
Look, we're sick of writing about the rumours and you're probably sick of reading about them, but with the seemingly inevitable announcement incoming, we wanted to take a step back and ask: what it is that we actually want from the Oblivion remake?
Originally released for the Xbox 360 and PC all the way back in 2006 — and ported to the PS3 in 2007 — The Elder Scrolls 4: Oblivion was a landmark title at the time, ushering in an entirely new standard for fantastical open world adventures.
However, time has not been especially kind to Bethesda's trendsetter. Almost 20 years later, and it's an incredibly janky, utterly unbalanced adventure that's very hard to properly appreciate without a sense of nostalgia at your back.
But we suppose that's the appeal of this supposed remake. Certain elements of Oblivion have definitely retained their charm — it still has moments of brilliance that are worth experiencing — but the surrounding package makes for a hard sell.
And so our first port of call is...
The Obvious Graphical Overhaul

Better visuals form the basis of every remake, and Oblivion could certainly do with a facelift. Again, graphics were an area where the 2006 release impressed; the open world setting of Cyrodiil captured imaginations with its rolling green hills and rugged mountains, further enhanced by a lush day and night cycle, alongside a dynamic weather system.
Granted, the rubbery character models were questionable even back then, but there was a magic to Oblivion's portrayal of high fantasy — especially when it came to the cities and the countryside that they nestled within.
Going by the rumours, this remake's been built from the ground up using Unreal Engine 5, so we're expecting a massive leap forwards in terms of graphical fidelity. We would assume that it'll repurpose the original's topography all across the map — it's just that the new landscapes will be sculpted using totally fresh, current-gen assets.
On top of that, lighting engines and weather systems have come a long, long way in the last two decades, and so the remake won't have to rely on an intoxicating amount of bloom to bring some level of depth to its visuals.
Overall, though, it's difficult to predict just how good the remake will look — it really all depends on how far it strays from the original with regards to art direction. A ground-up rebuild doesn't necessarily mean that it's been remade under a new creative vision.
The Gameplay Conundrum

As alluded, Oblivion is a seriously unbalanced, weirdly structured RPG when it comes to progression — and so we can't help but think that the remake needs to perform some significant surgery on the game's underlying mechanics.
Dotted around the web, we've seen calls for a similar levelling system to Skyrim — and honestly, that doesn't seem like a bad idea. While Skyrim's character progression isn't without issue, Bethesda struck gold in the sense that the whole system is immediately accessible; anyone can play Skyrim and understand how it all fits together.
What we're getting at here is that we don't think the Oblivion remake can coast on providing a graphical overhaul alone. Yes, Oblivion's wonky, borderline broken systems can be entertaining in their own right — remember the acrobatics skill? — but they need to be left in the past if this remake's going to stand on its own two feet.
And that logic applies to combat as well — perhaps even more so. Fights in Oblivion largely boil down to spamming attacks (that get faster and faster based on your skill levels) and occasionally chugging a healing potion. You could argue Skyrim isn't much better, but at least it feels like you're actually swinging a weapon in that one.
Gameplay adjustments are where remakes can really sh*t the bed, so we do feel as though caution is paramount when considering any drastic changes. But at the same time, it's tough to imagine Oblivion's action being readily accepted here in 2025.
The Frankly Iconic Voice Acting

Over recent years, Oblivion has enjoyed something of a resurgence through the power of internet memes, and a lot of its funniest, most bizarre moments are derived from the game's now iconic voice acting.
Infamously, the vast majority of Oblivion's NPCs are voiced by about eight people, while two key story roles were handed to Patrick Stewart and Sean Bean. Generally speaking, it's rough by today's voice acting standards, but there's also no denying the charm of certain characters — like the perfectly cheesy Dark Brotherhood assassin, Lucien Lachance.
The question, then, is whether the original voice lines should be preserved. There's a lot of dialogue to rerecord if we're going down that route, and would Oblivion really be Oblivion without the cast members that contributed so much to the adventure's unmistakable atmosphere? We're surprisingly torn on this particular topic.
Once again, this decision's going to hinge on the overarching scope of the remake.
