
Sony has dramatically dropped the price of its PSVR2 headset, which has had an unfathomable impact on the peripheral’s commercial fortunes. Cynics may point to non-existent numbers to begin with, but a 2,350 per cent increase in sales is not to be sniffed at, regardless of the baseline. It shows that there is still life left in the virtual reality device, it just needs to be more affordable to convert prospective purchasers. So is now finally the right time to purchase the PS5 accessory?
A lot will be made of the Japanese giant’s own support of the device, and it’s true that in terms of first-party exclusives, the future looks bleak. The platform holder appears to have zero interest in creating its own library of internally developed software for the system, as evidenced by even Astro Bot’s omission. Team ASOBI, which shot to fame with virtual reality games The Playroom VR and Astro Bot Rescue Mission, diplomatically said its new game was never designed to support PSVR2; the truth is it thinks it can reach a larger audience by focusing on pancake play with its anticipated upcoming platformer.
Sony, then, is relying on developer relations to ensure it secures all of the big third-party content for its format. And to be fair, it’s finding success: noteworthy upcoming titles include atmospheric sci-fi horror shooter Alien: Rogue Incursion, first-person fantasy game Behemoth, and underground survival foray Metro Awakening. All three titles are being developed by established studios known for making some of the biggest and best virtual reality releases, so the pedigree is there.
It’s a thin list for a peripheral that, even with discounts to $349, is still fairly expensive. However, the platform holder will also be hoping that forthcoming PC support adds value to the peripheral outside of the PlayStation ecosystem. You will need to purchase an adapter to connect the headset to your computer, but doing so will allow you to use the device with Steam, so you can play exclusives like Half-Life Alyx et al. This may not appeal to everyone, but it does give the peripheral versatility and add value to the purchase.
And it wouldn’t be fair to focus only on upcoming software, because PSVR2 has assembled a tidy selection of must play releases over the years. Standouts include hybrid experiences, like Resident Evil 4 and Gran Turismo 7, the latter of which is arguably at its best when enjoyed with the headset attached. The Walking Dead: Saints & Sinners, Synapse, No Man’s Sky, and even Horizon Call of the Mountain come recommended as well.
The experience itself is still enjoyable, too. While much has been made of PSVR2’s lenses, which require some fiddling to find the sweet spot, it’s still arguably the best way to experience many virtual reality titles outside of the PC ecosystem. This is because, compared to the Meta Quest 3 which has all of its hardware built into the headset itself, Sony’s virtual reality solution can draw on the superior power of the PS5 hardware, which means you benefit from rapid loading times and sublime visuals. The eye-tracking also allows developers to utilise a technology named foveated rendering, which directs computational resources towards the parts of the screen you’re looking at, thus improving overall visual quality.
So, PSVR2 is still very relevant hardware, with a strong established library and a handful of promising upcoming games. If you’re not worried about the lack of first-party support and just want to enjoy some quality virtual reality experiences with a headset that’s comfortable, then the price does finally seem just about right. It’ll be interesting to see if this new-found momentum sparks a renaissance for the unit, or if this is Sony’s last shot at clearing some stock. Either way, it’s exciting to see some enthusiasm around the device again.
Do you think the time is finally right to buy PSVR2? Will you be grabbing one of the headsets with the new price point, or are you still not interested in virtual reality? Enter a different dimension in the comments section below.
Is it finally the right time to buy PSVR2? (942 votes)
- Yes, I've ordered one at the new price
- Maybe, I'm really strongly considering it
- No, I'm still not interested in the headset
- I already own PSVR2
Comments 93
Have they just cut the price to get rid of stock before they fully stop supporting it? Or are there more Sony first party games in the pipeline. Knowing that they aren't just going to abandon it would sway my decision to buy one.
@Moonmonkey We don’t know, it could be that, it could be get rid of some overstock, it could be a test to see how price affects it and if people do want it after a dramatic cut (if it doesn’t sell at this price, it’s dead, if it does, it’s means there’s real interest still and they can leverage it), or could be a combination of the layer two.
There’s a lot of great games for it and some great games in the pipeline. If you think you’d enjoy I’d grab one for this price.
