PlayStation is steering its business in a new direction, and gamers are renowned for their reluctance to change. A recent mid-term strategy meeting elaborated on Sony’s intention to look beyond its traditional walled garden, bringing its content to more platforms and mediums. This, as is perhaps predictable, has prompted plenty of doom-mongering. But we believe that with the right approach, this is an exciting time to be a fan.
The industry is changing, as it goes through a round of consolidation. As more publishers and developers get purchased, this represents an existential threat to PlayStation, which doesn’t have the deep pockets of some of its rivals to compete. It’s important to remember that Sony is no pauper – its $3 billion purchase of Bungie is evidence of that – but it can’t match some of the cash being tossed around by the likes of Microsoft and Tencent.
PlayStation, much like Nintendo, has some major strengths that will be difficult to dethrone, though: its first-party franchises are one of them, and its community of long-standing and passionate consumers is another. Like any good business, Sony wants to grow its audience to be as large as possible, and it’s realised that its own ecosystem is an obstruction to that. The biggest games in the world, like Fortnite, are available on everything – from console to PC and mobile.
There’s a tricky balancing act that PlayStation is managing here, because one of the appeals of its ecosystem is that it’s the only place to find games like The Last of Us: Part 2 and Ghost of Tsushima. But it intends to accelerate investment in PC ports – one of the reasons it purchased Dutch support studio Nixxes is to help with this – and it’s perhaps realised that there’s little value in clutching to first-party releases like God of War once their traditional sales window has elapsed. That game has sold another one million copies since launching on PC earlier this year, and it’s had minimal impact on the momentum of the company’s consoles.
Many of the people buying Sony’s PC ports were unlikely to ever purchase a PlayStation, so this is effectively a new revenue stream for the firm which, in the digital age, will have a long tail. It’s also important to remember that there will be people experiencing games like Horizon Zero Dawn and God of War for the first time that love them so much they simply have to purchase a PS5 to play Horizon Forbidden West and God of War Ragnarok as early as possible – which all feeds back into the traditional business model.
The same is true of PlayStation Productions and Sony’s new cross-media strategy. There was a poll on the site recently gauging interest in upcoming television shows like HBO’s The Last of Us, and about 25 per cent of you said you don’t care about the adaptation at all. That’s because it’s not necessarily for you. If the series is successful, it will still appeal to existing fans of Naughty Dog’s survival horror games, but as we observed with The Witcher recently, the real ambition here is to convince those who’ve never heard of Joel and Ellie to fall in love with them. This, once again, all feeds back into the traditional business model.
In fact, you can apply this exact same philosophy to so many of the initiatives Sony’s been teasing. Mobile games, if handled correctly, can potentially be big money-spinners on their own – as we’ve seen from the likes of Genshin Impact and Pokémon Go. But they can also convert people into long-time fans. An example of this is Pokémon Sword & Shield, which is now the second best-selling Pokémon game of all time, with the success of Niantic’s mobile adaptation almost certainly playing a part in that.
The key thing to remember here is that all of this represents additional investment into PlayStation – it’s not an either/or situation. In its briefing, it noted that while its investment into live service (more on that shortly) could represent 55 per cent of its business by 2025, it’ll actually increase spending on its traditional business model as well. Now, you could argue that said increase merely accounts for inflation and rising costs, but even if that’s the case, it means that even in the worst possible scenario it’ll continue to spend on single player games to the same level as it always has. PlayStation, as a whole however, will be receiving roughly double the investment in total.
This is a good thing, and it’s why you shouldn’t really be worried about live service games. Sony would be incompetent if it ignored the trends that it’s observed with Fortnite and Genshin Impact, and thus it must try and create its own alternative to these. The key thing is that it does it properly, and acquisitions like Bungie seem targeted at ensuring it has the best knowledge and practices in place to make its live service projects a success. It’ll only take one hit from the 12 titles the company has planned to potentially fund brilliant single player titles for years to come.
Now obviously this is a rose-tinted outlook at what’s unfolding, and a lot of it will depend on execution – after all, if the television shows, PC ports, mobile games, and live service titles suck, then this whole plan falls apart. But Sony, for as much as we criticise it, is more than capable of creating great products, and it has all the pieces in place for success here. While it’s fine to be sceptical, it’s really important to remember that the Japanese giant is investing more into PlayStation with all these initiatives. And if it’s successful at growing the brand, which is unquestionably the goal here, then that ultimately means more of the franchises and characters that we love.
How do you feel about Sony’s current trajectory? Are you concerned about some of the things you’re hearing, or excited by the potential? Do you think this is a risky path to plot, or do you feel PlayStation is best placed to capitalise on all these new initiatives? Think it through in the comments section below.
Comments 120
DOOOOM!!!!! And Gloom!!!
I am excited for this respectful and civil discussion that will spawn from this
Now Sammy Write An Article About Why You Should Be Worried About Sony's New Strategy To Balance It Out.
So playstation's live service games will bring in the big bucks which will mean more money for bigger and more single player experiences, but people don't see that
To each their own, but I genuinely cannot muster the energy to worry about Sony's strategic direction when it comes to all the things in life to worry about. They're just videogames.
Excellent article, these are the type of things I've argued in Sony's favour so it's good to see someone with a bigger reach echo it.
If nothing else it’s always entertaining watching people chase the ever moving goal posts. Basically if what Xbox is doing today doesn’t excite you then what Sony will do within the next five years won’t either. If Xbox does excite you today then you’re in for a treat within the next five years with PlayStation.