Now that we've gotten our own ponderings out of the way, we want you to share your thoughts (and potential concerns) on the rumoured Oblivion remake. Have your say in our polls, and then explain yourself in the comments section below.
Comments 46
Really hope they keep the speech dial… everyone else seemed to hate it but I missed the hell out of it when we got to Skyrim.
Hopefully I can like it this time around. I didn’t get into Elder Scrolls until my maybe 10th try with Skyrim. But because I’m now fully engaged in the world, I’d definitely give this one another shot.
Oblivion was my intro to Elder Scrolls, and I'd like to see it remade on par, graphically, with Skyrim. And horse armor DLC adjusted for today's pricing, so $15 should do it... $60 for the base game, additional $20 for all expansions and $15 for the horse armor (to be sold separately to all other DLC).
I hope it’s a complete from the ground up rebuild. Think resi style remakes! So many remakes and remasters are basically just lazy port upgrades sold as remakes.
Zero Skyrim in my Oblivion, please.
One Thing I liked in Oblivion that I hate they got rid of in Skyrim was the little book narration that pops up during quests I feel that added to the role playing aspect.
I can’t play the game with such a massively broken levelling system and irrational enemy scaling. Fix the former so it pays off to level up the skills you actually want to use, and remove the latter so it just pays to level up. Then I’ll be all in.
I feel like this is sometimes an unpopular opinion, but
Full VR support out of the gates please. With options for regular or VR controllers
Vanilla Skyrim VR was very enjoyable, but I couldn’t help wonder if it was built to support it better.
Good facial mocap, one can only hope.. 😩
More improvements to the facial expression side of things for dialogue enthusiasts 🙏
Overhauled UI/Inventory/some much needed flora and fauna in the world. At the very least I'd hope they gave it a dose of SpeedTree, maybe some dynamic weather too.
The thing people didnt like the most at the time, the stupid npc conversations, kinda became a meme today so i would like to keep it.
My personal gripe is the level scaling, so at the end game you can see common bandits with daedra and glass gear. Im not sure how to fix that tho.
More voice actors would also be nice.
Removed - unconstructive
They really need to give a glow-up to the eldritch-looking character models.
Tough one, you are never going to keep everyone happy.
But I replayed it a couple of years ago and it had aged pretty badly. It's not just graphics, but animations, UI, dialogue, dungeon design, etc.
Personally, and it would no doubt infuriate purists, i'd like to see pretty large changes to all those areas. But i'd keep some of the cheesy dialogue. But you do run into the problem of it basically being a different game at that point. I don't think they will do that and it will be much more modest graphical overhaul.
Even Skyrim is super-dated now, but probably too much to ask for complete revamp from the ground up.
I feel sorry for the folks who spent YEARS putting Oblivion into the Skyrim as a mod and maybe were nearly done making it?
In any case, I tend to agree with a lot of people here
It'd need a ground up rebuild for me to pull the trigger on it. It's just too outdated, even Skyrim which improved upon pretty much everything feels archaic without mods.
The Skyrim levelling was a bit of a step down, they over simplified a lot of aspects that Oblivion had, itself a simplified step down from Morrowind. On the other hand, there’s been huge updates to the actual gameplay itself.
I’d love to see better combat/gameplay, but with the more in-depth RPG elements of Oblivion and Morrowind.
Also if you can’t climb paintbrushes don’t even bother remaking it.
As long as they keep the make your own spell system ill be happy with just a graphical upgrade. I had so much fun making crazy spells. Yes you become OP, but the creativity is fantastic.
It desperately needs re-recorded dialogue and more than like 5 VAs. Not that they were necessarily bad (quite the opposite with most of them), but the same people doing all the voices bugs the hell out of me. One reason why I can't stand English dubs of anime or JRPGs because it's always the same group of people!
Graphics. Gameplay. Keep voice acting. Trophies. Perfect.
I really hope they keep some of the jank that came with skills. Like jumping over buildings.
Skyrim was more accessible but dumbed down. There needs to be a hybrid approach.