We know Sony had overproduced, and had inventory on hand. If this is a fire sale to dump that inventory, and then no more will ever be made, then this isn't the beginning of a bright future but the first nail in the coffin.
It's not clear to me that Sony sees PSVR2 as something to support going forward. The history of the original PSVR speaks to that, not to mention the Vita. I'd like to be optimistic, and perhaps third-party developers making games primarily for other VR products will port their games to PSVR2...but that's hardly a guarantee.
Given that, it's really hard to jump in now, unless there are games already available you know you want to play. I'm generally a fan of more arcade-style driving games, but GT with PSVR2 has me wondering...probably not enough to drop $400+ on it, though.
$350? Hell yes it is time.
@Moonmonkey Apparently, there are two games in development at PS studios. We just have no idea what they are.
AND……….cue the usual haters with the ps vita / doa / price too high at launch / quest 3 is amaaaazzzzing comments. Half of which don’t even actually own a PSVR2. 🤣🤣🤣 god bless the internet 🤣🤣🤣
It's been largely Abandoned if supported at all by Sony. Why would now be the right time to buy tech that almost no dedicated software exists or has been announced coming for it that uses the few features that make it unique?
Evrn If you were going to buy it for use on pc you would be making a terrible choice based on other better options available and considering all those unique features don't work on PC
So please tell me how these daily PSVR2 articles pushing the product during a discount period are anything but shameless marketing for Sony at the expense of fans.
Reminder: We have no idea that this is a fire sale.
Smyths toy is selling it gor £330 apparently
Maybe when it goes to 200.
@dschons „Two PS Studios games in development“
Do you have a quotable source for this claim? Or is your uncle working at SIE?
This article did make me wonder whether PS5 Pro will require a new adapter for PSVR2 to function (like the one used for PC). For context, I'm reminded back to 2016/2017 when Microsoft released XB1 revisions (XB1S and XB1X) and you needed a special Kinect adapter to be able to use the device with those consoles.
By the way PS Direct says the PSVR2 sale ends on August 5th.
But where are the games? I'm having a hard time not feeling buyer's remorse for my PS5, let alone this dumb, overpriced headset. I have zero desire to get this thing.
It's tethered, so no.... At anytime.
Obviously, there'll never be enough good games
Definitely not and sometimes I have to scratch my head and think why did I buy the new generation consoles in PS5 and Series X.
The most lacklustre new generation I have ever known in the first 4 years.
Nice to see Push Square admit it has a good games library finally. I personally love my headset, but I'm a VR enthusiast so am biased, if you've been holding off, this is the right time to jump in. If your still not sold on it, regardless of features, price point, excellent backlog and PC compatabilty, its likely just not your cup of tea, nor ever will be.
I don't think this is a fire sale at all. I think this is a promotion to rejuvenate interest approximately 18 months after launch.
There's still a pipeline of software on the way from very good VR developers like Survios and Vertigo.
However, it's clear Sony's not going to be making its own first-party software and is opting instead to partner with indies and third-parties.
@Max_the_German https://www.videogameschronicle.com/news/sony-has-reportedly-made-cuts-to-vr-development-with-only-2-titles-currently-planned/
@Frmknst Most people who own a PS5 are using it to play the dozens of titles which launch on the platform every single week.
It's only the hyper enthusiasts who discredit anything that doesn't start with 'Sony Interactive Entertainment presents'.
@Max_the_German Edit: Nevermind someone else already sourced it.
For anyone who likes no man sky VR, Hello Games just said they were going to do more with PSVR2. I'm not sure if they are actually talking about NMS though, maybe their new survival game, Light No Fire is going to have a VR mode as well.
@Hamst88
Why should people who criticise something own that thing lmao. That seems counterintuitive.
I'm interested in PSVR2, but I can see its flaws
@Frmknst if you are so down on anything ps5 then why are you here? All you ever do is pour scorn on Sony and the ps5?
@Max_the_German No, it's just my uncle saying that. No one else.
@get2sammyb I was saying something similar earlier - There are a lot of great games on PSVR2, but because only two or three of them begin with "SIE Presents" there's a false narrative that the hardware is not supported or that there's nothing to play on it.