Their direction isn’t for me. But then they haven’t cared about my demographic for a long time. The disdain and clear embarrassment with which they treat traditional Japanese output has made that quite clear; as has the pandering to consumers who mindlessly champion their censorship policies. Their identity as it was for 3 decades has been completely discarded and they are exclusively going after the western market which makes far more money.
OK, fine. I can get on board with some of their cinematic third person adventures at least. I find them a little dull and dreary in comparison, but still worth my time. Shame they no longer have the diversity they once did, but the world swings as it will.
The GaaS stuff, well, again, it’s not made for me. It’s made for the youngsters who don’t know any better and have grown up through a time of unfinished games, zero game ownership, DLC splitting games as they were, as well as microtransactions being completely normal. Everyone complained, but all these platform holders needed to do was wait for a new generation who knew no better. 16 years is nothing for these corporations.
I’m with them still almost exclusively for VR now. If these live service “games” can pay for Sony to continue investing in VR then I’ll stay along for the ride. Same goes for mobile games, and even the films and TV shows.
sorry im not into live service games
Good article Sammy, though slightly surprised tbh considering the frequent doom and gloom here.
There's plenty to look forward to and be excited about imo.
Sony isn't about to commit sepukku and kill the cash cow that has made them a fortune, that cash cow is PSN. In order to get people spending on PSN they need to pull them into the ecosystem, that means day and date PC releases or an all streaming future are unlikely any time soon.
And with all the investment & acquisitions they can continue to make just as many single player AAA games as they have in the past while also spreading their wings a little further and diversifying into other areas. If they are successful with some live service games then great, more money to go back into the pot to make more games and acquire more studios and talent.
Excited to see what comes over the next 5 years.
@Bleachedsmiles not really. Some of us care mostly about games and xb hasn't ever produced anything like first party Sony games. For me, especially God of War is simply unmatched.
Don't live service games generally rely on 'Loot Boxes'.
If so, then they should be worried because a report I read about today says that 18 countries may decide to ban them because of gambling mechanics.
See here; https://www.bbc.co.uk/news/technology-61594815
@thefourfoldroot1 "The disdain and clear embarrassment with which they treat traditional Japanese output has made that quite clear; as has the pandering to consumers who mindlessly champion their censorship policies.... Shame they no longer have the diversity they once did..."
This!
The rest I couldn´t care less.
This article is spot on. As long as Sony doesn't release their games on PC or PS+ day one, they won't cannibalize their game or console sales the way Microsoft does. They can ensure their console is the best to play their games for a year or so until the PC release, unlike Xbox which is never the best to play Microsoft's own games.
New revenue streams are great as long as it doesn't become the main focus. The way Sony have been "changing" over the last few years doesn't fill me with confidence that mobile or live service won't be where they're heading.
Also, Pokémon Shield and Sword is the second best selling game in the series because of the Switch being an absolute sales monster and it being the first 3D game in the series. I doubt there are many, if any, people who bought Sword/Shield because they adored Pokémon Go.
I'm not, they're hardly likely to abandon the big single player games that got them here in the first place, all they're doing is expanding their market
@Bleachedsmiles I don't think they're directly comparable. Obviously there is overlap between all of the platform holders because the industry is certainly moving in one direction, but I think there's nuance to what all three manufacturers are doing.
If anything, I'd argue that the three major players are more different than they've ever been right now. And that's arguably a good thing, there's room for multiple different types of success.
I don't get how people honestly think making more money will automatically lead to better single player games.
We can use Konami as a direct case study. Konami reported its most profitable year ever just last year and they've long abandoned high quality single player games. None of their money is being reinvested into single player games let alone good quality games. It's all going to the pockets of execs and shareholders and we can expect the same to happen to Sony. When they get a taste of how much money they can make from live service, why would they go back to costly single player games?
I have no confidence that the current leadership is serving in the best interest of PlayStation owners when the current focus seems to be live service games, PC ports, mobile games and tv shows; none of these things are what make hardcore gamers choose PlayStation above everything else.
When business takes precedence over art, we (the players) all suffer.
@__jamiie I said it's a factor and it surely can't be ignored. The Nintendo DS was also a sales monster, for example.
You're absolutely right that the Nintendo Switch has been a major factor, but Pokémon Go will have absolutely contributed to that, and I think it supports the point I'm making.
I’m absolutely okay with Sony investing in other areas than say, their single player narrative games.
I really do offer a lot of personal praise for many of their games, all the way back to PSOne. As for me personally, I’ve never found any other gaming company to offer what Sony do for a lone gamer, or a gamer that simply wishes to be guided along in a fantastic showpiece and/narrative.
However, at 36 now, my life has changed a lot since I was growing up with my first PlayStation.
I can’t just sit in my bedroom after homework and spend hours on a single player game, sometimes children, my relationship, work, etc. it all gets priority.
So whilst I do continue to adore their single player output, I’m also happy to play many multiplayer games for short bursts. It’s how me, my family and friends relax.
Playing Destiny, CoD, Fortnite and so forth, they’ve been great stress relievers, great way to have a laugh and bond, and so on. It’s even helped me build up the courage to speak to more strangers. Which in turn helped to get rid of my stammer and now that’s hopefully long gone.
I guess for my life, and the people I know, games that fit different times of the week, or day, when more or less time is available, or less commitment is required, is refreshing to have. No less or more refreshing than going on amazing narrative in a single player game.
Doesn’t mean loot boxes are something I get excited about, doesn’t mean my daughter has grown up to accept she needs to spend huge amounts to enjoy Fortnite, it just means they offer something in a moment whereby Last of Us being watched by people on my sofa doesn’t hit.
There’s a time and place for many things that entertain me is what I’m saying haha. So a few more live service games, in addition to them continuing what they’re famous for, I’m happy with.