Id love to see some of the cities expanded. Granted that could be a double edged sword, but Skyrim/Oblivion cities are so tiny due to console limitations of the time.
@thefourfoldroot1 1 million percent this!!
@MasterEMFG
This would obviously make the game 1 million times better, but MS have shown they have no interest.
@Dimey
Just ignore them?
What a weird tantrum to have....
At this point I honestly just want to play Oblivion on my modern PlayStation System (I have an XsX and can just play the OG at 4k/60fps whenever I want already tbf 🤷♂️) so I'd just take a straight up Port at 4k/60fps... The one thing I would actually fix though is the Level Scaling as it basically made the game unplayable by the time you'd reach a high level, I remember that being a pretty big issue (at the very least, with the difficulty slider all the way to the Easy side, the enemies became ridiculously spongy as a result)
You can do all the articles you want about Oblivion and I'll read everyone of them. It is the game I'm most looking forward to this year. I started the game when it first came out but never got to finish it, I still had little ones at home back then that took a lot of my time. I've enjoy most all your articles even the ones that are just speculations about up coming games. If we didn't speculate about the things we would like to see in games we would probably never get them.
For it to be real!
My issue with Skyrim is really simple, so simple a baby could understand: the creation engine. Little tot, that car is on fire. Simple.
Biggest worry is DLC sold separately. I’m not buying horse armor again, I will not.
I would like to be able to finish it without encountering a game-breaking bug.
To me the obvious answer with the voice acting is handling it like Spyro Reignited did the music. Record new dialogue, but have a toggle in the settings to switch to the old audio files. Everyone's happy.
120fps please - theres not really an argument against this considering the CPUs that have run this game!
Oh, and you need to keep Sean Bean and Patrick Stewart in - it wouldn't be the same game without them.
If it's not a complete visual overhaul/engine/assets upgrade alongside some modernization of controls then let's be real, it's not a remake.
If it's just a resolution and framerate boost it's just a performance patch, and if it isn't priced accordingly, being a 19 year old game, that's what we call a cash grab...
honestly it doesn't need anything other then a new fresh coat of paint , improved lighting , physics but everything else can stay the same voice overs are fine , game play was always fine.
I’m hoping it’s more of a remake than remaster of the original, if that makes sense. I really like Oblivion, but it was dated when I played it (immediately after Skyrim’s second playthrough on launch), and that means it’s positively dusty now. The story and quests are fantastic, love the dialogue, but the visuals and combat could use an overhaul. I’d love if it’s visually on par with say… the Forgotten City rather than Starfield, and I’d be ok if gameplay was akin to Skyrim’s latest anniversary edition.
Something's clearly need an overhaul and modernisation. A toggle to switch between "traditional mode" and complete overhaul? Sure! More importantly it needs to build confidence for TES6, well utilized and understood engine, bug fixes that don't somehow get ported over
But should the paintbrush trick still work?
Why is there no option for no remake/remaster - or don't care?
morrowind for the win
I just really hope this gets a physical release!
If its not out by tomorrow, im playing the original on pc, im getting serious Oblivion blue-danglies
Edit: Just installing it from disk, and there was an advert for “Oblivion for. Mobiles!” and a picture of a flip phone! 😂
@BecauseBecause honestly I speak for myself but I'm looking forward to both. The remake will be more important but I'm definitely getting the Skyrim mod version as well.
@Kenshir0 That's valid, especially if you have a levelled up character I assume you can just travel to the Oblivion map and use that character there?
@Oz_Who_Dat_Dare If someone doesn't care, why would they read this article in the first place?
Why did you read it if you don't care?
@BecauseBecause simply because not every games needs to be remastered/remade. It's not that tricky. It's also the same reason that they provide a "do not have PS+" option when discussing the monthly games.
@Oz_Who_Dat_Dare When it comes to not having plus, I read that whether I do or not because i want to know what is being included and whether I'll resubscribe so that's a bit different.
I don't see the issue with games being remade/remastered, if you don't want it, don't buy it!
So you don't think it may be of interest to gain understanding of those people that don't want a remaster? It might reflect the broad level of enthusiasm? And of course - no one should (or would) buy things they don't want.
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