Behemoth is looking very special. Legendary Tales is great. GT7, Moss II... 🤷
I got one about a month ago. I’d never tried VR and just wanted to see what it was like. Just putting the headset on and mapping the room was such a freaky experience! It’s great seeing when your hands are going out of the play area, so you don’t punch a wall. I’ve played a couple of hours of GT7 and Arizona Sunshine each day since then. I exclusively use seated mod, in a tiny office (like 2M x 3M) and tethered isn’t a huge issue, I’ve ended up with the cable wrapped around the chair like, twice (GT7 doesn’t use Sense) The sweet spot can be a bit fiddly, but hasn’t spoilt my enjoyment. If you get one, one tip, don’t tighten the headband too much. It should rest on your head like a hat, not like a vice crushing your skull (took a while to work that out). The sense controllers are phenominal, so precise. Hey, just my experience, but I’m loving it and I haven’t even got to an RE game yet. I hope it gets supported going forward, I’d be happy with just GT7 and AS2
At 350 if you have an interest in VR, and have a PS5 it's an absolute no brainer. It's well cheaper than Quest 3 at this price, a good deal nicer than Quest 2, and the PS5 definitely has far better visuals to present despite the headset's optics and such. Games like GT7 and NMS IMO shouldn't even be bothered playing it in pancake, as far as I'm concerned those games should require VR. It's a different game entirely.
It was always the pricing that killed PSVR2, not the product, despite its quirks. The quirks just mean the pricing should have been able to be more aggressive to begin with, and the platform would have been far, far better received.
It's nice seeing Push finally promoting the platform, but despite "lack of interest' and "clicks", where was Push for the past year ignoring it even harder than Sony? We haven't seen this much talk of PSVR2 since last March, and only talking about what's otherwise trending outside Push is nothing but reinforcing existing biases (or worse, acting as an amplifier for marketing efforts.)
Quest 3 is more expensive with worse onboard graphics but the freedom of mobility. If you have a PC to power Quest 3 or PSVR2 each will have advantages but then you're already knee deep and know what you want and also have more premium options to choose from as well. At 550 with no first party support, PSVR2 is a wasteland of doom. At 350 it's got a sizable library of great looking games, first party or no, and is more than worth a purchase. It's right-priced, now, and the sales now show that. Go figure, the market determines the price, not the corporations. Now if only Nvidia could get that memo.
@Northern_munkey He felt happy once and thought it was awful.
Nah, I don’t buy it. The PSVR2 is already on borrowed time, and the upcoming third-party games will probably be the last for it on the PS5 before the PSVR2 dies of retirement as a PC device when Sony sells users the PC accessory to connect it to our PCs. The huge sale price cut is suspicious, and I believe Sony just wants to get rid of all the surplus stock they have in their warehouses and then wash their hands of the VR thing completely ad they massively overestimated VR on Playstation. As for graphic fidelity on it vs the Quest 3, I agree that the power of the PS5 will provide better graphics and fluidity in VR worlds, but guess what the Quest 2 and 3 have that the PSVR2 doesn’t? Being untethered. That is a huge thing for many VR users because it means you can use it anywhere with room to move around without needing to lug around a machine to run it. Not having the cable in the way getting tangled around your ankles while doing VR gaming is a huge deal for a lot of people. Plus, the Quest 3 is not what I would call a slouch, a Honda Civic Type-R compared to the PSVR2s’ BMW 5 series saloon, but it is still pretty nippy. Nah, PSVR2 is going the way of the PS Vita.
@WaveBoy , yeah, I agree it can be tight over the nose. I might try some self modding 😄 maybe some foam rubber to create a bit of a gap. It could do with a built in fan for the hot weather too!
Contrary to what @WaveBoy indicate, games that are not horror games also exist.
Screw Resident Evil, I want MH World!
Compressionless wireless: Yeah...no. The resolutions of VR by necessity need to push higher than the resolutions of pancake and at higher framerates with less interruption, meanwhile WIRES are having a hard time keeping up with that much data at any distance for pancake and keep getting bigger and stiffer. Compressionless wireless at the ever increasing data rates of display tech, ESPECIALLY where VR is concerned is not happening in our lifetime, or ever! Radio shall forever be limited by physics (and the FCC.)