Just so long as like others have said, the fantastic PlayStation style games they’ve become known for don’t slide away.
And if Sony does one day fall, well then I guess as an adult I’ll learn to get over it and move on with my life shortly after hearing the news.
so going by the bar charts in 2022 less investment is happening in the traditional model on ps5 51% compared to 88% in 2019
Sammy after writing this: "What happened? I blacked out."
On a serious note, I agree with everything in this article. Couldn't have put it better.
@trev666 But that doesn't mean they'll be spending less money on the traditional model.
Just that they'll be spending more on live service.
The traditional model doesn't become a smaller slice of the pie, the pie gets bigger. The overall budget increases. As the article suggests, they would be spending as much as they always have on the traditional model.
I highly doubt 55% live service content is feasible by any stretch of the imagination. For every banger success story for GaaS titles there are TONS that fail horribly. If Sony has 2 titles that catch mainstream out if the 10 or whatever they said they are developing it should be considered a massive success. And when the other 8 fail we will get back to more investment in single player experiences
Throughout the entire PS3 gen when online gaming became a thing I would never play online and could never see myself ever playing online going forward. Fast forward to PS4 gen all that slowly changed. Multiple online PES games with others, super fun online GTsport races, Rocket league, Uncharted 4 and instantly falling in love with Fall Guys. Single player gripping stories with fun addictive gameplay is still and always will be my bread butter and single player ain't going away anytime soon. I'm on the fence too with live service games like so many are but I'm not limiting myself to just one type of game that will almost guarantee me liking it. You've gotta every once and a while dip your feet in to see whether you'll like something new or not. Im not righting off live service games. It only takes that one killer game to get you hooked
My biggest problem is how they are making 12 LIVE SERVICE games all at once, and that makes single player games to be around 10 (since Jim announced they are developing 22 games for ps5). That's why I'm hoping some of their live service games fail, so their focus would shift back on single player games.
Nothing wrong with people being able to play games on whatever console they want , it’s a dream come true if it ever completely happens , fanboys are just gonna have a big delusional meltdown , lol .
if sony , nintendo , and xbox all had PC ports (with cross progression ) then it’s a wrap for me , as if PC didn’t look 90% more appealing than consoles nowadays already . that would be heaven having all games on a powerful PC .
AND FREE ONLINE
@get2sammyb Fair enough. Pokémon Go definitely didn't cause fewer sales in the series. It's just I know lots and lots of people who loved (and still love) Go but would never buy a fully fledged Pokémon game.
I also thought that Red/Blue/Green/Yellow was the best selling game in the series rather than any of the DS versions.
Removed - flaming/arguing
Sony is changing and the fanbase, especially PushSquare's comment section, fear that change. That fear along with the general media belief that the cycle of winner of the prior gen has to be humbled the following gen has led to a huge amount of pessimism toward Sony.
From the beginning of the gen, Sony has been assumed to fail at everything they try. It was supposed to launch with no games, be delayed, have heating problems, and be underpowered. That was never realistic but we kept assuming the worst. All of that negativity continues to now. Sony's plan isn't the problem. A version of Sony that still makes its great SP games but adds live services like FF14, Destiny, Fall Guys, etc. is a benefit to gamers and protects Sony from losing out to MS's moneyhatting third party studios. But that is assuming Sony executes the plan successfully.
If you go with pessimism that all of Sony's choices will backfire or be poorly executed then no plan would succeed. So for my view, I think Sony just has to weather the storm of pessimism similar to launch, stick with the plan, and show people its commitment. It won't win over people using PR or Optics. It will win them over only after they prove their ideas. That's why I ignore so much of the moaning and respect Sony's silence. Some things you can't convince people of, you can only show them the results.
@TheCollector316 If the Nvidia leak is anything to go by and far it is, they'll be doing day one releases. Returnal is literally getting a PC Port after a YEAR.
@Master_Shake Can we pin this comment?
@Shepherd_Tallon lol, sure.
Don't try to reason with pessimists. They want 100% of the games to cater to them.
Poor, sweet, naive Sammy.... Sure, they'll spend more on single player. They'll take all that sweet profit and invest it in less profitable enterprises rather than showering the investors with sweet sweet success. Hey, wanna buy my minidisc player? It's the future!
Better yet, wanna buy a virtual minidisc player to store in your virtual house in Ghost of Tushima: World - Online? Only $20!
I really don't know how so many people are so assured reinvestment from success in services means reinvesting in more single player traditional content. Who invests in a low growth sector the proceeds of a high growth sector? That's bad business. The point of their policy isn't that the old model was their ideal. The point is the old model was insufficient and they're perusing greener pastures. Any successful business will put their money where it will bring in more money. They know their cap for single player. They know the limitless ceiling for services. There's no business reason for them to invest more in a capped market. They won't 100% abandon it, but they only need to give it a trifling of affection to populate the space sparsely enough while the real focus of investment is in growing that giant market of services. Just because single player got them where they are now doesn't mean they see that as the future. In fact they're pointedly saying they don't.
@thefourfoldroot1 After disagreeing a lot over the last year or so, we suddenly agree on most points....kinda scary I especially thought I'd never find people here that would dare to say they find the 3rd person action-adventures to be dull and dreary in comparison. That's heresy around these parts, or at least used to be. Course it won't matter soon....
We’ll have to see how it all moves forward. Sony has tried the live service model with MAG and PlanetSide 2 (remember Sony Online Entertainment?). Can’t say that I remember either being all that popular.
@Vyns
No need to have lootboxes. Fortnite doesn't have them, and Multiversus is looking like it won't either.
