I was on last night this character made a account. Anyone reading this knows what I mean targeting afew people by their user names Nintendo Life. I checked the account it said it was started 32 minutes ago.so is there a way to lockdown making accounts say between 11pm and 8am and also anyone making comments cannot edit their comments untill after 8am.
Discussion starter// This is my Twitter now X// Indie Game Dev//
@Sloane it's an interesting idea, thanks for the suggestion. We already have systems in place to automatically lock accounts under certain situations anyway, but that's all I'll say on that
Is it possible to unlock locked threads? I see that there is a UFC, MMA and Boxing thread from way back, as a huge MMA fan it would be good to have a place to discuss it.
@colonelkilgore@oliverp As said, it’s a timed thing. If you tag our esteemed leader Ant Dickens into a post then he can unlock it easily enough (he kindly did so for the Disco Elysium thread recently).
@Kidfried that user has already been issued a temp ban earlier today after the posts were removed, if they come back and step out of line again it will be a perm ban.
@antdickens Ah thanks for the update guys I understand now why some threads get locked after some time. Its good to know even if I can find it a bit unfounate in some cases (that said I also understand that you guys can unlock some threads if asked about it).
It would be interesting to see a Push Square poll about when's the ideal time to announce a game before launch. The context being that Sony's announcement strategy changed in the PS5 era, opting to announce games generally closer to launch.
This post may sound like sour grapes, but that’s not my intent. Ok, here goes!
Every week there are lots of releases for PS4, PS5, and VR2, yet we don’t hear about many of them as they’re not mentioned on this site. I’ll give one example: Smallland: Survive the Wilds released on 2/15/24. It looks pretty cool and the PSN store shows 445 people have rated it a 4.60 out of 5 stars—that’s really high—yet it’s not been mentioned on PushSquare. Why not?
Long story short: I’d like to learn more about each week’s game releases on this site. I want the content more engaging and interactive.
Years ago, PushSquare used to post an article detailing all the new releases…but it went away. I’m guessing not enough clicks…or not enough reader comments? Either way, it’s not a 100% indicator that the article isn’t wanted or needed; if anything, it’s a red flag to the writers that they needed to make the articles more interesting and interactive.
—>Why not encourage readers to weigh in on their thoughts (i.e. imbed the game trailer into the article and then have a “hype meter” that readers can use to rate their interest/excitement in the game)?
—>Why not have the ability for the reader to indicate they’ve purchased the game…and then give those readers the ability to rate those new games right there within that page?
—>Perhaps include a list of 30 adjectives and let the user pick five that best describe their feelings about the game?
There are lots of ways to get the community involved in all of the indie/lesser-known/budget games being released each week. I hope the writers take a stab at better informing the readers and encouraging community engagement. I’d love to see what PushSquare writers can do!
There’s no need to review every game fully; the manpower required to do so would be insane. While I like the “first impressions” and mini-reviews, I suggest streamlining things with a new review category called “the first five hours,” whereby the writers review and score a game after five hours of play time. Why?
—>After five hours, reviewers should be able to advise a readers as to whether the game captures his attention, holds his attention, and is worth continuing on immediately…or if it’s worth shelving for a gamer’s backlog, or delete, delete, delete.
—>By only requiring 5 hours of gameplay, it’d free up the writers’ time to add more articles and content to the site.
@jgrangervikings1 thanks for sharing your ideas — this is something we want to tackle across all three of our main websites. Ultimately you are right; there are simply too many games to write news stories about and too many games to review; so, our staff are using their judgement to make articles about the games that people should be informed on. That doesn't mean we cover everything though, and I certainly want a community-lead approach to the rest of those games we didn't cover ourselves. We're exploring ideas around user-reviews for this very reason, as ultimately, we'd want to have some useful information about every possible game in our system.
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