@Grumblevolcano That's a good question. The whole NVLink thing is obsoleted by Nvidia, and everyone's been paying for it in PS5. Wonder if they'd bother with Pro, but then requiring an adapter would be a whole other mess...they might have to. Or do a CernyMagic thing that does the same thing.
@OldGamer999 Buy it. Just do it. Buy 2. Use one as a hat. You've been grumbling about gaming getting stagnant, and I keep telling you if you want that old PS1 feeling, you NEED to get into VR! It'll make you 30 years younger, just do it!
@jrt87 PSVR1 was pretty meh and Rift was ancient. What exactly about VR made you like it LESS than pancake? I think there's a place for both, but sitting INSIDE the game vs watching it on television....I can't imagine why anyone would pick the latter. We want this giant open worlds to look at beautiful mountain vistas...how is watching it on TV better than "going" there? (Obviously, comfort issues and materials and crummy lenses are a barrier, but that's the tech limitations part that gets better in time.)
Mine arrived yesterday. Only played a little bit as had to charge the controllers first. Walking Dead Saints and Sinners seems really good. I struggled with the original resolutions on psvr and got motion sickness pretty quickly. Didn't feel this yesterday
@WaveBoy actually I felt the discomfort with nose but the motion sickness to be improved
@Dange Thanks!
If you're planning on using it for PCVR, sure. Otherwise, definitely not.
@WaveBoy I've never seen a single person say Mario Kart peaked with Super Mario Kart. Lotta people would say 64, others would say Wii, plenty still would say 8/8 Deluxe, and a few might say Double Dash or DS.
But no one — NO ONE — has ever said Super before. I'm not even saying you're wrong to believe that, I'm just taken aback by it.
@WaveBoy Oh, yeah stand alone, there's no compression, you're not streaming video there, ARE running real wired, it's just wired internally. The compression is when you connect it to PC (or PS5 in PSVR2's case if it were to have been wireless), wired or wireless vs a real wired headset (like PSVR2 as it is.) I think I HAVE to do Walkabout first, and MR pool. And PinballFX because I've been waiting YEARS for that and it never came to PS!
"2.5k per eye pancake": Crystal Super. Man that thing seems so sweet and tempting for the PC realm! Though it's a hard call between mOLED and QLED. mOLED has the great contrast. QLED has better FOV, more colors, and notably mOLED is limited to 90hz, QLED is 120. Even at $2k you're stuck with tradeoffs and decisions lol!
Oh man, don't start me on Metroid Dread..... People praise that thing to the ends of the earth. It was amazingly "ok" and as you said very much an indie game feeling. Pinnacle of Metroid? I think not. I think that was my turning point along with ACNH that felt like the nintendo magic was fading post-Iwata.
Yeah, I'm looking forward to Q3! I even bought a golf club attachment for Walkabout lol. I seriously love that game, played the whole thing a ton on PSVR2 and now am looking forward to playing stand-alone in roomspace properly with a real grip lol. And not the blurry graphics on PSVR2 (not the headset's fault, that's on the dev running Q2 resolution on PS5.)
@jrt87 I’d easily say RE8 felt like that. It’s one of the most incredible gaming experiences I’ve ever had.
@jrt87 Hah, I don't think it's about "too old" though....but back when I was a kid I was enthralled by Viewmaster....which was basically jpeg VR before the digital age lol. Once VR had MOVING Viewmaster, I've been waiting for it to get proper since the 90s! Yes, I bought Virtual Boy. I was that desperate
IDK about SOTN, but thinking Wind Waker and MGS 3 I just keep thinking....how much better that would be with a VR mod... It may just be that you just "don't like it" but I still wonder if in your case it's less a matter of "not liking it" as much as "tech and physical irritations distracting you from enjoying it." Wind waker would just be amazing in VR. I think Miyamoto agrees, he was messing with Vr back in the 90s' and was actually part of pushing Virtual Boy, but then got pulled onto N64 and it tumbled out as it did. 3D display tech has always been a Miyamoto focus. He's the one that demanded eye tracking in New 3DS. Heck there's that Switch VR Labo for BotW. Never tried it, but, yeah. Metroid Prime in VR....ohh Nintendo, Virtual Boy 2, when?
Edit: Actually he was messing with 3D display stuff for GameCube, but it never came to fruition. It's very likely that Wind Waker was supposed to be in true 3D from the start!