"It’ll only take one hit from the 12 titles the company has planned to potentially fund brilliant single player titles for years to come."
I don't know why people keep pushing this narrative. Epic games, since hitting it big with Fortnite, has seemingly shutdown all other projects to keep up with the Fortnite content machine.
Gears was sold to MS, Unreal and other new projects were all cancelled. They went from releasing a new game every year to having released nothing on console (other than Fortnite) for nearly a decade.
The second one of these studios hits it big with a GAAS. That's that studio done for.
@thefourfoldroot1
Good take, but you do know more GaaS means their catalogue is diversifying?
@truerbluer
Um. Konami barely makes any games anyways.
@RevGaming https://www.eurogamer.net/konami-just-had-its-most-profitable-year-ever
The point is as a business they've never been more successful than they are today and that has no bearing on the quality or quantity of the games they produce.
@RevGaming
Not really, they are rebalancing so a greater proportion of their output is GaaS. At the same time they have completely destroyed on PS the style of games from Japan that can now almost exclusively be found championed by Nintendo.
@Nestalgia
I can’t say I remember too many specific chats, but I don’t remember any major points of disagreement. My memory isn’t the greatest though. But, yes, I do get kind of bemused by people loving so much games that just seem to have little character to me. I’d rather a fantastical world than the greens and browns we’ve had in environments since PS3, and the complete beige we’ve had in personalities.
Anyway, I’m having fun with Tales of Arise, Sea of Solitude, and BoxVR at the minute.
@Master_Shake
Comment of the year.
@thefourfoldroot1
No. They severely lacked multiplayer games on ps4. They're trying to appeal to a broader audience. So they're diversifying. Japan Studio was only one studio, which still exists as Asobi now. Their games didn't even sell well so it's not what a lot of people want.
@truerbluer
I don't see how Konami is relevant to this. They wanted out from AAA gaming (out of console gaming basically). Konami isn't a hardware seller neither. Sony is not turning into a Konami. Not even close to it.
do all the live subscriptions ya want i wont buy any 👍
We've seen enough evidence that this isn't the case. Sure there's a very small chance that Sony is different from the rest and does funnel live service profits into single player games but based on the rest of the industry it's a lot more likely that live service profits will be funneled into more live service content.
The TV/movies side of things however is more a case of bad timing. There's all this branching out while the core PS experience has very little known stuff happening in the future (GoW Ragnarok and 2 Marvel games). Not much different from the Metroid Prime Federation Force situation Nintendo had in 2015, if Nintendo revealed Samus Returns first the reaction to Federation Force would've been a lot more positive.
@Vyns They used to then the infamous Star Wars Battlefront II (2017) mess resulted in live service games moving away from loot boxes in favour of a different approach. Battle passes and microtransaction stores is the current approach for live service which has no random nature hence avoiding the gambling situation that loot boxes has.
@RevGaming
I’m not talking about Japan Studio, but the loss of Japanese games generally due to their treating it as a second tier region with “problematic” games to western sensibilities (or so they think).
https://nichegamer.com/research-firm-claims-fall-of-playstation-in-japan-is-definitive-blames-censorship-and-not-realizing-japans-potential/
Sony has made some of my favorite singleplayer games ever. I wanted more, not the same amount or less. Them trying to make the next Fortnite doesn’t do anything for me.
@Grumblevolcano Wow, PS 2022 = Metroid FF moment. That's the harshest criticism on the forum so far! Even I have yet to go that cynical....
@thefourfoldroot1 Total agreement. Haven't played Sea or Box, but Arise is pure gold! It'll live next to DQXI as one of my favorites of the generation.
@uptownsoul Because there's still value to prestige single player games, and they appear to recognise this. It would take an absolutely meteoric hit for them to abandon what they're best at, and even then that reality is many years away if it transpired.
@OmegaStriver Who says they won't make more? The investment for traditional games is going up, and the investment into other stuff (like live service) is additive.
@TrickyDicky99 Why?
@RevGaming
Yeah most live service games are moving away from loot boxes precisely because of the controversy that plagued Battlefront II and numerous countries entering debates on banning them.
Even Call of Duty did away with loot boxes.
Battle passes are the new craze for publishers and its better for consumers because they get to see what they get for their money.
@Richnj You can't compare Epic Games to Sony as a publisher, though. They're effectively an engine developer and a singular game developer that had, generally, worked on one title at a time.
PlayStation Studios is a collective of many studios, many of which are enormous in size.
@get2sammyb Them already stating that they have 10 GaaS games coming by 2026 is 10 games that won’t be singleplayer, which effects me.
I’m not stupid though, their original fans, are not their focus anymore. They want the Fortnite fans and mobile fans along with all that money.
@thefourfoldroot1
To be fair, the biggest Japanese publishers are releasing more western oriented games than ever before.
FFXVI is looking to be the most western final fantasy ever made. And I’ve argued for years that FF has primarily catered to western gamers since VIII, since FFVII blowing up in Europe and the United States (the majority of copies were sold in the United States) caught Square Japan completely off guard.
Plus Japanese and Western gamers usually have different tastes now, certainly more than they ever have in the past. The games that dominate Japanese charts that aren’t called Mario or Zelda tend to be games only the Japanese find enjoyable.
But I do agree that I dislike the Western game industry turning its nose up at the traditional JP industry. Shin Megami Tensei V is as Japanese as Japanese games get, and I love it. I have a deep passion for JRPGs that dates back to the SNES.
@OrtadragoonX
Battle passes and cosmetics. That's the new norm now.
