@nessisonett Yes, but since we are all waiting for Elden Ring and the Demon's Souls Remake perhaps this is better than nothing, and will be able to tide us over until either of them is released? Plus there's the whole "flesh becomes armour" mechanic.
@Draco_V_Ecliptic no i have to finish GOT first as i have a problem with playing 2 big games at the same time,with the risk of leaving 1 behind in favour of the other.
@jdv95 I'm still playing GoT as well. It's great isn't it? Feel free to reply in the official GoT thread as I don't want to derail things here from Mortal Shell discussion.
Played about 2 hours, not really done much though. I've scoped out a few of the paths, got mauled by a boss, poisoned by frogs and zombie monkeys and ran over an endless amount of bear traps. I like it. Combat has a nice weight to it but it has some horrible input lag spikes at times and according to the patch notes that's been addressed, needs addressing more.
I've randomly been killed by absolutely nothing once, slight trip on a rock did me in lol. Not too happy with respawn times after death, every bit as bad as day one Bloodborne was. Overall though I'm quite impressed with it for a budget title, looks and plays well enough for the most part, the few niggles will hopefully get patched. Pretty interesting take on the Soulsborne formula.
@Shigurui I've played about an hour, I am farming in the first area. Those bear traps are annoying right? What do you reckon about Vlas? I'm sure you've probably encountered him already as he pops up fairly early on. I
I really agree with the Bloodborne comparison, I found that staggeringly difficult during my first playthrough, gave up in the first area, came back to it several months later, and utterly conquered it. Did you have a similar experience or was it just a steep learning curve? I expect that that's what Mortal Shell will demand of me.
@Draco_V_Ecliptic - I meant the load times after death are very long, Bloodborne had ridiculous load times on launch day, took them a week or two to fix it. Difficulty wise though I had no major issues with BB, a few bosses gave me a headache but due to the rally system rewarding aggressive play I found it suited my playstyle really well.
I'm definitely struggling more early on with Mortal Shell, I can steamroll the rank and file mobs but the miniboss thing near the broken tower is wrecking me for fun. I just need to be less aggressive and find my parry timing as well as work out where (if any) i-frames are in dodge/roll animations. Having fun though regardless of the hiding I'm getting.
In case anybody still cares, I played Mortal Shell by the grace of PS+ (Dec 2021) and I really liked it. I enjoyed it more than any other "soulslike"s that I've played (The Surge 1, Lords of the Fallen, Nioh and Code Vein demo!). the game is too short. it took me 21 hours the first and only 9h the second time. the combat is more like Dark Souls 1 (movement and speed) rather than Bloodborne or Sekiro.
Anyway, with managed expectations you can enjoy this game, Hopefully.
Since I saw the topic revived, I'd like to share a fun fact about Mortal Shell
A friend of mine played it on Xbox and shared some captured images. Turns out this game has the most hilariously bad localisation for the Polish language I've ever seen.
I won't share the images because they won't mean much to anybody who doesn't know Polish and some of them would take some explaining but this alone should give you an idea how bad it is:
When a tutorial (or any notification etc) window pops up, there's a button prompt to close it. In the Polish version, the word in that prompt is close as in not far, not the opposite of open (they're not even remotely the same in Polish).
They machine-translated the whole game and didn't even ask one person who speaks the language to test any of it
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