I still think it’s to expensive though I am sure it’s an amazing experience
@Hamst88 I bought one at launch and it's probably the most disappointing product I've bought from Sony,it's a good job that the fanbase sings it's praises as I haven't heard anything from Sony since they announced gt7
I made the mistake of buying VR2 at launch. Brilliant hardware let down by Sony!! Astrobot on VR1 is amazing. When it was announced the new game will be PS5 only. That for me was the end of VR2. I don't care what anyone else thinks. Yes there are some gems out there & a few possibly coming. But it won't make a difference now. The price cut Says it all, off load stock soon as possible. Let's just say I won't be buying VR again especially from Sony!!
@JP80 yes I made the same mistake, its just the Sony fanboys that are in denial. And can't face up to it being a failure.
@specky because any basic experience of real life shows that unless you have actually experienced something then it’s very hard to judge it fairly. I have changed my view on many things after having actually tried them.
But if you’re one of those people that believe they are experts after reading a few articles or watching a few you tube videos then nothing I will say will change your view. LMAO indeed…..
@NEStalgia put MH on VR and I swear I’ll buy that persons on the other thread for the 300!
@WaveBoy
Im not disagreeing with you, and Im not saying I want it for nothing. Im still not quite ready to spend that much money for it yet, maybe Ill get it for Christmas
@jp80 sorry to hear that - I’m as angry as you about the lack of direct support from Sony. Especially astrobot.
I’m still really enjoying my headset but I’m also no blind fanboy and I’m seriously thinking about where I go from here in terms of VR.
It just makes me laugh that exactly the same people pile on with the hate on these PSVR2 articles
I've stayed largely out of PSVR discussions for a while, but I have seen people's views. While I too am very annoyed at sony for lack of 1st party support (namely at least some type of astro bot content) I have noticed some things. It seems that a lot of people are just anti-VR in general and very clearly even if they won't admit it, wanted it to fail from the start. I mean have you seen the reception to the batman Arkam VR game? I knew it would be niche, I didn't think it would sell more than 5 mil but I would've considered it a success if it did. I like my VR headset for what is worth (obviously even more of if I got it at this price lol). I prefer it wired, means I don't have to bother with a battery which is especially useful for my extended GT7 plays and never had any issue with tripping over a cable, as honestly if your moving that much I think your overdoing it a bit.
I went quest 3 this gen but I have a steering wheel rig connected to the psvr 1 for gran turismo and would be tempted to upgrade for that alone but think I'll wait and see what the price is around black friday, maybe some better bundle deals...
@LN78 I wish bud, I think I'm on the younger side as far as commenting on this site goes, but I've got an old 3D harry potter blu ray that I'd like to try from back when my dad had a 3D tv. But given what companies are like these days can't see it happening unless it prints fortnite money lol.
I'd buy a Playstation Vita or Playstation Vita TV in mid-2024 before I purchased a PSVR2.
For me, the correct time to buy one will be in a few years when it's been fully abandoned by Sony, and mint in box with the seller saying "used once" on the ad with a price tag of £50-100. Hopefully there will also be homebrew to make it work in games it was never made for on PS5 by then too.
Definitely interested, just haven’t pulled the trigger. I have so many games preordered that are not VR games, so it’s really about prioritizing time I guess, versus cost…ect. ect. Blargh, I still want one lol
@drventure69 Your assessment of buying a PSVR2 was super helpful 👍🏼 Venture Bros. is the GOAT!!
You do understand why they slashed the price, yes? They are getting rid of the inventory.
I don't fancy a paper weight myself, so no. Besides other issues ofc. VR makes me sick.
I never regretted buying my PSVR2 last October. Plenty off good games for it. Just because pushsquare,ign,gamespot ect does not review PSVR2 games often. Does not mean that games are not being released for it.
I got prescription lens for the PSV2, and after 40 years off wearing glasses. Its a delight to take my glasses off for VR gaming.
Also after 40 years off gaming. VR worlds put that magic back into gaming. Playing Moss, you just stare at the environment for a good minute or two. They are so beautiful.
Cheers
I'm not about strapping a thing to my head to play games. I'll stick with a television and a regular controller. And get off my lawn.