@thefourfoldroot1
Well. Nintendo wooped their butt. It is what it is I guess. They're still making online games, which they didn't have last gen, so they're doing more than what they did on ps4.
@OmegaStriver
They want to keep all of us buying while expanding to new horizons.
They aren’t going to throw gamers like us to the wayside. They’ll still keep making games for us. Trust me on that.
@get2sammyb Your use of "prestige single player" is very appropriate. The thing is they don't need to make a ton of single player games. That's not where the ROI will be significant or worth using up resources that can contribute to greater service penetration. They don't need Returnal, or Deathloop, or Ghostwire, Sackboy, The Order, Tsushima, Days, Horizon, etc. etc. They just need a few super prestigious mega-blockbusters, even if they cost so much they're a loss, just to hang their brand on. They need a GoW, a Naughty Dog movie special, something as a multimedia tentpole showcase now and then. A few per generation to set the brand image. Those resources could be spent growing the service portfolio. Those big sandbox games like Horizon and GoT could be adapted to services (AC: Valhalla style) for more revenue than a one-and done experience that takes too long and too much money to make.
From Square (West) with Avengers to ActiBlizz with CoD, to EA with....most of what they've done last decade, to 2K, we've not seen one example of a service push where the service does not consume the company's productive output. Sony may try to dance around it and project that as not the case for now, just like Nintendo projected the DS as a "third pillar" until/unless that new pillar hits critical success. Then it suddenly becomes the forward strategy. No business strategy involves throwing money at a non-growth market just for "prestige" when prestige can be manufactured with just a few token products.
No matter what, they're stretched thin, even for their size. They're splitting development resources between a service push on a scale no publisher has ever even attempted, to a large portfolio of VR games, mobile games, PC ports. Even with huge studios, there's only so many man-hours and dollars to go around for all this. Something has to take the hit. And there's one thing not associated with any of their new strategic expansions: traditional single player games.
@Texan_Survivor
Agreed. Their big budget single player games is what wins the awards and reminds everyone that Sony is still the best at what they do.
And they are the games that make PlayStation fans go nuts and buy them at full price.
I can see why they're going down this route. They've seen the money that fortnite is bringing in and want some of that. They might get lucky and hit that 1 in a billion shot. Or they might not and it could all blow up in their face.
I personally have no interest in live service games or mobile phone games. Had Pokemon Go installed for about a week when it first released years ago. Had to Google Genshin Impact to find out what it was. Fortnite I've played a couple of times on console. I'm not a fan of the building aspect of it.
So the less single player story driven games release for the PS5 the less time I'll spend on it.
Have to disagree with the article. If you're a fan of the Single Player Experience that PlayStation has done so well in the past, you should be worried with this new direction.
Firstly though, I don't mind them porting more games to PC and heck even if they release exclusives day 1 on PC, I think it's a perfectly sound strategy to increase profits.
My gripe is with the live service. People seem to think that more revenue generated from these games are gonna be pumped into the single player experiences and the output of single player Games is going to be the same as ever. Money is not the finite resource of concern here, it's manpower. If PlayStation plans to put out 12 live service games in the next 4 years, that's 3 games per year which means to me, their finite number of studios are gonna be working on these games and the content for these games. Remember content for live service games need to be added not only for 6 months into the games launch but, if you look at the industry, it's gonna be years.
Under Big Jimbo's leadership, the focus seems to be increasing further the profit margins no matter the cost.
Whilst the internet is often dramatic, I think there is a cause for concern regarding the future of PlayStation under the current direction and leadership. In particular the effect it's going to have on the quality and output of the one thing that makes this platform so great, it's single player experiences
I say we take a wait and see approach.
If Sony ends up abandoning single player games in the future, then I’ll just sell my PS5 (or PS6) and build the PC of my dreams.
I suspect many would do the same.
But I’m suspecting that Sony is going to surprise us. Let’s wait and see what happens.
@get2sammyb right, but they had plans until Fortnite went big.
And the size doesn't really instill confidence. Even with their size, Sony studios still take years to put out a product. If they get a product that brings in big bucks on a yearly basis, instead of every half decade, kinda obvious where the priority will be.
The only other option would be to swell the studio sizes even further. Something's gonna have to give.
@OrtadragoonX
I’m not talking about big publishers, they’ve chased western audiences as you say. But many of us still want AA Japanese output tailored to the Japanese market, and only Nintendo provide that due to Sony’s puritanical policies.
Let’s hope Sony don’t start with their equivalents of Territe and Astrelite etc. not to mention NFTs and all that rubbish. By chasing money they could become just another gambling company
I'm not worried about Sony. But a bit worried if the Steam Deck can play upcoming Resident Evil games. That's all I'm really worried about these days. Modern gaming is not my cup of tea.
Too late Sam,
After your initial article, which the site benefited from a big list of comments, now it seems you are back tracking or adding other aspects to the overall Sony strategy you didn't include on your first round. You just generated this whole anxiety across some people here that now you are trying to control.
Problem with creating live service games is most of the time they aren't great and all the wrong lessons were learned. Jim Ryan is a Corps guy whose properly never seriously played a game in his life, he's part of the same bloodline what gave us Kotick and Andrew Ryan and those are the type of people that we don't want making live service games. Since Ryan took over everything Sony built up last gen has been tore down.
@Vyns Live service rely on MTX and paid Expansions, look at what Destiny 2 is as that's your typical live service when done mostly right. Lootboxes are rarely put in games that aren't mobile nowadays.
@get2sammyb They’re travelling to the same destination but at different speeds. That’s the only reason they’re not comparable yet.
