heihachi cosmetics.
I was never getting this game as i always struggled with the older games but i might just have to now. Will be my first Tekken since 3.
They making me pay for Lei Wulong again... SFxT, Tekken 7 now Tekken 8.
Heihachi certainly must be unlockable after completing the story mode. He can’t actually be gone, can he?
It would need Team Battle to be considered the best Tekken game ever.
As of now, it has not been announced, and therefore will always be considered inferior to Tekken entries that have it
@ShogunRok was there any hint if we'd be getting those goofy ending cutscenes back for every character if you beat arcade mode with them. It's a little thing but I really missed that on Tekken 7. Made it quite hard to get into the new characters from 7 all of them were pretty forgettable. I say that even though Josie was one of my mains.
@LovelyMagoo There are 'Character Episodes' in this one that I believe will give characters their own ending scenes. We don't know what the episodes will actually be made up of though.
@Gunnerzaurus Sadly not, it looks like Tekken Ball will be the focus.
@ShogunRok that's a shame, for me team battle made 2 player versus a lot more fun which is what I would be playing mostly, I'll give it a go though, thanks for the reply 👍
This was all I needed to pre-order. Been on the fence about whether I want to jump in right from the get-go; was a huge Tekken fan back in the day, but it’s been a while… This sounds absolutely amazing, and lots of options for single player! Very excited!
Very good read and darn, can’t wait to experiment with the game.
I hope they have arcademode with character specific endings the Tekken 7 storymode was horrible.
I am done with fighting games but this Tekken is ticking all the right boxes. Looks great, seems to play great, great roster and is meaty on the content, single player and multiplayer.
Hopefully has no bs in-game currencies and stays clean.
Day one purchase. I've never subscribed to PS Online but I might have to for this game alone.
The best version of Yoshimitsu
I’m old school and still have Tekken Tag for PS2 as my favorite ever. Me and my friends played that for hours on end. It looked like an arcade game for its time also which made it seem so much cooler. Always liked the series, hoping this is the best one ever, but until i play it. I got Tekken Tag still at number 1.
Hmmm Tekken 8, Street Fighter 6, Mortal Kombat 1 or Guilty Gear Strive. Hard to know which one to invest your time in if you have to pick one.
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