@WaveBoy I always wanted to experience the shark Encounter
I bought the quest 3.
@ear_wig , thanks😄. I was really on the fence, but I also really wanted to try be. I thought it might be helpful to answer all the questions I had before I got it. Go Team Venture!😃
@WaveBoy that's the most frustrating part, the Hugh potential this thing has. And yes ocean descent was/is incredible. Wish that would of been made into a full game of some sort. For me personally it could of been some stunning rail shooter.
Here's my advice:
Unless you have a good amount of disposable income and curious how it feels when your face got strap with a big goggle, i say save your money for games or even PS5 Pro rather than spend it for an acessories that doesn't have anymore support from Sony.
@Hamst88
Wait what lol it doesn't have to be both of the extremes. There's middle ground where you make an informed purchase like normal people do.
Sony has a track record of not supporting their gadgets. Franky, not having REVII is an absolute disgrace. This alone makes me want a PSVR1 over PSVR2.
They should at least have some big games to persuade potential buyers and they simply don't. Quest 3 just seems more attractive right now, but I'm a Playstation player all the way, so it's just disappointing.
The reports of this being Sony's last inventory and they want to get rid of it with only 2 games in development for the thing is more than enough reason not to purchase it. You're being ridiculous sorry
It’s been the right time to buy it since release. If you mean “is it now easier for people to afford it?”, then, obviously.
For all the people who find PSVR 2 uncomfortable and the sweet spot hard to maintain out of the box(i struggled for months with both after the initial purchase), i strongly recommend buying the Globular Cluster comfort mod. It's available through Amazon.co.uk or directly at the company themselves and it solves all(at least in my case) of the known comfort/sweet spot issues with ease. It's not cheap but almost a necessity for prolonged PSVR 2 gaming sessions, and lots of others i spoke to agree with me. It's a high quality product with multiple mix-and-match options, thought-out very well. I can't use PSVR 2 without it, you can thank me later.
https://www.amazon.co.uk/Globular-Cluster-CMP2-Comfortable-Balancer-Soft/dp/B0CBJY4DR2/ref=mp_s_a_1_1?
@Moonmonkey Not sure what their plans are tbh, it maybe to get rid of old stock before they announce an updated model with different lenses for example, who knows. I don't see them pushing their own development teams to make software for it though, I think they will rely mostly on third party Devs still.
Unequivocally NO. It's a stock clearance.
So, after poo pooing PSVR2, I did the wise and logical thing everyone would do and bought one on a whim when I went to a retail park for DIY supplies. I mostly held back because PSVR made me really sick when I tried it's few years ago, but thought at this price I can try it and worst case I could return it if it still made me sick.
After an initial adjustment period, this headset doesn't make me sick at all really, and I'm happy to eat a whole heap of humble pie. Playing GT7, Resi 4, Rez, Moss and a few others, it might have salvaged this generation for me personally. It's not perfect, but it has completely rejuvenated modern gaming for me in the space of a few days. It's such a hard sell when customers can't really understand what it's all about without dropping a load of cash. Shame it looks like Sony have backed off, but with what games there are already and the fact they everything on it is completely new for me it's actually worth the price at the £330 I paid. It also helps that pretty much every game worth having for it is heavily discounted at the moment.
Long story short, I was wrong to dismiss it and I'll happily admit that. Driving in GT7 with PSVR2 and a wheel is probably worth the money alone.
As said, the price drop is not a sign of confidence in the peripheral but a move to offload inventory from retailers out of peak season. there will be no 1st party support to speak of going forward, so if you choose to buy now, you should plan to be happy with the games that are there, and the scraps from the PCVR table that may come with the adaptor compatibility. With Metaquest 3 around the same price, and Meta apparently committed to supporting their platform and consumers with software, i can't see any reason why anyone would buy a PSVR2 now - and i speak as a day one buyer.
@specky ha ha - yes that argument was a bit extreme - I really should know better than to post comments after a pub crawl 🤣🤣🤣
I’m personally still enjoying the PSVR2 but am also very disappointed in Sonys “launch it and leave it” approach.- so I can see how it would put people off.