Xbox last gen - always online. Tv tv tv. Backwards compatibility. Pc ports. Live services. Gamepass. Day 1 releases. Investment in streaming. ‘Non-organic’ acquisitions.
PlayStation today - always online (effectively an necessity now). Tv tv tv. Pc ports. Live services. Subscriptions. Backward compatibility. ‘Non- organic’ acquisitions.
PlayStation within the next 5 years…do we honestly think it’s not going to be day and date pc ports? Day 1 games released on subscription services? Greater investment in streaming products?
And we all know how berated Xbox got when they started pushing live services. How pc ports would make them redundant. How gamepass gets vilified. Etc etc. We watch the goal posts move daily these days…remember yesterday it was all about ‘organic growth’? You can’t make it up.
Bunk. The more there is the more it will spread like a virus
Well the question is will Sony allow cross gen so you don't need to buy the same game twice as I've just spend 2.5k on upgrading my pc lol so would love to be able to play like mebe my digital purchases on pc mebe not now but n the future. Also mobile gaming is really starting to take off. I just hope Sony don't get distracted on pc/mobile gaming and stop the ball on console releases unless they make new divisions for pc/mobile . I mean that's a business management 1-1 to expand your business and diversify to increase market share but will it be enough to separate from Microsoft who are ahead in this area ? Especially since Sony don't have a dedicated cloud service thst microsoft/x-box have built ; especially considering how limited PS NOw or is sony gonna invest more money in the cloud systems and apps as game as a service is part of the cloud infrastructure. Reason being as bungie barely put any capital in their servers compared to square Enix with the amount kf servers they have . This just business in general they don't let a lot of effort in their I.T systems, speaking as a business graduate and from experience
Customers shouldn't worry about corporate strategies: just enjoy what you love, and ignore the companies that don't make amazing products. The moment Sony stops making amazing hardware and/or software, move on.
If you want to dive into corporate strategy, be a business exec or a shareholder.
This is our sky net people, we need to take down sony asap or our future is online only service games making us play with OTHER people....ew
What is this? A somewhat positive article about Sony…? Either: accounts have been hacked, or, my binge-watching of Stranger Things Season 4 has somehow lead me to the upside down 🙃
honestly i'm not too worried , they have so much they haven't shown off yet , including games they are working on , the new vr stuff , purchasing studios , ect ect. people are obsessed with needing to know 100% of everything , why not just look forward to what they are going to announce when they are ready to announce it? people want to take all the mystery away from everything these days.
@SuperPotato316 Correct, a point many seem to be glossing over.
The "industry" is changing to "live/games as a service" nickel and dimeing, keeping you playing forever on one game, this industry feels dirty and disgusting, I have a ps5 and I still enjoy the single player experience from games I love but god almighty these Devs that are money hungry and abandon single player for these cash cows are a dam joke smdh
@BReal the be C with caps on that, festering lol
@TrickyDicky99 or a deep sale haha 😂🤣
@UltimateOtaku91 or more money to invest back into more live service games to generate even more money lol
Ok but I still have the same question, why?? Statistically these things are failing at an absolutely bonkers clip and you’re talking about massive resources both financially and talent wise.
I understand not wanting to be left behind but the live service model has been wholly rejected by gamers in general. The massive ones are absolutely huge but there are 15 failures for every success.
Not hating and Sony are genius when it comes to new IP but wow this is bet the farm risky IMO.
Finally an article that leaves the hyperbole to the side and actually looks at things from a more well-rounded perspective. Reminds me of that it used to be like round here.
Since I only play kids games, I don't even care with AAA big games out there.
There is no doom saying.
Anyone that plays live services knows the market is saturated with choice. The issue is time. It is physically impossible to play more.
Investing more on live services is inviting failure. Because we already have our service/s of choice and there is a degree of investment on it. It's difficult to just pack up and go elsewhere.
You just have to look at the ever increasing amount of "corpses" of failed live services to see.
It's not easy to break into the market and putting half of their investment on it is foolhardy. A bunch of failed live services will hurt console sales more than it will help, just through the bad press itself.
Also, this might be a surprise for some, but Destiny 2 is not even an example of a particularly good one.
Some of the popular ones benefited from simply being the first ones and building a base.
To make a successful live service these days you need a strong IP with an already established base and a game that can compare to other games that have been in the market for several years and have had a lot of content and features added to it.
I'm sorry, but i just don't see which IP Sony has that fits the bill here. None of their IP scream "untapped world i want to delve into and explore".
This reminds me about the mmorpg rush that WoW caused and the amount of failed mmorpg's out there.
This is a resurgence of that. Greed against reason. Games that require players to populate them have a limited market cap. Everyone wants it, but only a few can get it.
As a result millions are wasted in the pursuit of what "the neighbour" has.
@get2sammyb
Respectfully disagree. Not excited at all about where the industry is headed in general.
@huyi
Well put.
Yeah... I'm not their demographic anymore. PS5 is the last game system I'll be buying for myself. I haven't liked the path the industry has been on for the last few years and this pretty well solidifies it for me.
The new strategy is terrible. TV shows nobody asked for. Only prioritizing expensive ass games that are "huge successes". Abandoning japan. Censoring anything japan related. Being political in their games. Half assed way of putting their games on pc. We still don't even have uncharted 4 yet ffs. A ps premium subscription that makes nintendo version look far better. Abandoning their legacy and threatening to shut down ps3/vita stores. Terrible games of service titles like gt7.
Yeah how about no? I love my PlayStation but there's no way any sane person who actually cares about it would applaud anything sony is doing unless you're a die hard fanboy.
@UltimateOtaku91 because its bs. Plain and simple.