I hope you find a VR platform that works for you 👍
If there was somewhere I could try it beforehand, then it would be a possibility, but literally nowhere around me offers it, that and the lack of games that interest me is also a factor, would love to give No Mans Sky and Resident Evil a go but cant realistically take the plunge without knowing is it gonna make me feel sick while playing and also will wearing glasses affect it etc
@WaveBoy is the subsides out on psvr2? I cant see it at all on the store😔. Saw the video you posted and got exited.
@Hamst88
Lmao fair enough. Very understandable
@B_Lindz You're right. All I've played on my PSVR2 is GT7, RE: 4, RE: 8, The 7th Guest, Vertigo 2, Ultrawings 2, Galaxy Kart, Walkabout Mini Golf, C-Smash, Red Matter 2, Moss 2, Pistol Whip, Puzzling Places, and Star Wars Galaxy's Edge, while I've still got Walking Dead 2, Space Docker, No Man's Sky, Ghost Signal, Kayak VR Mirage, Switchback, Little Cities, Propagation, Vampire: The Masquerade, and Cosmodread to get to. Just nothing to play.
(Apologies for the smugness. PSVR2 might not be the best VR set on the market, the best value, and Sony's strategy is downright baffling, but the thing has games.)
@jrt87 Haha, that's awesome!
I do agree it doesn't necessarily replace pancake gaming in the same way that film doesn't replace books, they're both two different mediums that can both be enjoyed for different reasons. But the immersion of VR when it clicks is just irreplaceable!
Be mindful of the infamous sweet spot, it's the Achilles heel of the PSVR2, and at $350 is an acceptable compromise vs pricy lenses, if everything seems blurry out of focus, it's because it is out of focus, and it's not a limitation of the headset, it means you need to adjust it's placement. It is tack-sharp at center once you have it on centered. A lot of people swear off the headset before getting used to how to adjust it properly and never see it clearly. Even I, a big fan of it, spent the first day or two thinking it was less of an upgrade from PSVR1 than I'd hoped because I didn't have it on just right. Once I figured out the positioning, I put it on and off quickly with ease, but there's a brief learning curve due to that limited "ideal" placement that takes a little messing around to learn how to get the ideal angle for you.
I just don't see myself ever caring about VR. The financial barrier to entry is too high for it just being a niche product I'll use a couple times in the beginning and then never again. I already went through that with Guitar Hero, though those gits were cheaper admittedly.
I have one arriving today. I canceled my preorder when I’d moved and couldn’t update my shipping address, and the cooling-off period made me reconsider given the price. This price was too tempting to resist.
I’ve never cared about how many first-party games are produced. If more games come from PlayStation, great. If they come from other sources, great. I’m hoping Riven comes to PSVR2 the way Obduction eventually did.
I’ve downloaded some demos and some free PSVR to PSVR2 upgrades and the PS Plus Premium VR2 offerings and am really looking forward to trying this out!
@Trousersnake Thank you, just ordered one of these. I bought a cover for mine early on, but I'm still tightening it to headache levels if I'm not careful.
Nope. I'd struggle to justify it if they were giving it away. It's a fun gimmick for a little while, but it's use in gaming is too niche and too limited. And unless you have aircon, who wants to sit with that on their head in this weather? 🤷🏻♂️
@yoda87960 I had the 'VR Cover' as well, i presume you mean that one, and although it made the headset a bit less awful to wear it's a far cry from what Globular Cluster manages to do. I don't have to tighten the knob at all, it stays perfectly in place and is up there with PSVR 1 in terms of comfort for me. Glad i can help, happy gaming!
@WaveBoy Lots of nuiance with even pancakes. "Pancakes are better"...weeell....pancakes have an advantage in edge to edge clarity. But pancakes have two big problems, they cut the light output by over half requiring more backlight pumped into it, and the other is the worst: Reflections. There's massive internal lens glare and god rays that come between the pancakes. It's really bad. Meta has spent fortunes developing special lens coatings to counteract this. The investment was put in for the Pro. So theirs mitigate most of that well. Other pancake makers don't have access to those coatings. Headsets like the BSB show this. It's a $1500 headset with HORRENDOUS glare and godrays by all accounts. Because their pancakes lack Meta's special sauce. Pancake works for Meta because they have a unique setup. Pimax is doing Pancakes for their mOLED panels on super, but jury's out on how that will go. They already said it'll have lower FOV and resolution and fps than their QLED + asphyrical lens setup though. But better blacks. And cost more (why OLED again? Just because Apple?) Black levels aside their microOled doesn't soudnd very appealing. Worse res, worse fov, worse fps.....and $200 more expensive. But better blacks..and still SDR....meh.