Sucessful live service games will only leed to more live services games and more montization elements in pay to play games.
What is most absurd here is the chasing the revenue obsession here that completely ignores reality. Many live service games fail, and they do so because greedy enterprises see the big numbers a very very small few are making and hope to do the same. What they fail to realize is the data. The data that shows that in order to get numbers they need to take away from the 4 or 5 live service games that have huge player bases and numbers. Nevermind the many dozens of attempts to do this that have failed as well as a core gaming segment that pushes against these greedy schemes masked as a game. Data shows most players sucked into these games and their gambling addiction, do not share time with other live service garbage. They will not simply leave that which they've invested years and hundreds or thousands into.
New attempts have to pull away from the player base sucked into this trash, but the data shows they won't do so. This means attempting to turn the player base in the industry that detests this stuff is the only other option to mildly succeed..... Good luck with that Sony.
Greed is always self destructive.. I just hope Sony will not be too stubborn when they see their plans starting to fail and immediately go back to what works for all.
I don't approve of Sony's new strategy because it honestly seems like they're not doing anything in the interest of PlayStation or its existing fanbase anymore. It seems that Sony's PC porting narrative has, unsurprisingly, changed since 2021...which itself had changed from what it was back in 2020. It appears that over the course of two years, Sony has gone from "wanting to give PC users a taste of what they're missing out on" to "PS users will get the best versions of games at launch only and PC ports will come later" to "we're going to open our platform up as much as possible so these games can reach a wider audience." Because apparently, it's just that easy for them to shift the narrative and go back on what they said before, but as you notice, with each narrative shift, they become less and less interested in benefiting PS users. I mean, hell, who even knows if "PS users will get it best at launch" still applies anymore, because Lord knows they're going to release some of these live services on PC day and date. Jim Ryan clearly has locked his sights on markets outside of PlayStation so tightly that he evidently doesn't care how little PS users benefit from it. And make no mistake, we don't benefit from it at all. You know how MLB: The Show is evidently going to be releasing on Gamepass day one from here on out while we PS owners are stuck paying full price for it? Yeah, that? That's how Jim Ryan evidently wants the PS community to be feeling ALL THE TIME, if I'm to be understanding his words correctly.
Oh, and OF COURSE we're already looking at the prospect of Returnal (one of the PS5's only exclusives to date) getting ported to PC. Because remember when the PC ports were just going to be focused on Sony's back catalog on the PS4 and it would be years before they started porting over PS5 games? Gee, it's almost as if everything we've been led to assume about Sony's PC venture has turned out to be a load of bunk, hasn't it? It's almost as if they've wanted to go the way of Microsoft this whole time and people were just kidding themselves by thinking it would only be a few games, years down the line.
Oh, and in his latest interview, Ryan naturally said that he doesn't expect all of the live services Sony puts out to be successful. He explicitly states that "only a portion" need to enjoy critical and commercial success and he'll evidently be happy with that. So yes, when it comes to this sudden live service push, it is truly all about throwing as much crap at the wall to see what sticks, and in the meantime, Sony's developers are locked into whatever it is they force them to do, sapping away resources from potential single-player projects, which I fully believe that they're trying to move away from.
In any case, there is absolutely no reason I'm seeing to be optimistic for this new direction, absolutely no reason not to expect that PS owners won't continue to get the shortest end of the stick while Sony chases after other markets.
Honestly, I hate live service games, free to play and mobile games. All of them. I work in a mobile games publisher, and these are only cash grabs, but on the other hand, I am happy that these can bring more money to sony, that will eventually fund the single player games I love to play.
Disagree with the article. It's naive. One big live service hit and single player production will take a hit. Single player will never disappear entirely, as some have said, but it will take a hit. Eventually. Common sense. No doom-mongering, just good old fashioned common sense.
Do you want Ghost of Tsushima to be a live service game? I don't. But then, these decisions aren't really meant to cater to us, are they? There's a sea of money to be made by drawing in new customers - we are no longer the priority. And that's smart business, ladies and gentlemen.
I'm not worried at all! Sony has been spot on with their track record of delivering excellent games full of deep story and cinematic experiences.
@NEStalgia I'm honestly worried Sony may do something absolutely insane and buy-out Square Enix, Capcom, and Sega and assimilate them into their GAAS scheme effectively destroying Japanese gaming in the process.
@TowaHerschel7 That's a horrifying and not entirely impossible thought! Although, I honestly don't think they care about Japanese gaming enough to buy all that. Square maybe, because they've equally lost their way on mobile and services... It would be depressingly synergistic for all the wrong reasons.
@trev666 "so going by the bar charts in 2022 less investment is happening in the traditional model on ps5 51*%* compared to 88*%* in 2019"
Not sure if serious.
@UnlimitedSevens "Common sense. No doom-mongering, just good old fashioned common sense."
I find this hilarious every time it's used as an argument.
@RedRiot193 define "nobody".
@Colour "I understand not wanting to be left behind but the live service model has been wholly rejected by gamers in general"
Care to elaborate? Cuz that makes no sense. To me anyway.
@naruball
It's not really an argument, more of a statement. I've went in depth on the topic elsewhere on this site, and a guy can only write so many essays in a day!
Look at @NEStalgia or any number of other commenters on here for more info as to how it is "common sense". They are more eloquent.
Gran Turismo 7 is a terrible game thanks to this "live service" strategy. Lacks single player, expensive cars and lacks the original circuits. Basically GT Sport 2 with more expensive cars. So of course I am worried. I enjoy the Single Player in GT the most.
Old geezer alert!! I'm with the guys who preach doom and gloom. Gaming has been steadily going downhill for a few years now. GaaS are a disease, much like lootboxes, microtransactions and NFTs. It's become a business first, artform/creativity second type of thing. The community is the most toxic it's ever been. When it was a niche hobby for nerds it was so much better.
I guess it's telling when you buy PES 2013 and NBA 2K12 and are way more excited to play them than their modern iterations.
Old geezer rant over. Carry on guys, nothing to see here. I'll be playing on my PS3 and Vita more and more as time goes by I think, while my PS5 will be gathering dust.
It's unfortunate for me personally that Sony are doubling down on the type of games I don't have time for and no interest in anyway. I can't help but feel it's a waste of time and resources from a personal standpoint. you just need to look at GT7's gross monetisation to see the direction this is heading.
Thinking it will help improve the single player output seems a little naive too. As we've seen, companies will chase the money and double down if it works. I do not for one second believe this new direction will result in more conventional high-quality single player content if they succeed with GaaS. It's already detracted from the pot with Naughty Dog spending considerable time and effort on TLoU GaaS entry coming up.
I recently came back from Japan with a Sega Saturn and a bunch of games. It's been so much fun playing games that are designed to entertain and nothing else. I've barely switched my PS5 on in the past month outside of NG+ on Elden Ring. I simply cannot see the new output from Sony being designed to entertain the player instead of going for addictive tactics and intrusive monetisation first and foremost. I'm sorry, I just can't see it going any other way.
I'll be happy to be proved wrong though.
@naruball Pretty simple. As in absolutely NOBODY. And a show being announced and people wanting to see it after it being announced doesn't count in the slightest.
Yeah but this is like investing in gas chambers and therefore not at all exciting. Rather, horrifying, in fact.
I think us older gamers need to get with the times frankly
Bloodborne on PC = Wen Pls
@TheElectroFunky very well said. I feel the exact same way
@SuperPotato316 Technically Monster Hunter is NOT a GAAS game. It's an action-RPG with online elements, but most certainly NOT an MMO since most games in the series are fully playable offline.
@SuperPotato316 I wouldn't consider Monster Hunter world a Gaas product. They had one called Monster Hunter frontier, but they shut it down.
MHW is done and dusted. It had a typical retail title release. It doesn't keep getting new content. It just had one major expansion release. They have moved onto Monster Hunter rise on the switch.
GaaS are games that are always online (typically can only be played online) and keep getting content for several years on end. Typically with lots of micro-transactions.
Btw NFT's have failed spectacularly already. I don't think anyone is even thinking of going with them anymore.
@RedRiot193
Couldn't agree more.
Do companies generally invest in new technologies and design models so that they can continue propping up existing ones that are already providing inadequate financial returns, though? If Sony's investment in GaaS goes well, that money isn't primarily going to be used to fund the development of more single-player story games.
Here's the way I see it: Sony will probably always have their biggest prestige games. God of War, new Naughty Dog releases, etc. Those are their USP as a company, and it's why they'll probably continue to remain exclusive to their consoles for at least a few years after release. I could see a future, though, where they primarily invest in the development of new live-service titles, TV, film, and the like, while a trickle of new story games release over the years to keep their biggest fans on the hook as the brand continues to change into something almost unrecognizable.
I don't think that perspective constitutes "doom and gloom," necessarily. I don't think Sony is turning into Konami or something. If anything, the brand has never been stronger in terms of public recognition and sales potential. But it does risk alienating a lot of the ecosystem's older fans.
@Nem @CARBONFIBER Note that according to Sony's slides, they do consider MLB a GaaS game, but they do not consider GT7 to be a GaaS game. If GT7 is an example of "not GaaS" according to Sony, and their presentation talks about monetizing services, just how egregious is the monetization planned to be? And how deep into GaaS are their other not GaaS games going to go?!
EA and 2K might start looking virtuous next to Jim's "virtuous cycle."
EDIT: @Ralizah I honestly think Konami is a fine comparison. Konami is quite strong. Just not strong in terms of selling video games that people who play video games want to buy. I see that as Sony's probable future over years. Not a product that people who generally like to play video games actually would buy. A mainstream entertainment product for that "other" group that doesn't know better, from the view of "gamers" that snicker at it the same way they'd snicker at the past decade+ of EA, or "Call of Duty kids"/"Fortnite kids" etc. A big mainstream business. Makes lots of money. And is the antithesis of a product game fans would buy. A punchline on videogame hobbyist forums. A meme. Basically everything X1 was at launch, but worse, because it'll actually make money.
And if it crashes and burns, though I don't think it will, it will take a decade plus to fix the hole this will dig in PS, and unlike MS they can't just throw a few hundred billion into it to dig out in just 5-10 years. They can't afford to be the farm and lose.
Mad how every article is doom and gloom then this piece spawns out of thin air telling people to chill.
Active part of generating concern and questioning PlayStation for months now this?
Website is a shell of its former self.
uptownsoul wrote:
As a lone artist or individual this is 100% true. But PS Studios is a group of thousands of talented developers and over 20 studios. Don't think the same applies on this scale.
In addition the numbers of studios and developers is growing. They can make more games across genres or demographics while still making the same amount of content you like. It isn't a simple zero sum game.
I am not worried The only thing I hate SONY doing now it putting their Exclusives on PC :-/ WORSE IDEA EVER :-/ Keep them PlayStation Exclusive & stick them on PS PLUS after a few years out & then PS PLUS would be the best gaming subscription service ever(even tho I don't care for subscription services anyway)
@UltimateOtaku91 who is to say its live service games will be smash hits and help the company? competing in that space is like finding a needle in a haystack. but you can keep dreaming i suppose
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