Yeah consumers outside VR aren't concerned with motion at all, just resolution and colors/contrast. And features. And I suppose why should consumers care, they're mostly watching 24fps content anyway.
"a 2,350 per cent increase in sales is not to be sniffed at, regardless of the baseline".
Without that baseline the percent does not matter.
@WaveBoy Funny thing with even microOLED is, when Pimax did their unveiling of the 2 upcoming optical modules, they more or less kind of indirectly said "we're doing micro OLED because Apple did it and people are asking us for it but it sucks don't buy it, also it's $200 more" Ok they didn't quite say it that way but they pretty directly said other than better black levels and the higher pixel density meaning better pixel edge meshing, it's worse in every way and more expensive too. My gut feeling is micro OLED is probably better for text work/virtual desktop stuff, (thus Apple), but worse for games and movies than QLED. People rave about OLED but the tech seems to be filled with nothing but problem after problem and the only redeeming factor of it is the black levels/contrast. I remember reading in the 90's how OLED was going to be this amazing future. 25 years later and we're still waiting for the problems to be worked out with ever more expensive workarounds. The Apollo program was put together faster than that. CRTs were like a few hundred bucks tops and worked better. Though the forklift was sold separately.
Yeah I'm skeptical of any pancake outside Meta. Pimax is doing pancake for the microOled (that they say not to buy ), and they're doing glass pancake which is nice, but I'm betting now given their spotty underdeveloped launches they'll have the same problem as BSB - glare and godrays for days! The coatings often cost more than the lenses themselves. A lens is just a piece of plastic or glass. But the coatings are the difference between Canon L glass and bare bones Nikon starter kits. It's the difference between beloved audiophile power tubes and JJs. Those coatings are so important, and that's where Meta's really winning the race, not just "pancake" - pancake is actually kind of awful without that glare mitigation. Sadly those glorious lenses are stuck with PS2 tablet graphics or compressed youtube pcvr graphics..
I can't say what's normal on Quest 3 yet, but for PSVR, I don't recall seeing what you decrribe. It can have reflection/ghosting problems with those fresnel lenses, of course, but I definitely haven't seen anything like a "washed out" effect except at the extreme edges of the view (which is really blur/light loss.) I can't remember, you're wearing glasses with it still? Or did you get inserts?
I've been Sony's VR day1 owner. Pre-ordered it. Got a second unit shortly afterwards. It was a lot of fun but the 2 was not enough of a jump to make me buy it. I decided to sit this gen out - nothing gives me that "oh, wow, now THIS doesn't feel like you are looking at the world through a really thick diving goggles".
I will possibly have to skip the next gen as well, but then PSVR4 or whatever else is in the market then with that tech is going to be day1.
I must say that I do miss Gran Turismo in VR.
@NeonPizza yes, agreed. Meta is a better consumer VR option than Sony. On that front though, I did not go to Quest 3 as I already had Quest 2, and again, would like to see further significant jumps in tech before going forward.
Also, I am a bit jaded and have too high of expectations, so I know I will have to wait at least five to ten years to be wowed.
@NeonPizza I still own PSVR1, tethered is terrible.
Batman VR is fantastic untill you have to turn around, just bad.
psvr2 and quest 3 has their pros and cons, i mean if you want to buy it, just buy it, it shows sony that you support it.
I wish sony would have done a better job with it, but i’m sure meta quest 3 has its flaws as well.
all i’m saying is unless sony says otherwise, psvr2 is not dead.
also, there’s nothing wrong with liking both
if you could afford of course
i do suggest, if you’ll going to get it, get it before it gets too expensive to find and get, also to show support regardless,
(not a sony simp btw)
also, we don’t want a monopoly
also i’m pretty sure there’s people who like psvr2,
either way, if you want to get one, get one before support is officially dropped and they become too hard and expensive to buy, even for collection’s sake
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